#2: The "Why did this get deleted?" version

#2: The "Why did this get deleted?" version.
Video games are based on rock, paper, scissors balance, why isn't this relevant?

Prof. just asked me this.
I have a couple simple ideas but when you think strategically about them, they'll always end in a tie if both players play properly and I don't think that's right.

What do you think?

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Play 5 rounds. Limit number of times you can play paper to 3.

Not video games

one guy tries to play the same thing as his opponent, the other guy tries to play the opposite thing
first to win 3 rounds in a row is the winner

"Remove Terran from Starcraft" How do you make playing Zerg vs. Protoss fun by making minor modifications.

Adjusted it for you.

I think this is the strongest so far, good thinking.

I like it, but smart players would just play paper their first three turns.

Paper = draw or win
Rock = draw or lose

There's no upside to playing rock earlier when there's a chance you're going to lose.

Make it so that there is no set round limit, the game only ends after a certain amount of ties, and limit the amount of times that you can play paper to 3. Unused paper counts for 2 points at the end of the game, but only if your opponent didn't play all three of theirs.

Paper held perpendicular to the ground loses to rock

but it still doesn't beat parallel paper?

There's no situation where there would be a different amount of paper in the end though.

If one person uses paper, the game ends.
If no one uses paper, you defer to your +2 point mechanic but you'll always have the same amount of paper.

Each player gets 4 pieces of paper to use and unlimited rocks. you can light a paper on fire and then cover a rock with it to make fire rocks that beat paper, however said fire rocks tie with regular rocks. Whoever wins 3 rounds wins, You lose automatically if you run out of paper so you have to think when your opponent is going to kill your paper with fire rocks. Left hand is fire rocks right hand is regular rocks

I want to stay away from a third move entirely, I feel like that's cheating.

Same goes for adding a "block" move.

I was thinking about allowing players to "block" a paper attack.

You can only play rock but you can spend 5 dolars for a 1/360 chance of getting paper

Ok fine. Rocks are worth 1 point if you simply play them. i.e. if two players tie with rock each get 1 point.
Paper beating rock is also a point but tieing papers each lose 2 points

Divekick

Oh if you lose as rock you do not get a point.
And you play with both hands.

>Video games are based on rock, paper, scissors balance
this is your brain on overwatch

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Add shortened safety scissors to the game as dlc

Ok I like it.

I think there should be 3 players in a circle tho.

Yeah a lot of ideas I've had are much better with three people involved but obviously still needs to be enjoyable with just two.

Not necessarily

It's called Cops and Robbers.

Scissors got removed because the console their most recent was being made couldn't support them.

Make rock some generic slutty waifu with cowtits

Make paper a random drop in a lootbox

Playing paper the last 3 rounds would have the same result.

Lose Lose Tie Win Win
as opposed to 5 ties

use both hands. Double rock beats 1 rock 1 paper, 1 rock 1 paper beats 2 paper, 2 paper beats 2 rock

How about you make the rock and paper durable items/strenght? Maybe make it 100% = it works, 50% = the chances are 50% that this item/strenght is not effective and 0% = its empty and wont protect. So you might have rock and with every hit you damage the other item/strenght by 20%, so you have to hit it 5 times till its not very effective anymore.

If you can add a new rock, paper, scissor, give the rock and paper element system too.

Or another idea is, that everyone has rock and paper, but you base it on reaction time and which you chose. For example rock = sword, paper = shield.

Underrated.

But Rock doesnt have a way to win though. Rock is fundamentally underpowered.

Not if rock or paper needs to be at the same spot and rock hits and paper can only shield.

rockfags just need to git gud already, the game is already fine as it is, at least it isnt as bad as when scissorfags were tierfagging it up because they hate fun

That's literally the 1/2 choose game trying to get evens or odds.

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You would just play it like you normally would. Then it becomes a test of endurance, rather than a game of chance: You both keep playing Paper over and over again until one of you decides to intentionally throw the game by playing Rock.

It's the game of "who is willing to take one for the team and just play Rock already so we can get on with our lives."

Overwatch is just a really obvious example of RPS mechanics in play. Same with the Megaman games. But it's a fundamental part of just about every game you can imagine.

Player 1 wins if you play Rock vs Paper.
Player 2 wins if you play Paper vs Paper or Rock vs Rock.
Statistically, both players would have an equal advantage.

Just a roundabout way of having 3 options