God of War confirmed to be extremely Hard

>Before starting, a player has to decide how demanding the game should be.

>God of War’s four difficulty settings includes one that it is so intense that it has a separate save and can’t be changed after the game is started in that mode.

>It allows players to play the most challenging mode without having to sacrifice to play through the game’s other difficulties, which includes one that is meant to essentially covey the story.

>And that fourth, hardest setting isn’t simply an algorithmic increase in difficulty, God of War creative director Cory Barlog says. “We did a ton of stuff to make it a genuine challenge, not a cynical increase. Enemies are all changed up. We changed the attack patterns of things; it’s hugely different.”

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This game keeps getting more anti-soy by the minute. This is going to be a lock-in for GOTY.

sorry but I've already made up my mind that I don't like it

Yup

I haven't played it but it sucks

>Doesn't even include a link

Sony please. We're not buying your mutilated franchise.
This game looks fucking horrendous and is an allegory for everything wrong with the modern video game industry. The business men are slaughtering everything with no survivors.

yeah damn soyboys it really takes a true man to be good at pressing buttons

I have played at least one previous God of War game, and because of its quality, I'm disinterested in this newer title.

*Blocks your titan play through*

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> extremely Hard

yeah, Hard to sit through all of the moviegame bullshit

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Enemies are all changed up but you won't see it because you can just hit the skip button

The absolute state of Sup Forumsideo games.

well at least they are putting more thought into it than id did with Doom
there is still a fine line been challenge and a death feeling cheap

Here is the source

rollingstone.com/glixel/features/hands-on-with-god-of-war-evocative-gaming-bliss-w518039

Yeah, Hard to look at!

Confirmed where?
And if those stats and scripted gameplay have anything to prove your claims, you might wanna try a little harder there.

>MUH DIFFICULTY
Is nice and all, but what about the gameplay?

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What's the conversion rate of "extremely hard" for soyboys to regular people? Normal mode?

Can sonyshills fuck off?
Your game is shit because you butchered the combat into fucking arkham bullshit and added muh wifes son emotional experience

WHAT THE FUCK IS IT WITH SONY AND GAMES THAT FEATURE LEG UP ASSISTS

This. Needless to say it will be a slight increase from the Normal setting

It's cutting edge and in your face cool. I mean, don't we all wish we could do that?

Where do you think we are?

Game - gameplay = sony exclusive

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Somehow they managed to make this cringe. I just lol each time the kid runs as if he is trying to chase the deer. What anl wonderful cinematic gaming experience

Those graphics are gorgeous

looool

yeah cgi films have come a long way

Helps transition from one area to the next without loading screens. That's why all the doors in Uncharted are so heavy, it's strictly utilitarian.

Is the whole game an escort mission for his wife's son? Sort of like Liz in Bioshock Infinite?

Can't wait for the collector's edition

oh no, that's actually a game runing in real time on a ps4, its a common mistake cause only sony games can pull this amazing graphics

screencap this post for when GoW sells 10 million units

Game looks good. I might play some GoW 2 tonight before I go to bed since I'm kinda excited.

sounds too hard for me, i'll watch it on youtube for free instead.

>journalist talking about how hard it is
dark souls is hard to these fuckbois

>sales = quality
Out of all the things you could have said in response, that's what you say to him?

enjoy your soylate

Me too

He could easly jump up there Kratos is just teaching the little shit to not be useless. Clearly he's strong as fuck in the rest of the game also I heard something about that being disguised as a loading screen.

>disguised loading screen
that's exactly what it is. it's a smart idea and doesn't bother me too much but you'd think someone would have come up with something new by now.

Are we talking about ps2 era "hard" or 2018 "hard"?

>enemy makes you flinch for 2 seconds instead of 1
>OMG SO HARD 10/10 DARK SOULS OF DEVIL MAY CRY

I can already smell the GOTY awards obviously not paid off by sony.

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wait. is this Last of us reskin?

>instead of looking at a loading screen you're looking at shitty ai companion climb 5m and waiting for him to drop you chain so you can climb it too
>all of this in a franchise where you literally climbed out of hell

It's a reimagining of the franchise. I think it's fine.

Is it damage control from "Press Start to skip boss fight"?

This marketng statement has been repeated for i dunno how long now.
In the end the higher difficulty will just be more enemy HP.

Climbing is still in. But it's too fast to disguise a loading screen.

You better hope Naughty Dog comes up with something new for Part 2 or we're stuck with this shit for a few more years.

>>And that fourth, hardest setting isn’t simply an algorithmic increase in difficulty, God of War creative director Cory Barlog says. “We did a ton of stuff to make it a genuine challenge, not a cynical increase. Enemies are all changed up. We changed the attack patterns of things; it’s hugely different.”

That sounds really promising. One of the worst and laziest things you can do to increase difficulty is to simply just up the parameters of enemies without changing anything about them or changing absolutely nothing about enemy placements or mob patterns (like Dark Souls).

