Video games falling prey to the same stupid problem film is

>video games falling prey to the same stupid problem film is

Why can't studios learn to make due with less?

Doom 1, the ground-breaking, earth-shatteringly successful and technologically advanced first person shooter of 1993, was developed with a budget equal to 1.7 million dollars in today's money.

Why can't big budget studios be more responsible with their assets?

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en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop
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because dumb fucks wont buy it unless it looks nice or is a bethesda game

Are you seriously asking why Doom cost less to develop than Witcher 3?

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Half of that was marketing though.

Witcher 3 was abnormally expensive. Most Japanese games peak at 40 million, and that's the absolute most expensive ones. It's funny seeing CDPR shills still try to make TW3 look like some underdog when it had more manpower than many western AAA games.

try selling a game today that looks like Doom 1 for anything more than 5 bucks

KCD had 1.2m budget

you're a dumb person

81m is pretty good given tons of AAA games cost upwards of 250m simply because of marketing

because graphicsfags won't shut the fuck up leading to an endless cycle of increasing costs and diminishing returns to the point of uncanny valley.

This is wrong.

they need to hire a shit ton more people.
>why is a huge detailed open world game cost more than a game that copy pastes 90% of its assets?
like do you not think beyond the number?

>Hi everyone just wanted to make sure everyone realizes I'm retarded. thanks

It's not graphics in Witcher 3 case. TW2 has better graphics. It's feature bloat and mandatory open world + 1000 sidequests nobody will play. You can make a cheap game and have nice graphics so long as the scope is reasonable. TW2 was fairly cheap to make.

how much is star citizen at now?

>Why can't studios learn to make due with less?

Because they are actively retarted with studio red actuall not even being among the worst at all.

You have literal certified brain damaged morons like kojima getting sucked off by the industry while this morons thinks wasting time and money on a horse realistically shitting in the desert. These are the types of idiots that get sucked off by games media.
And thats how you become hollywood by creating "stars" out of morons.

Who the fuck cares how much it costs if the game turns out good and sells good

Yes, I am asking why a state of the art video game in 1993 cost 47x less to develop than a modern game, with more advanced tech easily as their disposal.

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Have you read the employee reviews of Witcher 3? Company is an incompetent shithole of clueless Poles.

en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

>it is a bad thing the worlds they are building are detailed!
>they need to all just be TnA and violence!

how much of that $81 million was the marketing budget?

People are, for 4x the amount you just stated, and thousands have already pre-purchased it. Next excuse?

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Kojima made Fox Engine + GZ + TPP on a budget tens of millions smaller than TW3. And TPP was better than TW3 despite not being finished.

>Doom 1 was developed with a budget equal to 1.7 million dollars in today's money.
That's a lot more than I would've expected.

35

Shenmue cost 70 million. This game is the real reason Sega went software only after the Dreamcast.

Mo-cap
Voice actors

You saying witcher 3 didn't have copy pasted content? Whole game is one huge copy paste from start to finish
>kill monsters, generic villagers return
>kill monster, get reward
>find out about treasure, get treasure
>muh stone
That was pretty much 80% what that game has to offer

because it is a risk not many are willing to take and the few that do tend to play it safe for that same reason. That's why there is no innovation in the AAA market.

Maybe because games prior to 2000 didnt really had cutscenes, voice acting and environment was basically boxy sets of corridors?

You seem to be forgetting that games like this now have to pay a lot of terrible voice actors reading terrible lines written by terrible story creators that expect to be paid movie money
they needed 80 million dollery doos for their movie, the game engine and fun took a backseat

Mo-cap is easy, and cheaper and less time-consuming than actual hand-animation.

They did Mo-Cap for Mortal Kombat 1-3 extremely cheap and easily.

It's also less time-consuming than traditional animation and costs less too.

because it takes alot more people to make a modern game.
VAs
music composers that work with more than bleeps and bloops
more programmers
marketing teams
QA
sound designers
artiest
you have to pay all those people higher wages than ever before.
plus overhead like lease payments and other bills
Doom is a great game but it has no where as much in it as most modern games.

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>Why can't studios learn to make due with less?
Because that would mean massive restructuring. You can't turn a 500 man dev team into ten 50 man dev teams, you'd have way too many artists. The Wii was immensely popular, software sales were ridiculously high, and yet the only one who could afford to fully commit to it was Nintendo. For everyone else the added restructuring cost and risk were too much.
Bloated AAA development is unsustainable, not unprofitable.

>boxy set of corridors

How to spot an underage
youtube.com/watch?v=ktjOj8ezP7s

If it's so fucking cheap, why dont you go out and make one then? Unless you're a fucking accountant (which i bet my left nut you're not) shut up and let the grownups shitpost about video games.

Yes, but when all of that other crap is unnecessary to the core of the game, it doesn't matter if it's in there at all.

