what makes this game more disliked to it predecessors? Is it mostly the simplicity and on launch issues for it being rushed out early, or are there more in-depth problems that newcomers and outsiders (like me) don't see?
What makes this game more disliked to it predecessors...
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The fact that SFV is not a fighting game
>on launch issues for it being rushed out early
Thats it. Or atleast, thats main root of the hate. Everything else that's wrong with the game surely wouldn't be simply tolerated (like the net code) if it had a good launch, but a shitty one can really fuck a game since it just becomes a meme to hate on it regardless if problems get fixed. Very few games can completely bounce back from a poor release, especially in the age of steam reviews which stay on a store page forever and youtubers being able to influence a lot people opinions (so first impressions are everything). I think the hate is easing up very slowly but until SF6, they really can't get back the general public's good graces.
they managed to somehow make the game more boring and easier to play
a lot of fights come down to pressing medium and doing a 70% v trigger combo
Normies hated it at first because it didnt have arcade
Now people hate it because its a meme to hate SFV
meant for OP
It launched like shit, with netcode problems during the beta and the launch
Input delay, though Tekken has the same problem, meant that you had to account for an 8frame delay on your combos if you were playing on the PS4 version and 4 frames on the PC.
The PC's port was poorly optimized and received updates MONTHS to almost a YEAR after the PS4 got those updates, which were mostly aesthetic or story mode related.
Character unlocks could be purchased through money but Capcom promised a way to unlock through an in-game currency called "Fight Money" which became a massive grind as it required 100K of a resource you could only grind through daily quests (if you got the ones that offered fight money) or by ranking up in the ranked mode.
One of capcom's updates to PC installed a hidden rootkit on peoples computers which let any application access kernel-level privileges which meant to play SFV you had to expose your entire computer to any malicious software that might be on it.
Their Season 1 update to the game punished traditional footsies and zoning play, the hallmark of STreet Fighter games, making the game about rushdown, which only left players dissatisfied as unbalanced frame data for characters meant you were either completely helpless on defense or could just throw out big moves with no risk, leading to brainlet gameplay.
The combination of the last half of Season 1 and the opening half of Season 2 pushed a lot of new characters which fans had no connection to, giving them little reason to retunr to the game as fan favorites like Sagat were not incorporated into the game.
It's a platform to sell costumes. Rehash of 4 as well.
Low skill game.
It's it being boring as fuck to appeal to the Twitch streamers. The other games were no masterpieces but at least they were fun to play.
I bought the Arcade Edition because I skipped SFIV completely.
Not really seeing any major issues here though I have to admit that having to grind Fight Money for STAGES is bullshit.
Also costumes locked behind a certain time-window sucks too like the current MonHun costumes.
The gameplay feels fine to me
The launch probably did the most damage since that can make or break a fighting game (see Mahvel)
>SFV is 3 years old already
>required 100K of a resource you could only grind through daily quests
And those quests are so asinine that they might as well just give you the FM when signing in. Some of them are nothing more than clicking through menu screens. And in season 3 they've either reduced or removed most FM rewards.
I've heard people say apology edition improved gameplay. I was gonna buy SFV when they put Makoto in but now I'm not sure I even want them to. Maybe it's nice to play but it's boring to watch for sure.
It killed Mike Ross
It's not even fun to play. I find it to be extremely frustrating. The entire game is just 50/50 guessing and if you guess wrong, say goodbye to half your life. The roster is also largely uninteresting and the only interesting newcomer, FENG, is dumpster tier. SFV is trash but Capcom throws money at the pro-scene so it will never die. It makes very little financial sense to focus on other games when their prize pools are a fraction of what SFV gives.
Attrocious launch together with a bunch of personal issues that people have with it.
it feels weird.
when you loose you are angry.
when you won it doesnt feel satisfying.
for some reason it generates huge amount of stress for me and not only for me desu
>Rushed as fuck
>Frametraps, throw loops, other unga bullshit
>VT system is basically artificial comebacks for dem espurts hype shekels
>DUDE CHUN COSTUMES LMAO
>AE changes shake you down for FM while cutting your income of it by around half
>pointless PR stunts like giving every returning char a new (usually worse) design and wasting S2 by making it all new characters nobody asked for
>netcode is ass
it actually forces you to react to different situations instead of going down a flowchart like previous installments of SF.
