What went wrong?
What went wrong?
Square Enix
Tabata, Mobile Spinoffs, Real-Time Combat, Lootboxes, DLC, Season Passes, Graphics over Gameplay and Story.
Nothing. FFI-VI are all perfectly decent 2D turn based JRPGs
Square Enix still manages to pull a great game off sometimes. Sleeping Dogs is fun as hell.
Open-world meme
XII was their last good game. Ironically, this was the game produced while they were still labeled Squaresoft. Now Square Enix just lets the monkeys run the show, so you get trash like XIII, XIV, XV and endless mobile cancer.
Thanks Square Enix!
Sleeping Dogs was Eidos, not the real Square Enix.
V was the last single-player main series entry with a fun job system. XI's jobs were fun too but XIV is a mess and robbed them of all flavor.
The Gooch left and the series went downhill fast.
FF X ruined everything
Phone games why the fuck do people buy them?
F
>FF12
>Good game
>FF13, FF15
>Bad games
You people need to learn to stop being bad at memes. Just because FF12 made you member the Ivalice world, FFT and Star Wars doesn't make it good.
And just because FF13 and FF15 weren't designed like your childhood or didn't constantly remind you of your past doesn't make it bad.
Sakaguchi made some pretty bad games though. FF2, FF3 and FF5 were either bad to mediocre. FF1 has aged like milk.
FF6-8 were directed by Yoshinori Kitase and written by Nojiima.
FF9 was directed by Ito and co-written by Sakaguchi
FF10 was directed by Motomu Toriyama and written by Nojiima.
FF13 is better than 1-3, 5, and 8 from the mainline 10. Also better than FF11, FF12 and FF14 (1.0).
FF15 was better than all of the above too.
13 is not better than 5, drone. I can discard your entire post from that alone. On-rails garbage that only shines when you're given freedom in ONE CHAPTER of Gran Pulse before being forced into the corridor again. Fuck off.
Lightning fags are truly delusional
No, FF5 has a poorly done combat system that is easy to break given the Mimic Armor. Also, the characters in FF5 are quite forgetable and the overworld is just kind of copy-pasted.
The fact that you are using the argument of "LINEAR GAEM IS BAD" argument is quite hilarious. A game isn't bad because it's linear the same way as an open game isn't good.
Your argument fails because you lack the actual critical eye to see beyond the past.
It learned how to count.
>FF1 has aged like milk
Maybe so, but it is still a definitive title in the history of video gaming. It set a new standard for turn based RPGs.
>hating on 2, 3 and 5
5 is spectacular, 2 had its flaws but it introduced weapon-based levelling as well as the Ultima spell. As long as you don't intentionally abuse the levelling system it's still an enjoyable experience.
The talent left to make Lost Odyssey.
>poorly done combat system
Yeah, COM/RAV2 into COM3 sure is fun mate.
>the characters are quite forgetable
XIII has even worse characterization.
Don't post.
1. Just because it was back them doesn't mean it can stand up today with it's quality. It's like the original Street Fighter compared to Street Fighter 2. We all know which game was much more well done an can still stand on it's own.
2. 5 is very lackluster as stated 3. I wouldn't call something that was so bad it took 15 years to release in the west under the Final Fantasy Origins Collection on the PS1. A game like that should have come out much sooner like it's FF4 and FF6 counterpart.
You mean those 6 types of job classes for those 6 characters that can be categorized by a combo of three jobs through 6 types of Paradigms? Oh yeah, clearly it's "far less put together" than the game that doesn't even utilize a fraction of the job outfits in the game. I finished it with only using 5 different job suites.
Also, Lightning, Fang, Sazh and Hope flat out beat the entire FF5 cast. They actually have fleshed out personalties that I tested to see whether or not they had one.
It started being shit after V
This. They haven’t been the same since the merger.
IX
What a faggot
Um, you do realize the PS1 had a monopoly of Squaresoft games given how little competition they had, right?
PS2 era was when more competition showed up and by the PS3 any semblance of monopoly Square soft had was pretty much gone.
