>ywn play the Banjo Kazooie and Tooie HD remake collection from the ground up
Why even live
Ywn play the Banjo Kazooie and Tooie HD remake collection from the ground up
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Good?
>all the "could have beens" Microsoft killed with the Rareware buyout
>GameCube Banjo-Threeie
>Banjo and Kazooie (and fucking Goldeneye 007) we're along the most wanted Smash additions by the dev team of 64, probably would have gotten them in Melee
>Banjo-Kazooie and Tooie 3DS
>More good entries for the other Rareware properties
>More original IPs from rareware
>Nintendo with a presence in the FPS space
Microsoft sank a bunch of money to steal them from Nintendo only to never fucking get their money's worth out of them and fail in their plan of coming out of the gate with brand recognition due to Rare.
I can't think of a worse move in the history of gaming than the buyout of Rareware. None of the businessmen got what they wanted and we got less good games and franchises killed. Fuck.
>Why even live
To be called a faggot by me.
>Banjo-Kazooie and Tooie 3DS
DS, and Rare would have optimized the fuck out of it. They were so good with the N64 because they learned the hardware extensively. The switch to Gamecube to Xbox hurt them immensely, and they had projects planned out the ass. I know I was conflicted when Adventures was the only Gamecube game Rare put out and the visuals still stand out today. They were fucking incredible devs.
youtube.com
Just watch it, they fucking put so much into perspective.
Banjo Kazooie has not aged nearly as well as people seem to think.
>GameCube Banjo-Threeie
For the record, that was never planned. The Banjo team were already moving on from the franchise and were already working on Grabbed by the Ghoulies, which was planned as a GCN game.
That's how Rare always has been, really. Keep in mind that Gregg Mayles and his team, who worked on the first two DKC games, moved on from the series after the second, because obviously they were tired of it and wanted to move on to something else, and that's where they ended up making Banjo-Kazooie. DKC3 was made by a new B team who went on to work on DK64 and then Kameo afterwards.
Rare was always a company about moving forward and pushing new IPs and concepts, not constantly re-iterating on their old ones like how Nintendo does. Let's face it, if they operated like how people today want them to to (making constant sequels to their legacy franchises), then instead of Banjo and Perfect Dark, y'all would of been playing Digger T. Rock 64 and Jetpac 64.
Sweet argument bro
It still holds up as a solid game.
People that continue to beg for "the real Banjo-Threeie" baffle me. Yooka-Laylee proves it would not work out the way people would hope. Just accept they made a nice duology 20 years ago and move on.
It actually has. The xbox version is great.
Some speculate that Miyamoto went out of his way to sabotage Rare because he didn't want them competing with Nintendo.
And once they were crippled enough after the disaster that was StarFoxAdventures, they would lose confidence and accept a buyout from Microsoft. This would also explain why Nintendo is so indifferent towards the likes of DonkeyKongCountry and why they never like bringing up Banjo and DiddyKong racing.
They went as far as reboot DKC in 2010 and got rid of King K Rool's mobs and such.
Do you really think they would've sold off Rare to Microsoft if they cared that much?
Don't forget Banjo in Smash. Would have happened by Brawl for sure. Maybe even Joanna Dark.
Imagine, in a perfect world we'd be arguing about if Mumbo Jumbo or Gruntilda deserved to get in the next Smash. I don't even care about all the other IP Nintendo lost when Rare was bought, but Banjo was the one that hurt the most.
Another thing about DKC? When they brought it back, it outsold Zelda. It sold so well, they had to make a follow-up to it because well, sales matter. And the ordeal with Yoshi's Island was hilarious, too.
The Ultimate History of Video Games, page 518.
>* An interesting story lies behind Yoshi's Island. When Shigeru Miyamoto first demonstrated the game to Nintendo's marketing department, it was rejected because it had Mario-related graphics rather than the waxy, prerendered graphics of Donkey Kong Country. Rather than change to an artistic look he did not like, Miyamoto made the game even more cartoon-like, giving it a hand-drawn look. The second version was accepted
>Miyamoto, who is rightfully proud of his work, was offended that the first version was rejected. That same month, I interviewed Miyamoto and Tim Stamper, creator of Donkey Kong Country, together and noticed that Miyamoto was a bit hard on Stamper, making such statements as "Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good."
