Kokiri Forest

Kokiri Forest.

...home...at least it was til I fucked everything up.

ZEE HEY HYA HAA

game?

kingdom come deliverance

Battletoads, obviously.

I want to live with the Kokiri. Life seems so peaceful and simple there. I'm still mad they made them into sprout/plant things in later games.

>Those rupees tucked away in the corner that you could see as a child but never reach
It's hard to communicate the sense of wonder this gave me.

Where do they go the bathroom?

Battleborn

>tfw you will never impregnate every kokiri

inside each others mouths

Some of them are boys, user. You think you can impregnate boys?

Worth a try at the very least.

Look at it this way: in BotW, the Koroks welcome Link to Korok Forest with open arms.

Over ten thousand years have passed, and that little secret forest town is still Link's home.

It's easy for people to criticize the game's size now, but back when you were young and this was all you had, it felt so open and real. A true world you could explore and learn about. I still revisit it from time to time, maybe go to a favorite spot and idle while working on other things.

hidden area in dark souls

I do appreciate that little detail, but something about the transition from cute forest children to comedic plant creatures just feels... Wrong. It helps that I played OOC as a kid, and didn't have any friends at the time so I kind of got attached to the Kokiri. Visiting later games and seeing what they had been reduced to really stung. I don't know if I'm being dumb about it or not, but that's how I feel.

Wasn't there a porn comic with that plot?

honestly seeing what zeldas been reduced to in general stings

Metal Gear Solid 3 (Sega Saturn)

GTA: San Andreas

morrowind

You mean the series, yes? I did a bit of research and learned that the bits of the series I've always loved was headed by Yoshiaki Koizumi. Guy did bits of stuff here and there, but really sunk his teeth into the series when he did the manual for Link to the Past where he started giving the game series lore (Like the three goddesses) and later did a lot of work for Link's Awakening. A lot of the writing and NPC interactions, writing style, events, and things we look back on fondly in Link's Awakening and OOC can be attributed to him, and he was one of two directors for MM, giving the game its deeper, more nuanced approach to story telling.

From what I hear, a lot of the more simplistic and light-hearted stuff that really distinguishes modern Zelda is because of Eiji Aonuma. I heard back in MM whenever Koizumi added a dark or mature event or bit of dialogue, Aonuma would find some place to add a light-hearted or silly event. Koizumi has been stuck in Mario purgatory for a long time just doing game mechanic shit and minor story stuff, because no one will let him touch Zelda anymore.

So yeah, the guy responsible for making Zelda awesome isn't allowed to work on more Zelda and is stuck doing Mario shit.

i miss enclosed areas like this. aside from korok forest everything in BotW is so open so no place really feels all that isolated. if this was BotW there would be none of those trees bordering it and you would be able to see lots of other shit.

>I heard back in MM whenever Koizumi added a dark or mature event or bit of dialogue, Aonuma would find some place to add a light-hearted or silly event

Sounds like that made the game better.

Kirby and the amazing mirror

Don't get me wrong, the balance in MM is great. But I've been learning more and more that there was this sort of unspoken rivalry between Koizumi and Aonuma because of writing/design philosophies, and in time Aonuma won out in the end. And given the fact that Koizumi is kept from getting involved in the series right now, it's just frustrating for me.