Just bought this from PSN sale.
What am I getting into?
Any beginner tips?
Just bought this from PSN sale.
What am I getting into?
Any beginner tips?
Other urls found in this thread:
gamefaqs.gamespot.com
twitter.com
save after each battle.
if you don't leave now im going to spoil the ending first for you, then the middle, the beginning
Pick up auto-potion from chemist and you should be totally good to experiment at your own leisure otherwise.
Monsters are worthless. Don't even bother recruiting
One strong thrust to break the mail.
Also keep two save slots in chapter 3 - one of them a few battles behind where you're currently at.
you can farm exp in battles by leaving the last enemy alone and just attacking your own troops with weak or non damage abilities and then just healing each other with monk and white mage abilities etc
Jump + yell against wiegraf. Make your main character a Lancer/squire up until this point
Just keep multiple save files. Just go in and enjoy it -- quit looking for gamebreaking tactics.
Also when you encounter the two assassin chick's you need only to get one to critical health to win. These were the two hardest battles for me
Don't get discouraged if you lose, and grind if you need to.
Also, this is fine since battles can be long and you don't want to do them over, but save over a few separate slots. I've heard you can get into a situation where your only option in the overworld is to trigger a fight, so if you're too weak to clear it, you can't go anywhere else to grind, so your save is more or less fucked.
Get cloud
If you want to break the game, make a calculator. There are also some unintuitive mechanics in the game, like how samurai use magic for their draw abilities. So to optimize the samurai class, you're better off cross classing with something like a Summoner which has high magic growth and base.
For an in-depth look at the mechanics, this is the best guide I've seen on the internet:
gamefaqs.gamespot.com
Literally any class can be set up to be gamebreaking
The protagonist's "squire" (the default class) is unique compared to other units, and his equips/stat gains are unique too. It's not very good early on but do keep an eye on it.
No tips for teambuilding but having someone with high faith as your casters will benefit you literally the whole game. Also don't make ramza an offensively useless class because there's a couple battles where you fly solo.
Monsters are extremely gamebreaking to recruit then breed then poach. That's how you get shit like early knight swords, or chantage.
>What am I getting into?
One of the best tactical RPGs
>Any beginner tips?
The class system is like a tree. If you stay too long or too short on a class, you're missing out on opportunities. Here's an image to help
Generally it's a good idea to keep Ramza on a melee class like Squire, Knight, Monk, or Ninja because he has to 1v1 duel NPCs in the story. Normally I wouldn't want to spoil you, but the 1v1 fights in this game can be a pain in the ass for a first time player
Artificial difficulty
Fucking useless rafa....only used her low brave to get items in the dungeon
Blade grasp is a broken reaction ability. Get it for your casters because it stops any physical attacks from doing damage or interrupting casts.
tough, don't blame us, blame yourself, or god.
Algus and Delita are two of my favorite vidya characters ever. Deltia is the perfect foil to Ramza.
You may want grind a little before beginning the Dorter Trade City stage. Auto-potion is great for the first chapter. I can't remember if it's this game or FFT:A but you should learn Focus on your party members and make them use it after every round where they will be idling.
Also learn JP boost on everyone.
Be sure to steal her hair clip before you kill her.
My buddy has this crazy fucking strategy,. Basically, he'll for the first like 10 non story battles will literally have his people box each other in a corner of the map, while the rest of his team just endurance runs against the last monster alive
Squires (the earliest class) are slightly broken because you can spam a buff ability that increases melee damage, gives you xp, and doesn't cost any mp. You can put the Squire abilities on other classes and grind them this way. Ramza has a yell ability that is similar but increases speed. This ability is the most reliable way of defeating a certain ball-breakingly hard boss later on.
this never gets responses
i-im funny....r-right??
>forces thread to page 5
>be me
>be 8
>playan fft
>stuck at wiregraph
>lose repeatedly
>find this strat
>repeat fight 10+ times just to put the bitch in his place
FFT is a pretty good game
I was amused.
That's the downside of having an EXP per action system
Not op but how can FF themed game possibly be best
>If you want to break the game, make a calculator.
You would break the game long before you ever managed to unlock Calculator, it's such a superfluous class
enjoy your boring grind the game
Yasumi Matsuno, who made Tactics Ogre, basically just layered the FF theme over his standard structure and made a better class system (FF5's) to boot
>he needs to grind to beat FFT
retard
The ride is more interesting than the ending anyway.
>hasnt even played FFT
I've finished it 10 times over. The only time you might need to grind is before Dorter Slums, and if you build Ramza like a mong you might need to do that before Wiegraf.
Beyond that there's literally no reason to grind in FFT beyond watching numbers go up
jesus
Calculators
DEGENERATOR TRAPS