NOPE

NOPE

>*crits u with pulse pistol*
>*goes through your power armour and cuts you in half*

heh, nothin' personnel..... tribal

>not a pack of fire geckos
Stupid fucking enclave PA gives you a fair chance against enclave soldiers but melts to a fucking gecko. And those fuckers tank through a Bozar burst too.

You know, I really miss all those 90's HUDs, especially the more mechanical/machines like.
Nowadays most HUDs are just fancy menus, I really like those that make it seems like you're operating on a machine.

they're not to hard if you're appropriate leveled
and if you're navarro rushing, then good riddance

I skip/escape pretty much from everything but mantises and molerats.
Well after i got a sniper rifle and a combat armor i sometimes kill slavers up north.
also
>remnants of the master's army
>Mad Brahmins

>Game asks you instead of forcing you into the encounter

Casual Trash

>Marcus
>Cassidy with Pancor Jackhammer
GG Enclave

I think that only happens if you've invested in outdoorsman skills and not otherwise

Yeah if you have a high enough score you can choose encounters, its actually a really cool feature.

It's really nice of the game to give you the option to say no.

>tfw lategame farming Enclave patrols for 2mm ammo

"skeuomorphic"

learning stuff here always cheers me up

*blocks your path*

*has 10 luck and jinxed*
*punches you in the eyes*
*punch goes through your power armor and blinds you*
*punches you again in the head making you fucking explode*
psh nutting personnal kid

That's not what Jinxed does, Jinxed is "I try to shoot my plasma rifle at you and instead drop it at my foot and it foot explodes violently, killing everyone around".

Why is melee so OP in FO2? Unarmed too

*verti assault team is sent anyways*

Jinxed doesnt make normal hits criticals, it makes misses into critical misses

Jinxed just makes unarmed runs that much easier, niggas just hit themselves and drop their weapons 24/7. It does suck when your companions fucking shoot you in the head though.
And melee/unarmed is strong as fuck just because you end up hitting hard about 4 times, while getting a crit almost every turn.

>I never played the game: the post

Ability to avoid encounter depends on your character sheet (outdoorsman stat, reflecting your ability to survive in the wild), as it should in a proper RPG. Good job, faggot.

>And melee/unarmed is strong as fuck just because you end up hitting hard about 4 times
Well if you really want to become an ass-tearing machine, you probably want a Fast Shot build that lets you make 6 ranged attacks per turn. Combine with 10 Luck and Sniper for 6 guaranteed crits per turn.