What went wrong?

What went wrong?
Hardcore mode: no EA

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No content. I mean seriously no PvE content at all. PvP was kinda good but still. No content.

EA

Monthly fees

I'll never forget: the lead dev straight up said he'd rather have people with mediocre talent who bought into "the vision" than more talented people who weren't team players.

There wasn't all that much to do. If you wanted your MMO to be successful at the time, you needed to attract the PvE players to supplement your population. I enjoyed the PvP, but it was only a matter of time before things started to trickle. Final hammer on the nail was the bug that mega charged people for their subscriptions.

Faction imbalance
Server issues
Bugs
Stayed pay to play for far too long

Oh shit I remember that
Wasn't this the game that removed the cancel sub button from the website or somethin?

"Wraith of the Lich King" came out 2 months after launch, and everybody jumped ship.

Also, they waited too long to merge servers.

It literally was EA's fault though. They made Mythic cut content that was deemed unnecessary, remake the engine a few months before release to make it more like WoW, instead of letting them add content, and forced them to release it in a beta stage.
It took them more than 6 months to make the game stable after that.

Part of the blame is Games Workshop too, for not allowing 3 different realms.

EA

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Imbalanced as shit. Remember when bright wizards and sorcerors were the only viable ranged DPS? I honestly think that was by far the game's biggest problem. PVP was also a fucking mess, the game was actually less fun the more you advanced in tiers. High level PVP ended with half the classes in the game being CC'd out of a fight conpletely while DPS did their thing.

Vermintide is making me really nostalgic for it, though, but RoR is pretty dead.

Were Witch Hunters weak as shit or did I just suck?

I think that was TOR. WAR is famous for overcharging the monthly fee by hundreds once.

Early game they were alright, later they became pretty shit though. If I remember correctly they were also rendered obsolete by the Dwarf Slayer when he came out a few months after release.

Go go return of recknoning motherfucker.

I miss this game's aesthetic more than anything. The Chaos Chosen and Warrior Priest had god tier armors. And I loved the look of the world, was like a permanent comfy, wartorn October day. By no means the best MMO ever though, that falls to SWG.

>Mythic
>bringing in nothing but DAoC players during the Alpha and Beta for feedback
>cherry picking content from WHFB and WHFRP without any consideration as to how it worked in the actual game
>lore? haha... we don't need that
>non-magical boots that increase your characters intelligence (bad itemization)
>Mark "LOL PVP" Jacobs

But hey, come play our new game. Camelot Unchained. We'll get it right eventually.

what if the ultimate reason to any answer possible is still EA?

This. The game's concept art had a god tier style too, got me more hyped for the game than anything else about it.

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It actually was EA. Game was pushed out the door too early, could have used another few solid months of polish at the very least

T3 had too many knock back death traps
T4 became an unplayable lag fest, classes were unbalanced, PvE was garbage my computer would continually blue screen, faction imbalance, it honestly looked like shit.

>stuck with Magus because Mythic promised the class will eventually get buffed
>the game dies before it ever happens
>meanwhile classes like WP and AM stayed brokenly OP throughout the entire game's lifespan

There's no justice in this world.

I played a Chosen from release. Holy shit everyone did beat my ass. Balance was shit

Literally me but with Engineer, the Order equivalent. I just want to shoot guns in every game.

>trying to play WoW's game during WoW's heyday

Hindsight might be 20/20, but shit nigga you're straight-up blind if you manage to crash into that wall. Seriously should have tried to do their own thing (while actually following the fucking lore). Maybe make a turn-based MMORPG or something, who fucking knows. I will say that Warhammer Online was the only game where I thoroughly enjoyed playing a healer. Beat niggers over the head with a hammer so hard that your friends get healed from it, sweet.

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>Order classes were made to be more powerful than their Chaos counterparts because the devs knew Chaos was going to be vastly overpopulated
>Chaos's population slowly switches over to Order as people start to realize Order has much better classes.
>Order is now the overpopulated faction with overpowered classes
>They never balanced it

To be fair, WAR was trying to capitalize on an aspect of WoW that was neglected: PVP, specifically world PVP. If the game launched in a better state it would probably still be alive today.

Fuck EA really is a cancer to everything it touches

I can't believe I miss the times when we got multiple new MMO's a year that all inevitably died to WoW. This one was alright, but we also had Age of Conan, Star Trek Online, Star Wars: The Old Republic, Planetside 2, DC Universe Online, and Champions Online. Now no one makes because the industry gave up trying to beat WoW even though that game has always been garbage.

Literally every single one of those except arguably DCUO and Planetside 2 launched in a shitty, broken state. It's the dev/publisher's fault their game fails almost 100% of the time, I'm actually really pissed that publishers' insistence to release an incomplete product killed the MMO genre.

The game was rushed out the door and the devs were chucklefucks.
Don't get me wrong, DAoC was great, but the devs just could not handle the stress and the demands of a proper warhammer mmo.
On top of it being the same janky mmo release, wow was at the time way too polished so war could never draw a crowd.

