I fucking hate tutorials, I wish games came with manuals again.
ITT: oldfag complaints
I miss point and click adventure games
>hey guiz look at me im such an olfag
fuck off
It's pretty late, don't you have to be in school tomorrow?
>wanting to read a stupid book
Oh, worse,
Dad's Office Friend: "Here's King's Quest VI! As a gift!"
Young Me: "Thank you!!"
>cliff section
>...yeah, just...
>It's an official disk, and the game didn't have the manual with it...
>NOT THAT I'D FUCKING KNOW THAT THAT WAS THE SOLUTION, SEEING AS HOW THERE WAS NO FUCKING MANUAL
>Mechanical Nightingale, pleb
Bitch, do you even journey?
I haven't bought or played a single game since 2016 and I'm still posting.
I miss decent Sneaking games
Why does every game have to be multiplayer?
Why does every game need to connect to the internet or have an account to log into?
Why do games have chat boxes and voice chat?
I miss expansion packs doubling the content of games instead of just adding some hats, skins and two levels.
I miss free to play demos that were literally the first half of the game.
>2007
>Sup Forums gives many long-forgotten games a chance
>2018
>LOL DIS GAME'S OLD AND DOESN'T HAVE 82197241892473 PLAYERS ON STEAM WTF IS THIS GAY SHIT
Forced level up baloney in every single MP game grinds my gears like no tomorrow, fuck having to grind at all in MP games, everything should be avaliable from the start, especially if it's got a 60$ price tag
I miss when games had smaller structured areas you could complete and just move on after like in Kotor and Mass Effect. Everything has to be a giant open world now.
I can't fucking stand all the inertia and staggering and animated delays in modern games, no amount of FPS can make them feel responsive.
>have to play animations every time a character presses a button or opens a door in a new game
>just slows the game down tremendously
>any immersion it has is ruined by the character sliding into place
Not old, but why is Yakuza 4 the only digital game that comes with a manual?
Kid's these days judge a game based on how little it gets in their way instead of whether or not it does anything interesting. They never want to learn anything or figure anything out. Buncha babies.
I miss when the internet and I were too young to know about all the games I'm not playing because they haven't been localized. I miss when my mind was malleable enough to learn a second language.
>I miss when my mind was malleable enough to learn a second language.
That's an excuse, the difference is minor. People older than you have taught themselves languages.
exception
that's nothing, OP
>can't into camera angles and cinematography anymore; everything zoomed in very close with debris and other shit flying right by screen at 100mph
>too much story for most games; does not allow player to simply use imagination nor do most devs/publishers try to push for these sort of games
>games take themselves too seriously; end up as parody of something or themselves
>not enough music derived from 70s progressive rock anymore (like mega man/street fighter/etc)
>"gamers" think outstanding soundtrack is same old symphonic/orchestral pieces
>popularity and merit dependent on streaming now
>extremely rare to see arcades that take quarters
>nintendo sold out
>"diversity" and too many feelings and politics involved
>regular, normal nobodies -- like i as well -- able to voice shit opinions on the internet
>mobile gaming
>smartphones in general
i'm only twenty-nine so i'm sure there are older people here who know more or is everyone actually fifteen here now?
some good things today are
>some indie stuff
>fanservice in nip games
>earth defense force
>the difference is minor.
My circumstances are bad enough without my age working against me. I'm 52 and my memory is shit.
>everything should be avaliable from the start, especially if it's got a 60$ price tag
GAYS_NOT_WELCOME.webp
kek he probably thought you were in your early twenties
>>wanting to read a stupid book
The millennial generation in a nutshell, everyone. Reading is for nerds!
>no more supermarket sweep
How Steam Workshop has done nothing to help mods
>paid mods
>making custom CSGO maps is hopeless because most people want to chase carrots on a stick
>making custom Dota 2 maps is hopeless because just like in the WC3 days everyone just wants Dota, Dota, and more Dota.
i'm in the US and places like dollar tree, big lots (formerly pic 'n save), and maybe 99cent stores give off a strange early-mid 90s kind of feel
I assumed 40 at the latest
My comment hasn't changed. It's an excuse. He doesn't have to try because he can't do it, right?
He should just take care of his health, honestly.
WHY CAN'T I GO OUT AT NIGHT WITHOUT EVERYONE TRYING TO KILL ME THESE DAYS?????
Not every game needs fucking multiplayer. Achievements are fucking shit. I'm sick of games babying the fuck out of you at every turn, and not just in difficulty. I just want to play a game without 80 million fucking indicators and reminders going off whenever I have to progress or do an action because some retarded fuck who needs to be reminded to breathe constantly had the fortune to be a playtester. Max Payne 1/2 is the most "cinematic" a game should be. I don't need cutscenes and fucking scripted bullshit and slow walking for five minutes for every two minutes of gameplay. If I want to watch a fucking movie I'll go to a theater or pirate shit. Fuck you.
so did people talk about "games as art" back then as seriously as people do today?
you newfags do realize that oldfag has nothing to do with age right?
