ITT we try to prove that the hipsters of Sup Forums will hate anything as long as it meets a certain standard of mainstream popularity
Can you say anything bad about BotW other than it being overrated by Nintendo babies?
ITT we try to prove that the hipsters of Sup Forums will hate anything as long as it meets a certain standard of...
It wasn't Nintendo babbies who rated it though.
Imagine caring this much.
Just go play some vidya user.
I don't care, I'm starting this thread, going to sleep and checking up on it in the morning. I'm just curious is all. Good night
Well?
Except most people have legit criticism.
I love the game and I can't deny the dungeons and overworld in general are quite empty and could really use more content (interesting stories, quests, dungeons, bosses, etc.)
If it had more meat it would have been a 10/10
Playing it right now and all i have to say is: no proper dungeons and NO FUCKING MUSIC, besides town themes. Otherwise, I'm having a good time.
also, what's up with that dragon i saw flying around that bridge?
I loved the game overall but the dungeons weren't very good, the durability system was trash, and I feel like the things the game rewarded you with weren't really all that great. Mostly just weapons that break automatically/shrine orbs/piece of literal shit to expand inventory for things that break immediately.
Get close enough to it and shoot it with arrows to make it drop good upgrade materials. I think there's 3 different dragons total across the map.
>no proper dungeons and NO FUCKING MUSIC
Dungeons take a back seat in this game, they're no more the focus of BotW than they were in Majora's Mask. And the lack of music is deliberate. The subtle delicate sparse instrumentation is supposed evoke a sense of isolation and desolation, complimenting the game's thematic subtext. Also, the minimalist music gives the world's sound design room to breathe, try playing with a good pair of headphones on and the world comes to life.
>what's up with that dragon i saw flying around that bridge?
They're natural ancient entities whom you can farm for rare ingredients.
Boring story, but Boring world, dungeons you can do in your sleep, underwhelming soundtrack. Played it for 20 hours and didn't have a need to play it anymore. It just isn't that interesting of a world.
Exploring is shit , only kokorok crap or weapons that break anyway
Dungeons are lame shit
Same enemies
6/10 at best
damn, didn't have a bow when i saw it
ahhh. yeah, even through the tv speakers I could here the world, but I'll try with some headphones. Still miss the music though
Looking for korok puzzles and shrines runs out of steam around the 3rd area you visit, especially with the repeat puzzles. Treasure was not very fun to find with how many repeat weapons you'd get due to the durability system. The enemy variety is very poor compared to other Zelda games. The dungeons and beasts having a universal style kind of sucked the life out of them. Still pretty fun for the first 10 or so hours.
It's literally a Ubisoft open-world game with a Zelda skin and all the good and bad things that come with it. If you like it, good for you, but personally I felt like I'd played the game already a million times.
Terrible dungeons and this can't be swept under the rug because DUNGEONS ARE THE BEST THING ABOUT ZELDA
It starts off 8.5. Ends up as a 7. Just my opinion. Odyssey 1up'd its game design so hard.
Badassery
You can pause the game and heal as much as you want
>DUNGEONS ARE THE BEST THING ABOUT ZELDA
Old fag here. Played Zelda back in '86. Nobody - fuh-king NOBODY - was raving about dungeons.
Why are you still browsing Sup Forums in your 40s? Do you have kids and that?
Combat's a step back from previous 3D Zeldas without resorting to needless gimmickry, the cooking system is a Nier Automata levels of exploitable healing system, the shift in dungeon design philosophy is conceptually interesting but rarely actually fleshed out enough to be better than the old dungeon formula, and aside from reward shrine scenarios a la Eventide Island or Thyphlo Ruins the content in the overworld usually isn't all that interesting.
The biggest problem with BOTW is there was no fucking spooky dungeon. Where are my fucking wallmasters Nintendo?