Looking at Square Soft, not only did they hold back titles like FF2, FF3 and FF5 but they pumped out ALOT of RPGs back in the PS1 era to get the jump on the young kids who were playing their games.
Fpbp
How does it feel to be 12 years old? To have not been alive when any of these games came out? To realize your opinion is worthless trash massaged by companies who will never care about you?
Genuinely curious. I'm testing to see if you have a fleshed out personality you see. Highly objective.
The Job System introduced by III and perfected by V is and will continue to be the closest thing the franchise has to a gameplay staple and universally beloved, while combat in XIII is a monotonous mess that is hated by most of the fanbase where the omnipresent stagger bar is the be-all, end all cancer of its combat system.
Not to mention that the game has some of the most memorable scenes in the Nintendo era on top of having spawned perhaps the most popular character the franchise has ever seen, all without needing the 85 hours of character melodrama XIII decided it should have in lieu of an actual story to make you remember its cast.
Final Fantasy VII. It was by far the most popular game on PlayStation at the time, and caused big production JRPGs (most of the money must have been siphoned by developers) to become the norm.
user... I wouldnt say that III and V are that memorable
That's not exactly a comeback if you clearly can't rebuttal the argument.
1. I'm 25
2. I was alive when those games game out (4-6)
3. Acting like a troll doesn't make you right.
1. Universally beloved gameplay staple would be FF10's combat.
2. People don't remember FF5's combat all that well.
3. You mean those 6 types of job classes for those 6 characters that can be categorized by a combo of three jobs through 6 types of Paradigms?
4. That game's 'quality' is just associated with FF6 due to it coming out on the PS1 in the Anthology collection. FF6 is what you are talking about, not FF5.
5. I seem to recall that not only FF13's characters are more well remembered than FF5, but also Lightning is the Japanese female fan favorite and flat out beat the harem of girls that Butz had in FF5 though the actual fans.
First, Spirits Within.
Sakaguchi left Square.
Then FFX.
Finally, SquareEnix.
They adopted business model Nintendo perfected with the Wii. It basically goes like this "It is far cheaper and more proftable to find dumber customers than it is to make better product". It has been wildly successful for every tech or video game company that tried it.
But user, SquareEnix barely makes anymore and the ones they actually release are ports or took a development hell to be made. XV took 10 years, KH3 took 2 gens and a half, Dissidia NT took them 4. Even if they actually do dumber games, I'm pretty sure most of them are not cheap thanks to their incompetence.
They fired all the people responsible for the good ones and stuck a dumbass and an artist in their place.
1. FF15 took 10 years because of Nomura's stubbornness.
2. KH3 wasn't announced until 2015. You have been anticipating KH3 since 2006, but it was Birth By Sleep that was announced thanks to the secret video of KH2.
3. Didn't they have two Dissida games that came out BEFORE NT?
Um, Kitase, Toriyama, Ito, Nomura, Abe, etc are still there. Hell, Nojiima and Utematsu still like working there freelancing.
the fuck are you talking about?
Nothing is wrong. Every game is great in its own way. 15 made a lot of money, sold a bunch, was fairly well reviewed, and continue to make money due to DLC and ports. If that's "going wrong" then most games wish they could be "going wrong" as much as 15 did.
>Universally beloved gameplay staple would be FF10's combat.
In what conceivable way? Even its sequel made use of V's Job System. Hell, the entire Tactics subseries is based on adapting the Job System to a turn-based tactics gameplay. When they made XII's IZJS version, they remade it by adding a job system. Even XIII's combat system is the Job System, but made ~cinematic~ to fulfill XIII's mandate of being primarily a movie, as per Toriyama's own goals for the game.
Furthermore, point 4 is complete nonsense, and I want to see twenty years from now, after Square Enix has long stopped trying to force Lightning into everything they make, whether in these threads people will talk about the scenes and characters in XIII the way they talk about the scenes in V, like the Big Bridge or Galuf's death, or rather the way they talk about the scenes in II, like Leon betraying the party and Firion being seduced by a Lamia [that is to say, not at all]. Only then will you be able to fairly claim that people remember XIII's characters more.
