Jesus fucking christ at this rate BOTW will have as many awards as The Last of Us

Jesus fucking christ at this rate BOTW will have as many awards as The Last of Us.

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The worst part is it's not even in the top 10 best games released in 2017.
Fucking idiot nintendo kids playing an ubisoft game for their first time blown away by garbage because it's got a coat of nintendo paint.

It would need like 50+ awards.

Well its just as overrated a TLoU so this isn't a surprise

I'll drink from a cow udder if it gets more than that by the end of the year.

Came to post this. I’m a card-carrying Nintendo fan but I honestly think it’s hilarious that BoTW gets called a masterpiece when it’s literally a fucking Ubisoft sandbox.

>Game Developers Choice Awards
Do they have actual game devs voting or is just a bunch of delusional nobodies

My cousin is a ac Stan, although me and him had issues with the story mode, origins was pretty based gameplay wise, however, Zelda is in a league of its own, it will be in his wheel house, I bought it on switch racked about 6 hours and I was sold, just put it on pc through cemu, I don't know why I didn't do that in the first place, at least my daughter has a switch now.

Mostly devs

I mean Todd Howard thinks it’s better than Skyrim, so it’s not hard to buy that devs like it.

You make it sound like a coat of paint doesn't go a long way.

At least this one is a game

I don't get it, neither of those games are all that good.

BOTW I can understand but not TLOU

im still upset the last of us won anything
>2 types of enemies
>2 types of attacks
>melee sneak one shots everything
>entire last level says you can do the right thing
>doesnt even give you the option to do the right thing

And thanks to that Zelda is ruined forever

tip, splendid post my good sir. I too enjoy the great game that is zelda. could you point me to a maiden in distress? I do enjoy helping women in need online. us gentleman, right? ha ha ha ha ha

Shouldn't TLoU won things Golden Globes and stuff like that? Doesn't make much sense getting VIDEOGAME awards.

No one cares about rescuing Zelda in BotW

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>Groundbreaking

What ground did BotW break?

H-heh, see if I care! J-just another Ubishit game!

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>I’m a card-carrying Nintendo fan

Nobody cares mouthbreather, it doesn't magically make your shit opinion more "authentic" or whatever.

It found a way to get past the map size limitations for Gmod

Fuckin kek

6th best Zelda lmao

I don't even think BotW is that great, but the "ubisoft" memeing is pretty much the biggest possible way to out yourself as a dishonest shitposter.

It had really cool environmental details and interactions.

Of course, at the cost of literally everything else like actual content, buildings and structures to explore, caves, or ever proper combat balancing or miniboss and enemy variety.

Tell me the flaws of BotW that make it anything less then a 9/10 game.
I will be able to tell with 95% accuracy who's actually played the game.

Not really, it's possible to like BoTW but dislike the "Ubisoft"-ish stuff. I loved the art direction, the music, the gameplay, especially the boss battles and the disabling the divine beast fights. But the open world collectible crap and the lack of landmarks that aren't shrines, towers and stables killed the game for me.

Zelda has been ruined since WW.

I'll never understand the love for TLoU. It's like everyone playing it has never read a book, seen a decent movie, or hell, played any video game before then that's ever given a fuck about its writing.

>and the lack of landmarks that aren't shrines, towers and stables killed the game for me

1. BotW has stuff that aren't those.

2. Ubisoft isn't criticized for that. If anything, your average AssCreed has a ton of different landmarks.

It's criticized for something entirely different that BotW purposely subverted.

>this entire thread

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I don't really play Ubisoft games, I just know they are open world.

>BotW has stuff that aren't those

None of them even do anything.

Lack of enemy variety with silver enemies having crazy high HP but still vulnerable and do no damage if you just shock them and pick their weapons up, moblins causing lag due to ragdoll physics, only one purchasable home with little additions, world is filled with nothing but shrines and koros

>None of them even do anything.

Wanna know how I can tell you haven't played the game?