No, but there were some. I distinctly remember people talking about SotC and Killer7 as being artsy, but back then we didn't have rainbow haired frisco dikes and failed journalists trying to paint anything that has the writing quality of an average 7/10 TV show as some sort of monumental breakthrough in artistic expression.
but then you wouldn't have been old enough to have experienced things first hand
>big lots (formerly pic 'n save) stores give off a strange early-mid 90s kind of feel
Must not have been in one during the last few years. I work there and I fucking hate it.
Also, Pic 'n Save didn't become Big Lots, rather they got bought out by them, along with Odd Lots and MacFrugal's
Not really. Games were actually pushed far more as being educational back in those days. They were considered to have much more in common with toys than films back then.
I just want manuals back in general. Nintendo has already done away with physical manuals. I know physical game carts and discs will be done away with soon and all the physical manuals are going to be bland digital downloads.
I'm not a fan of how segregated main quests and side quests are now. Side quests are basically 100% pointless in most games. The main quest is easy enough to do on its own, and the side content is almost always pure filler that's not worth doing (except to say that you did it). I prefer games that prioritize the main quest and either have no side quests or only side quests that help you with the main quest.
There are games with legitimately good sidequests but they're overwhelmingly the exception and not the rule.
>"gamers" think outstanding soundtrack is same old symphonic/orchestral pieces
Holy FUCK this one makes my blood boil. Not only are the piece of shit slow orchestral soundtracks boring and forgettable, they keep getting praised in reviews as amazing, so devs keep putting them in. I simply CANNOT hum you ANY tune from a game made in the past five years, barring long-running series which reuse old tunes. I feel sorry for kids growing up with this generation of games.
Persona 5
Not a Sonybro.
>they keep getting praised in reviews as amazing, so devs keep putting them in
i actually didn't know about this. this kind of explains the monkey see, monkey do sort of aspect. i know i said what i said, but there are still some good tunes out there
>not owning all 3 consoles every generation
I wish I wasn't this consumed by vidya
I wish I could be, I'm a poorfag.
>I simply CANNOT hum you ANY tune from a game made in the past five years
A condition for being considered good music is not whether you can sing the tune in the shower, you retard. It's an accompaniment to whatever is happening on screen, not a fucking top 40 hit. Ideally you shouldn't even be consciously aware any music is playing, it's should just be one part of the package that will collectively evoke a mood in the player.
I miss the days where the devs actually finished their fucking games before launch.
I don't know about the last sentence but I agree otherwise. Vidya music inherently exists to enhance the gameplay experience, how much you like listening to it on YouTube or humming it is secondary.
Really? Not even Cuphead?That's not true either. I remember playing Bully as a child and that being the first game that made me look up the soundtrack after. It fit as well as being memorable.
>too much story for most games; does not allow player to simply use imagination nor do most devs/publishers try to push for these sort of games
what, like environmental storytelling? when did this stop? im sure you can still find it
It was a demonstration of the lack of memorability in modern vidya soundtracks. Games aren't, will never be, and shouldn't strive to be movies, and as such shouldn't ape movie characteristics. Even then, some of the best films ever had amazing memorable soundtracks, so the only reasons are pure laziness and lack of effort.
>it should evoke a mood in the player
Modern game soundtracks fail to do that as well.
>a manual for a toy is now considered worthwhile reading
Reseller's should be shot and hung from their feet for taking manuals and reselling it without it.
>Modern game soundtracks fail to do that as well.
Clearly they do, that is why people are praising them despite your whining.
Let me guess, they are having fake moods? Artificial moods? Nu-moods?
user dont
>starts playing a new gen of Pokémon
>obligatory how to catch pokemon tutorial
>can't skip
I fucking hate cut scenes showcasing the boss. Bonus hate points if it's for every boss. Pointless interruption of gameplay.
Can you stop writing like a redditor and actually form a cohesive sentence? Holy shit.
ubishit like assasins creed ruined movement in video games
the [hold x to parkour] shit is awful now every game is over animated in walk cycles so you have clunky stumbling "movement" so it looks realistic.
t. "why bother being skilled at the game when i can just pay money?"nigger
Games are toys in the same way that a football, or a painting, or movie is a toy, fuck off.
>reading the manual on the ride home after mom buys you a new game
kill yourself
unironically kill yourself
Clearly Marvel movies are the height of cinema, people keep praising them, right? The public at large isn't a measure of quality.
not really unless it was mario paint
>I'm sick of games babying the fuck out of you at every turn
This.
Games nowadays don't actively try to kill you.
t. Someone who has never read a real game manual
readabooknigga.ytmnd.com
Witcher games and the newest doom had a memorable tracks.
