I don't understand the point of puzzles in videogames. Puzzles suck ass even in puzzle games...

I don't understand the point of puzzles in videogames. Puzzles suck ass even in puzzle games, but the kind of puzzles are the ones awkwardly crammed into a normal videogame. Why is the game detaining me from having fun just to solve some shitty brain teaser that has nothing to do with core gameplay? If I wanted to solve puzzles I'd buy a puzzlebook, fuck off with that shit.

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Yet, those puzzles were easy compared to the shit I grew up with.
>t. 11th Hour and 12th Guest player

>11th Hour
7th Guest rather. Fuck I'm tired

>Why do I have to THINK and PLAY a GAME??
-OP

Brainlet detected

>Tfw this was kiddy shit compared to OG puzzle games

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Every video game is a puzzle

Move the left center tile into the center then rotate the rest clockwise until it solves.

Because it feels good when you solve them on your own. Most normal people look at puzzles as challenges and enjoy solving them. If you want a game were you go shooting head after head till the level is done go play doom. Most other games have actual variety and a little thing called pacing.

Imagine being a brainlet AND a manlet

What about games with shit puzzles that don't belong, like Zelda?

Artificial gameplay variety, same reason stuff like MGS have rail shooter sequences.

No, why I have to think about shit that has nothing to do with the game to play it? Physics puzzles in BOTW could be forgiven for having at least something to do with the mechanics of the game, now imagine that instead of that every shrine welcomed you with a differential equation and locked you from progressing through the game until you solved that fucker. Would really make you think

Puzzles are pretty core to some of the Zelda experience? Last game nonwithstanding since it was shit.

Nah, they were forced in by a producer who hated action games.

Puzzles have been in Zelda since the first title

Puzzles in non-puzzle games are trash but at least they're not as bad as riddles in tabletop games.

>dm gets a sheet from his notes, clear his throat
>yon bird fleweth east o'er the plain
>fair maiden swoons b'neath the moon's pale light
>water trickleth o'er the stones in yonder creek
>whomst ameth i?
>*mugs at you*
>...
>fuck that, I'll intimidate the riddler, I roll 18+7 that's 25
>NO NO NO YOU HAVE TO SOLVE THE RIDDLE
>everyone plays games on their phones for the rest of the session while the worst guy in the group guesses and the dm sits there feeling smug

The puzzly dungeons are the only redeeming mechanic of the franchise. The combat was never that special.

Kill jester

Get out of here, Richard Garriot!

push a block, or navigate a dungeon is not a puzzle, if anything Zelda is guilty of having non-puzzles

I'm fine with puzzles that incorporate the game's mechanics but if it's just "here's this random bullshit you have to solve now, have fun" they can fuck off.

whats the trick to solving these types of puzzles, i always just kinda luck into the solution pretty quick making it seem like im an expert but im a phony