Why people hate this game so much? It's my favorite in game the Souls series, best DLC aswell.
Why people hate this game so much? It's my favorite in game the Souls series, best DLC aswell
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Bad level design (in both how to navigate it and transitions)
Lazy enemy placement
ADP
Generic as fuck bosses
Bad hitboxes
The textures are pretty bad and it's true with every enemy being a dude in armor.
Still enjoyed it, ivory king boss fight is GOAT.
also
>snap-based 8-way movement
>lack of wind-up frames
>broken mechanics like how backstabs have a two step activation which often results in the attack not connecting or working at all
>Soul Memory
>hilarious animations (the running looks fucking retarded and you slap your Estus flask against your forehead)
>pure nonsense like spiders dropping Zweihänders or small kobolds dropping Black Knight equipment
>no feeling of dread and fear due to an overabundance of Bonfires and instant warping
>you get showered in upgrade materials and healing items (which there are like ten types in the game= - the worst throwaway boss in the game, Prowling Magus? He drops a Titanite Slab. The stone soldiers in Drangleic castle? They drop Slabs. The living versions of the dragonbutts? RETURN THE SLAB.
>graphic and level design downgrade
>constant lying pre-release about the final product, be it about the graphics or it would not get any DLC
>shit level design
>shitty ost
>shitty sound design
>90% of bosses are shit tier
>sidequests require summon on boss fights which fucks up the experience
>weapon durability
Some parts are ok but it's clearly the weakest of the souls game. Even if one of the DLCs are okish, some of the bosses in the DLCs are shitty too.
>pure nonsense like spiders dropping Zweihänders or small kobolds dropping Black Knight equipment
or burning the iron parts of windmills
Nothing against the OST. Old Dragonslayer is pretty epic my man.
>sidequests require summon on boss fights which fucks up the experience
This is how you spot a newfag pretending to be /ourguy/. This is a thing literally in every single souls game.
Also:
>shitty ost
>90% of bosses are shit tier
>weapon durability
You're just underage with unexistent taste.
The truth is: 1>2>3
The only good thing about 3 is it's level design in terms of aesthetics, not even in terms of layout and shortcuts. Aside from good aesthetics it's just a boring straightforward garbage with the worst replayability in the series.
>>snap-based 8-way movement
what the fuck
It's different in a lot of ways that puts people off and then has a few poor design choices.
>let me answer by quoting my favorite youtuber critic
There are eight directional snap-points built into the movement controls of your character which is the reason walking across a straight narrow path or precision movement feels so awkward in the game.
Just try it:
walk along a straight line, "SLIGHTLY" push the stick to the side and stop - your character will snap into into a predefined position.
None of the other games in the series have that.
I think it's more than 8 directions, perhaps 16, but it certainly does snap.
>criticism is disqualified when it becomes popular
I understand that the mindset behind posts like this is that if the person "quoting" the youtuber disliked the game of their own accord (rather than being convinced to dislike it by a video), then they would have their own personal complaints, but there are enough people trying as hard as they can these days to be long form game critics on youtube that inevitably every possible flaw or dissatisfaction is going to be mentioned by somebody. With Dark Souls 2 in particular, it was so controversial that perceived flaws in the game design have been discussed to death and its worst aspects have been highlighted ad nauseam.
What said, the game has this weird shitty deadzone inbetween the 8 direction for some reason. There are ways to mod it out and it feels much better
It's completely unfinished.
>animations for the character are unfinished, the feet keep floating and sliding around
>animations for the enemies are unfinished, they awkwardly hit at you and they do so before the animation does so, you frequently get hit when an enemy RAISES their weapon for an attack
>unfinished areas, we all know about the graphics downgrade, all the areas in this game ugly, flat textured messes, even in the DLC, they are also boring an linear. Bowsers Castle, shitty forest, all very unimaginative
The whole game needed 4 more years of development time.
Do you guys have this thread every day?
I don't like the eight directional movement, soul memory, changes made to i-frames/rolling and parrying windows, and it both feels like it goes on for too long and isn't as tightly connected as 1 was.
That being said, it had some cool gimmicks (along with a lot of shitty gimmicks that were there for the "YOU DIED WELCOME TO DARK SOULS LMAO" factor), powerstancing was nice, and bonfire ascetics along with NG+ mattering beyond more enemy HP and souls were genuinely good decisions. They're just trapped behind a lot of bad decisions.
One of these days I'll play 3 and have something to compare 2 to beyond 1
>you get showered in upgrade materials
I didn't like being stuck with two +15/+5 lighting weapons for the rest of the game, it was fun being able to mix it up. The way 2 does element upgrades were nice that way too, but it absolutely murders any sense of your decisions mattering beyond eating a few thousand souls.
On a technical level it's good, but it's try hard and has no sense of pacing. Everything is bombastic and epic instead of being fitting because of "muh epic orstein and smough miim!!"
I played Dark Souls 2 first so it was the hardest and most fun for me.
I don't know if I can answer objectively.
I actually thought the level design made the world feel mystical and surprising. It doesn't have to be logical when it's fantasy.
You have it entirely backwards with backstabs, having them be completely instant was the part that is ridiculously broken. DS2 probably had the second best backstab system in the series.
Majula is the most comfy place in any soulsborne game.
