Sonic Robo Blast 2 is officially 20 years old now

Sonic Robo Blast 2 threads usually die fast, but this is an influential milestone for fan productions.
Before your little Touhou fan thingies, before your crappy Blender and Python Sonic projects, before your half-assed UE4 Nintendo remakes,
we had Sonic Robo Blast 2.

Sonic Robo Blast 2 was originally a Clickteam Klik-and-Play/The Games Factory game, which became a heavy modification of the DOOM Legacy engine. For twenty years, this game has seen constant development, leading with fan creations/mods, a forum, several dozen versions, online events, the creation of many other fangames, and more.

How does Sup Forums feel about this anniversary? Currently, Sonic Team Junior has been working on Sonic Robo Blast 2 version 2.2 for a while (about 4-5 years now). Do you have any SRB2 memories? Do you like or dislike the game?

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Other urls found in this thread:

youtu.be/3cfK3EWnn2E
mb.srb2.org/showthread.php?t=39109
mb.srb2.org/showthread.php?t=42134
youtube.com/watch?v=pd_czS6HShU
youtube.com/watch?v=d5eC5WEGkJ8
youtube.com/watch?v=pMzYnOs1hsY
twitter.com/NSFWRedditGif

I played the shit out of this age 10 to 13.

Literally 10 years ago. Made some of my first friends from other countries on there. My first exposure to Sonic autism too, with people's edits and recolors and fucking Mystic.

Are the forums still active?

you can't just make a srb2 thread without showing off the latest trailer for the upcoming version

youtu.be/3cfK3EWnn2E

I never actually played it but I've seen it a lot on & off throughout the years, I'm glad it's still getting support and can't believe it's that old already, where does the time go?

This looks fun.
I haven't been into Sonic since S&N3.
But the reason is because the 3D sonics just never had appeal, it just didn't have the same things that made Sonic "Sonic" it seemed.

But this looks good.
Does it have a release planned?

base

S L O P E S
W
H
E
N
?

Cool, I was born in 1998!

>not the Sonic Kart mod

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>20 years
What the fuck, I only barely remember playing a demo for this ages ago but I had no idea it has been that long.

No
Fucking
Slopes

in-game and functioning, but the base levels haven't been updated to use them yet, there are two level compilation on the main forum though that are using them

on going progress for base levels: youtu.be/3cfK3EWnn2E

Slopes were added like three years ago ahead of 2.2 with the new Sonic art style and animations. Slow to the party, eh?

Forgot to say they're not properly integrated into the game. For the Sonic, you'll have to download him from the forums (like Knuckles from 2.0-2.1 like 6 years ago). Slopes are only for custom stages right now.

If you watch the new trailer for 2.2, you can see that basically all of the characters and stages are getting revamped from scratch including Tails. A graphics and physics overhaul are also happening. Something that was long needed, because Tails has had his sprites for like 18 years now and Sonic has had his sprites since the game first came about. Not to mention the great upgrades to the engine.

Nice. I don't follow this games development cycles but I've been waiting on slopes since I heard they announced them.
I just can't get over that they got actual working slopes in the doom engine with physics and everything.
Can't wait till they release it for the main game.
I really hope the code is easily adaptable to other doom mods because doomguy needs to be able to do crazy tricks with momentum off slopes too

This mod is older than some people posting in here, let that sink in.

>it actually looks decent
What the actual fuck how have I never heard of this?

Jeez, I remember playing this with my middle school friend almost 10 years ago, we'd do a ton of dumb races and PVP shit on absolute toaster monitors. He had me install Hamachi and XFire to talk, what shitty clients those were.
I think he still plays it actually, I might hit him up to go a few rounds.

Got it for free on a magazine cd when I was 10 in like 2005. Was pretty impressive for a fan game. Thank god i never succumbed to sonic autism though

Does this game have loop-the-loops?

Xfire was the best.

>there are kids that are legally allowed to browse here now that weren't even alive during Sonic Robo Blast 2's second year

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>Sonic Robo Blast 2 threads usually die fast

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but it's free in the first place.

It's crazy that I knew about SRB2 before Doom.

