What are some good JRPGs that don't require grinding?

What are some good JRPGs that don't require grinding?

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>JRPGs that don't require grinding?

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I never had to grind in any jrpg except bravely default for the autism of wanting to level all jobs to the max. Git gud, it's way more fun than grinding

HA, good one OP

What?

Final Fantasy V

Good luck beating the super bosses

I sure can't think of many jrpgs that require grinding.

They tempt to grind to unlock shit but turns out you don't even need said shit to progress.

The only grinding you'll do in this game is grinding the A button in story scenes.

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Only jrpg that i remember that i didnt grind was chrono trigger since the blue headbutt monster provides lots of tp and exp. The most i grinded was Grandia since i wanted to complete the skills. Fucking gave up and just used game shark lmao

>apply 3xBard to Omega
>apply Berserk to Shinryu and spam Blink
Yeah, totally need to grind for that.

i'm so glad they made the chocobo side quests way faster on steam (due to the speed boost). like 5h instead of 100h, dunno how people did it on the original.

FF13 saga

Grinding is part of most RPGs. Time to deal with it or play a different genre.

CHrono Trigger

last remnant, where grinding actually makes the game harder

that's basically almost every games by the SaGa team

Suikoden I-III
Any Dragon Quest after 2
Chrono Trigger/Cross
Mario RPG/Paper Mario
Seiken Densetsu 2 and 3

Suikoden is probably the best option for you. It literally has a built in mechanic where your runes link to your character level. And rune skills are more important than your stats.

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But they don't have to be
What about Omega MK.II and Neo Shinyu?

>Playing garbage PC ports of classic games

That's why it's not a good game. 80% watching inane dialogue. 15% push/pull mechanics. 5% combat.

Chrono Trigger

>mfw doing the jump rope challenge as part of a speedrun, having to rewatch the entire opening section every time i fucked up
>mfw i know the fucking swordfight part is coming up too

Chrono Trigger

But only because the dog is disgusting easy, which is essentially what you asked for since virtually no good JRPG requires grinding unless you’re shit at video games

I’ve played SMT Nocturne, IV and am playing through Strange Journey right now and I’ve never had to grind in any of them.

>new quest
>some king is dying of some illness or something
>whatever I'll just go grind
>last boss got the item you were supposed to get to heal the king
>last boss is now stronger
>king dies
although best thing to do was getting all the items yourself, then giving them to the boss intentionally

and to have a remote chance in hell to beat that, you had the spend almost the entire game trying to not get into unnecessary combat

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Grandia II, which in its own right, is a masterpiece.

Same, I could never fucking manage it on the original. Also have only bothered with the jump rope quest once. Not even sure how I managed that. Also pretty sure that's why I never bothered with the lightning dodging in X. Straight up, "Not this shit again"

This.
Just watch a speedrun and see how you never have to grind.

Chrono Cross. You can't really grind for levels, you can get some XP between bosses but that quickly dries up. The only true way to advance is fighting the Bosses and Mini-Bosses that are, with some exception, tied directly to story progression.

The original Chrono Trigger isn't really grind heavy either.

To be honest, most JRPGs, that I play, grinding isn't required, but it's certainly an option to make the game easier if you so desire. Some, like SaGa Frontier, even actively punish grinding to a point you'll end up with common enemies that are stronger than the actual bosses because the common enemies don't just scale with you, they scale ahead of you.

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Tactics Ogre: The Knight of Lodis. The game pretty much assumes you don't grind and just play the story missions.

I haven't replayed Legend of Legacy to see how viable specifically not-grinding is as a strategy.

ewww, why does that look like garbage?

FF8, which is infamous for having grinding actually making the game harder. Also FFXV, you can easily beat the entire game at level 1.

lightning dodge is definitely top 3 worst FF mini "game"

They don't have to be level based? Why? They don't have to require XP to level? Why? They don't require repeated use of skills to level up said skills? Why?

You're not talking about RPGs at that point. You're talking about RPG-lite or Action RPGs where the systems are all watered down. Requiring a lot of XP to level up isn't a bad thing, nor is being stingey with that XP. It may not be for you, but that's back to, "Why are you playing RPGs if you don't like the things RPGs do?" Why aren't you just playing some mindless action game or strategy game with no levels or progression?

>Some, like SaGa Frontier, even actively punish grinding to a point you'll end up with common enemies that are stronger than the actual bosses because the common enemies don't just scale with you, they scale ahead of you.

What the actual fuck, it’s like playing vanilla Oblivion but somehow they made it worse, thanks for steering me clear of that trainwreck

Use Chemist and the generic combo that shits on everything.