I'll wait until some reliable folks on YouTube (like Bick Benedict) beat this difficulty. If great GOW players like them say the difficulty is good, then I'll get the game.

It's fucking with certain people's opinions and hope for modern vidya.
This is a very bad thing depending on who you ask.

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I'll rent it, not buying this abortion of a game.

>certain people's opinions and hope for modern Vidya
what does this even mean

If you really need to ask that, and the responses in this thread didn't give it away, then you need to lurk more.

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Journalist, Normal, Hard, Olympic

Extremely Hard.

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This is just regular Sup Forums shitposting though. There's nothing about this game that should suggest some kind of bleak future for the industry. Nothing worse than what we're already dealing with, at the very least. Unsure as to what your concern is.

The only thing I've seen so far about the game that I don't like is the fucking UI in the upgrade/crafting screen. You can't possibly be more lazy and uninspired in your UI design than that. It looks like a mishmash of every single soulless open-world UI of the past decade, blending Assassin's Creed, Skyrim and Shadow of Mordor.

And on that note, I really don't like how the game is now an Action RPG instead of just an Action game. With the inclusion of stats, it also means that enemies will be balanced around the existence of stats and levels. It means that it's possible to overlevel and underlevel. If you overlevel, you can trivialize the game. If you underlevel, the game will feel frustrating and the enemies will feel spongey.

Otherwise, I really like everything I see about it thus far. Barlog directed God of War 2, the best game in the series. I trust what he's doing.

>no puzzle
>not big fight
>send up so 5 secondas later he drop a rope
What is the fucking point? Just make it a ramp/steps. holy shit that's stupid.

Kratos spends so much time climbing all over impossible stuff in the previous games and now he can't fuckign get over a small wodden wall?

Even the new Lara Croft games let you climb up something that small.

>before he would rip off wings of some fucker and use that wing to fly across lands
>now cant even climb up the rocks

Yes I agree. Too many developers are shoehorning in RPG elements without much care put into the system. Not every game needs to be a damn ARPG but people like numbers. The UI is pretty poor too. Gameplay looks good though, seems unique despite what the rest of the hivemind will tell you.

Yeah nah I ain’t buying this

>God of War will have a Very Hard difficulty

Woah fuck son slow down, I can't handle that much innovation all at once.

> Not every game needs to be a damn ARPG but people like numbers.

Also, the reason why RPG mechanics is so popular among casuals is that it allows for tangible signs of progression. Having your character go from (say) LV10 to LV11 gives you the feeling that you've made progress in the game, and may even allow you the feeling that you've gotten better or more skilled, even though it's just a pure number increase and doesn't represent personal player skill at all.

It's part of the reason why Injustice 2 was so successful among casuals. It's precisely because it incorporated RPG elements in its singleplayer campaign through the gear system.

why did he have to take his wifes son with him?

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Can you explain what you mean by that? Having a hard difficulty makes it a soy boy game? I'm just a bit confused.

Why do the trees suddenly become colorful when you get near them?

Probably some lore

duuuuude

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>acfag

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wtf is this shit cant kratos traverse big buildings why doesnt he just jump or scale that wall

so they can render

He's older now

Who would win
The God of War
Vs
A ledge

lets be honest no one in their right mind is gonna buy that

>Has separate selectable difficulty settings
wtf is this I thought difficulty settings were locked paid DLC nowadays

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Yeah this is bullshit
>B-B-BUT THEY SAID THE DIFFICULTY WOULD BE AS HARD AS DAS!
Never would happen. DaS is a niche series compared to God of War which is a huge seller for PS, it's to get soyboys hyped up for cred and because they dropped those game. Realistically you're going to have lower health and enemies are sponges

He's older. Lost most of his divine powers after killing the whole greek pantheon and losing his old weapons that made him stronger etc.

These previews have really proven how shit nu-Sup Forums is. I never expected such shitstorm for game that was mostly hated here, just for the fun of shitposters eho also dont even own the console.

FUCKING TRUE

OH NO NO NO

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It's called a loading screen

>Played Breath of the Wild
>Thinks everygame should lock difficulty settings behind a pay wall now

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You can do that when nothing's going on so you can siphon everything into individual leaves instead of things such as enemies or components to a puzzle.

>bottom of the screen instead of the top
GOTYAY WHAT A GAME CHANGER BRAVO

AAAHAHAHAHAHAHAHAHA

lol get good scrub

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Here we have yet another MARKETING THREAD. Please report these threads and sage them.
Everyone and their fucking dead grandmother knows this: game is shit and it doesn't matter how much you advertise the so called "difficulty" here. After the launch it's going to be forgotten after exactly two weeks.

you mean viral?

reminder that a journo said this, he may mean hard tutorials for all we know

All my friends hate TLOU but love God of War. If they fucking say to my face how much they love this new game I will fucking flip.

One can almost taste your butthurt through the screen
I can almost imagine what kind of retarded waifubait games you must shill on this board