>skittergate
>champion
>great team
>3 tomes, 1 grim, 2 dice
>fucking buttery smooth run
>crush this horned rat's face in with my delicious flail
>finish the level on white, one ass stab from dead
>we all make it
what a rush, but what do I do now?
Vermintide
Do it again until you get the full bug experience
Why does she have black fucking eyes? Why would they allow this Chaos cursed abomination to live?
Is there anything special about the silver bombs?
>Righteous Stand
>getting off the ramparts and on the way to the temple
>get to the open area
>FULL STORMVERMIN PATROL SPAWNS RIGHT IN FRONT OF MY FACE
>AI director: "I DON'T THINK YOU'RE GETTING FUCKED HARD ENOUGH! HAVE A BILE TROLL!"
>FUCKING DEAD
>AI director: "YOU WANTED TO HAVE FUN AND GET NEW GEAR? HAHA FUCK YOU!"
Spawn>Trolls>Rogre>Stormfiend
Fuck trolls though, getting puked on is a death sentence
How do I deal with the gatling gun boss? His gunfire just completely melts us one person at a time, often starting with the person chasing Rasknitt around since they can't really take cover.
Melting him faster worked for us, but charging into him just to get blasted away by a face full of warpshot barrage was annoying as fuck
it's better then just a tall skinny human with deformed ears.
>game is a sequel in a series based around melee combat
>melee combat is so fundamentally broken that good players just abuse infinite ammo perks to kill everything
What the fuck is wrong with fatshark and why do people eat up this broken shitty game
You can literally swing your weapon at a group of enemies and the guy on the left will die, the guy on the right will die, but the guy in the middle will have the weapon ghost right through his body and then smack you in the face
Elites will constantly "desync" from their animations, hitting you while they're winding up or even just moving around
Enemy hitboxes are longer and wider than their weapons, causing weird bullshit like a boss monster doing a wide swing that visually misses everyone but flings all the players to the ground
Ratling gunners have shot through walls since fucking pre-alpha
How is your melee being completely non-functional in a melee focused game allowed
>tfw people complain about bad elf players when all the bad players i've seen as a dwarf are always Sienna
Ratlings aren't supposed to fire through walls?
As usual, have a Sienna melt him down. If you don't have a Sienna what the fuck are you doing
I wonder why...
No, ratling gunners are not supposed to ignore level geometry.
I have literally never had the first happen, only had the second happen in matches wi5 poor connections, never noticed the third in any respect, and the fourth is a legitimate concern. People use ranged because range si straight up better than melee in all circumstances if you have no reason not to use it. It’s basic shit, ranged keeps you out of range of your enemy, melee inherently comes with risks.
>I have literally never had the first happen
You almost certainly have, it's just far more visible on weapons like the glaive
>only had the second happen in matches with poor connections
so every match
>never noticed the third
Then you're blind, it's a well-known problem
ratlings only shoot through "weak" walls, like wooden fences or dirt skaven houses.
its absolutely intentional. this is why you bring an ironbreaker and/or foot knight
I use the falchion, another two hit weapon before catching weapon.
>every match
I haven’t had a match with a noticably bad connection since the beta
>it’s a well known problem
Well shit if you say so it must be true. I don’t think the hitboxes are any kind of pixel perfect, but phrasing it as if they are inordinately large for the attack that is happening is silly.
I think he’s talking about them spawning and beginning their shots through one way opaque walls, which they can do.
I think the acid eating through your stam shields, slowing you down, and causing dot dmg are a bit too much when you're dealing with other threats.
cutting it down to two effects like dmg and movement speed reduction seems more reasonable.
his melee seems the hardest to dodge when you're not already standing directly on top of him.
No, I'm talking about them firing through multiple giant objects, solid rock walls, pillars, etc. They can fire through anything. It is a bug that's been around forever.
Up your FOV amd watch any boss swing its weapon. It's absurd.
>listen servers
>good connection
Pick one
>it’s a shade and BH charge ahead and hoover up everything in sight episode