Oh shit son, patrician taste incoming

Paper Mario 64: 8.5/10
The Thousand Year Door: 10/10
Super Paper Mario: 7.5/10
Sticker Star: 5.5/10
Color Splash: 7/10

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More like:
Paper Mario 64: 9/10
TTYD: 8.5/10
SPM: 7/10
Sticker Star: 2/10
Color Splash: 5/10

I agree with this but whats the deal with sticker star? I didnt play it but I keep hearing how bad it is without really knowing the reasons

Fuck off with the sticker star and color splash cancer. Those aren't Paper Mario games.

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>lowering TTYD by a half point even though it does almost everything better

level design is a downgrade

Does not contradict my post

For me is
TTYD: 6/10
Sticker Star: 3/10

I haven't played anything else, how are the rest?

Good list.

Fpbp
64 will always be top tier

Refer to

Original is the best one. Anyone who says otherwise may have a learning disability.

But that’s wrong though.

Super Paper Mario deserves at least another point.

>TTYD: 6/10
This is a sign of brain damage on your part.

>Sticker Star: 5.5/10
>Color Splash: 7/10
Wrong.
Sticker Star: 1/10
Color Splash: 5/10

Sticker Star is barely a fucking game. It's functional and that's it.

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To me, games with 10 second final bosses are automatically disqualified from an 8.

Eh.
I think it's more
Paper Mario 64: 9/10
The Thousand Year Door: 10/10
Super Paper Mario: 8/10
Sticker Star: 4.5/10
Color Splash: 6.5/10

Just a severity change.

This

>TTYD above PM64

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I finished last year (emulated on Dolphin, actually) and it never seemed that good to me. Too much backtracking, mediocre plot, combat was way to easy and got boring fast (bosses were fun though)... It had a ton of cute girls like Vivian and Gombella and like I said the boss fights were mostly good, but that's about it.

>10 second final boss
The game has built up how Dimentio had some plans outside of the purview of Bleck. His betrayal was obviously going to happen. Or are you saying the final boss only took 10 seconds?

>It had a ton of cute girls like Vivian and Gombella
If you were my son I would kick you out, shun you and castrate myself to avoid ever making such a mistake again.

>Ton of cute girls.
>Vivian
user...

See

Get rid of the entire first hour, hour and a half of Paper Mario 1 and it's immediately improved

TTYD is a top tier classic, both polished and original. Overall more creative with its settings and stories and with a better combat system. The original paper mario is great but TTYD perfected the formula.

The fight took 10 seconds

but color splashes only differences to Sticker star are platform and a paint can added.
I feel that is more
Sticker Star: 1/10
Color Splash: 2/10

Ah. I see your point then.

I don't understand what you're implying.

The only thing TTYD does better than PM64 is combat.

Not a big surprise since you're clearly suffering from a spectrum disorder, but let me make it a bit more clear: Vivian and Gombella aren't "cute girls", they are fucking female cartoon characters and you are a massive fucking faggot.

In the original Japanese version Vivian was a trap.

It;s a 9.5 for me. Mostly cause of the backtracking and chapter 2.
and General white. fuck General white

Who cares as long as they're cute though?.

Never played SPM, is it worth a play?

Story, characters, allies, Peach segments, graphical/sound fidelity and framerate, animation, challenge

Lemme fix that for you

SMRPG: 10/10
Paper Mario 64: 9/10
The Thousand Year Door: 10/10
Super Paper Mario: 5/10
Sticker Star: -3/10
Color Splash: 4/10

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Yeah it’s actually great, not quite up there with the first two but definitely worth a play.

I don't get why people rate Color splash drastically higher than Sticker star.
They are virtually the same game suffering from the exact same shit. Just ones on 3ds and the other on the Wii U.

Yes. Interesting story too.
Fuck the Flopside pit of 100 trials, though.

>Story, characters, allies
Fuck no.

>Peach segments
The Peach segments were just as bad as the rest of the game in terms of backtracking.

>graphical/sound fidelity and framerate
That doesn't matter when the art direction is so fucking bland and boring compared to PM64.

>animation
Nope.

>challenge
lmao, No. Much higher BP limit makes the game a joke, especially since it makes Danger Mario insanely viable.