Bruh, I played 5 when I was 15 because I was going through my FF phase before 12 came out. You know what I remembered? Nothing. The only thing that stood out in my mind was a wind dragon. Coming on the heels of FF4 and being before FF6, it was just a big pile of nothingness. I enjoyed it, because I always do each FF game, but it just seemed the most generic of the FF games, followed by 2 and 3.
They started focusing on style instead of substance after vii. Every single player game after that was either mediocre or hipster-garbage like 9.
Again, you clearly are blinded by FF5's combat system if you think it's more well received than FF10's combat.
Also, I like to see you try to 'autobattle' your way through tougher enemies there. Prepared for you anus to get ass blasted if you think it's either easy.
Also, they don't talk about Gauf or the Big Bridge dude. They talk about meme like "THE VOID" for FF5. At least get your memes right dude.
It just sounds like you are a butt hurt FF5 fan. Even points out what is wrong with your argument.
Welcome back. Did you enjoy your ban?
What are you even talking about? What 'ban'?
>1. FF15 took 10 years because of Nomura's stubbornness.
Friendly reminder that it was Yoichi Wada fault that FFXV turned into shit.
Here's the timeline:
1. Development of FFXIV and XV(Versus) is going on at the same time.
2. Cataclysm release comes close and Wada decides that they want to compete with WoW and pushes FFXIV very early, it was laggy unpolished alpha with 0 content.
Game fails horribly.
3. They are forced to apologize and rebuild XIV from the ground. They don't have enough manpower to do this.
4. 90% of Versus dev team is forced to work on XIV reboot. Versus is left with skeleton crew.
He killed 2 games at once. We could have FF11 HD instead of WoW:anime edition.
FUN FACT: He also responsible for Nobuo Uematsu leaving the company.
THIS FUCKING RETARD CONSULTED WITH A FORTUNE TELLER HOW SHOULD HE IMPROVE PROFITS AND SHE SAID THAT THEIR OFFICE IN A "BAD AREA". So he moved ENTIRE COMPANY to the other side of city. Nobuo is old as fuck and can't withstand spending half of the day traveling to work so he quit.
I don't get the hate this series gets and I don't understand why square enix is compared to EA at all. Probably mad deus ex cuckolds upset their games didn't sell well. I haven't played all the final fantasy games but I've enjoyed the ones I have played desu
Toriyama turned out to be the hero in that situation.
>you clearly are blinded by FF5's combat system if you think it's more well received than FF10's combat.
I have pointed out exactly how its been used as the basis for many other systems across various games throughout the years. I know X is the most popular game [I think]. But I don't believe it has left any lasting legacy for the franchise that has affected games that came after it, or at least nothing of the sort has manifested so far.
>Also, they don't talk about Gauf or the Big Bridge dude.
The hell kind of threads have you been visiting
>Even points out what is wrong with your argument.
No, he points nothing and merely says he didn't remember most of it, which is anecdotal evidence and thus mostly irrelevant. Well guess what, I remember the game pretty well, while most of XIII, which I have played only about an year ago, has made no lasting impression. So what does that prove? Absolutely nothing.
So how are your NG- play-throughs of XII coming along, anons?
Motomu Toriyama actually had a head on his shoulders given how Wada wanted FF13 to sell 10 million like FF7, but Toriyama wanted the game to sell 5 million and was able to get it down that much. FF13 wound up selling 6.2 million copies.
Nothing. You are forcing yourself to like a series that you are incapable of liking now. Most likely because you see so many others rating the games highly and giving them praise. You need to move on and let the masses have their game they love.
I'm still in the base playthrough. This game's story is actually way, WAY better than I remember. It's definitely in the same vein as Tactics.
Also it's weird to see how the Bestiary pretty much directly states that the world is screwed in every conceivable way and yet the story itself happily ignores that foregone conclusion
Their last game as Squaresoft was FFX-2. Do you always get such easily verifiable information wrong?
