You know, I probably would've liked this game more if its fanbase wasn't trying to turn everyone against Shigeru Miyamoto.
You know...
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>I probably would've like this game more if it weren't for this completely unrelated thing
Ok
S'got some good music.
Same, it makes you a lot more critical of it and realizing of its flaws.
WHY. THE. FUCK. IS. THIS. NOT. ON. THE. NINTENDO. ESHOP. ?.
I replayed it recently and noticed there's a fuck ton more backtracking and general padding than I did the first time around.
Why do you let the fanbase bother you for single player games?
I know, right? Color Splash was pretty good in spite of not being much like it, but so many people tried to pretend it was a disaster.
Fuck off Miyamoto apologists. The series died with Super Paper Mario.
>Miyamoto
I played TTYD on the Gamecube back when it first came out, loved it, and I have absolutely no idea what you're talking about.
>hating a single player game because of the fanbase
>trying to turn everyone against Shigeru Miyamoto.
by merely showing the interview showing how he ruined Sticker Star?
and why do you care so much about this man? why do you feel like you ought to defend him on Sup Forums from people showing what he did?
and why do you care about people exposing facts when evaluating a videogame?
Shut up cuckboi, I bet you like undertale too.
The only thing Miyamoto did was make a couple of suggestions after the developers requested feedback for their alpha build. Sticker Star's flaws came from Tanabe and his development team.
I'm always seeing people on the web pushing this "Miyamoto hates stories" narrative, and that is just not true.
zeldadungeon.net
Miyamoto doesn't feel like there should be story in mario games, see the galaxy 2 interview
That's because Galaxy 2's purpose was to be an expansion pack sequel, and allow the developers to use whatever level design ideas they didn't have time to include in the first game. Really, what more can they do with Rosalina other than cameos?
There are some Odyssey interviews in which Yoshiaki Koizumi and Kenta Motokura state that Miyamoto basically let the developers do whatever they wanted.
siliconera.com
Maybe now, but back when SS was in development he said that it was fine for the game to have no story and use only mario characters, which is what led tanabe to do what he did
every fucking time, in come the Miyamoto apologists
>biggest fucking name in the world in gaming comes in and tells your studio that the game is too goo-I mean, simmilar to TTYD
>thinks it'll have no influence on the game's development
go ahead and say that they should just have ignored Miyamoto, go on
iwataasks.nintendo.com
>Aoyama After E3, Miyamoto-san played the prototype and said it was just a port of the GC version.22
also he didn't want original characters, so we got all the new and creative stuff ditched for fucking Toads copy and pastes, so Miyamoto apologists, FUCK RIGHT OFF
>also he didn't want original characters, so we got all the new and creative stuff ditched for fucking Toads copy and pastes
How is that Miyamoto's fault in any way? Mario has a ton of pre-existing different designs and characters. It was the development team's decision to mainly focus on Toad.
Again, those were suggestions. The story suggestions in particular look as if they came up when it was clear that Tanabe didn't feel like making the game into an RPG anymore.
It's entirely possible for a Paper Mario game to only use pre-existing characters and come out good. It's not Miyamoto's fault that Tanabe is apparently so out-of-touch with Mario's history.
>uhmmm pureese removoo originaru characterus thank you
>ok miyamoto san
it's miyamoto's fault, just look at the previous games in the series
>suggestions
>Like anyone could afford saying "no" to him in any way.
You don't know how japanese culture works, do you?
sh-shut up! Miyamoto is irrelevant in the gaming industry, SPECIALLY in Nintendo! and the japanese people and workers do not care at all about their superior in-company! at all! time is convoluted!
>tells your studio that the game is too goo-I mean, simmilar to TTYD
But TTYD is shit user. I'm genuinely angry that I wasted my time and money playing it to confirm something I already knew intuitively from the moment I set foot in Pooport.
you have absolute shit taste, but that's not even what people are discussing here, so just fuck off
Again, how? Miyamoto doesn't like Toad, and he never gave them any suggestions that they should increase the prominence of Toad.
