What are the best enterprises to open up in each town? i'm trying to ensure i can have money at any time i need it...

what are the best enterprises to open up in each town? i'm trying to ensure i can have money at any time i need it, the sea raider method works well only when i can find a ransom broker

also, should i open one in every single town or just a few? i imagine if i have them all over the map, i make more money, right?

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May be best to sit tight for a few months until you see which realms are gonna be ravaged by rhodoks and nords for the remainder of time.
Some of my favorites are
>Jelkala-silk
>Veluca-wine (not velvet, oversupply)
>Yalen-cheese/wine
>Suno/Praveen/Dhirim/Uxkhal(?)-grain based, but gets hit hardest in early wars
>Tihr-steel/tools
>Sargoth/Wercheg-salt
>Shariz/Durquba/Halmar-dates
>Ichamur/Narra-any general overlap product (usually hides or dates or something)
>Tulga-hides
>Vaegir cities are trash but I usually do iron or tools from them because of good resale value in the Nordic realms.
Always start with Yalen because it will never be attacked early game, then other fringe cities with good terrain.
The best route with these market setups is counterclockwise around the map, snaking through the Maras highlands rather than going through the Western hills, since you won't need to pick up anything but silk (which can be changed to velvet in Jelkala after a bit, following up with a new silk manufactory in Shariz).

I did only Yalish cheese and Velucan wine one playthrough and could constantly finance everything after a few ingame months of sitting pretty and accumulating wealth

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Protip: wait until someone conquers Dhirim, then get it for yourself when the garrison numbers are still low and defend it well. It'll make you hueg amounts of tariffs.

When's Warsword

Dyeworks in every town, unless you're running some mod that changes the game's economy. You might make slight less at Jelkala and Yalen, so leave them for last. They're expensive, but you can only build one thing, so go with the best. After you build a few, you'll be drowning in so much money that the building the rest is like spending chump change.

am i being memed on? i tried this and he said i'd be making a -453 profit

What are some good builds? I have 10 points to put into anything and I have no idea whether or not this game has dump stats

What town? All towns except Jelkala and Yalen should be giving you 600 or more profit from Dyeworks.

Rely on companions to do shit like healing, tracking, etc. Focus your character on fighting.

Isn't it more important to pump points into charisma to get a fuckhuge army?

Alright I see. I notice I have personal skills and party skills. I assume party skills are thing that anyone can have and it'll affect the party, so should i only use personal skills? What about the base stats like str, agi, chr, etc? What should I be putting most of my stats into? I have like 15 int at the moment because I wanted skill points, is that retarded?

60-100 of elite troops is more than enough always.

A little charisma is fine, but you don't need to go overboard. Leadership is an important skill, but you don't really need a fuckhuge army. It's easy to get intimidated seeing kings with 300+ man armies, but most of his troops are canon fodder. Your smaller army of 60-70 well-trained troops will mop the floor with his peasants.

I like raising Int over time to get more skill points, but only after I'm sufficiently confident in my ability to murder. At the start I think it's good to focus on skills that will keep you alive. A good way to make money early game is to bet on yourself at tournaments, so you need to be strong enough to win those. Your character will contribute a lesser amount to party skills, but that's more of a late-game thing. Early on, find companions like Jeremus to be your healer. There are also some "leader only" skills, which Leadership is part of, and it's very important. But shit like inventory management or prisoner management is less important. I'd recommend at least ONE prisoner management, and then increase inventory as you see fit

Can you really mop up a 300 man army with 60 troops above 50% difficulty?

Is that the default difficulty? I never touched the difficulty slider, so I'm not sure if you're playing on something easier or harder than what I experienced.

But yes, 60 Huskarls/Swadian Knights/Rhodock Sharshooters will massacre whatever Swadian Footmen Harlaus recruited two days ago, assuming you don't kill them first. Get on a horse, couch your lance, and enjoy murdering 50+ peasants before their slowly encroaching army even reaches yours.

On default difficulty you take only 25% of damage and your allies only take 50%.

Also protip: ALWAYS join the battle. Your troops with automatically suck massive donkey dongs the moment you decide to sit one out. Your presence on the battlefield is necessary for your troops to succeed.

Generally you should worry about leveling Str first for HP/gear requirements, then balance Agi/Int to 12+, then go for more Int or Cha to mop up skill requirements and army size/efficiency.

You honestly could usually just scrap Cha stacking if you instead stack Int, throwing points into Trainer whenever available. You will be able to raise an ace army in a pinch, and get paid doing it if you invested well early on.

>bannerlord literally never

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I can't stress enough how important it is to wait a bit before investing, especially if you don't have much capital. It doesn't pay off to invest in an enterprise in the city whose hinterlands end up a smoldering heap of rubble every week.
Always start investing at the furthest edges one of the big three turtles (Rhodok/Nord/Sarranid).
Yalen, Bariyyeh, and Tihr are usually reliable places to plant your money trees

Go kiss Merigas ass and open up a Dyework in Rivacheg post haste.

Cha>int>str/agi
Big troops are expensive, leadership doesn't only increase army size but also reduces troop wages.
>Use companions for int-shit
That's the default way of doing things because it leaves you with points to put into cha and combat stats, but companions can get knocked out
and if your fancy medic jeremus gets knocked out then every other troop that gets fucked that battle is fucked
become the brainbot
become the int
sit back on a hill with your archers and pelt shit at people with your superior big brain
autocalc is shit so if you die in a battle it's already lost
might as well make yourself the medic and try to stay alive so that your troops will remain alive, your troops that are cheap because you're a cha/int build because you've got big brains