-Your capacity to carry and use food anywhere, anytime is way, way too high, while the weapons most enemies actually drop have such low durability that its usually barely worth engaging in combat. This biases the game to favor conservation of offense instead of skillful defense, and make most of the combat a slog instead of a skillful aspect of survival outside a small handful of sections where it's actually brilliant. The actual durability mechanics aren't horrible in themselves per se, as they encourage you to approach combat carefully, but the way it works out most of the time is brute force silliness.
-Most of what you really want, initially at least, are orbs, which you can mostly get by randomly hopping across the map to the next shrine in hope of something relatively easy, instead of being forced to really engage with the environment to get most heart pieces like past Zeldas, because so much stuff is sitting there. The actual difficult and well hidden stuff you can leave to the point it barely matters, since most stuff is ultimately interchangeable.

Why are Nintensoys so obsessed with awards?

That is literally the average BOTW defence always.

Tell me some "interesting" landmarks that actually do things. Literally the only unique landmark I can even remember is the fishing village on the Southeast of the map.

Outside of that, it was stuff like "mountain peak with a horse" or "dragon you cannot even fight outside one of them"

Pointlessness of actual meals. Once you learn how the cooking system works, you end up throwing in single durians for health recovery, and repeated boosting ingredients + a monster extract to hope for that 30 min +3 bonus. But actually making specific foods like cakes, pastries, rice, meatballs, etc, is pointless.

>BREATH OF THE WILD ISN'T INNOVATIVE
>INNOVATION = INVENTION IN MY DICTIONARY
>AND BREATH OF THE WILD DIDN'T INVENT ANYTHING!
>HOW CAN YOU SAY IT'S A GOOD GAME WHEN (X) FEATURE WAS IN (OTHER GAME) AND (Y) FEATURE WAS IN (DIFFERENT GAME)? YEAH YOU CAN'T IT'S DERIVATIVE SHIT
Loving these arguments, they are STILL missing the point over a year later. These braindead idiots cannot possibly conceive that Breath of the Wild is more than the sum of its parts, offering a unique experience that no other game really does.

>Sup Forums is still extremely angry over BOTW's success

Get the fuck over it already.

Shit games float to the top

You are right, most open world games have a campaign that is longer than 3 hours.

Add up the time taken for story missions in BOTW and the game is 3 hours long. 4-5 if you include the Great Plateau.

>botwfags still extremely angry that people criticize their game

The overworld is way too empty. The terrain changes and sometimes you have some things to shake it up like shield sledding while being pulled by those things in the desert, but aside from the occasional group of mobs in a few huts or platforms, there's not much to break up moving from Point A to Point B. Sure there were some locations to visit, but we're talking about the journey between Point A and Point B, not Point B itself.
This then breaks the dungeon design. I loved most of the shrines, especially the one that has you conduct to open the doors and you could use your weapons to solve the puzzle, but it just doesn't compare to the experience that one big cohesive dungeon provides. Those rooms that connected puzzles in a dungeon were now supplanted with the big empty overworld, so while better, they're spread thin to the point that they don't feel like a better experience.
There's additional challenges on the sides and the Divine Beasts of course, but they still don't really match up. I was extremely disappointed when I discovered how simple the big mazes and such really were, and that things like that thunder trial was just putting the ball in the cup. If anything, they were just shrine challenges that took place outdoors, and were arguably more simpler in some cases. The Divine Beasts came to the closest to trying to give a dungeon experience, but they were more comparable to the Young Link OOT dungeons than a full fledged delving experience, and even then I'm being generous.
There's a ton of other stuff, such as the lackluster combat, the fact that the dragons turned out to be resource farms, the Lord of the Mountain was just a better mount with a stamina lock, Champion Weapons being so weak durability-wise and not worth it to repair, and so on. I still liked it enough to play it through, but it's just an enjoyable 6-7/10 experience like the rest of the Zelda games.