That's why all the autistic morons like Daigo hate it, cause their single-minded static gameplay no longer works.
Almost everything you just said, The netcode is trash, the launch was abysmal and unplayable, and the game is way simpler than other street fighter, I played over s1 and 2 for around 250 hours (not counting the local versus i do with friends, we do that often), the game actually feels good to play at first, you can feel impact way more and it feels nicer than SF4, but once you play the game too much you realise how samey it starts to get, the combos are so easy to do, all you have to do is work on your yo-mi and you're done pretty much, you won't be bothered with learning 1-2frame links (which are not impossible for anybody it just adds more depth to fighting games where you want to risk more damage with harder links or you want to do less damage but a more reliable combo, using both is fine to me).
The problem is not that combos are hard or not, it's just the lack of combos there is, you have to remember very few combos for a character, and all other are unoptimized, way before in SF4 pros could put their personality in the game with unique combos, a lot of them complained they can't do that anymore.
This is why I say it feels samey to play/watch, once you know all of the game there are actually no surprises anymore.
So i'm back playing USF4
Also, Costumes are way too expansive, now a costume is 4 dollars, back in sf4, it was a pack of 4 costumes for 4 dollars.
It's not really. SF4 was hated on release and so was 3. This game got extra hate because apparently some dummies actually care about arcade mode.
>One of capcom's updates to PC installed a hidden rootkit on peoples computers which let any application access kernel-level privileges which meant to play SFV you had to expose your entire computer to any malicious software that might be on it.
So the PC version is totally fucked then? Because I like the mods I've seen for the game.
no, they patched it out after a shitstorm that happened online.
that user conveniently left that part out.
People just like to pretend to hate games.
People already do that with DBZF.
Most of the responses in the thread covered the biggest obvious issues, but one no one mentioned yet is the design philosophy. Street fighter 3 and 4 were made with the design philosophy that by adding more options for characters to use, they become more fun and can deal with more situations. SF3 eventually added air parries and multiple supers, and sf4 added ultra double and red focus. By contrast SFV took out some characters options instead of buffing the weaker characters. Core-A gaming on youtube had a great video discussing nerfs and buffs, through sfv.
it had a shitty launch, watered the game down compared to SFIV considerably, and has mediocre online. it's no surprise that a developer is going to attempt to make things easier for newcomers but they removed proximity normals completely, added a massive input buffer, and threw in shitty mechanics like vtrigger and crush counter.
I haven't touched the game in almost 2 months despite trying very hard to find enjoyment from it since launch, accumulating over 700 hours on PC. AE being overall a let down is kind of what pushed me over the edge. nothing really changed at all. no significant improvements to the gameplay or online. nothing. they added in v-triggers, a shittier UI and title screen, did some balancing and called it a day.
the online being bad is probably the most egregious part to me and what stops me from trying to enjoy the game anymore.
except there's very legitimate reasons to criticize SFV.
This. There's a reason the Japanese call Street Fighter V "Obligation Fighter".
Don't forget the shitty sticks compatibility on PC, which is still imperfect to this day.
its because they removed all the depth to make it accessible. they should have done something more like dbfz, which has simple stuff for new players but also very difficult stuff after that.
>Most watched at Final Round
Everyone hates the most popular thing
It's watered down
The characters themselves have pretty few gameplay options and even those who had them back in the day (like Karin) have those either nerfed or locked behind a trigger
There are no defensive options so the game is unga rush down only
Comebacks are the norm cause triggers are busted
Input delay
Neutral is boring cause every move is slow and short so it feels like you are playing rock paper scissors for a crush counter
My issues are the rollback netcode and lack of filtering for it. Can't choose to only play people from my region or even see the name of who I'm matched against to make sure I'm not playing against the same wifi shitter from Brazil even though I set the matchmaking to 4-5 bars only. I also don't care for the fact that every character follows the same combo routes of medium -> medium -> special move or medium -> target combo -> special move or crush counter -> forward dash -> see above two combos. Without v-trigger anyway. Almost all of the characters don't require any sort of execution to play or heavy practice and I find that pretty boring honestly. I like grinding stuff. Even Menat's fancy stuff is v-trigger exclusive and I just wish there were characters like C.Viper who required seismo cancels to play well or Guy or Fuerte that required runstops or something.