>FF8, which is infamous for having grinding actually making the game harder.
Which is dumb because even at level 100, it's stupid easy. Using Aura at level 19 and using it at level 100 makes no difference except the numbers you see flashing on the screen.

>good JRPGs

RPG is a role playing game. If you want you could have a system where only bosses give experience

it's only a problem if you stay in some early area and do nothing but grind

you're meant to explore and actually do stuff

when I play saga games I instead find myself in a situation where I wish enemies were stronger. I often end up doing solo challenges in Romancing SaGa 3 and Saga Frontier.

My 1v1 vs Time Lord was pretty hype, shame Blue becomes pretty much God after that.

All of them, to be honest.

Unless you wanna go full autist with the crafting, that is.

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>you're meant to explore and actually do stuff

Sounds like the game actively punishes you for doing that though, the more you explore the more enemies you fight and level up from (or is it leveling down in this case?)

people saying you don't need to grind in any jrpg have never played breath of fire.

the exploring part makes you stronger faster than mere grinding would

you'd typically try to avoid enemies rather than run into them too (it's not random encounters, it's visible enemies you can avoid)

It's more like 50% battles, 50% puzzles, and 50% dialogue for a grand total of 150% good RPG.

Not him but just gonna point out
>do nothing but grind
It punishes you for grinding. Running around exploring and fighting some monsters along the way is fine. Running in a circle for 30m to level a few times isn't.

..heck in saga frontier there's even characters (aka mechs) that don't even gain stats from battles

they're 100% equipment based

well, they do gain programs by beating other mechs tho

In 99% of JRPGs you only need to grind if you’re a brainlet and don’t understand the games mechanics and expect to just mash a for the entire time

You are only getting part of the story. You don't know how growth mechanics work in the SaGa games.

Super Mario RPG, nigga

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Creates a good character leveling system that would remove grinding

Monster Hunter

>monster hunter
>RPG
>no grinding

Generally you want to be getting in increasingly difficult fights so your growth will stay ahead of the monsters. If you fight trash mobs in one area for ten hours, you're fucked.

If he's not familiar with JRPGs, he'll have to grind. Especially if he wants to get any good gear. Yes, frog coins and beetles are grinding.

>not studying the game beforehand for all the broken strats, then proceeding to run from every single battles except the mandatory ones

>don't want to grind
>just go around exploring normally, getting every treasure chests
>get into so many fucking battles while just looking around, don't even want to
>finish exploring the dungeon
>boss
>kill in 1 hit
>breeze through the rest of the game
fuck

>so many random encounters exploring that it makes the game too easy
I fucking hate this shit.

>roleplaying game

People that make this claim about RPGs have no clue what they're talking about. It's not just about, "playing" a role, it's about limiting yourself to that role. The stats and skill numbers and levels are what do that, your stats determine if you're charismatic or not, whether you're strong or whether you're stupid. Whether you can do X action on Y person or not. XP by boss assumes that your game is not an RPG but instead a progression based boss rush with some story elements thrown in between the bosses, often that you have little to no effect on. It's a story being told to you and an arbitrary level progression cap based on defeating bosses that exists for no other reason than defeating bosses. Having no levels or skills or stats at all achieves exactly the same thing in this boss based system. Whereas an actual RPG were the underlying numbers that define what your character is capable of can only exist by the numbers, because otherwise where are the limits? Do you just decide your super strong or super smart at arbitrary points? No, you use a numbers based system that dictates what your character is capable of.

The boss based system you suggest is all about combat. That's not an RPG that's a dungeon crawler with a few RPG lite systems forced in that's stripped out everything of relevance besides the bosses because those are the only encounters of relevance now.

No, it just punishes you for grinding. That's the only thing it does. If you'd played the game you'd know that. It's actually one of the PS1's best games, and the SaGa series in general is great.

The only one I separate out from the pack is SaGa Frontier 2, which is an amazing and great game that I highly recommend . . . but not if you're looking for a SaGa style game. You'd have to be familiar with the series to understand why though.

>You don't know how growth mechanics work in the SaGa games.
fucking nobody does without reading a wiki or guide

SMT games.

It's true, but basically you're encouraged to seek out new and strong enemies to grow, and punished for staying in one place grinding one enemy you've outleveled for hours.

what.. what if I want a jrpg where i get to play the game?

How is the new Yukiko waifu friendo?

excluding DDS sure.

I can only think of 2, but you actually have to spend some time fighting but never do you have to stop for 8hrs just to grind. As long as you fight every fight and never run/flee you're good.

>legend of heroes series.
in my experience with 3 of their games you only grind in the dungeons just by killing everything. As long as you maintain +3 lvls on the monsters the bosses can't rape you cause your HP will be high enough. Only real threat are the human fights because human enemies usually have limit breaks just like your team does.