If you enjoyed the last two, you may but won’t necessarily like this one. If you enjoyed the story, tone and humor of the last two then give SPM a shot, if you enjoyed only the gameplay, avoid SPM because it changes the gameplay entirely.

Paper Mario 64 is the only decent game of that shit series.

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>Fuck no
Fuck yes.
>Peach segments
Confirmed you don’t remember shit about the game. It always cut straight back to the computer room
>that doesn’t matter
>art direction is bland
You’re wrong. The art direction is pretty stellar. Only thing PM64 does better visually is backgrounds. Everything else is nostalgia.
>Nope.
Yes.
>Higher BP limit
PM64 was even more broken in its challenge

Name one bad thing about TTYD without spouting a backtracking meme or something subjective.

it does one thing better. combat. everything else is a downgrade or at least to me a change for the worse. sue me

...

I hate how they got overly literal and referentail with mario being paper with the power ups it was so lame and in ur face. Paper mario 64 was just so charming and unassuming. It just cant be topped

If you think it’s lame that’s on you, man. I thought it looked excellent and was a charming and engaging visual theme that always kept things interesting.

I liked the paper thing more in super paper mario it seemed to work better in a platforming kinda game and especially with the wiimote

TTYD's story was a complete dumpster fire.

The X-Nauts need to make a one time comeback as the main enemies in a main series Mario game as comically inept villains under the leadership of Lord Crump.

Autism -10/10

Explain.

>without spouting something subjective
user I...

Its levels were poor even discounting backtracking, almost all of the partner abilities and puzzles were recycled, all the new battle mechanics broke the battle system. The quality of character design plummeted. The character poses were all homogeneous. The story segments between chapters were full of redundant information and dragged.

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64
>9
TTYD
>6
SPM
>8
SS
>3
CS
>4

TTYD telling an anime style 'dark witch sealed away by four heroes for 1000 years' with Mario characters is downright charming and hilarious.

Paper Mario: 10/10
TTYD: 9.5/10
SPM: 8/10
Sticker Star: 0/10
Color Splash: 2/10

>more creative with its settings
>almost every chapter is reached through a pipe in the sewers instead of having the worlds actually connect

OH NO NO NO NO

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>Its levels were poor
The levels were good though. Most were inferior to PM64 but a few were better
>recycled abilities
I hesitate to this a negative. More like neutral.
>broke the battle system
No it didn't. Stop spouting this meme.
>character poses are homogenous
There were various character poses
>Character design plummeted
Subjective.
>Redundant information
Bait or really bad memory.

Now look at the OCs from 64 you nostalgia blind retard

No Z-spinning (and therefore no fast way to get around).
Backtracking in every single chapter, sometimes way too damn much.
The entire game is just right or left screens instead of being open to explore.
Flurrie.
World is shit so every chapter is reached through a pipe.

It's still amazing but this is where the original beats it.

Chapters 1, 2 and 4 are connected by pipes which is less than half.

Paper Mario 64: 8/10
The Thousand Year Door: 8/10
Super Paper Mario: 6/10
Sticker Star: didnotplay/10
Color Splash: 4/10

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Those look great desu

They make a lot more sense. Those games had three years between them btw.

>its levels were poor
fucking kek. Even the shittiest level, boggly woods, was memorable and beautiful in terms of visuals. Blind nostalgia cuck

And 7, 8 also begins in the sewers. That's 5/8 copping out and using some underground passage. Compare to PM64:

>walk pleasant path
>take a train
>haunted forest
>hidden house entrance
>take a tuna
>enchanted door
>pipe
>star ladder

TTYD:
>dude just take a pipe lmao it's the only way out of this port

>I'm a contarian bitchy snowflake

> (and therefore no fast way to get around).
Confirmed not knowing what you’re talking about.
>Backtracking every single chapter
Meme complaint
>Left and right
Doesn’t matter. Both are linear games.
>Flurrie
Meme criticism
>World is shit so every chapter is reached through a pipe
Really fucking bad memory compadre

TTYD is better. I’ve never heard a sound argument why I should think otherwise. And I’ve played both games back to back twice, 64 then TTYD and then in reverse. TTYD is just better.

>one game was 14 years ago
>the other was 17
>nostalgia

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>likes Mario
>patrician
Mario is the most plebian of tastes.