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I love Breath of the Wild and I don't even get this defense. 90% of what you come across is shrines along with the occasional stable and tower.

I got so excited to find stuff like the Goron Mining Camp and Lurelin Village and Eventide island, I'd gladly trade shrines for more stuff like that.

Was this post purposefully retarded or do you think this is actually relevant? Do you not understand why people like BOTW, to think that its main questline is that important to it?

>an actual game
>almost has as many rewards as a movie

this is why this industry is dying

Can't even beat TLOU or Witcher 3.

Yeah it's sad that they're actually giving this simplistic barebones "RPG" close to as many GOTYs as Witcher 3.

>why is a Zelda fan angry his Zelda game has no Zelda content

Thanks for reminding me that Bore of the Wild isn't a Zelda game.

>Goron Mining Camp and Lurelin Village and Eventide island, I'd gladly trade shrines for more stuff like that.

This goes without saying. If that level of quality was normal throughout the game it would be among the best easily. These parts show just how good it can be when its actually well thought out.

>bitchtits 3
>press button to take 49387928374923874 seconds to swing a sword

great game kid

I'd drink milk from the tap for free.

BoTW doesn't have enough kurwa, it just can't compete.

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>Bore of the Wild
>enter menu to change broken weapons every second because of how barebones combat is

spbp

In a mediocre year BotW maybe could be GOTY but 2017 was great.

It's funny how fanboys continually redefine what is "important" in BotW. Because if you examine any of its elements in detail they all come up lacking.

Sauce? When did Todd said that?

>Sony

Whatever you say, user.

General activities:

>shrines
>shrine quests and other environmental puzzles (over 50 in the game)
>korok challenges/puzzles
>sidequests
>wildlife to hunt
>horses to tame
>enemy camps as well as rare enemies to fight such as Lynels, Hinoxes, Moldugas, etc.
>environmental hazards, weather and climate changes that affect gameplay and basic navigation
>villages, stables and lone houses/facilities to find
>photos to take for the compendium
>treasure chests to uncover
>resources to gather for mining, cooking, upgrading, etc.
>random events such as travelling NPCs, NPCs interacting with enemies, Yiga assassins, etc.

One-off landmarks and other discoveries:

>Eventide Island
>Typhlo Ruins
>Thundra Plateau
>Dragons
>Lord of the Mountain
>Horse God
>Kilton
>Giant Horse and Zelda's Horse
>Fairies
>Lover's Pond and Fake Lover's Pond
>Gerudo Secret Shop
>Interesting lore of various landmarks and locations told almost purely through NPC interaction
>Labyrinths
>Leviathan skeletons
>Akkala Ancient Tech Lab

Just because you either have a shit memory or can't explore doesn't mean it doesn't count.

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Yeah. Turns out even Todd was impressed with BOTW. He fuckin' loves it.

switchjoy.net/news/todd-howard-on-breath-of-the-wild-zelda-does-it-so-much-better/

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>Other open world games have a more substantial story than BOTW!
>It takes longer!
And does anyone ask how those other open world games accomplish this? Oh right, by railroading you from start to finish. The main quests are linear, and often whole areas are locked off until you perform a set number of menial tasks or obligatory fetch/gathering quests to pad out the game time. BOTW forces none of this on you to progress its main questline, with every area open to you from the start, the ability to complete story areas in any order you desire or even fight the final boss out of the gate. That's not sufficient? If you don't think so, I think you're the one who's wrong about BOTW's merits. Sheer dishonesty.

>Won because it had blockbuster tier story.

I didn't mean it, I was just trying to be nice,

>kill enemies
>tame horses
>enemy camps
>stables
>more horses

I love the padding on these.

That's purely because BOTW has a shit campaign with puzzles that are solved in the same way, with the same enemies. The only things different are the Blights and the Divine Beast fight.

It would be more impressive if the four parts of the story weren't copy/pasted.