And? My dad is 59 and he learned a programming language and also mandarin so he could further his career
then he retired once they gave him a huge lumpsum bonus kek
i don't talk to him much anymore though, i hope he misses me
how does a video game have a season?
3D fucking ruined everything. Not only was it 3 generations of godawful shitty looking games before they started to look even remotely decent, but they STILL haven't figured out how to make a good fucking camera. Not to mention 1,000 other problems that have sprung up thanks to the shift that most devs are too fucking lazy, and players too fucking complacent and forgiving to ever get fixed.
>reading the manual of the game after opening it on Christmas while all the other presents are being opened
I recently replayed RE4 and this was my thinking too. Nearly every inch of that game—save for some of the final stuff on the island—is so densely, lovely created to be enjoyed in a solo, offline setting. That sort of value just doesn’t seem to exist these days. Not from major pubishers anyway.
>When the dumbshits don't go straight for the meat isle
i wish games came with competently designed levels that were automatically skipped if the player obviously knew what they were doing or didn't want a tutorial
>Giant salami obtained!
Nobody ever claims that shit is high art, just effective entertainment which it's consistent success demonstrates that it is. Go fuck yourself, snob.
The in-game tutorials in every game and it's mother these days. Every time you run across a specific thing or a certain event happens, you get a pop up telling you how to handle it or a character explains it to you. But these things happen every 10 minutes.
For the 300th time, I know to get down when there's a sniper. I understand how to backstab, I've done it before. Yes, I'm aware that this item is valuable, I've found several and you tell me every time. Whoa it's dangerous outside at night? I wouldn't have guessed from the 20 nights I've been wandering around during so far, thanks for telling me.
>That sort of value just doesn’t seem to exist these days. Not from major pubishers anyway.
That's a bit of an exaggeration. If you mean from third party AAA devs, I'll give you that, but for single player experiences, Bloodborne and Mario Odyssey were both released in the past five years from major publishers and were fantastic single player games.
Alternatively, when you're 30 hours in and new instruction pop-ups keep appearing for new mechanics being introduced can mean a very interesting game. Not because of the hints of course.
>you will never go take a dump and take the game manual with you to read again
Reading a manual was part of the fun of getting a video game. Fuck off cunt
This, and constant pop ups reminding you what the controls are. I generally learn the controls in like the first hour of gameplay but the game still insists on reminding me that I have to press Y to wipe my ass as if I have the memory and attention span of a goldfish with downs.
I'm still waiting for an Uncharted Waters III that plays like the SNES games
there are pretty recent games that are full of content and don't have multiplayer/don't require it. Nier:A, Super Mario Odyssey and Breath of the Wild are pretty solid singleplayer only games. If you're reffering to always online thats a bummer because now "games are services" got pushed so hard that the always online might stick forever with us
>reading the Fallout 2 manual over the course of dozens of dumps
"I don't know if I should buy this brand new game and its two expansion packs- I mean, that's almost 60 dollars for ONE game..."
Why isn't there a game?
i'd commit mass genocide for one on fat albert
>tfw I would never bring manuals/books/handhelds with me when I took shits because I was afraid they would start smelling like shit
It's going to sound weird, but I don't like when games look TOO good. It makes me feel like too many resources were wasted on visuals and not gameplay, and more often than not it turns out to be the case. I also can't stop thinking about the gameplay/technical sacrifices that needed to be made in order to accommodate that level of detail.
>I fucking hate tutorials
Are you sure you're an oldfag? Many games from eras gone by had in-game tutorials. Be they NES, C64, DOS, and so on. Hell, there are some shockingly early games which had "loading screen tips" in them.
Chasing photorealism is cancer and never ages well.
I would love a game that has quests as good as New Vegas' even if it looked like Half-Life 1.
>this generations games are graphically impressive enough that we'll always be able to go back to them and they'll still look great
*insert generation here*
I hate how every game has a bunch of shit popping up on the screen whenever you do something. It's the worst when it comes to objectives; instead of NPCs explaining what you're supposed to do with dialogue, you get OBJECTIVE COMPETE: TALK TO THIS GUY NEW OBJECTIVE: TALK TO THAT GUY. Seeing pop-ups about gaining experience every 30 seconds is annoying too.
Kingdom Come has been really bad about this. Occasionally you'll get the objective before you get the cutscene that gives the story reason for why that objective is there. The game frequently spoils itself.
I experience something similar, but on an even more baffling level, since I prefer the original Crash trilogy over the remaster, despite them being 1:1 identical. Like, there are SOME upgrades I'd like to see done to the original, but I feel like the remaster is too much. Not even nostalgiafagging since I experience this even with old games I never played until recently, i.e. enjoying them more than new games, especially their modern remakes.
If I had to guess, I'd say I'm used to a certain level of visual shortcomings being an essential part of the "videogamey" feel.
Its spring break :^)