How do you get a job in the game industry?

How do you get a job in the game industry?

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post your resume

I work as web developer for shitty, boring companies.

Same way you get a job in any industry. Apply until someone takes you.

By being extremely unlucky.

By being a trasgendered woman.

Yeah but there are almost no jobs in video games, and the ones that do open up require years of experience already working in the industry.

>ytw ywn be a cute developer gamer girl

why live

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>slave away too many hours
>have to deliver unfinished product for christmas
>publisher gets all the money
Why would you want to do this to yourself?

Dye your hair bright neon colors and identify as a non binary gender. Bonus points if you are a nigger or a transexual wetback.

just bee yourself xd

that's a meme tho
most devs are male and white

Why the fuck would you want such a job? It's so fucking dull.

Because I already do all of that in my current job as a web developer. I'd rather be at least working towards an end product I like.

working in the game industry has to be the most soul crushing job unless you make it to management position.

Build up a portfolio. Work on some indie projects.

>learn to program
>realise that programming is incredibly lucrative in every industry except games
>get a job at another software company

gaming companies already have more than enough web developers, your job is the equivalent of a replaceable code monkey. what they need is 3D design artists and senior game designers.

So you're telling me that liberal arts degrees are more valuable than STEM in the game industry?

Then the answer is networking.
Get some friends in the industry and get them to put in a good word for you.

There's gonna be a lot of retards here spouting a lot of Sup Forums shit so I'm going to give you an actual answer in two parts.

The first part is that you don't want to work in the game industry. You will work 70+ hour weeks for shitty pay compared to any other software position, you will have your bosses verbally abusing you and treating you like shit and you will have to deal with the most retarded gamers blaming you for every small detail because for some reason it's your fault that a manager three levels above you decided to ignore game-breaking bugs and issues to ship out a product early.

If you actually want to get into game development despite that, then you need to start low. Most game companies refuse to hire junior-level developers and developers who have not worked in game dev for at least 3-4 years. If you want to get your foot in the door you either need to make an indie game, ship it and make it reasonably popular or you need to work at a mobile game dev company like Big Fish Games. You can possibly get lucky if you go to things like GDC and network like hell.

And even if you get in, remember that you are disposable. Game development tends to go in cycles with companies bloating up with contractors or temp-workers, then going down into a skeleton screw for post-release support.

My suggestion? Continue working in webdev until you hit mid-level experience (4-5 years) if you haven't already, then begin shopping around your resume to all the game companies near you. Save up money so you can take off a year or so to make a game if you have the drive for it. I don't blame you for wanting to work towards an end product as games are a bit different in that many, once released, are fairly static. Just know that in exchange you're taking far less pay and working in an abusive environment.

it depends on which part of the industry you want to enter. gacha game developers want a ton of artists because the art is what sells the games like FGO and FE Heroes. if you want to make AAA games then your STEM will be more viable.

>make an indie game, ship it and make it reasonably popular
Wait, if I could do that then why would need a job at all? A popular indie game would make enough money to retire on.

How do I make android phone games?

if all you care about is money then game development is the last job you want.

When I say reasonably popular I don't mean Undertale-tier. I mean selling 10,000 copies, at most. There's a ton of middling indie games that sell middling amounts and are decent, but prove that you put something out there that works and that people bought it.

You dont. Unless you get a job with a highly rated dev, you'll be treated worse than most wage slave jobs.

get android SDK and engine like unity and start here.

10k copies at like $15 is still enough money to live comfortably for a few years. At that point, seems like I should just work towards a living making indie games.

you fucking don't
either you'll be part of a bunch of shitters working on some $5 indie bloatware mobile garbage or you'll be working on cinematic brainwashing sim #287864 with 2000 other people if you're lucky enough to beat 4-5 pajeets alone

1MA or fucking nothing is the only way to get into the "industry"

You don't want to work in the game industry.

You'll work 80 hour weeks for 4 months and probably get cut after the game is released. You'll get paid like shit and treated even worse. Unless you're a big shot game producer or designer it's not worth it.

Got to a game dev school, its great for networking but not much else.

not everyone makes it in the indie scene so best of luck if you decide to pursue it.

if all you care about easy money, then you should get into crypto investing. I bought over 500 litecoins a few years ago at 75 cents a pop. Today 1 litecoin is worth $170 USD.

Cut your dick off, dye your hair purple, and express interest in putting political commentary in your work

Like any other job in the world, pure fucking luck.
Who says otherwise is a liar or a retard who could have achieved much more in life but decided to went into the "mhu games" wagon instead of became a Nuclear Engineer.

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Who the fuck would want to be a slave

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No it's not. Counting in Steam's 30% cut, you're making 10.5 per full-price game sold. You've made a little over 100k after X-time your game has been released.

If you spent a year full time working on said game, your yearly salary is effectively 100k. Where I currently work as a software developer, I earn over that amount easily and I have full medical benefits paid by my company. It's also steady pay as well, whereas in the scenario where you sold said indie game it could've taken six months for it to sell 10k copies.

A year is an extremely fast estimate too; many indie games take far longer than that even with a decently sized team.

Go into testing.

That's a retarded fucking advice, my studio hires juniors out of college all the time in all departments. Best people to exploit during crunch too. Just learn C++ and Lua.

-Identify as a hapa muslim transgender otherkin
-Grow a shitty beard
-Dye your hair a unatural color
-Wear thick rim glasses
-Leave your mouth open at all times
-Wear a Nintendo shirt
-Wear a pair of skinny jeans

I just said it would be enough to live comfortably, not that it would be a lot of money. You don't really need more than 30k after tax income to live comfortably as a single person with no financial obligations.

if you're smart enough to get a job in the game industry, you're smart enough to get a higher paid and less stressful position in another place.