>that game mechanic that pisses you off everytime
what's her name Sup Forums?
>that game mechanic that pisses you off everytime
what's her name Sup Forums?
The light/dark world from Metroid Prime 2 Echoes.
Also
>ammo for your beam types
>gimme a hug man
Mandatory stealth missions.
No more hugs, Will.
>npc: "try to beat this optional challenge with a score of x"
>do it, painfully
>get a score of x+20
>npc: "OK now do it again, and try to get a score of x+10 this time!"
fuck you racing koopas
Random encounters, I don't think there's anything worse than that
>Weapon Durability
Can think of very few situations where it felt like it was a positive change that played well with the game instead of a chore that stopped me from doing whatever I was every so often.
Carry weight
>hunger bar
>you have to eat 8 steaks after 5 seconds of sprinting
Weapon durability.
Name me one game where it actually adds to the gameplay and doesn't feel limiting.
>Survival Game
>You have to eat multiple full meals a day or you straight up die
These
>but you never shit
STALKER: SoC.
The same thread with the same replies every day
Sup Forums AI is predictable and shitty
>completely random encounters that aren't scaled to player level or in-game progress
Why yes Fallout, I do enjoy getting raped by a pack of deathclaws after leaving the vault for the first time.
Dead Rising
Very obvious pointers to the objective like big glowing auras, floaty waypoints and bread crum trails telling you where to go.
Also team member gamertags above their head constantly. Hate that.
The big bad of a game dying in a qte/cutscene. What ever happened to cool final boss fights?
I hate this one so much. Some people can survive for over two weeks without any food, as long as they have a good enough intake of water, surely just because you haven't eaten in a day you aren't gonna be on death's door?
>there's no bodyfat mechanic to help lighten up the need for needing to eat a four 16oz steak dinners a day
>Have to do minigames to get the best gear
>The minigames are shit
>Missable item/collectible/scene that has absolutely no hint on it's existence, your best option being reading some external source ahead of playing the game
>Hunger is just a percentage
>When it hits 0%, your health starts dropping at a fast but steady pace
>Or worse, your health just YOU DIED OF HUNGER
>Fast Travel isn't fast at all
Fuck you Kingdom Come.
KC does fast travel well, in my opinion. More games should have your character actually take the trip and have encounters on the route.
This shit ruins Misadventures of Tron Bonne.
At least the cooking game has a nice pause glitch.
>you have limited slots in your inventory
>if you get another item that you could use at that moment, you have to drop something you have, pick up the item, use it, and pick up the item you dropped instead of being able to just use the item straight away
I guess it's more of a lack of a mechanic detail, but whatever.
>vendor trash
seriously, stop making this a viable way to make money,
>whole game is of X genre
>Final Boss/Secret Boss/Super/Ultra Boss out of fucking nowhere changes the game to a completely different genre
add
>The final area is long and full of random encounters
>you can't save there
bonus points for
>after certain point in the game many areas are locked forever on that savefile
may overlap with
instant death qtes
underwater levels
oxygen meter
ai partners
having to replay the game for the "true" ending when the second playthrough is just the same shit
escort missions
no difficulty options for bots
also these
unskippable cut scenes
>gimme a HERB man
This is my one bitch with AC Syndicate.
Enemies that do damage just by making contact without an attack animation.
>people talking about gameplay regularly is boring
hey, why don't you got shit on /biz/ for talking about cyrpto?
Final Fantasy 10 in a nutshell.
>enemies that do nothing but float straight towards you and deal contact damage
>in a game where you can only attack in two directions (without wasting ammo)
tellys can eat my fucking shit
this and add real-time based missable stuff like the end FF IX under 12 hours for Excalibur II
>tfw you used to try to hand people items like him with the semi-cupped rigid hand
excessive stamina management with very limited growth potential
when you beat the game on normal and the game only gives you a joke ending and tells you to try hard mode.
why not just make normal harder, why do you have to be assholes about it? my apologies for thinking normal was the way the game was meant to be played.
>the minigames are fucking impossible
This is acceptable practice, but only if you've selected easy mode.
YOU OWE ME!!!
>ai partner
>does literally jack shit
>attacks once in a moon and does zero damage anyway for no reason
>isn't even a good decoy
>millennials bitching about weapon durability
fuck Sup Forums really is dead innit?
>CPU partner is really good and keeps stealing all your kills
>game gives you multiple options on how to develop your character from running and gunning, stealth takedowns, and non-lethal options including speech.
>boss fights requires you to fight them head on regardless of what you specialize in
Grab mechanics
free fast travel
fucking Bethesda managed to do it right with Morrowind, why is it so hard for competent devs to follow suit 15 years later?
Hunger in low res lego game.
Ice cream? I LOVE ice cream!