The game was supposed to be huge pvp battles yet the engine could barely handle more than 10v10. WoW was at peak popularity and the only major update were things that were supposed to already be in the game at launch like Berserker/Choppa. The combat also felt worse than WoW even though they were both tab-target
Also this . Ironically the best tier was probably T1

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>get into it when it had a L1 to 10 free trial
>go marauder because it looks cool
>get mauled by any other Order class
>reach t4 and a few months later Mythic or EA announces the Skaven AND buffs to Marauder
>update happens and i actually feel some improvements
>Orders already had the new PVP armor set so it was all for nothing

It was deeply imbalanced, but i had my share of fun.

proto-reddit whiner groupthink on the forums poisoning the playerbase

I really do crave a warhammer massively multiplayer RPG of some sort and i was kind of crushed when i discovered this game was dead before i'd even heard of it

There are emulated servers you can play on for free

Return of Reckoning, look it up.

Looking at the site and there is a message about a bit of history about development of the game and a few things that would have gone into the game had it lived longer

>Vampire themed "Blood Hunt" expansion
>they had two fully built but unoptimized cities they never got to put in, Karaz-A-Karak and Karak Eight Peaks
>Strong implication that Chaos Dwarfs would have been added

Ah fuck me

This game is the epitome is "works on my pc". I had no issues with the balance despite playing the worse of a mirrored class on the worse faction the first time and a shadow warrior the second. I had no issues with performance in rvr despite playing on a laptop and being the other side of the world to the server.

I absolutely loved this game.

Yeah but it's a bit buggy, not very populated and never going to get content past whatever was current when the game shut down

I don't know if the Canadian Devil runs EA, but holy fuck i wouldn't doubt if it were the case

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FUCK. That shit all sounds so cool.

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Such a shame. I'd love to play Skaven in a game like this

>no PvE content at all
Except it had 5man dungeons and raids.

Incompetent devs.
I played couple months when it launched, quit, then came back when it went f2p, and experienced the same fucking bugs that were there at launch.

Speaking of which, is the Conqueror still the top armor set ?

I have no idea i played it for only a bit, it was fun and suprisingly polished mechanically (though no idea about balance which i hear was bad) but yeah, what i said previously + none of my friends are into playng dead games relegated to private servers

I remember seeing this shit in the beta
>want to play magus
>go PvP or whatever their iteration was called
>fight against an engineer
>sweet, my mirror class, gonna be fun
>they can do everything you can plus they auto attack inbetween to disrupt your shit
Great idea, whoever came up with it.

I think there are 2 more above it, but Sovereign hasn't been in the game last time I played months ago.

>blaming EA when the game was basically a WoW clone and came out at the peak of WoW's popularity
Any MMO that came out then was destined to fail EA or not.

>Limiting Chaos players to one Chaos God

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Yeah, that was horseshit. You even meet Nurgle, Khorne and Slaanesh marked NPCs/enemies in the game.

The only way they could have fixed that is if they made every chaos class adhere to a different god but people would probably bitch about that too.

guys we need an idea what our WH Fantasy MMO should be about
>ALL THE GOOD GUYS FORGE AN ALLIANCE AND ALL THE BAD GUYS FORGE AN ALLIANCE
genius

How would you have done it? Or do you actually think a traditional MMO with 8+ different player factions or 2 races/factions would work or be fun?

No you are right. Ignore the setting where every race has their distinct and more or less fleshed out areas and just throw everything in two pots like WoW did it. And WoW was successful with that formula!

On a serious side note, they should've just thought of something new. Start small and grow the game bigger with the time e.g. start with just Empire, Dwarves and Orcs or so.

>Ignore the setting where every race has their distinct and more or less fleshed out areas
Do you really not understand how this just wouldn't work? When you spread your player base around 8 different factions ESPECIALLY when you're talking about a heavy PVP focused game is probably one of the stupidest things I've seen on today. That would be a balancing nightmare because only 2 or 3 of them would actually be played and you would have to deal with how every other faction is just unviable to play because they will not be able to compete since they would only have a fraction of the playerbase. Starting small with only 3 would compound that problem even more.

Directionless game. You can tell Mythic wanted DAoC while EA wanted WoW. This became even more evident post-launch when they did things like totally overhauling PvP and such. Funny thing is WAR never had good PvE outside of public quests and dungeons always felt tacked on. Hell, you had to unlock raid equivalents by contributing to every aspect of the game which was cool as fuck, but utterly infeasible for people to do continually.

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I so badly wanted this game to succeed. But as user's have said before lack of pve content and week 1 bugs killed the game outright. What a colossal shame.

It copied wow and made itself a theme park mmo, it shouldve been instead something like a mix of planetside and skyrim with each faction having their own races

Everyone is a hero and runs around out of formation. It should've started everyone as a core trooper and forced them to move in a formation.