>they make a lot more sense
You’re gauging this off what?

Terrible post, just called things wrong and memes with no support. 2/10 apply yourself.

Off of not being several shapes or glued together with eyeballs added.

Backtracking is not the spawn of Satan. At worst it’s something that’s a minor annoyance if you’re not an infant and it doesn’t take long. Poshley Heights is reached by train, Glitzville by blimp, the Moon by cannon, Keelhaul by sail. That’s not every chapter.

So off nothing but "I don’t like it" got it.

Off exactly what I said.

That doesn’t answer the question of how it makes "more sense" and you instead opt to levy lame complaints at the art direction.

Chapter 7 is like 2 chapters, one pipe one a cannon to the moon.

Chapter 8 is literally you going through TTYD so that definitely doesn't count.

That makes it 4/9. God what a pedantic and autistic argument.

It's bad level design when the game is completely dependent on it.

PM64:
>climb Mt. Rugged
>straight through desert to Dry Dry Outpost
>search desert for oasis for lemon
>get stone
>go to dungeon

TTYD:
>cross boggly woods
>do it again
>now again
>now again
>dungeon

You can it's just one TTYD apologist in the thread at this point defending his childhood.

>a game with tons of flow problems and half the cast is useless
>10/10

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5/8, a majority. Not a good world; only three places are actually connected to Rogueport, compared to seven in PM64.

>TTYD
Play the game again because that’s not how it goes. Making it real obvious you remember 64 way better than TTYD

>le samefag argument

I would but I don't feel like crossing Boggly Woods 100 times, whatever the creepy forest is called 100 times, the island 100 times, the train 100 times, and back across the entire game to find General White, all without the speedy spin badge, or any spinning whatsoever.

You have a distinctive post style, OP

That’s fine, be uninformed, I’ve noticed all TTYD criticizers actually know or remember jackshit about the game

>only three places are actually connected to Rogueport

You'd say that but one of them is via blimp and the other is a far away Island accessed thrugh a ship. So it's more like one place(train chapter) is actually connected to Rogueport.

SMRPG > 64 = TTYD > Super > botched circumcision > SS = CS

PM64 and TTYD have their quirks that balance them out in my eyes to be pretty much equal (PM64 has the better graphical charm and music but TTYD has the better writing and battle system)

PM64: 9/10
TTYD: 8.5/10
SPM: 8/10
SS: 1/10
CS: 4/10

the biggest problem with ttyd and why it's worse than 64 is because not one but two entire chapters in the game are both considered "THAT level" tier level design

Not him but at this point you're basically lying for TTYDs sake. He's right about Boggly Woods and for good measure here's the rest of the game's backtracking too.

>Chapter 1: Hooktail's Castle is at the left side of Petal Meadows right next to the entrance, The Sun and Moon Key stones are at Schownk Fortress at the furthest possible location from it and you have to backtrack all the way back to the start just to enter Hooktails castle.
>Chapter 2: Flurrie's house is at a dead end in the background located at the rightmost edge of Boggly Woods, the Shadow Sirens are hanging out with Flurrie's pearl necklace at the second leftmostscreen screen of the chapter.
>Chapter 3: The chapter is just a handful of buildings so it's the exception.
>Chapter 4: You need to walk between Twilight Town and Creepy Steeple five times to complete the chapter.
>Chapter 5: You have to go from the encampment to near the bridge/entrance of the cave and back atleast three times before you can enter it. Once to save some of the crew, a 2nd time to find bobbery sleeping and get the chuckola cola, a third time to wake bobbery up and get Flavio to go to the cave entrance with you, a fourth time if you didn't pick up any Coconuts to trade for the chuckola cola.
>Chapter 6: The Bob-bomb Family are in the left most room on the Excess Express. The bob-omb child wants the autograph of the Engineer who is at on the rightmost screen at the front of the train.
>Chapter 7: General White

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I've beaten it 5 times. The difference between TTYD and PM64 is PM64 let's you skip its bullshit. You remember the dried shroom + dusty hammer secret? You can skip the lemon part of the game. TTYD FORCES you to do shit like Flurrie's necklace and the missing P even after you've played the game.

>SMRPG > 64
Do you really think this? I started SMRPG not long ago and have so far found it devoid of the charm I love from PM64.

10/10 boy

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