But that's just why I don't have much fun with the game and I don't really consider the lack of execution to be a legit flaw with it. But the netcode along with not having a local scene to play at is a real issue. Game's alright otherwise tho.
Its like Sup Forums is stuck on 2016.
Lemme sum it up for you guys
>muh v-triggers
>muh 1f links
>muh proximity normals
>muh AE fight money nerf
>muh makoto
>muh 8f delay
>muh t-rex arms
>muh arcade mode
t. guy who hasn't played since beta 1
Did I miss anything?
1f links allowed for more combo creativity though. Also rewarded people who liked to grind combos. I don't know about you but if the only thing to do with a fighting game is play ranked I get bored pretty fast. I have to be able to come up with some stupid shit in training mode and I have to be able to do more than just practice comeback mechanic setups.
Sup Forums doesn't play fighting games.
Look at all the shilling for Tekken 7 before the console release. Literally died after less than a month
>bu-but the discussion moved to /vg/
No, they didn't. Because the Tekken General averages like one post per 45 minutes. It's ded as fuck
1frame link allow people to choose from doing damaging but risky combos since you can miss them or do normal damage with a safe combo.
It makes so we don't watch the same shit over and over
great you fucking did medium/medium into special, hope you feel good about yourself
Tons. The fact that it was basically early access but wasn't labelled as such.
The game we shown at E3 and in the betas was really stripped down. Most pople who played will say that beta 2 was the better than what we got by miles.
Some of the models look like garbage. The game really lacks an art style of any kind.It's even worse with that gold shit in AE.
Stubby normals make neutral shit. Crush counters are cancer becaus ethey are on buttons that shouldn't have them. Jab anti-air. V-triggers being mostly boring and adding nothing really interesting, plus a lot of them are glorified supers.
Rootkit, didn't affect everyone and got patched fast, but it got enough controversy to have an effect.
No green hand, Juri is nothing like she was before, shitty fireballs.
>great you fucking did medium/medium into special, hope you feel good about yourself
Are we talking about IV or v?
>The game really lacks an art style
lol, how old are you?
SFV artstyle has a flavor. You want generic brown "realism", look no further than Kekken.
V
Tekken doesn't really have anything stylistic about either. Though at least it doesn't have any models as bad as Ken or Abigail.
Simple. It's an upset generator, not a game.
Sup Forums knows fuck all about fighting games and just parrots opinions they heard from guys like Mike Ross in 2016
good arguments
Bad model, and I certainly do think there are some shitty models in SFV, isn't the same as "not having an artstyle"
See you're stuck on 2016, this game was only terrible shit for about 6 months, by the time Urien was released, the game was already mostly fixed, and only got better and better from there on, their only big fuck up since then was the rootkit, which was removed in a day.
A lot of your complaints are merely your opinion, many people like SFV gameplay and V-triggers, jab anti airs are in some way present o every fighting game, and they were only prevalent during S1, in S2 they were already iffy, while in AE they are very unreliable.
Also, there is not even a single v-trigger that is just a glorified super, specially in AE with the added scaling to activation combos.
And SFV art direction is one of the best in the series, and the animations are very fluid and well done, with the sole exception being Cammy's air throw which is a little goofy looking.
I don't know why I'm wasting my breath though, its not like you even play fighting games, nor you will stop making sure to talk shit using outdated information on SFV.
>what makes this game more disliked to it predecessors?
It's the most recent one.
Simplified mechanics = less room for inventing and expressing your own playstyle
Simplified mechanics = less "OHHH SHIIIT!!" moments (watch below)
No individual playstyles - any given character will use the exact same combos regardless of who's playing them. There's not much variety
That being said, it's a decent (not great) game and I still play it sometimes. I like v-reversals, even though they are shit on some characters. What I DON'T miss from USF4 is the jab spam, and fireball-zoning-spam in select matchups (watch EVO finals Rose vs Sagat)
There isn't a single bad model in SFV, only Ken and Ibuki feel victim to some misplaced camera angles and lightning during the character select screen and the results screen, during the gameplay itself, every model is top notch.