In a later interview, Miyamoto admitted that Yoshi's Island had been a touchy subject at the time:
>I think that it happened after Donkey Kong Country was introduced. In comparison with the graphics of the Super Donkey Kong, there was not enough punch to Yoshi's Island. That was what I was told by the marketing people.
>I intensified my hand-drawn touch on Yoshi's Island from the initial part of the program. Everybody else was saying that they wanted better hardware and more beautiful graphics instead of this art.
>Even while I was working on the Super Mario World, I was thinking that the next hero should be Yoshi. Other people have created games based upon Yoshi. . . . Yoshi's World Hunters, Yoshi's Egg, Yoshi's Cookie, and so forth--games that I don't really like. So I decided that I should make an authentic Yoshi game.
That quote was not only true, I believe them considering how much press DKC got worldwide.
Yeah, considering how fucking badly ghoulies was and did I think they'd be turning to something familiar again before the Wii.
>be there or be square, they said
Dude mumbo would be sweet as fuck to play as in smash
I'm not sure how correct it was but didn't Rare and Miyamoto get along so poorly that when they pushed to make a DKC2, they deliberately made sure the game didn't feature Donkey Kong because of the bad relationship they were having?
Miyamoto had a really bad reputation with Rare back in the past and was jealous by the impressive art direction the game had over his flagship titles (like SM64).
Might explain why we haven't had Banjo yet, despite the tonnes of fans demanding his re-appearence and Microsoft being very open to the idea (Solid Snake, Cloud and fucking Sonic got into Smash, why not Banjo?).
I should have said Returns. Sorry. Returns outsold Skyward Sword. I've never heard anything about that with DKC2. Miyamoto DID make some sketches with designs for Dixie and Diddy that Rare didn't use. They did own every DK character that wasn't DK himself.
>During the design phase of Donkey Kong Country 2, Shigeru Miyamoto sent the Rare development team suggestions for logos to be used on Diddy and Dixie Kong’s hats.
>Rare ended up using none of them.
I always thought Nintendo was jealous of Rare. What's weird though is that they apparently thought so much of Banjo that they included stickers of it in Mario Artist, up there with Zelda, Mario, and Pokemon.
>this other game made by only a small fraction of the original Banjo team and some literally who's proves Banjo 3 simply can't be done wow just shut up nostalgiafags god
Nice argument bro, you really convinced me.
>we didn't use the memory expansion
>and Donkey Kong 64, they did use it, didn't they?
>indeed they did
>which means we did a much better job of optimizing the game
Like current Rare could even do a better job. When's the last time they've made a game anyone's cared about?
You're delusional and blinded by nostalgua. Even before the buyout the quality of Rare's games greatly dropped with the release of shit like DK64 and Conker's Bad Fur Day. And Dinosaur Planet would have just been a mediocre Zelda clone. Rare is irrelevant now. There are better third party developers working for Nintendo these days.
This is honestly probably one of the most confusing aspects about it. You gotta remember that the 64DD only came out in Japan, so they must thought very highly of Banjo-Kazooie at the time. The fact that they were considered just as recognizable as Mario, LoZ, and Pokemon really just goes to show how popular they were. It's honestly intensely sad when you think about it. I have a feeling that Miyamoto and Miyamoto alone hated Rareware. I'm pretty sure it was either Iwata or Sakurai that really wanted to put Banjo&Kazooie in Smash. It's just a shame.
Nuts and Bolts, and only because people thought it was Banjo-Threeie. Sea of Thieves is going to flop and that'll be the end of them. Rare Replay should have been an indication.
*nostalgia
>Not even DK and Starfox
>Trying call fucking Conker bad
Retarded shitposter
Also noticed something;
it seemed as if Rare and Nintendo might've had some serious back-and-forth rebuttal about the logos on his design, judging by some of the promotional material;
seems like they had to use them in the end, much to Rareware's indifference.
*Rare and Miyamoto
Conker was bad though. The platforming was very clunky and the excessive toilet humor and swearing were just unnecessary. The Multiplayer was the only decent aspect of the game.
I'm glad, Star Fox Adventures, Grabbed by the Ghoulies and their early X360 games prove they lost their touch
That clearly wasn't the point though. The argument was "X developer made Y game and it was bad, so that means a game similar to it done by another developer will be equally bad", and it's just horseshit. Nobody said anything about Rare making it.
