Advance wars

this mission is literally fucking impossible

see all those missile silos? you have to use infantry to fire them, all of them, if the enemy gets to a single one you lose the mission. that alone is inconceivable, but dealing with the overpowered enemy and their gay cannon just puts it over the top

fuck this

I beat it when I was a child.

It's really fucking luck-based at times, yes. But it's not literally impossible.

Wait a minute, you're playing Hard Mode. There's literally no room for you to argue.

This is probably the only mission in the campaign that I lost on not on purpose, and that was because one enemy infantry survived with 1 HP, which was statistically improbable. DS was such a casual shitshow.

you did not
its been super easy until this mission and then all of a sudden it drops this bastard on you

You're a fucking retard crying for a hugbox. Get good.

fuck you

I lost once. After starting over I did basically the same thing again and beat it easily. All you need is a bare minimum of planning. The entire game is easy, including this mission, it just shows how shitty mechanics like double CO powers can completely break a game.

use apc's you dweeb

>market crash

Couple of questions about Advance Wars: are there any side objectives like in Fire Emblem? In terms of difficulty, is Hard the standard like in FE or should you go Normal unless you're doing a replay?

yes,it's easier on average, some missions will spike out of no where though. but go normal

If you go hard you're gonna get a REAL hard treatment, shit can pass off as impossible multiple times if you haven't figured out maps like the back of your hand.

>Is hard the standard in FE
That's really only the case for nu-FE.

That said, play normal. There are no side objectives because nothing persists between levels.

This was the hardest mission in the game, but that isn't saying much. Go play Advance Wars 1 on the advance campaign if you want difficulty.

Advance wars 1 has a lot of split paths throughout the campaign, picking different COs and doing certain things influences what maps you play through as well as the final battle. Advance wars 2 has hidden objectives inside certain cities on some maps (just google it if you want them they're not marked or anything). The objectives unlock special missions which allow you to use Neotanks if you beat them. Can't remember if DS had any side objectives. As for difficulty you should never play on hard mode first because the game's idea of hard is turning fog of war on and adding a few more units, this woulnd't be so bad if the AI didn't blatantly cheat and see you through fog of war.

What? hard had always been the standard for FE. Just like at 7-9, Jap RD and SD and NM.

Is the AI in these kind of games predictable? Like can you do the same exact thing every single time and expect the same end results?

I remember them ALWAYS gunning down APCs. Even if you didn't put anything in them.

Except up until Path of Radiance there was only ever Normal and Hard. Certainly there was discrepencies between the Japs' version but before then all you had was Normal and Hard, rather than what we have now is Normal (Easy), Hard (Normal) and Lunatic (Hard).

Nevermind the god awful balancing of Lunatic in Awakening in particular.

8 has a easy mode.

Mission was very doable. I was 20-something though, so not a kid anymore. Maybe I'll play through it again.

Hard mode isn't available until you beat the game on normal difficulty anyway.

The AI does generally the same thing every time. In the first game it was especially predictable, like going for transport units and joining any unit, even a 9 HP one that hasn't moved yet, when the unit it controls is under 5 HP.

Not that it will help you in AC. And you can also always expect the AI to see your every unit that isn't in a forest during fog of war, regardless of vision.

Everyone i know had this game but nobody ever talks about it? Was it good?

Couldn't you borrow it from them and find out yourself?

this was like when it first came out and i dont have friends anymore

You could follow a turn by turn guide to get through a mission if you really wanted to, the AI will always have the same responses to the same conditions

It's a lot of fun. The best was playing it with 4 people and just passing around a gba