Attack,Defense or Speed?

Attack,Defense or Speed?

speed is always the only relevant stat.

Cant attack or dodge if your dead I always go Defense now.

2 Timothy 1:7 ; For God hath not given us the spirit of fear; but of power, and of love, and of a sound mind.

Depends entirely on the system. Sometimes your defense can be unpenetrable, sometimes your strength and speed make defense worthless(either through lifesteal or through alpha striking/flanking)

Mobility/speed is key in any engagement. It's usually the god stat assuming you can even increase it at all. It's also the most fun in non-turnbased games since you can zoom all over the place being cuhrazy. It's also a force multiplier for whatever your attack stat happens to be since you can hit people more. Defense is only good when it's turnbased and you literally can't avoid damage.

I'll always choose damage above all else, although sacrificing a little for mobility is imperative.

>not sacrificing everything for more speed

There was a game, where you could change your tank on the fly by dragging a dot around that triangle.
I think it was Uprising, but I am not sure.

Speed and Range, unless Crowd Control is powerful.

depends on the fucking context and mission!

Have you ever heard of a protagonists whos main power is their defense? Of course not, thats retarded. Power and Speed all the way

All ATK
Speed and defense doesnt matter, glass cannon kills all.

>not going ATK/SPD
defense is irrelevant

*teleports behind you*
*hits*
*teleports away *

Speed of course.
But what about speedy and defensive?

SPEED PLUS DEFENSE
least typical but also best combo tbqh
who even cares about firepower when you can do whatever you want

Metal slime mode is boring as hell.
Good luck completing basically any vidya objective with stats built for running away and not dying.

Speed = more DPS and higher chance to evade attacks. It's practically an ATK and DEF boost

You mean having the stable capacity to complete literally any objective that is intended for anyone, or even groups of people, simply by having enough patience to get through it in a much larger timeframe than is usually required? And that's only if noncombat strategy doesn't benefit you, in which case the tough speedsters are always king. Life isn't all about killing shit. It's more about not being killed.

defense is literally a worthless stat.
Noncombat objectives are better solved by turning that defense into more speed and combat objectives are better solved by turning that defense into more attack.
Defense exists so that shitters can pretend they actually accomplished something.

ah no no no
you are so wrong
defense exists to troll the apelike normalfag murderhobos who think killing solves anything

Anything that isn't pic related is scrub-tier

It's wasted stat allocation. Like I already said if you aren't about killing things you are still better served by putting your points elsewhere since speed will make you better at your job. Defense does fuck all for noncombat since you won't be getting attacked.

damn right. glass cannon or bust.

DEX FAGS GO HOME

>A FUCKING TURRET

You're clearly so unexperienced in life that you haven't yet realized that the best way to invalidate and eventually reform someone's existence is to run circles around them while they try to relentlessly (they wish) strike you.

Only have to hit you fuckers in the glass jaw once to end your life.

what game with stat allocation are you even going to be able to do that in? an MMO?
Even then your defense is still wasted because you aren't getting hit and therefore could have put all your points into speed.
There is negative synergy between defense and speed since getting hit less makes your defense less relevant.

>hei goise can I pley?

Maginot LineIDF pls go

Sasuga/10

I would say there's positive synergy between defense and speed. You're hit less, you can run around and cause havoc that doesn't require attack and when you are hit, it doesn't matter.

Of course there's a certain threshold of attack that you have to reach just to be irritating enough for it to work.

If you put all your points in speed, one hit is the end of you, as unlikely as it may be. It's better to have the time afforded by defense to evaluate opportunities.

Of course the defensive speedster is highly dependent upon (but not affected by, thanks to defensive attributes) their environment, and that's what they're all about, Manipulating it.

Glass Cannon

>I would say there's positive synergy between defense and speed

There is, but unlike the synergy between offense + speed, it's highly situational and relies on both having a team, and that team being competent. The capability to remove a threat swiftly will trump the capability to help allies swiftly 99% of the time.

That's insane. I disagree entirely. Defense and speed is the most self-sufficient type.

Offense and speed lets you kill or be killed, while defensive and speed allows you to survive to affect small changes over a greater period of time in order to manifest something. And let's not forget that offense/speed is literally nullified by defense/speed. Offense/speed only has an edge over defense/speed when defense/speed isn't doing something important that doesn't rely on offense.

I mean basically it's the difference between killing everything that stands between you and a haphazard plan and being able to execute a plan in spite of everything that stands against it. Speed/defense is patrician neutral good-tier.

Pick either attack or speed. MAXIMUM DAMAGE or annoying kiting kikes are more difficult to deal with than a tank.

The correct answer

Like I said, if you're part of a good team, you're absolutely right, but if you're alone, or in an incompetent team, pure defense+speed is useless, being able to tank damage is irrelevant if you can't kill what's dealing damage to you.

>security
Not an issue if your mobility and firepower are both adequate. Mobility allows you to avoid danger while firepower lets you eliminate the threat altogether.
>firepower
Most defensive abilities are very limited in comparison to offensive, so as long as you have adequate arms your mobility should not be gimped in any way. Even a lowly infantry soldier can take out a tank with little RPG.
>mobility
The most important. Positioning and timing are everything in a fight, so even if you have the strongest armor and the strongest weapons you'll never be 100% invulnerable, thus your slow reaction times can easily be exploited. Often a fight involves more than simply killing your opponent, so any objectives become easier to complete by out maneuvering your opponent.

luck

maybe for a weakling, but pic related is the best option

attack and speed
who cares about defense if theyre dead before they can attack

Defense and Speed is the best combination which is why you never see it in games.
It would wreck the balance.

>When you go full Faith+Luck

I have bad aim so this is the only viable thing to me
>winston reporting in