>rng
Redditest post
>Shotgun is complete trash
Grab attacks in Souls games. They are broken as fuck in every installment (especially 2) and have no place in the series anyway
>hidden mechanics and stats the game never explains in any capacity
>half wrong or erroneously explained descriptions in the in-game descriptions/help/menus
>no verified resources on how damage is given or received
>displayed damage numbers are excluding things like elemental damage
>weapon durability
>escort missions/quests
>underwater levels
>QTEs
>'Last Chance' mechanic when your HP hits zero that you can't skip
Bonus points if its slo mo like Max Payne 3 so you have to endure it for even longer
>No description of effect, no explanation of what it does, no percentage chance of it working, no info on what it doesn't work against
>just "This move has a chance to inflict poison"
triggers my autism something fierce.
>fps talent / unlock system
>your bullets do 5/10/15% more damage!
how does that even make any sense
>shotgun is useless at anything over 5 meters
dumb minmaxer
Fallout 4?
>implying I don't
If I wanted to gamble my savings I'd go to a casino. At least cards are more fun than begging people to buy the dip that keeps dipping.
>need higher strength to do more bullet damage
I don't even care at this point
OH OKAY.
>Weapon weight similar to how Elder Scrolls does it.
>Long animations when your character is stunned with no fucking invincibility frames.
>Stealth missions in games that do not have proper stealth mechanics or non-stealth games.
>Escort missions with no way to heal the other person, they keep any damage when you hit a checkpoint, and are useless in battle and cannot defend themselves.
>Weapon durability where the item just breaks and there is no way to repair.
MGS2
There's a difference between minmaxing and whether or not I'm wasting my fucking time trying to inflict a poison effect that does 2 damage over 50 seconds and has a 6% chance of working.
>hold button to perform an action instead of simply pressing it and releasing
Unlimited inventory space.
Stacking ridiculous amounts of items.
No inventory weight.
If anything, a LACK of good mechanics pisses me off.
use the fucking R1/R2 mashing
>Programmers in charge of understanding how the real world functions
Yeah, us 25+ gamers fucking loved all that weapon degradation in Doom, Quake, Duke Nukem 3D and other games!
>Hunger
>Weapon durability
>Overencumberence
Any of these is enough to make me switch it off right then and there.
yeah man
done great in BotW too
While the hitboxes for them often suck, they're one of the few tools a boss has against a good shield. Fix the hitboxes and they're a great mechanic.
when did Sup Forums become so casual?
>There isn't a guaranteed path to success for everybody
Welcome to real life kid.
Also to be playing a game where you're fighting a known mercenary faction that's heavily armed, where your character is head of security of a company that makes weaponized augs, you have nobody but yourself to blame for not taking at least one weapon/offensive specialization.
it's pretty much canonical you have the typhoon
>what's her name Sup Forums?
Excessive downtime between death and getting to retry whatever killed you. By downtime I mean loading screens, menus, or running through an empty level. I would rather fight my way through a populated level then have to sit through stupid loading screens and pointless running.
Honorable mention to escort quests with suicidaly stupid AI.
NPC roadblocks
When I was younger I used to boot up a hacked/gameshark save just to bypass these fucks because I hated them so much.
This makes sense because of the ethereal mechanic.
>diablo 2 has ethereal mechaninc
>botw has ???
Ebin
Let me guess, only child?
no
but I barely know my sisters.
What? Ethereal just meant unrepairable and didn't exist till LoD anyway
>There isn't a guaranteed path to success for everybody
But there is, the pure combat route. The guy who went pure combat is never put in a situation where he can't progress unless he does a difficult hack or talks his way through a situation. He might get lesser rewards or a different outcome, but he's never put in an unavoidable, required-for-completion segment where he needs to do something outside his skillset.
Just started playing Nioh last week and holy fuck I hate the Oni-bi because of this shit. Picture Lost Souls from Doom but their melee attack animation looks just like their move, and it hits 5 times
only can think of FE where it makes sense
Dying.
?
>Enemies always scaling exactly to your level, stats, and gear
Then what the fuck is the point
Guess you should've payed attention in school babby
>Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and their freedoms.
I think the only problem here is you passing on your irresponsibility to take a combat skill as a fault in the game.
>You will never be taught by Michael Ironside and then smash bugs alongside him.
Truly the worst reality to live in.
He probably meant weapon degradation
>"You can't go past here, there's a totally unrelated problem on the other side of town that only you can fix"
>Do that in like 3 seconds
>Come back and see that they're completely fucking gone.
not really a mechanic but
>quest requires you to collect items
>one of these items is a drop from an enemy
>if the enemy falls off the map, or you fail to loot the item before it disappears, then the quest cannot be completed
Sure this isn't ideal, but it is something that a lot of games mis too. They feel a lot like a big checklist of things you should do, instead of an actual game to play. Like for example, if I choose to do side quests for the KKK, I shouldn't be able to do side quests for the black panthers after that