Minecraft was 1 guy, and out-sold every single video game ever made.

More like details no one is going to notice or details completely unimportant that still steal away time and money.
Being a complete and utter idiot about what details you choose to implement and then use shit no one even cares about or doesnt get noticed is not admirable its just idiocy you idiot.

lol, TPP was a big empty map of nothing. Sandbox make your own fun was limited compared to other games. I'd say just cause is far better for the same style of game

easier? yes.
cheaper? no. they have to pay actors, the people who operate the mo cap capture device/software, and the programmers that translate that data to the game.

The enviroment, the models, the animations these days take far more work.
Then you have writers, artists, cutscene directors, sound directors, music directors etc.
Then you have actors, mocap stuntmen atc.
Then you have the marketing.

These are just different times already.

TPP is not better than tw3 never was and never will be. Hell tpp is not even better than oblivion if we have to compare a shit third person shooter to rpgs.

Because coding, asset production, writing and other stuff takes a lot more man-hours to complete.
Exponentially more time.

Minecraft is hardly "state of the art video game".

Who is the Spielberg of video games?

The point being not that it's state of the art, but that you don't need a budget that big to sell a lot of copies.

Go to bed Poland you’re delirious

>The point being not that it's state of the art
Read the thread
>I am asking why a state of the art video game in 1993 cost 47x less to develop than a modern game

Todd Howard.

>because dumb fucks wont buy it unless it looks nice
More or less this, I've long been a advocate of games just looking like PS2 games again, fuck high resolution textures and super expensive asset generation and chasing photo realism in open world sandboxes. I was looking at Final Fantasy 12 on PC and was thinking I would probably be okay if most games dropped their budgets in half and ended up looking like this. Also it'd make hitting 4k/144hz a fucking breeze.

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>they have to pay actors,

They pay the actors far less than they pay a team of hourly animators (roughly 63,214 per year, if salaried), and having mo-cap cuts animation time down to a third of what it would've been other-wise.

Literally OP

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Can you honestly say this game has the same level of details as something like Crysis?

To be fair, the Shenmue budget issue was segas fault to begin with. They forced an almost 2/3rds complete game to reboot on 3 systems and make 2 different engines. The original version was for Sega CD, but that only got to the base planning stages. Then they switched to the Saturn. The game was close to 80% complete, but sega killed it and forced them to go to dreamcast. When told that the engine was Saturn specific (since the saturn was a well known nightmare to code for) sega simply said remake the engine for the DC.


And no, Shenmue wasnt the reason they went software only, but rather the never ending fuckups that sega of japan did. Sega of America fixed that fucking company and they fought the fix every god damn step of the way, literally every single step. Then when they saw the progress they where making, they convinced themselves that THEY made it happen with them shooting down things (that SoA did anyway) and then either fired or fucked everyone who did the hard work, then continued with their never ending fuckups, but now without the SoA safety net.

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apples and oranges.
minecraft is built around legos. you dont need super HD graphics and superb sound design for that.
but a large world with a full story and side stories? people want the sound and small details to make the world feel more alive and immersive.
>details are bad because hypothetically they could have made things that take alot more time and money instead. who cares if the world is lifeless and static!

Yes, "than a modern game", I did not state that the Witcher 3 was State of the Art for a reason, because it's not, and its budget was through the roof. Crysis 1 cost 22 million.

Well I like how modern games look and you can't take that away from me

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i wish this was the case too, but when the next mega corporation unveils their next iterative console generation and hands out dev kits with promises of money and contracts with "exclusivity" there's no way in hell a major studio would make something that's considered "lo-fi" today

Doom sold super cheap because of the shareware model. It was like $20 or $30 iirc

>retarted

Jap games have pretty low budgets in comparison to western stuff because the wages are also lower. If you work at Nintendo at the core of game development you probably make less money than an American office desk jockey.

>details are bad because hypothetically they could have made things that take alot more time and money instead. who cares if the world is lifeless and static!

why not talk about what i said you incredible faggot?
Again being a literal retard on what details someone chooses to implement which all cost time and money is fucking stupid.

I can honestly say that I had a more memorable time playing Hexen than I did Crysis, and I enjoyed Crysis, and I played Hexen as an adult.

>thinks PS2 is how games should look
your nostalgiafagingg is showing.

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yes thats what you are by pointing out typos on Sup Forums you returtd

i did.
you seem to think a horse taking a shit takes as much time as doing something of substance like a new mission/character/cut scene.

You're a bread and circus fucking plebeian, and I hope your bloodline ends for the betterment of things greater than yourself.

If people have no problem buying Minecraft when it looks "worse" than all triple A titles, then what makes you think having PS2 tier graphics would somehow stop them?

the difference is the type of game.
are you so autistic you cant see that?