>just because it was a Japan-only title means it's a shitty game
Idk dude I still had fun playing FF2 on my GBA.
People give the story a lot of shit for being lackluster and very fragmented, but it actually flows decently enough if you do a straightforward playthrough of the game. Going off the beaten bath and doing a dozen hunts between plot points moreorless kills the pacing, sadly, which is what a lot of people end up doing.
Too long without her as a main character
Well that IS basically what I'm doing, chasing new marks as soon as they're available, but I really wouldn't say the story feels fragmented. I can understand why people would say it feel lackluster though, in the sense that to a franchise accostumed to world-ending threats and mysterious magic beings being presented to your face right away, the fact that most of the plot early on is preoccupied with the Rozarrian-Archadian Cold War and the political consequences to the fall of Dalmasca can feel like an unwelcome change of tone. But I absolutely love all of it.
>tfw Nabradia was asking for it
>FF13 and 15 fags force the star wars meme
Dude Frans a furry, she's just like chewbacca xDDD
Do you also love the fact that Ashe is responsible for the Lucavi eventually gaining power and leading to the events of Tactics?
It's harder to break V than it is the next five games put together. If V's guilty of being easy to break, then every single game after IV but the MMOs are too.
You are baiting.
You do screw more or less absolutely everything for everyone forever through the course of the game, and it's hilarious. I like to think that the Occuria are just rolling their non-existent eyes and going "welp, there was a REASON we didn't want the reins of history in the hands of you bastards"
FFX was good! ò_ó
>"S-Stop disliking my video games! It's a meme! W-Wake up, sheeple...!!"
13 was bad, 13-2 was worse, and Lightning Returns somehow managed to step up to the plate and be almost as bad as 2.
15 was the reminder Square needed of what makes a good Final Fantasy after the absolute nightmare that was the 13 series and the money-grubbing shitfest that is 14.
2 has the excuse that Square was still trying to figure things out and experimenting. The 13 series has absolutely no goddamn reason to be that bad.
If tons of people hate it, then there's probably a lot more to it than the opinion just being a bandwagon. Talking about how bad you think the other games people actually like are isn't going to make your shit opinion any better. Get over it, you fucking loser.
But tons of people liked it. So by your own definition it’s got a lot going for it.
I knew as as a kid playing ff12 that the series was done.
Lightning returns was a fun game, take your words back.
Worth it.
I remembering going with my brother it buy it. He and I were big fon back fantasy fans. Because I had school I told him he could play it the first week. The next day, however, I say it on my desk. He said he played it last night, and it just wasn’t final fantasy anymore.
>just got home from work
>two more work days left
>gunna watch episode 4 of brotherhood tonight
>finish with the movie on monday night
Can't wait to play FFXV. I hope my piratebros are enjoying their early copies.
Personally, I think Lara’s should’ve been the bad guy, who was manipulating you into doing the Occurian’s will all along. I liked 12, but it was super heavy handed in its main narrative theme and it made no sense for Vayne to be the bad guy.
Good luck, here’s some quick tip
>always buy 99 sheep milk for magic
>charged attacks with greatswords are your strongest early attacks and have armor
>make sure to learn each weapons moveset
>instead of holding attack, you do more DPS dodging for backstabs
>HOLD the button to parry as son as the prompt appears, timing doesn’t matter
>FF13's characters are more well remembered than FF5
I sooner recognize Gilgamesh, Faris, or Galuf before I can be assed to remember the names of anybody except XIII's protagonist.
Which I find funny. Why do you fags always insist that XIII's characters are so "memorable", and yet you never shut up about Lightning to talk about them? Really makes you think.
I mean it's Sakaguchi leaving. Square Enix would be fine if he was still at the helm keeping the corporate dicks in check.
That's why FF12 is mostly good. It's the last project Sakaguchi had some influence on by picking Matsuno.
Bruh, I don’t blame you for not remembering 13’s characters. They’re not instantly recognizable cliches like the other cast of the previous games. It’s harder to remember subtle character growth and fleshed out human arcs than in your face stereotypes.
