I'm about to play pic related. What to expect?

I'm about to play pic related. What to expect?

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youtube.com/watch?v=S6AeuJcYeYs
hardcoregaming101.net/moon-remix-rpg-adventure/
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childhood friend is a bitch

I have this game also and o my played it too many years ago. I remember going up like 2 floors and walking around the town before entering the tower.
Any actually adults here? What is the game like with customization. Any fun items you find in the tower? Lvl up system?

You can get to the 50th floor on your first try if you're good enough.

How much developed is the city part?

Prepare to get excited for powder drops.

A whole bunch of Engrish.
Roguelike with some monster raising aspects.

Also dating sim aspects. Game was truly ahead of its time.

>Game was truly ahead of its time.
No kidding. This shit sounds like it would fucking kill if it were released on steam with a fresh coat of really low effort indie pixel art paint.

yeah they tend to be faceless NPC outside of your mom and some others.
there is some monster customization where you can change their element type and maybe something else, forgot since i never dabbed in that and beat the game just fine. also your home furniture as well. city changes too if you help out.
i think items were standard rogue-like fare where they can cut both ways but i really liked where you can feed an enemy monster to get different ones.
your familiars keep their level, you do not after each dungeon run. its not all that bad since it hits diminishing returns quick, and leveling your gear pays off in immensely.

Mons self destruct for no reason

It's basically Persona 3, except not an irredeemable piece of shit.

Both have towers you climb.
Repetitive music and "random level" design.
Fuse monsters to make more monsters.
A bunch of girls to build your harem.

Difference is Azure Dreams doesn't fail at all these things. It's actually a video game and doesn't bore you with endless visual novel segments and teen drama.

I remember having fun up until I stepped on a teleport trap that sent me and my monster up 2 floors and separated us and him getting gang banged by 4 other monsters and dying before we could meet back up, then I got frustrated and stopped playing and returned it to the video store the next day

Difference is that P3 is a turn based RPG, focusing more on the story and Azure is a Roguelike that focus more on the gameplay.

they give you a million of those puss out crystals

There was a low-effort GBC port too. They took out the dating sim elements

>pussing out

generic dungeon game. Never liked it

>oneshots the entire game

I wish it weren't so easy to break the game but it's pretty fun.

fpbp
Left her in her house, brooding, while I went romancing the other waifus. I will never see the rest of your content, you fickle bitch.

Best girl.

OP, I' going to give you some advice
>everything is disposable until you get a Gold Sword and Diamond or Mirror shield
>use the red and blue sands you find to upgrade your gear (gold/ diamond aren't affected by rust traps)
>if you find a seed that increases your level, save it and give it your familiar when they're level 30 or so and taking multiple trips into the tower to level up
>find a wind crystal every time you enter the tower, it's the only way to get out with your loot
>only take your familiar out of the bag when enemies become too difficult to deal with on your own, never have more than one familiar out at a time
>set your familiar's AI to "attack directly" unless you specifically want to do something else
>grind on every floor until earthquakes start breaking the floor apart: first floor, you should make it to level 4, and things slow down after that; try to get one level per floor if you can
>don't bother trying to level up on the floors with Clowns
>you can throw items by selecting them from your inventory, holding them above your head and holding circle, then X in the direction you want to throw (throw a tumna fruit at tough enemies, for example)
>fuck Krakens

It's been like 4 unique encounters and she still hasn't told me her name, goddamn.

A lot of hidden mechanics. Items can be used or used against enemies. If your in a bind you can try picking up and throwing enemies. I usually start with copper sword and mirror shield because they cant rust. Also, if you have more of an item in your safe, your more likly to find it in the tower.

>using your monsters
>at all
kek

>you can't romance your sister
What a disappointment. She had such a slutty outfit too, she was obviously asking to be raped.

Here's a tip for new players: The amount of items in your safe at home change item drop rates.
Having trouble finding those Wind Crystals? Farm 3 of them, put them in the safe, then every tower run will have at least 1 wind crystal for you by the time you reach 5F~8F.

Do the same for blue sand and red sand.

>Also, if you have more of an item in your safe, your more likly to find it in the tower
Really? Damn. That explains why the sands stopped showing up as often when I used them all on the items I had found.

Litterally my favorite game. So many fun mechanics like throwing oleems at enemies.

Fun

I could have sworn I tried that to no effect once, but maybe I just fucked up. Can't see a reason for them to exist otherwise.

Maybe you threw something else at the enemy. I cant remember if their are blue apples of other sorts. Also fuckthat guy that doesnt like Nico. Shes cute.

Some more tips: there's a fruit that lets you leave the tower if you let a monster eat it. Throw it at an enemy = free exit.
You can also change enemies element by throwing seeds at them. Don't like fighting Wind enemies? Throw a water seed on it.
Don't rely on your monster too much. A powered up weapon is more useful than any monster. Go as far as you can without your monster and only then take it out.
Direct Attack on your monster is good, but if you really want to dish out damage you want to make your monsters magically enhance your weapon. There's an AI setting for it, but I prefer to do it manually through the menu because it saves MP.
If you get a KID monster, feed it metal (swords and shit) until it turns into a DRAGN.
Don't expect much from the ending or the final boss.
You can hatch your eggs in the tower which will make them not come to your house. It's useful if you carry a lot of low-level eggs with you.