I'd rather experience DK64 like that because it had more problems I want to see fixed
I think that was more of a technical limitation and no one would have seen the logos on their hats, albeit very faintly. Same with Dixie's ponytail clashing with a would-be tail.
>haha look at me everyone, im cynical xD
Dinosaur Planet would have been good in all honesty, but Nintendo meddled and turned it into a Star Fox game.
Grabbed by the Ghoulies is perfectly fine.
Viva Pinata was great.
>Dinosaur Planet would have been good in all honesty
No, it was a subpar Zelda clone
>Grabbed by the Ghoulies is perfectly fine
Delusional
>Viva Pinata was great.
Out of how many X360 games you can name only one?
>Nintendicksuckers
>own an Xbox/X360
>Nintendicksucker
Ok user, whatever strawman you need instead of an argument
Makes sense,
but that doesn't hold up when you take into account about the Promotional Material;
>Initially, no Nintendo logo on DiddyKong's hat. No worries. Of course, why would they need to?
>Rare ignores all the logo designs for Diddy's hat sent their way, because it would look bad? idk
>Butthutt, someone in Nintendo LITERALLY slaps the @Nintendo logo onto Diddy's fucking hat, even though its obviously a Nintendo character
>Later promotional material starts showing the logo; "Huh, weird..wonder why they would need to show that?"
Dinosaur Planet looked quite decent on its own right.
It probably would've done really well, considering time of its release;
>Jurassic Park, Dinosaur craze, Dinos everywhere
>Disney and Warner Brothers cartoons everywhere, big open colours, furry characters everywhere
>Dinosaur Planet is a mesh of the two trends
>user thinks it wouldn't have sold well anyway desu
No Steam import don't care
Anyone also find it a bit strange how Diddy hasn't made an appearence in any of the Mario Kart games since MKWii?
He was quite a popular character at the time..
>There is a timeline where Rare stayed under Nintendo and Banjo continued getting phenomenal game after phenomenal game, got into Smash, and remained as one of the most prominent platforming and gaming icons of all time
>We don't live in that timeline
>blaming microsoft when nintendo decided to ditch rare
If anyone wants some idea at the concept of relations between Rare and Miyamoto,
don't forget that when Perfect Dark was made, Face Mapping was supposed to be a thing.
And apparently, there were some files dug up at one point that showed just that. One of them had Miyamoto face-scanned into Perfect Dark as an enemy NPC.
supposedly nintendo made them add the star fox license to dinosaur planet so they could keep it as an exclusive after selling rare
>Dinosaur Planet looked quite decent on its own right.
Boring subpar zelda clone
>nintendo decided to ditch rare
That's not what happened at all
he had to make room for Baby Rosalina
If it were possible, I would love a remake of Banjo-Kazooie on Switch.
>if Yooka Laylee was a flop modern banjo won't work
>I mean they got back Grant Kirkhope back and everything!
>Nevermind that no major development staff of banjo returned
Right up there with "nuts and bolts was just a bad banjo game" as far as retardation goes.
Yes it did. There were rumors all around before the Microsoft buyout that Nintendo was planning on selling their shares in Rare. Keep in mind, as says, the quality of their games had been going down for a while by then. Nintendo wanted to offload Rare and they found their reason. Microsoft was desperate to have a hit developer so they bought them up outright.
>Yes it did
No it didn't
>There were rumors
'k
Dig up news from 2002 or so before the buyout. Nintendo wanted out of their Rare investment.
Yooka-Laylee focused on everything people hated about Tooie, and the characters and worlds were incredibly uninspired. The whole thing just feels unfinished.
>Dig up rumour from '02
lol
Nintendo could have bought Rare outright. But they didn't. They didn't want them.
>They didn't want them
lol
Except Yooka-Laylee wasn't a flop, it was an enjoyable, yet flawed game. The only people that claim it was irredeemable garbage were underagedb&s that never liked the collectathon genre in the first place. If Playtonic was given the license to Banjo-Kazooie and the level designer from Kazooie and Tooie, they would be able to make a fantastic game.
Nintendo only owned 49% of the company stocks and they knew the Stampers were looking for buyers. It's not like Microsoft's purchase was an out of the blue hostile takeover. Nintendo had every opportunity to own Rare but they never took it.