What does the sheep milk do? I deleted the demo once I got my pre-order code from GMG. Greatsword charge is when you tilt forwards on the analogue yes?
Then how come the gooch hasn’t made a single great game since he left?
yeah final fantasy has never had
>strong edgelord
>edgy teenager
>plucky black guy
>loli bait
>tribal character
>dumb ambitious hero
definitely not archetypes
Less resources
When you look at discussions about Final Fantasy 13, you almost always find topics discussing how bad or polarizing it was.
When you look up literally any other Final Fantasy besides maybe 2, you get people singing their praises for being timeless classics or helping to define the franchise.
>When you look up literally any other Final Fantasy besides maybe 2
or 15 now :(
>If you can't recognize them that means they're 2deep4u
My god, he's gone full retard.
Dude can't handle the development cycle of modern games. Which is funny, since Final Fantasy always pushed to be at the forefront of graphical/technical cutting edge.
>They’re not instantly recognizable cliches
>Lightning, though soldier with a secret soft heart
>Hope, the kid with a dark trauma, literally Ken from Persona 3
>Snow is the wannabe hero lying to himself to not have to face his demons
>Sazh is the loving dad who wants to protect his family
>Vanille is the cheery girl with a dark secret
>Fang is the tough chick
There, I just compressed all the relevant character development from XIII into easily chewed forms. And yet none of them remain nearly as memorable as Galuf and Faris.
I'd still consider 15 better than 13, honestly.
What's the difference between Lucas and Insomnia? Is Lucas the province?
99 of them gives you about 200ish spell power, which is enough to boost a spell to its penultimate form(aga tier), and it gives you double cast at 100 percent rate, which means you’re casting the spell twice per use, and it will give you about 6-7 uses, I forget. Each sheep milk cost 10G, I think, so it’s a cheap way to power through early bosses, as each spell will do 9999 damage if it’s their weakness, and that’s two cast of 9999 thanks to dual cast. The charged attack is the greatsword’s back attack but it only works as a finisher, which means you have to do an initial attack before going into the charge. The actual greatsword has a really slow initial attack, so to make better use of it, start with a regular sword attack and then quickly switch to a greatsword before the animation is done and hold the back charge.
Yeah but people aren't going to talk about it years later.
It's basically irrelevant aside from the constant baffling content updates.
Oooh. I'll need to practice the weapon switching thing.
>literally Ken from Persona 3
God, they even ripped off parts of Shinjiro and haphazardly taped them onto Snow for Hope's backstory.
Luscis is the Kingdom as well as the name of the Royal Line.
Insomnia is the name of the capital city
/thread
the worst part about Spirits Within is if it were a game it'd be much better
Thank you.
All of Square's talent has either left the company or been promoted to positions that they aren't qualified for.
The thing is, that’s all the other games have. Before 10, none of the supporting characters had any personalities or character depth. Their character was literally what happened to them or what their job was. The great thing about 13 was they all had so mug depth that were so subtle people dd Not even recognize them.
Bruh, in every discussion there are walkways going to be people saying good and bad things. That’s how a discussion works. Instead look at facts: fact, 13 was generally well reviewed by major outlets. Fact, 13 was generally well reviewed by fans. Fact, 13 sold a satisfactory amount of copies and made a satisfactory amount of money for the company. Don’t argue with facts.
>You people need to learn to stop being bad at memes. Just because FF12 made you member the Ivalice world, FFT and Star Wars doesn't make it good.
No, but it having the best battle system FF ever had does.
Also:
>posting Lightning.
Kill yourself, Toriyama.
>hurt durr I can’t come with any counter arguments I knoe i’ll pretend he’s a successful game director in a prestigious company that will show him
Okay
Cloud, Squall, Zidane, and Tidus all have more depth than any character in XIII.
It came at such a weird time, considering years later GRUFF SPESS MUHRINES sort of became in vogue.
Give me three layers to Zidane’s character without describing what happened to him or what he does