One of the greatest game experiences you will ever play and will never experience in another game ever again.

>tfw flat floor
>tfw 1 hit from dead on high level floor and walkind strategically to avoid the parade behind you.

>use elevator
>get onto a floor that's just a giant single room
>look into my inventory
>"Acid Rain"

Get the Naplass monster and merge it with something else so the other monster inherits it's passive effect (which doubles hp). If you do this you should be able to win the game with minimal effort.

If you find a Barong in the wild, throw your trash items at it. It'll spit out a random item including several you normally cannot obtain in any other way.

Naturally, give all seeds (permanent stat boosts) to monsters. Giving something a healing herb while it's at full health also increases it's maximum hp.
Similarly, you get balls that let you use magic. If you feed one to your monster while the ball has 10 uses or more, the monster learns a spell from it. Balls however do not spawn with 10 uses naturally, you got to use white sand on the balls to get them to 10+ uses.

Eh, eggs are rare enough that it seems impractical. Wind crystals aren't that hard to come by, in any case.

>tfw 1 hit from dead on high level floor and walkind strategically to avoid the parade behind you
Tense shit.

I remember multiple consecutive runs without any wind crystals at all. That's before I knew about the item safe.

>Get the Naplass monster and merge it with something else so the other monster inherits it's passive effect (which doubles hp).
Huh, I did that with Cyclone/ Kewne, but the trial and error seemed like too much of a pain in the ass to bother with.

Romance all the women.

Play the PS1 version if you want more town building and dating sim

Play the GBC version if you prefer gameplay (more monsters, 100 more floors, boss fights)

I didn't know about the safe thing, but I always had a few in the safe so I wouldn't have to worry about them. I suppose that was a lucky goof on my part, because I'm tripping over the things.

The way fusion works is you put in a primary and secondary monster.
You keep the appearance, stats and if it has it passives of the primary monster, but the element and any other passives of the secondary monster.

So you fuse a Naplass as a secondary monster and you end up getting the 2x hp passive on your primary monster.

Holy shit does that work?

oh man this game was amazing, the art style, the music, all the cool shit you can do, the waifus

i wish modern gaming could crap out a game that's half as good as azure dreams

The GBC version is pretty fun, but I feel like I've spoiled the "real" game for myself by beating that one first.

Neat, I'll give it a shot, thanks. Probably some other interesting combos, too.

Yup, try a playthrough without putting crystals in the safe. It's a crapshoot.
Oleem are especially useful at the beginning stages of the game, where you haven't farmed crystals yet, since oleem actually allow you to farm them more quickly.
Yep.

I forget them all but Block has 2x defence so it + Naplass makes an invincible monster.
The spider monster has 2x damage.
The axe armed one gets bonus strength on level ups (combine with spider to 1 shot the game).
The thief monster gets 2x as many turns.
A bunch of others get immunity to various status effects.

This was literally my favorite game growing up.
My whole family played it. My mom waifu'd the shopkeeper.

I played the GBC version as a kid and didn't know about the ps1 version until a few years back.

Some aspects are nice but the actual game feels too short.

Your mom has good taste.

2x turns also means half stamina, iirc.

I present to you, the most useless building in the game.

Fun roguelike with hot girls

Fuck the level drain monsters. Fuck them hard.

>load up the game after a while away because of this thread
>on floor 12
>nice, Blue Sand
>use
>shit shit no, gotta put that in the safe
>quit
>reload
>Selfi waking me up
Noooooooooooo

Good thing I had a relatively recent save state, but I just lost two levels on my sword, a Barong egg and god knows how much progress with the waifus.

Eh, they're fine. Kewne is Fire by default, so just get him out of the pokeball and enhance your weapon.
Even if you get level drained, you immediately get the level back after killing anything. So unless you were 1XP away from the next level, the loss is marginal considering the floor they're on.

Japanese two man stand-up just doesn't work with a Western audience. The tranlation/ localisation for Azure Dreams was pretty por, too.
It also doesn't help that Japanese humour in general is shit.

Except when you fight two at once.

And they cast level drain trwice. Every time it's cast you go to the previous level at max xp. If you have your pet out you can be fucked hard.

Man I've played this game a ton since it came out but never looked up strategies or anything. There are a few things I never heard before in this thread.

Didn't the GBC have an inverse tower for after the main game? Still not much desu, since dungeon crawling with no goal in mind is kind of shit.

I was looking up a few things when I picked it up again recently, and it's apparently one of those games that you can break in half if you've a mind to.

It's weird that there haven't been more comfy roguelikes in this manner from Japan. You can put shitloads of content in them and they're dirt cheap to make

There's also an item duplication trick you can do involving a barong and a manoeva... I think. It's been a while.