Magazines liked to put a bunh of demos and shareware on their discs because it's something. I wouldn't have found out about it any other way. This is 2005 we're talking about. It made sense to put free shot onto cd's just to get exposure because most people still werent reading game news websites and I wasnt a big fan of sonic anyway.

Sup Forums background music should be set to Arid Canyon zone

Arid Canyon Zone Act 1 is legitimately a great tune

>Hamachi
Holy shit what a fucking trip.
In the 1.09 days, I remember using ooVoo to chat with all of my pals. Which are no longer pals whatsoever. They got into this huge feud about shit that didn't even matter and now every single one of them hate each other.
I want to cry.

No. If they could make physics like that work in SRB2 I would be amazed. I remember there being mods with loops, but they were all scripted for you to automatically go through the loop when you touched it. The same way that with like 2005 mods, slopes didn't exist so we had to use very little stairs that almost looked like slopes.

And it's still easily the best 3D Sonic game.

The franchise should be given to a new team because Sonic Team continues to prove themselves as hacks. Even Generations sucked, despite the constant shilling. On rails bullshit.

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It's seriously been that long? Holy shit, I still remember the first time I learned about it. I played it maybe once or twice before dropping it altogether but I'm surprised they're still getting support even now. Maybe it's time to play again... if I can get over my fear of water stages.

Please mods. It's Sonic's year. God-tier fangames, Mania remastered, it's time to let the blue blur shine.

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Been playing since the 1.08 days, so like 2004-2005ish
I remember when Knuckles looked like this for the longest time

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>SRB2
>Mania
>Utopia
the fan game revolution begins with a bang. now if only we knew when 2.2 gets released so we could set something up, like a massive multiplayer clusterfuck for Sup Forumsirgins to fuck around in and increase exposure of the game. anything to make the Sonic World devs wake the fuck up and realize their game hasn’t gone anywhere while srb2 ascends to heights once thought impossible in the bloody doom engine of all things

is this Sonic Adventure 3

It was already out before adventure 2 even existed. Sure, it was a piece of shit back then but hell it’s been Adventure 1.5 for a while now

never heard of it, but it already looks so much more playable in 3D than the actual official crap

The current version’s controls (2.1) take some getting used to since the main movement scheme is tank controls, but you can enable analog mode for 360° movement. It’ll take some getting used to, but I personally find that using arrows to move, Z and X to jump and spin, A and S to strafe is the best non-first-person scheme

>Clickteam/Klik-and-Play/The Games Factory

God damn that takes me back. I think I remember this game. I actually played Sonic fan games back then. I also vaguely remember a spooky black and white Sonic game in the same vein. Possibly Halloween themed?

Tell me about SonicTweaker

you just reminded me that 4 years ago someone made a srb2 thread on here and a few hours later there was this thread on the official forum where some retard whined about the controls

mb.srb2.org/showthread.php?t=39109

Why are sanic fans so fucking autistic?

>S&N3
Wat

Back when I used to lurk the Retro forums he always struck me as a cunt who wohld go on autistic tirades at any opportunity

neat

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How can other fanbase even compete?

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Sonic Adventure Zero. It came out before SA1.
It would be better to call it Sonic Xtreme ReduX or Sonic 3D Blast 2.

Eh, more like Sonic X-treme: Doom Edition.

Using a controller with SRB2 (especially the Steam and PS4 controllers) is really good. It'll take getting used to and is probably harder to master than a keyboard due to Sonic's slippy movement.

Sonic World is trash because it is made on the piece of shit Blitz engine, which stole popularity from SRB2.

Can't wait for SAGE

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Can't wait for the 22nd with more info on Sonic Renault.

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>Sonic Renault
What's that?

>3 SAGE in a row
Holy shit. Isn't there usually like 2 year gaps? I don't remember SAGE 2015.
It's really upsetting that most SAGE games from past the 2010s are totally fucking missing. I wanted to look at some old titles for memory's sake but it's hard to dig up shit.

A game called Sonic Axiom from like 2008-2009 I remember being a really good 2D Sonic game, but every time I try to execute it from the .rar it says that some solid trojan is in the installer.