Games don't sell because they're good or because they have good graphics, they sell because you spent tens or hundreds of millions of dollars advertising to retards who but the game, play for 15 minutes, and never touch it again.

Looks fine to me :^)

how about you go fuck yourself with your "graphics are non essential to gameplay" and go play some indie games instead of jerking off to the great idea you have.

>200 GORILLION
>IN MARKETING

That "shareware" model is also the cancer that led to Valve and more digital distribution cancer. The entire original id team deserves a bullet in the head.

No i dont think that but when you combine the efforts on USELESS details in games then yeah you could have actually made the GAME better instead of implementing useless details you will only see on youtube 10 things you missed in new shitty hundret million dollar aaa game in which half the game is missing lololo

Its beyond stupid and anyone that defends it deserves to be beating with sticks.
oh wow ice cubes melt in drinks sooo amazing really glad they had time for that one

I sure am all that and proud of it

because games cost 1000 times more work to create while better dev tools only makes things about two or three times easier

That sounds like any major studio, aside from being filled with Poles.

>are you so autistic you cant see that?

Lol, no, I don't

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>1000 times more work to create

But they don't. Look at how many successful indie projects there have been, all done by 1 or 2 guys. DUSK is another great example.

Doom wasn't even graphically advanced for the time dude. The sprite scaling in it was fucking horrible. You clearly have no idea what you are talking about.

You can't even fucking make an open world game with a small budget: unless you want your world to look like Elite (literally empty space. Not 'there is nothing to do empty space' but as in it has no graphics what so ever) or Daggerfall (copy past half a dozen assets for miles).

Everything costs money. Everything.

AAA games like the Witcher 3, obviously

>The game that basically invented real-time 3D graphics "wasn't graphically advanced"

So don't make open world. Open world is shit anyway.

And indie projects are turds.

>thinks PS2 is how games should look
Yeah I kinda do, I think PS2 struck a good balance between cost and visual fidelity.

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>Doom wasn't even graphically advanced for the time dude

Yes it was.

> The sprite scaling in it was fucking horrible. You clearly have no idea what you are talking about.

Woah, looks like you have absolutely no idea what you're talking about.

>ou can't even fucking make an open world game with a small budget

Then don't make it open world. Witcher 2 was fine without it.

>go play some indie games
I would if any of them looked like PS2 games instead of being full of lazy pixel art.

DUSK, Superhot, Devil Daggers, Hotline Miami, Hyper Light Drifter, Legend of Grimrock, and Until I Have You shit all over your favorite games.

That doesn't really look ps2

again. it takes alot less time and money for those small things compared to all the work that is needed to do a single mission let alone a whole chapter.
>a programmer fucks around for a couple of days and makes the horse shit
or
>they have the writers make new missions and over all story arc
>they have the music and sound departments fill out the chapter with music and sound effects that match events on screen
>they need the actors and the recording team doing multiple takes and alternate lines just incase
>they have the Mo Cap team and the actors come in
>they have to place NPCs to fill in the world for the missions needs
>QA team needs days to comb though the build

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This, but for the Xbox.

Is that what you actually think?

Doom didn't have 3D graphics retard. It used 2D graphic to create the illusion of 3D.

3D starts with Ultima Underworld.

>Don't make the types of games that are financially successful

If you're so into you and the rest of Sup Forums should start your own company and do things exactly like how you are suggesting. You'll have no budget and make a game like Doom (how you will pay for the employes I have no clue. Maybe you'll all work for free). Than you can fufill your master plan of making a game no one will fucking buy and laugh at the stupid companies for being rich.

>again. it takes alot less time and money for
Uh it takes time and money dude?
Especially if you comine all the money and time from several useless details no one is going to see.. yeah with that you could have made the game actually better or in mgs case more complete but nope gotta have melting ice cubs or bursting melons in one fucking room.
Again anyone that defends this useless waste while the game itself isnt complete deserves to be beaten with sticks.

The trailers for Call of Duty are literally better than all of those combined. Not the actual CoD games. The trailers.

but it looks worse than good 2D work while also looking worse than more modern games.

the ps2 era of graphics look like shit unless it is a highly stylized game with a art style that does not rely on realistic proportions.

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>Doom didn't have 3D graphics retard. It used 2D graphic to create the illusion of 3D.
This may blow your mind but all 3D graphics are actually just an illusion and you're viewing them on a 2D screen

The trailer for Until I have alone beats every single COD, both trailers and actual gameplay, a million miles out of the water though....

youtube.com/watch?v=k_TWJgDL5mU

>the ps2 era of graphics look like shit unless it is a highly stylized game with a art style that does not rely on realistic proportions.
This. Even current gen isn't quite there yet . Next gen when PS5 is 10TFlops we're going to see some truly cool shit.