>final dungeon is accessed from the starting area
Final dungeon is accessed from the starting area
>end of dungeon loops to the beginning in a logical and unexpected but in retrospect obvious way
what games
>end of dungeon exits significantly far away from the start, giving a surprised feeling of how far you've truly gone
technically Breath of the Wild's DLC does this
Souls games tend to do this pretty well especially DaS1.
>the dungeon has an out of place encounter shoehorned in for some shitty quest
the final boss of Hollow Knight is in the starting area
>Final zone is the tutorial zone that you haven't been back to since the start of the game
Hyper light drifter.
Ffxv
You don't actually visit the city at the start of FFXV, you just have a 10 second cutscene there. If you had actually been able to walk around it and do shit in the city there might have been some emotional impact from seeing it destroyed.
too bad they didnt do that huh
>first boss is average enemy later on
mega man legends 2
Dragon's Crown.
dragon's dogma
Planet escape: Tournament
>final boss is some dude just outside the first village
Chrono Cross
updated my journal
>end game weapon was at starting area
>final boss is some dude just outside the first village
>you can kite villagers into attacking him and beat the game in 5 minutes
Two Worlds.... what a shit game that I put more time into than I really should have.
It's one of the best shit games there is user
Oblivion