>Character unlocks could be purchased through money but Capcom promised a way to unlock through an in-game currency called "Fight Money" which became a massive grind as it required 100K of a resource you could only grind through daily quests (if you got the ones that offered fight money) or by ranking up in the ranked mode.
You almost had me until here. You realize that they didn't have to implement this right? They could've just forced yo to buy DLC characters but they gave you an option to get them for free. You instantly can tell someone is full of shit when they complain about fight money.
you're right, v-triggers aren't glorified supers. They're glorified XRD roman cancels that let you either pause the game to punish something, get fuckloads of frame advantage on block, or get the easiest hitconfirms on hit so you can do your sicknasty medium medium special move combos that rack up 3/4 stun and put them in the corner. It's gotten better since S1 for sure as there are characters that actually can do some impressive stuff with v-triggers but that doesn't change the fact that the game is boring as fuck without that comeback mechanic active.
>less "OHHH SHIIIT!!" moments (watch below)
>post daigo doing an OH into stun bnb
>There are no defensive options so the game is unga rush down only
Where we watching the same on Sunday?
Another regurgitated opinion from when people were still clinging to the past.
There is absolutely nothing wrong with SFV. I never experience any lag and I really like how all the characters act. The range of motion is unparalleled compared to all other fighters.
Maybe he was watching but his ADHD made him stop because there wasn't enough unga rush down.
they also couldve finished the game 2 years ago instead of charging for everything up to now
>There isn't a single bad model in SFV, only Ken and Ibuki feel victim to some misplaced camera angles and lightning during the character select screen and the results screen, during the gameplay itself, every model is top notch.
Stop making excuses, facial mods of Ken can easily prove this wrong. Whoever modelled Ken's face and gave the seal of approval did a shit job.
tekken has this weird mix of graphically impressive visuals, legacy animations, and crazy customizable costumes. I don't know what you would call it but its definitely recognizable.
After the rocky launch it was never going to be good enough because of how quickly internet shitters spread their opinions and propagate bullshit. And you know what? It's probably going to carry over and SFVI will get a similar reception no matter how good or bad it actually is, because people are retarded. These idiots will contribute to the death of SF and the sterilization of the whole FGC considering how fast they were to suck down actual garbage like DBFZ while leaving Rev 2, the superior ArcSys game, to rot in the gutter.
I am totally okay with a fighting game only being "unga rushdown" as long as that rushdown is fun to perform. SFV doesn't have any characters that have fun offense going on for them without using the comeback mechanic as they all rely on the same frametraps/throwbaits and basic crushcounter forward dash or medium medium hitconfirms. That being said I want to try Blanka simply because he has some left/right and gimmicky command grab mixups without relying on v-trigger but by this point, 2 years+ after release, I've already lost motivation and interest. I'll get around to it still, I guess.
>Psycho Cannon
>Crazy Rush
> Kikosho
>Shinryuken
>Stealth Dash
>Bloody Kiss
I am cherry picking but you did say not a single one.
Those facial mods make him look like someone else entirely. Most of them make him into some impossibly handsome Antonio Banderas face when he is supposed to look like this.
Just because it's not longer an issues doesn't mean it negative impact doesn't still reflect in players mind. I'm sure the game will be great, but like like SFIV it's a growing process.
Kikosho? it unlocks a new special ability Chun-Li can use up to 4 times, it isn't a glorified super. Nor is Crazy Rush, if you spend it all on activation in AE you're completely retarded.
Yes. Many people feel the same way indeed. It's called being bad at videogames. The solution is simple, just keep playing your movie games and rpgs that play themselves.
I'm still salty about the customs downgrade from 6.
i just started playing and nash is my favorite character. this is my first street fighter game.
You probably don't like video games anymore, but like every person alive, you dislike failing.
Plus winning online matches isn't what should be making you feel joy, improving your gameplay and managing to hit someone with a new tactic you came up with is what people get off to.
>Don't have SFV yet? Buy AE for only $40 and get all content from season 1 and 2 at no extra charge, plus exclusive costumes!