Like I said, Kewne + enhance. Get the first hit. Instakill. Getting into a situation with 2 of them right next to you is just bad planning on your part.
Iirc, they're also very sleepy motherfuckers, so usually you can get the hit on them before they do anything.

Furthermore, a level loss, no matter how many levels you actually lose, doesn't matter at such a low floor level. If you are properly equipped, then the next floors will get you to the same level instantly and then some on top of it.

If you want to talk about annoying enemies, then Kraken are pretty high up there. That's a floor I usually just run through without bothering to kill anything.

I miss the shiny sprites of the Amiga and 32bit jrpgs.

LOTS of bullshit

The art style is what stuck with me most in 15 years since I last played this: charming as fuck.

There's a couple of them though? Like the Mystery Dungeon games. Or ClaDun.
Azure Dreams is pretty much MD + some unfinished features on top.

It has a 100 floor basement with bosses to fight, new monsters and small bit of story to go with it.

Best rival character since Gary Oak.

youtube.com/watch?v=S6AeuJcYeYs
Best floor music coming through

Shame that it's a bit too easy to destroy him, physically and mentally.

The only way you can beat him mentally is by going down to his level, i.e. when he regards you as a gentleman.

does this game have perma death?

No. But you loose your loot from that run. Every time you enter the tower, you're back to level 1, but your monsters keep their levels.

>When you lose your +100 gold sword and diamond shield

It's pretty much a permadeath in anything but name. Because you're not playing again anytime soon after losing all of your accumulated progress.

talking to Cherrl while standing on her bed in the hospital

Mostly holdovers from the 32era though. Liked Chocobo dungeon but it was too easy. Really didn't like Cladun, they gave it a (seemingly) stupidly complicated central system and I could really be arsed to learn it.

Seems weird in this era that it's a genre that lends itself to waifu stuff and no one touches it. Neptunia would be perfectly suited for one.

This fucking game, man.

>tfw ywn find the Trained Wand
I spent weeks looking for that shit. I had all this fucking dust just ready to turn that shit into the god weapon.

I don't really see how it lends itself to waifu stuff. Azure Dreams is pretty unique in that aspect and the dating sim element is really underdeveloped.

And made the actual roguelike aspect better.

I have yet to play this again.
Played it as a kid but the whole turn based world was lost on my young stupid self.
Currently playing Torneko, shit's amazing.

Surprised I've never heard of that desu. There are lots of underrated jrpg's on the PSX, probably a bunch more that never even got translated.

Tons of them. Never played this one (moon only), but I like it's ideas a lot:
hardcoregaming101.net/moon-remix-rpg-adventure/

>The protagonist of the fake Moon game, Siegfried, has now become a non-controllable character which is seen wandering around, co-existing with the boy and the remaining characters. In the later dialogues, ironically, he is mentioned not as the hero the first round of the game portrays him to be: the real world version of events displays a less heroic character who is obsessed with hacking up animals and gaining levels. Our mission, by the other hand, is to survive by learning about people’s needs and to help them sort out their problems, ultimately earning their love.

Kinda similar themes to Undertale.

...

Roguelike Pokemon with a pretty cool town-building element and dating sim.
Last 10 dungeon levels are a bit of a chore since you’ve probably finished all non-dungeon content at that point.

It’s a real turn-based roguelike not indieshitter ”roguelite” trash though.

I don't know how I got the money to fully upgrade my house when I played this as a kid, because right now it's a massive pain. My best guess is that racing mini-game actually gets you decent money and I just autistically grinded it for a while.

Casino, or put high value items in the safe for higher drop rates.
Also, savestates.

This was a fun game, but I swear some of the events are bugged. You're supposed to find certain items on certain floors for story quests (the Water Medal for the pool, for example) but it seemed like if you entered the floor where the item was located and didn't pick it up, it either vanishes completely or only rarely re-appears. I've played through the game several times and had some storylines get "locked" in this method, where they can't progress because I can't get the item.

>Direct Attack on your monster is good, but if you really want to dish out damage you want to make your monsters magically enhance your weapon.
Wands (especially the Scarlet/Stream/Gulf wands) amplified the damage that a weapon enhancement did over a sword. While it is probably a waste to try carrying all three just to optimize damage over all three elements, carrying one wand around with one sword will let you bust out some heavy elemental damage when you need it.

Note that it is possible to put monsters back into the bag, so you're not wasting their MP just having them walk around and fight simple enemies. Also note that you can send a monster back to your home, freeing up the collar and inventory slot. I forget which command was which, though, so play around with it a bit to be sure which you need.

This game depresses me
It reminds me that the perfect formula is right there, and nobody ever tried to emulate it.

>Casino
How in the hell did I forget to build that?

I think a Trained Wand has the same effect, with the upside that you only need one of those things.
You can only bring 5 items with you, so carrying 3 wands with you isn't very effective if you ask me.

...