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>Using a controller with SRB2 (especially the Steam and PS4 controllers) is really good. It'll take getting used to and is probably harder to master than a keyboard due to Sonic's slippy movement.
If you are having trouble with slippery movement, try the AutoBrake script from the forums. It will make you automatically stop when you let go of the movement controls.

mb.srb2.org/showthread.php?t=42134

1.09.4 was the shit
>that was over 10 years ago
where does the time go

>a fangame with SRB2-tier level design + loops with Utopia-tier handling and physics

that's all I ever wanted for 3D Sonic

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I always saw it as a long lost PC 3D Sonic game. That's why it's always been so comfy for me.

What ever happened to Sonic Robo Blast 1?

That describes half of Retro's userbase. Still not as bad as GHZ's forum users though. Those guys make Sup Forums look like Sonic Stadium.

Could SRB2 have competed with Mario 64?

It was finished and released back in the '90s. Kind of a relic of Sonic fangaming.

it's an old Click n Play fangame that's actually unlockable within SRB2 these days

2.2 might have as long as it has better controller support

sonic was never good

Posting best SRB2 songs

youtube.com/watch?v=pd_czS6HShU

youtube.com/watch?v=d5eC5WEGkJ8

Axiom has really solid level design for a fan game. Arguably one of the best. The music and art are all not original and the enemies/bosses are barely functional and don't really animate.

I remember hosting servers to play full runs of the game with other people. That shit was so much fun, I wish I could go back

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We all do. I miss those days a bunch.

>servers are basically nonexistent

why

because Overwatch is the superior game.

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How do we know it'll be on the 22nd if I may ask?

There are usually more people on in the afternoons.

Version 2.2 might have, but it wouldn't have been technically feasible to create back then anyway. They just recently figured out how to implement proper slopes, which is why most of the level design is getting an overhaul for 2.2.

Aaron (pr guy) said before to look out for a stream on the 22nd.

Ah, thanks for letting me know.

>PC gaming

I played the fucking shit out of this back in 2007 and made tons of friends. Too bad I lost contact with literally all of them.
youtube.com/watch?v=pMzYnOs1hsY

Why the fuck are you playing this instead of an actual good game?

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I remember good time fighting in CTF and Matches using knuckles as my main, his shooting speed was incredible, can't play any other games like Overwatch due to how slow and less fun it is.

Sadly stopped playing it due to lack of time and lag in servers are really awful, due to my timezone, mostly BRs playing with 300-500 ping on my end.

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I know it's an obscure PC game, but what do japanese players think of SRB2? One of them needs to introduce it to Sega and save Sonic.

>Japan
>caring about Sonic

m8

OOO EEE OOO AH AH

>Japan
>Sonic

Those two go together like a Jelly and Cheese sandwich.

Basically not at all.

sadly, this.

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got huge nostalgia for it,used to play the shit out of it when there were only 3 zones.
found all emblems,played multiplayer basically did everything possible in the game.
music was top tier and somehow sonic in the doom engine manged to be top tier comfy.
sadly never bothered to play the newer releases.

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>playing SRB2 with Saturn style MD2 models

It really does feel like the Sega Saturn Sonic game we never got. It's like a glimpse into an alternate starting timeline for 3D Sonic games.

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>Not the 3D pad saturn
lmao at your life, dude.

what did he mean by this?

I really wish SRB2 and Mania were Saturn or Dreamcast games.

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Sonic and Nuckles 3?

Well Mania would've been shat on for being too much of a rehash in its current form. But then, if it had been released for the Saturn, it probably just would've been Sonic 4 with all new Zones. And even THEN some reviewers would slam it for being "more of the same". It's really hard to say how it would've worked out, but I know it's better than a compilation and a half baked racing game. (And I like Sonic R for what it is, for the record.)

SRB2 on the Dreamcast would've been really neat as long as Iizuka stayed far the fuck away from it with his multiple playstyles garbage.

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>20 years old
So there are 40 year old autists working on a sonic fan game? Sad

>working on something you like is bad

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what the FUCK? left and right angles? wow.. this is why i like sonic unleashed none of this overly complex bullshit..

>not playing at 320x200 for that true Saturn experience

>not playing on a CRT for that true-er Saturn experience