This thread is a prime example of why abandoning a tried-and-true formula always ends badly. Zelda games should ALWAYS be either the Ocarina of Time formula or the Link to the Past formula. Trying to do anything new or different only shits all over your fans and customers.

>call combat and gameplay mechanics "padding"
>single out five things and ignore everything else

I love the dishonesty of these.

TLOU didn't deserve half of it's awards, so sick of these "game critics" giving extra points to cinematic shit, at least BOTW focuses on gameplay

>take a classic game
>remove the traditional structure of exploration and dungeons and just make it full on exploration
>transparently obvious you're copying western sandbox games because of course Skyrim and GTA are better than OoT and TP right Americans???
>win awards for this blatant west-pandering and vandalism of a classic series

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>at least BOTW focuses on gameplay

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Sure friend

I wonder how many years it will take for puzzlefags to accept that Aonuma isn't going to remake ALTTP anymore.

Witchercucks and Horizonlets will NEVER recover.

>This thread is a prime example of why abandoning a tried-and-true formula always ends badly.

You're on Sup Forums you retard, when does it ever end well?

fucking pubg was nominated for game of the year

>GDC

literal soy awards

NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO

first game to make me quit out of boredom

>take 10 years to run to lab on top of mountain

>now run all the way to the fucking desert

>nothing interesting to do

>generic shrines instead of dungeons

I miss zelda games with an actual adventure.

TLOU MP > Bore of the Wild

>I miss zelda games that railroad me through a linear segmented overworld

FTFY, and I don't.

>your weapon is about to break!

>your shield is about to break!

>your bow is about to break!

add this to the overworld being large and full of nothing, and no dungeons.

I prefer "regular" zelda titles. the fucking elephant shrine has like 2 enemies and a bunch of physics puzzles, it's just a giant shrine.

TLOU MP is pretty good, but pretty much no critics rated it highly for that or it's SP gameplay, they all praised it for it's story & nothing more

Ocarina of time was game of the last century and BOTW is game of this century.

the combat actually has a lot of options, between your runes, environmental options and the physics, like setting fire to grass or spicy peppers to create your own updrafts for bullet time archery, freezing increasing impact damage, using metal objects as lightningrods, destructible wooden platforms that you can bomb out, or even stealing enemy's weapons and throwing them away/back at them. then there's the more advanced stuff like jump cancels that let you combo a whole bunch of stuff together. there's way more you can do in botw combat than you ever could in a zelda game

botw isn't lacking for combat options surely, the real problem is that none of the encounters you face require you to use all the options at your disposal, you can destroy any encounter just with flurries and parries like some cheap asscreed knockoff, or just stunlock them with a quick weapon

>TFW I ended up hating BotW, TLoU, GTA IV, and SotC even though these games are highly praised
Am I just contrarian or something? Critics and people I know personally have told me great things but all four of these games just ended up being no fun for me

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What is it with BotW that makes it so appealing to bugmen?

Is it nostalgia?

>he has to enter the menu
>laughinggirls.jpg

I was amazed by the weapon durability system which seems to have been in to make you use lots of different weapons, but which is pointless because most are the SAME. It's just annoying.

Also I hope you enjoyed climbing for about 15 hours of your in-game time.

wrong.
OoT and LttP are the same formula.
What you meant to say was it should be LttP formula or LA formula.

>Am I just contrarian or something?

Yes, now fuck off.

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so in other words, having content makes the game linear? BOTW has no content so I guess that's what makes it so non-linear, it can't railroad you to content because there is no content.

Name those 10 games that are better than Botw. Go ahead.

Nah, me too. GTA IV was a good game but didn't have the "fen factor" of the 3rd Gen GTAs. SotC is a cool game with a ton of focus on aesthetics but as a game it's only decent. TLoU's core game is cool but it's ruined by Naughty Dog wanting to make a movie rather than a game. BoTW is Nintendo wanting to make an open-world Zelda game but they got lazy after finishing the open-world aspect.