No enemy variety, forgettable fetch quests, weak story, korok seed filler, repetitive shrines, poor weapon durability system, weakest "dungeons" in the series, too much empty space, framedrops, forgettable characters, broken food system; you can just easily pause the game and heal all your health during battles without any consequences, flurry rush is broken, poor combat.
Yes I do. I work from from home and plenty of time having fun with my kids, playing vidya and shitposting on Sup Forums when I'm not working.
The real question should be; why are you wasting your youth here? This is a shit hole.
Wrong
>no fucking spooky dungeon
I wish there was at least a graveyeard with some ghosts.
What about the Thyphlo Ruins? I know it wasn't super spooky but it was still a nice touch.
ITT: Retarded sonykek tears
NOGAMESNOGAMESNOGAMESNOGAMESNOGAMESNOGAMESNOGAMESNOGAMESNOGAMESNOGAMESNOGAMESNOGAMES
It was ominous when I first got there and was forced into pure darkness but I found it more annoying than anything toward the end of it.
Did all spooky dungeons keep you spooked all the way until the end? Just a curious question.
Thypho was cool for me because I spent half of it using a flameblade and the spoopy glow in the dark skeleton suit as my light source. I regret nothing.
The game doesn't have enough original content for its playtime. It's damn good at the beginning though.
No I'm not. The dungeons on NES Zelda were nothing more than room after room after room of enemy gauntlets, puzzles amounted to push-block/open-door. Thats not what wowed us back then and made Zelda the pop culture icon it is today.
The freedom and open-ended exploration is what fascinated people.
You want to know what we were raving about back in '86? The fact you could SAVE THE FUCKING GAME. That blew our minds. It was like a book, you could put it down and pick it back up later right back where you were.
Imbecile , i don t even own a kekstation. I play the game on CEMU.
Wallmasters, redeads and etc were definitely anxiety inducing even after seeing them more than once and the dungeons themselves had nice unsettling visuals and atmosphere, like a lot of shit involving the Shadow Temple (especially bottom of the well and the story). Having to run around with a fire arrow out because I can't see really doesn't create the same feeling.
>I'm going to focus on the NES game
Did you hold down the reset button when you turned it off?
Fan of BoTW here:
Master mode is retarded. Anybody who has played in it and gotten to *that* room on Trial of the Sword knows this.
The game could have used a couple more dungeons
The game could have used more enemy variety
The game could really have used better hardware so that it wouldn't have retarded fps
>The game could have used more enemy variety
I don't get why people keep saying this when it has better enemy variety than basically every open world games out there.
Inventory screen gets clogged with too many pages as you collect a hundred different collectibles. All other complaints are pure autism.
>NOGAMES
>down a shot every time Ellie says 'fuck'
>try not to die
fuck you nintenbro
Consuming food/drink isn't real time, one of the few things Skyward Sword did right
Combat shrines are the least creative and most repetitive
Not enough enemy variety; Iron Knuckles and Darknuts not in despite their weapons being in the game, no Like-Likes despite focus on gear, no Skulltulas or Redead in forests/dark areas, no Deku Scrub reskins for Octoroks in wooded areas, some more water enemies besides blue Octoroks and blue Lizalfos
Too many huge area being nothing more than locations housing shrines/not enough areas like Hyrule Castle
"Victory lap" Ganon
Despite all the climbing you do, you don't climb any bosses aside from Stone Talus
DLC pack 2 didn't expand on the crappy true ending, it's just more filler before the final fight
DLC gear can't be upgraded or customized
No fishing pond
Inventory management becomes a nightmare as you upgrade slots and cook
Why the fuck did't they put in the Razor and Gilded swords
>hold down the reset button
The implication was that BotW betrays what Zelda is about. It doesn't. In fact it adheres closer to the original design philosophy of the original game more than any other Zelda - which seems like a deliberate homage for the 30th anniversary of the series.
>Did you hold down the reset button when you turned it off?
haha nah, I was 7. Being cautious wasn't high on my radar at that age.