>final fantasy 7
Only thing you have to grind is the gold chocobo.... unless you feel the desire to down one of the weapons in disc 3 then you have to grind materia. Other than that, just battle leisurely to the final boss.

Give an example of an action rpg / rpg-lite and a regular rpg.

Help me beat the Egg senpai. Fucking 10 years++ and I am still a jobber to the Egg. Not even kidding

Final Fantasy 12. People have beaten it without leveling up

Persona games.

Wish more games had items that stop you from gaining stuff (notably exp), it makes things so much simpler when you want to do challenge runs.

Then again I'm sure there's the average retard that will equip it without even reading what it does.

>high res modles on low res image
good god all SE had to do was upscale that shit in waifu2x

TitS doesn't need grinding at all. If you understand the orbment system good enough, you can steamroll any boss

Ao fucking when?

Chrono Cross gives you absolutely nothing for fighting random encounters

Hopefully after Falcom hires a better translation team

Only for the xbox version. In the PC version they still recommend keeping fighting to a minimum, but that's mostly so you can maximize stat gains once the premium spot for grinding opens up.

The Last Remnant. The game punishes you for grinding.

Think of it like this. Staying in area 1 and grinding on lvl 1 monsters till lvl 10 levels them up to 15. Fighting while moving forward from area 1 to area 5 will Level you up to like level 20 while those level 1 monsters are probably like level 12 if you went back. These are completely made up numbers btw

I don't know how to play that game and not go full crafting autist. Hagane Dread Gear is just too sexy.

>grind ginny's team in ginny's adventure to 400+ hp and 25 minimum in desired proficiencies
>kill all the elemental lords you can (up to 4, stone and wood(?) are in the formats of 1v1 duels that end with the loss of that character after, but you have 6 members in the final dungeon so its fine) making sure you at least kill the stone lord so petrify isn't a problem
>keep 1 person with anti-instakill gear with life water and recovery breath, or 3 with life water 1 with recovery breath if no anti-instakill gear
>spam hybrid artes
>?????
>profit

This
Chrono Trigger

It's one of the best RPGs ever made for this reason. It's pacing is perfect.

Which 4 party is the best user? Dunno if it's only me but Will suddenly became weak as fuck. I can't win those 1vs 1 duel because the spare tire are weak. How to get out from final dungeon btw?

That's a really shit example considering what aura does and considering that the numbers flashing on the screen is the major sign of improvement in these types of games.

You actually improve your stats a little bit. But only until you reach the cap of that level (usually after just 6-8 mob battles). You also get materials for upgrading weapons.

The point is that FFVIII can be beaten without difficulty at any level. And if someone cares about huge numbers, they wouldn't be limiting their level to begin with. So you're proving its stupid even more.

>Some, like SaGa Frontier, even actively punish grinding to a point you'll end up with common enemies that are stronger than the actual bosses because the common enemies don't just scale with you, they scale ahead of you.
If you're fucking retarded and don't get all the Tech/Spell/Skill/cool toys unlock first or use the swamp as your main grinding spot. You deserve to get rekt by kraken if you do the latter.

No jrpgs ever require grinding. That doesn't stop people from doing it though.

Will takes a massive hit in stats from being old as fuck. You should absolutely use meythia and your choice of prim or roberto for the duels. I usually use roberto, which makes the egg team Ginny/Prim/Gus/Wil. Gus and Wil are your casters, ginny and prim are your front line. You can't leave the final dungeon, so if whatever you need from outside of it is crucial, you're fucked.

The difference I guess is that your health is still capped at 9999, which you can achieve at level 6 or whatever. Also I suppose enemies get stronger abilities as you level as well? I dunno man

>watch speedruns where they break the game to hell and back to eliminate time consuming grinding
>it's a commented NES FF1 run, should be fast
>they do Ogre puns for like 30 minutes I forget because of all the ogres they're killing running in circle to reach the bare minimum to be able to progress

grinding is for retards who are bad at video games and substitute skill for brute time

On hard or above, you do need to pay some attention to level as the bosses will outstat you so bad you need to get out of one shot range wise. Not to mention a certain challenge fight in Trails 3rd.

>you are fucked
So I have to restart...yet again? FUCK MY LIFE. Is the ending worth it?

but I have to say I like it better on the dragon quest side where you rescue a princess over and over and over again and take her to drown her in the nearest swamp so you can kill the dragon again for exp

That's half the fun.

I kinda love how New Game Minus really showed people there's more to XII's systems than just running around areas grinding nonstop. It plays almost like a CRPG in NG-.