We know why the Toads have largely uniform designs in Sticker Star and Color Splash because the staff explained this, and it came on their end because everyone thought it was clever that identical looking NPCs had different personalities.
Shiggy could "suggest" you let him rape your children and the rest of Nintendo would expect you to let him and keep your mouth shut about it.
>how?
by Miyamoto saying there should be no original characters, it's been said a ton of times already
if Miyamoto hadn't said anything, we'd have gotten yet another widely loved entry in the series, do you have anything, ANYTHING that could possibly convince people that this is false?
You do realize that Miyamoto was one of the producers for the first two Paper Mario games, right? If he truly had a problem with original characters, why didn't he veto all of those?
Not entirely, but at least I'm willing to admit it.
>people can't change, or become worse over time
are you trying to be funny?
>by Miyamoto saying there should be no original characters
Are you deliberately being obtuse? Yeah, we've gone over how he said that they should stick to pre-existing designs; what you haven't done is explain the bridge where this is on him for the dev's decisions to use Toad primarily.
Are you sure it's not just your nostalgia goggles? I mean the game is shit. The writing's shit. The level design is shit. The character design is shit. Everything's shit apart from the combat, which is only marginally better than PM64. But since both games are for babbys anyway, why not play the game with better everything else (PM64)?
We could've ignored shitty OP and have a good Mario RPG thread but no.
You don't need to be a fan of this game to call someone who spends two hours climbing up and down a single tree when he's first presented with a new video game over-the-hill and senile.
>let's make original characters
>Miyamoto said no
>we can't make original characters
you can say that they could have done it not all Toads without making original characters, so I ask: how is that relevant? do you really think that having a bunch of non-Toads would be considered good? do you really think that original characters wouldn't have been better?
convince people instead of asking to be convinced, we're just complaining and throwing mud at Miyamoto while you try to defend him without any reason
>Are you sure it's not just your nostalgia goggles?
absolutely sure, played the game for the first time last year
> I mean the game is shit.
you're wrong, and your opinion is shit
> The writing's shit.
no it's not
>The level design is shit.
definetly not
>The character design is shit.
only for Flurry
> Everything's shit apart from the combat, which is only marginally better than PM64.
I disagree, I think it's miles better than 64 because of how fluid it is
>But since both games are for babbys anyway, why not play the game with better everything else (PM64)?
because TTYD is the game with better everything, and I like 64
I find it funny how much 64fags hate TTYD, probably because it outshines 64 in every area, can't blame you for being this bitter
Hmm, I don't think that argument is going to work here.
user i too like TTYD but you have to admit the level design is a backstep from 64's
I disagree, the only thing that I've seen tossed around here that wasn't bullshit was that you do go back and forth a few areas in the game, but I've never seen anyone explain how that's an issue. I think that does not detract anything from the game and is completely fine. If you hate it, fine, but don't expect me to adhere to your thoughts only because you want it. I've never seen any other "argument" against it either so whatever.
>you can say that they could have done it not all Toads without making original characters, so I ask: how is that relevant?
How the fuck is that not relevant? The original point of contention here is , where it was claimed that it was Miyamoto's fault we only got Toads. Trying to shift the conversation over to a general topic of quality is literally moving the goalposts.
ok, back to the topic at hand:
>game studio is making good game
>biggest name in the history of videogames tells them to change it
>game is now bad
there, simple as it gets, brainlet
>Miyamoto doesn't feel like there should be story in mario games,
Yeah that's exactly why Sunshine didn't have a story and cutscenes and voice acting.
He never said it shouldnt have a story, he said it should only have pre-existing mario characters because players are familiar with them.
Tanabe then took this suggestion to mean only toads, and then removed the story entirely on his own volition.