>Bought SFV for $60 during the complete trainwreck of a launch? FUCK you, you get NOTHING, buy our season passes
Again this is making excuses when the official one has facial features out of proportion. This edit proves it.
Isn't a tradition for SF to suck and then become great after a couple iterations? What's the problem?
>coming up with new mixups and offensive tactics in SFV
???
I'd say that laggy online, loading times and slow updates are the only reasons the game feels off sometimes.
what the hell is that banana smoothie on his head?
Here's the facial mod I was on about as well.
for me it's simply the fact that there isn't a character select screen
the best part of fighting games for me is messing around and trying a whole bunch of different characters and improving with each of them, getting a feel for what matchups are good or bad, etc.
but aside from that the game is just bad, combos are inconsistent, there are no wakeup options, all the characters feel the same, and it's really fucking ugly.
And that is what I'm talking about, this dude isn't ken, the nose is too big, the eyebrows are nothing like his, it also added random scars because why not? made his eyes deeper. Its someone else, Ken never looked anything like this in any Street Fighter.
Prety much. A lack of local scene is what really frustrates me the most. Back then we had arcades, there were people to play with. Now you're lockedd to the shitty online and it's not always the game's fault. Terrible connections everywhere.
Personally I think brainlet ken is a very fitting look
It's art style is ugly, originally the returning characters were supposed to be at their oldest and retired- but they basically scrapped the idea mid-production, so now everyone just looks "weird" and you have to BUY their classic outfits
The DLC is both slow and overpriced
The game was half-baked on release
The combat is restrictive, with limited options, and v-triggers are underused
Music is pretty bad, like at least half of it is grating.
Supers probably do way too much damage and invincible start-up is overused
Takes itself too seriously and while simultaneously trying to be funny and it always comes off as really cringe.
Gameplay always feels sluggish and heavy for some reason.
I don't hate the game, I actually have 200 hours in it but those are my criticisms.
Thanks for proving me right
>200 hours
Man I love the opinions from Bronze players.
>And that is what I'm talking about, this dude isn't ken, the nose is too big, the eyebrows are nothing like his
What horseshit. If you look throughout SF history his face has changed many times including his nose.
Why don't you address the actual image I put up first here
SILENCE GOY
6 FRAMES OF START UP TO JUMP IS PERFECTLY ACCEPTIBLE
>Simplified mechanics = less room for inventing and expressing your own playstyle
I bet 100% you didn't invent your own combo and copied whatever was optimized and spread around. If you even play given your choice of video there.
even if he did copy shit, is it really better to just not have the option at all?
You know in retrospect SFV Ken looks the least like Ken.
>Is it mostly the simplicity and on launch issues for it being rushed out early
Yes, and those issues not being fixed. But the way the game is it often encourages "random" play even at higher level. Dash up throw or whiffing your mediums at close range is common and often there is fuck all you can do about it. The game has a lot of situations where it is either guess to get nothing or lose 50%. You never see situations in SFV that are impressive
>or are there more in-depth problems
The reason the game gets so much hate is that it is so obvious to anyone how much less it has going on. If you have played any fighting game for more than 5 minutes you'll notice how short and ineffective many buttons are, how easy it is to do big damage and that no character apart maybe menat has some weird difficult to use stuff you don't really understand.
The game is 100% living off brand
So should I get AE or Tekken 7?
I honestly liked S1 more than 2 or 3. In S1 Alex actually had buttons and could slow the pace at times, if the top tier wasn't so oppressive it would have been okay. S2 and 3 just feel like they have removed options and made it more rushdown
I really don't get why people still play it, the game offers fuck all at this point. Just a cycle of hyping up a character for them to be underwhelming on release. Feels like everyone is waiting for it to get better because they have no other choice at this point, it is the game to play cause everyone else plays it. I couldn't stand it after S2.5 update
They are very different games so it depends on what you like. SFV doesn't do much well though so it is more do you want to buy Tekken
I blame it everything on the shit release.
I can't comment on the gameplay since I'm not that good in analyzing it (all I can say is that it's still fun though only a little bit behind from SFIV) but its state during its release is shameful. They've even got the balls to put it in motherfucking CDs.
Things such as the unlockable characters via points/grind wouldn't be bad if the game was properly formed in the first place and not rushed.