Dungeons are the meat of the gameplay in Zelda games and I don't even agree with the premise that OG zelda has bad dungeons (for '86)
I hate it when people say that. Zelda 1 was chock full of content and had actual progression and not BOTW's shitty meme freedom.
Going to certain areas in Zelda 1 was actually dangerous, in BOTW everything has the exact same power level so you can go anywhere easily.
>BOTW everything has the exact same power level so you can go anywhere easily
Well that's bullshit. Going anywhere near the castle early on is a fucking sentence. And did you just walk into the colosseum and start wrecking everybody?
Why do shitters talk so much bullshit?
fpbp
>inb4 woooow all your criticism is just a load of nitpicks because I love the game and it's a legit 11/10
>Going anywhere near the castle early on is a fucking sentence
lmao
I ran into Ganon's room by accident just dicking around in Hyrule Castle a few hours after leaving the plateau. I could've beaten it easily too if I actually properly equipped myself and didn't only have a load of shit weapons that broke before I could get through the blights.
>Things which didn't happen
The bosses were underwhelming. It feels like they were trying to give you a lot of different ways to defeat the bosses, to fit the open-ended nature of the game. In practice, though, this meant for most of the bosses the fastest, simplest, most effective strategy was just "shoot it until it dies". That and the fact that visually all the bosses except Dark Beast Ganon were basically variations of the same theme made them all really forgettable.
Fighting lynels is pretty awesome, though.
Shrines were a mistake. Not even Divine Beasts can aid them in making up for the lack of Dungeons.
Degrading items that incrementally get better with enemies that just get spongier was a bad choice compared to just having maybe a few degrading weapons and then solid dependable tools.
The combat is very limited when you don't go out of your way to use the extensive environmental interactions for preparation and improvisation which is barely necessary for most of the game.
Enemy variety is very low.
Climbing by default is slow and default swimming for going a few meters away from the shore line is basically suicide.
It's annoying that trying to jump on them just makes you clip through them. I got the full gimp suit and everything.
The dungeons are taking a backseat in a car where the driver is asleep at the wheel. The overworld exploration just isn't enough and even in this analogy the divine beasts are little more than navigational puzzles where the simpler beasts will solve themselves if you just fiddle with their orientation.
It was interesting but having elemental weapons spoiled it a fair bit since you had access to unlimited fire basically anywhere. I got lost for a fair bit longer than I would have otherwise because I came in from the wrong side and like an absolute fucking moron I interpreted the torch birds as signs with two arrows pointing the direction you're supposed to go and I didn't realize they were torches either.
Master mode sucks. I wish I knew that before getting so far into it while playing it as my first (and actually still ongoing) run of the game.
Because it's very still very low compared to other Zelda games and not counting fodder you're mostly running into only 3 types of enemy.
I agree with all this and it's still the best Zelda.
>Despite all the climbing you do, you don't climb any bosses aside from Stone Talus
It's actually a shame they didn't include at least one climbing boss fight. "Five Ganons plus some guy" wasn't a great plan for the boss roster.
>exact same outlets that called Last of Us "citizen kane"
Really makes me think
Here's the main problem with this game that affects the way you can talk about it on Sup Forums.
The fanboys of the series will label you as a "salty cuck" and rubbish all of your criticisms (IMO - lack luster enemy variety, shit difficulty curve, weak dungeons, weak boss fights, fetch quests up the ass and insane drop off in quality after 20 or so hours) as "nit picks" whereas downright haters of the series/game will rubbish and downplay anyone's favorable opinions on the game.
The game is a good game, probably GOTY imo as well (as I didn't like SM:O as much as I thought) but it's definitely flawed to the point that it almost feels like a tech demo as opposed to a fully completed game.
It reminds me of MGSV in the sense of it being a GREAT foundation for future games in the series but as it stands, right now, it's around a 6 or a 7/10.
This is all my opinion thought and I would be happy to go more in depth if anyone wants