But as evidenced by Color Splash (which i can tell you havent played) they then went back to the old format in alot of ways. Sticker star was just tanabe’s mediocre prototype.
>you can't talk about related subjects!
you're retarded, user
>people can't change/get worse over time
we've been through this, get your shit together
>Miyamoto steps in
>game is now ruined
glad we're in agreement then
PM64 had a bit of backtracking in Flower Fields, but it was all centered around a hub area, with new paths and rooms becoming accessible as you progressed.
TTYD gets criticized for places like Twilight Trail, where you have to go back and forth through the same set of rooms several times.
>it's miyamoto's fault, just look at the previous games in the series that he worked on
>He never said it shouldnt have a story, he said it should only have pre-existing mario characters because players are familiar with them.
>where you have to go back and forth through the same set of rooms several times.
not enough to get annoying or boring, this has never been an issue in TTYD for me, you don't like it, fine, complain, don't claim that TTYD is bad for it though
>that we worked on
when he wasn't retarded
>Color Splash was pretty good
Not with that combat system it wasn't.
why are people so worried with defending Miyamoto, specially from shit that's fucking written down so you can't even pretend it didn't happen? corporate cocksucking is bad, but so is celebrity/big name cocksucking, just stop you fags
Miyamoto did a lot of wonderful things, but he also fucked up big time, just accept it and move on, pick someone else to be your hero or something, or better yet, be your own hero
>>Miyamoto steps in
Except Miyamoto stepped in 2 games ago, it's Tanabe who stepped in.
Yeah he just woke up one day and overnight had completely changed his entire design philosophy yeah that fucking makes sense. That is a perfectly logical conclusion to draw.
Thats something any good producer does which is called brainstorming. Same as when he suggested Link have a glowing eyes mechanic in WW.
Doesnt mean you have to take his word as gospel (the better devs for BOTW and SMO didnt) hes just offering a different perspective.
>it's not an issue unless I think is
I mean 3 games.
if you don't give an explanation that makes sense, then yeah, your statement is as valid as "diversity is our strength"
The better question is why are people so worried with slandering miyamoto
>just accept it and move on,
How ironic, no one defending miyamoto is making retarded infographics with out of context info and calling him the destroyer of Nintendo everytime his name is brought up. You need to move on.
>no it's not
DUDE THE CROWS TALK LIKE ADULTS LMAO
>definetly not
TTYD is a series of bland corridors. You can't compare it to PM64, which at least bothers to throw some twists and stairs in and has places with real atmosphere like Shooting Star Summit.
>only for Flurry
Look at and tell me TTYD is better.
>I disagree, I think it's miles better than 64 because of how fluid it is
Yeah I sure enjoy getting interrupted all the time by weak stage effects and slots (that are only there to set up the guaranteed jackpot in the final battle).
Great style but horrible gameplay
>The better question is why are people so worried with slandering miyamoto
because it's true
>How ironic, no one defending miyamoto is making retarded infographics
your infographics would be immediatelly debunked because they'd be wrong
>with out of context info
"interview on Paper Mario Sticker Star " is "out of context info", great
> and calling him the destroyer of Nintendo everytime his name is brought up.
destroyer of Paper Mario, not Nintendo, you're making shit up as always
> You need to move on.
stop sucking his dick
>DUDE THE CROWS TALK LIKE ADULTS LMAO
wow, great capslock nonsense, really convinced me
>TTYD is a series of bland corridors.
no it's not
>You can't compare it to PM64, which at least bothers to throw some twists and stairs in
you're making it evident that you didn't play TTYD, faggot
>and has places with real atmosphere like Shooting Star Summit.