Enjoy your boring corridors then.
pvp is tied with das3
it's the worst pve in the series (and the sotfs made it even worse)
at the time it was the best pvp souls game tho
Yeh wasn't there that Dwarf guy in Demons Souls you were supposed to summon after releasing him from the jail cell?
I always got annoyed when you could just summon random characters before a boss. It should always have been connected to that particular world with who you met along the way. Dark Souls 2 had two NPS sisters fighting each other or something didn't it?
Dark souls 1 has a lot of corridors.
The real reason is 2 fold. First, DaS 1 was the first soulds game for most of Sup Forums, so they autistically screeched at all the changes that 2 brought in. Second, some popular youtube celeb made a video criticizing the game and all the sheep on Sup Forums started repeating the same thing over and over.
I'll you give you the entrance to the Duke's archives, but even then it's really short compared to your garbage level design.
I played DeS first. DeS is the best overall package, but DaS2 is close.
I liked DeS but the boss fights were disappointing.
I only thought Drangleic castle and the Dwarf mine place with many faces were boring in that regard. Everything else was pretty epic.
Dark Souls has some flaws and it does some things worse than DS1 and does some things worse than DS3 but it also has some really cool parts that are better than both of the other games
At the end of the day it may not be the best game in the series and it's not perfect but it's far from a bad game and was actually very entertaining
Par for the course. Easier by far to pick out the decent bosses than count all the uninteresting or disappointing ones in this series. DeS's gimmicks make them memorable at least, and you still get two, maybe three decent fights out of Penetrator, False King Allant, and Old Monk.
last time we had this thread i beat everyone and proved DS2 was good
we dont need to have these threads anymore
Pros
>pvp was easiest to access
>most convinents actually worked
>invading or summoning people after beating a Boss of a erea is possible unlike 1 & 3
>being able to change your stars without creating a new account and grinding
>easy to grind millions of souls
cons
>linear design
>shit bosses
>shit hitboxes
>shit backstabs (almost as bad as 1's bit for a different reason)
>shit enemies
>shit loot
>less viable weapons
>ereas look implausible to exist
(Taking a elevator up to a giant castle surronded by lava that should actually be in the sky)
>toned down to being easier then DaS 3,1, DS, and BB
On its bad day, DaS2 is still better then most games on the market today. I give it a 7.5/10. 4/10 being a souls title, but a 7.5/10 in general
Let me guess
>B-BUT THE PVP IS GOOD
>MUH BUILD VARIETY
> MUH HUNDRED OF RESKINNED WEAPONS THAT ALL HAVE THE SAME ANIMATIONS
u ok senpai?
I've only played Demons Souls, DS2 and Bloodborne thus far.
I have more urge to go back to Demon Souls out of those three and have from time to time. Only played DS2 and BB last year though so they're fresh.
I didn't hate Dark Souls 2 at all but it did give me a sense that I just wouldn't like the Dark Souls series. It's not really my think. I liked the gothic horror and the dark fantasy but high fantasy just isn't for me. Might check out the DS remaster this year though.
DaS 1 is the best in the series
Which Souls game should I start with?
Demon's Souls.
In other words
>That one time you go from a windmill to a lava castle waahhh
>It was too hard for me
>I have never played Dark Souls 1
>I never beat the game
>It was REALLY hard ok
All you need is WAAHHH BLOODY OVERLAY and the bitch boy manifesto is complete
It all comes down to what people prefer on this one. Some people like their decisions having a lot of weight and committing to a build, and other people like having a lot of versatility and customization that allows them to try anything. Respecing and the high number of materials obviously cater more toward one type of person than another, but I'm not willing to call that part of the game a flaw. Even on this issue, someone can see it exactly as I do, but they might still see it as a flaw because the first game did it one way and this is a sequel to that game and thus there are certain expectations in play.
>ereas look implausible to exist
>(Taking a elevator up to a giant castle surronded by lava that should actually be in the sky)
Aren't all the games like this
No game that simply shoves a dozen of the most annoying enemies in the game into one of the worst, most eye-cancer zones in any videogame on the planet, while having that stupid oh-god-you're-on-fire sound effect play constantly, should ever be considered the best of anything.
They are.
People bitch about that elevator all the time while forgetting completely about Havel's staircase, for instance.
There are other times out of memory. Like the Dragon place with floating rocks that you can't see from below, the Bastille was wrongly situated if you viewed it from ither areas and the place underneath was too big to be situated where it was and you also had that weird corridor that lead under water in the knight area that was too short to be real.
All of these just add to the magic of the setting for me though desu.
That place makes sense, along with the rest of the world. Havel being stuck there is a different thing you retard.
No, but regardless, whether or not it matters depends on how the game has established itself and its world up to that point. Just because Mario Galaxy and Dark Souls are both video games doesn't mean they subscribe to the same level construction rules or that it's okay one thing did it because the other game did it and it was good there.
It was a good, albeit flawed game with a fuckton of really creative ideas that was bogged down by a lack of polish and questionable decisions with boss design, enemy placement, and mechanical changes. Even if they did polish it, it would probably still get shit on solely because it had to live up to the expectations set by DaS. I'm still fucking pissed about the bullshit trailer with the infinitely better environments and lighting though.
Nothing wrong with it
The Making Of video is even worse where they claim that the engine change was necessary for the more PHOTOREALISTIC look they were going for.
I've beaten all 3 games.
Dark Souls 2 sucks.
Dark Souls 2 apologists are fucking embarrassing.