Glitz Pit alone outshines the entirety of 64
>that tournament experience of crowds, behind the curtains deals, talking to other contestants, both friendly and shit talking
>the mystery going on and investigation
>going into the big stage while nobody is there
one of my favorite parts of all vidya right there
>only for Flurry
Look at (You) and tell me TTYD is better
TTYD is miles better, and the borders being way better defined and the improvement in art style really solidify it as something that makes me not even want to go back to 64
>Yeah I sure enjoy getting interrupted all the time by weak stage effects and slots (that are only there to set up the guaranteed jackpot in the final battle).
every few fights some random 3 second event interrupts the fight, OH NO, the horror!
the only good thing I can say about you is that at least you're defending a good game
>Glitz Pit alone outshines the entirety of 64
That was absolute shit
>an entire chapter in a fucking building
>every fucking time, in come the Miyamoto apologists
And every Paper Mario thread comes the retards who think Miyamoto destroyed their series.
Paper Mario threads have the highest concentrations of underage users on this board that I've ever seen, it's embarassing.
Not to mention some of the questionable battle restrictions in that chapter.
>completely missing the point
>look, you walk through various screens of desert, therefore it's good!
>completely ignore everything else going on!
try to say something smart instead
yeah, we really got fooled by all that Iwata Asks information, Nintendo really fooled us into thinking that it was Miyamoto who told them "no story, no characters, no gameplay!"
>if you read the interviews, you're underage
look in the mirror, child
That was also some real unfun bullshit
>no gameplay
Excuse me, we're talking about Miyamoto, not David Cage.
The battle restrictions don't bother me so much. It's the fact that you get stripped of your title afterwards and have to slog through the whole thing again, (without even getting to fight Prince Mush as a bonus boss), just to get the hidden star pieces in Grubba's office if you missed them earlier and during Jolene's request.
I think I might have enjoyed Sticker Star better if it was made by David Cage and you only walked around and used stickers instead of what we got, tbqh. I think SS is the only game I've ever actively ran away from fights in a turn-based RPG
completely optional, I never get it when people complain about optional content, and I love fighting in TTYD so I did it just to become the champion again, not worried about any rewards whatsoever
what do you mean? that there were some restrictions that were bullshit? which ones?
or are you complaining about the restrictions being completely arbitrary? if you're complaining about this then you completely missed the point of the chapter, and also I don't see the issue with one chapter having this theme of some arbitrary imposed challenge
The Glitz Pit really could've used some post-game content. Maybe a boss rush or something.
if TTYD ever got "remade" by today Nintendo we'd probably get that, they've included boss rushes on re-releases like OoT3D and MM3D
this. even luigis mansion 3ds is getting a boss rush
how would boss rushes even work?
I've been replaying ttyd lately
It's not as good as 64.
Boggly woods is shit. Flurrie is a shit partner. The train level is shit. The music isn't as good. Traversing the sewer sucks.
>what do you mean? that there were some restrictions that were bullshit? which ones?
For starters, there's the "don't attack for the first few turns" gimmick, which just makes certain fights longer than they need to be.
>We know why the Toads have largely uniform designs in Sticker Star and Color Splash because the staff explained this, and it came on their end because everyone thought it was clever that identical looking NPCs had different personalities.
Source, please? Only the japanese could claim such bullshit.
>defend a few times
>takes like 10 seconds
not a big issue for me, but I'd rather have had a more interesting restriction than "don't attack", yeah
I disagree, I think it can be a clever and funny thing, but for like, an area or chapter, not for the entire fucking game, that's the equivalent of that one friend who makes a joke and everyone laughs, then he tries to repeat the joke again at least twice every 30 minutes for the rest of the night
see
>. The train level is shit.
most of it is only really amusing the first time through, though the station midway through is completely fine (although too short)
Maybe it doesn't have to be a boss rush.
I was thinking that the Glitz Pit could have you fight beefed-up versions of previous bosses, as well as include a few boss cameos from other Paper Mario games. It would be interesting to fight some SPM bosses with TTYD's battle system.
yes but how? crystal star magic?
They could be holograms created by TEC.
you mean story-wise? they're traveling through dimensions through unknown means and end up in Glitz Pit, you don't need to make sense to provide cool cameos