No baldurs gate thread

>no baldurs gate thread

NATURE, TAKE THE LIFE SHE GAVE

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I serve the flaming fist
I SERVE THE FLAMING FIST
I S ERVE THE FLASMIGNT FIST

AH SURVE

...

There really should be more overexaggerated Texan accents in fantasy games.

i have both games how do I play them first time

You double click on the shortcut

dont try to force the threads

Install BG1, install BG2, install Tutu.

Fuck those rereleases, fucking garbage.

baldur's gate was a shit game. i never finished it. hated it when it came out in 1998 and even to this day i think it's shallow garbage.

baldur's gate 2 on the other hand, is where it's at....

>forgotten realms

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I've played
Planescape
BG 1/2
IWD1/2
NWN1/2
Arcanum
PoE
Divinity OS 1/2
DA:O
what should I play next?

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tutu is trash
get baldur's gate trilogy

fallout 1 and 2

>original looks better than EE
What did Beamdog mean by this?

"we prefer the tablet audience"

>uninstall.exe

How do you play mage late game? It seems everything has high MR and saves, pretty annoying desu

lvl 4 and 5 spells

Who is the best first game companion and why is it xan

lower their resistance and saves

>Start game
>Reach level 2
>But what about OTHER CLASS

Help.

im retarded. how do saving throws work

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elf girls love big human cock

Cheese the first game with wands, explosion potions and detonation arrows to get through it as fast as you can to get to the action of 2 with all the spells/abilities

Hm well this isn't medieval fantasy but i'd recommend Underrail. It was really satisfying to play and go through.

higher the number means worse

How do you envision yourself lategame? What is the play style you want to do most? Anything you're worried about?

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bugs...

Everything that isn't immune to timestop I just use timestop, lower resistance, magic missile spam. It's super effective. Also 3x incendiary cloud on enemy sight

So, I know this isn't exactly the best thread, but its the closest one I can ask in. I'm thinking about playing Pillars of Eternity since I got it in a Humble monthly a while back. Is it good?

meaning, for example a mage level 5:
>saving throws - against petrification/polymorph: 13
you have a high change of being fucked by petrification/polymorphs attacks or spells. If that number was lower you have better chance to resist that kind of thing.

Now, let's see a paladin level 8:
>saving throws - against petrification/polymorph: 9
your paladin has a better chance to resist (nullify) that kind of attack or spell

>the most saving throws you have, the worse your resistance is

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a d20 is rolled and bonuses or penalties are applied
If that number is equal to or higher than the targets save score then they have made a successful saving throw. If not, they have failed.

Hit chance works in a similar way. The targets AC is added to the d20 roll and then compared to the attackers THAC0. Higher or equal to the THAC0 is a hit while below that is a miss.

Does it include the DLC? If not I wouldn't say so. I couldn't imagine myself ever touching it again without it because some of the items you get from it can make/break builds.
For a story perspective, nothing too impressive but pretty alright. You're basically a soul seer and talk to spirits. Can be a bit ''deviantart tier edgy'' sometimes
Gameplay is based around buffing, ccing and then damaging in that order. You can't buff outside of combat either. It can get fun though once you get appropriate items for your character. The beginning of the game is all about outlasting the enemy with tankiness rather than damage.

Why is pause combat so unfun
or w/e its fucking called

I'd take turn based any day over
>pause
>click click click click click
>one attack from mage
>pause

play turn based games then

It's called active pause and to each their own.

I like melee characters with defensive magic, buffs, and swords.

I'm trying to pick out a CRPG to play. Kinda trying to decide between PoE, Icewind Dale, Ultima 7, or 2004 The Bard's Tale.

Most of it's critics are annoyed that it was billed as the spiritual successor to the Baldur's Gate series and failed to reach that lofty standard.

It's a great entry level game if you're new to the CRPG genre and is a solid game in it's own right even if it suffers from feeling a little too generic and having kickstarter reward characters everywhere.

Should I go ahead and buy the expansion before I play it? I'm not new to CRPGs in general, but somewhat new to Infinity Engine games.

Precisely this. NWN was the same, marketed on a back of Baldur's Gate and got nowhere close.

fighter/mage fits that perfectly my man and will be competent the whole game(s)
That and sorcerer are the debated powerclasses in the game

Or kensai dual classed to mage for additional buttrape.

I really don't understand the people who see turn based as completely different and so much better than real time with pause.

RTWP
>pause
>click click click click click
>one attack from mage
>pause

Turn Based
>your turn
>click click click click click
>one attack from mage
>enemy turn
>one attack from enemy mage
>your turn again

Dont even think about playing PoE without the two expansions.

>EE is trash
neck yourself retard

Alright, I'll pick it up right now. Is it viable to play as a mage for the Warden?

I wonder why sorcerer is considered stronger, I feel wild mage is better since I could use nahals for anything like wishes or more timestops

Wild Surge
Even if you're not doing a no reloads run a buff you spell spam could go wrong to where you have to redo it. Imagine debuffing a boss and when you're finished you throw your spell and it does a shitty wild surge so you have to redo the whole fight and process

turnfags want the enemy completely immobilized while they decide what to do and avoid any pressure of the enemy doing something while you character moves or attacks. Kinda similar to those who complain that the RTS are "too fast", "unfair" or "clickfest" and they ask for the game's speed to be lowered to fit them and cry about other players being too fast.

People who haven't played this game very much are overly paranoid with pausing the game. So that they end up pausing miliseconds later and rethinking the situation when nothing has had a chance to change.
Knowing key weaknesses for the enemies you face goes a long way for alleviating the necessity to baby-sit every fraction of a second that passes, but that requires a fair amount of system knowledge that newer players don't have; so they use the pause spell instead and try and out-apm situations. You don't even need to kite in this game after the first 4 levels and I still see people mentioning kiting as one of the game's flaws.

Fuck off, shill. Take your shitty UI, bugs, blurriness, OCs, and butchered original characters back to the Beamdog forums.

What about Bard blade kit? Don't wanna feel like a power gamer.

Kill yourself

Perfectly viable, in fact it can be even easier in some cases. Takes a while to shine. Though you won't get any spells past the level 6 spells which means not doing stuff like stopping time

Lol nice conjecture
I don't like real time because it functions clunky as fuck

Good try.

It's decent, dlc was pretty good. The 2nd might be good as well since it's going for a pirate theme.

Blades are decent at everything while being great at nothing. They tend not to last long if the enemy focuses on them (at least not without a few good protective spells) and miss out on the truly great high level mage spells but deal decent enough combat damage and allow you to get an extra spell per round into your enemies.
As an added bonus, bards of all sorts have the highest lore stat of any class which can save you some money/spellslots on identifying things.

wish the lore thing had other applications

>m-muh real time combat
>these same brainlets spam pause during combat to issue commands, essentially playing it like a turn based game

Imagine being this dumb. Baldur’s Gate is awful, by the way. There isn’t a single likeable companion, except maybe the Monk that was added in the EE. Planescape Torment shits all over BG in that regard.

>use spells so you can use your spells
>no aoe lower mr spell
Guess it's just not for me

no one cares about your shitty bait

Blade are great, offensive spin, defensive spin, up to level 6 spells, op traps, use all items, enhanced bard song

>tfw no modern dark sun games only a billion years ago
MY FAVOURITE SETTING NEEDS SOME ATTENTION NIGGERS COME ON ALREADY

Generally if you're fighting things that need aoe, they often don't need that, or only a few select ones do.
You can throw fireballs around all game long in most aoe encounters and they'll still work.
But yeah any real enemy you usually have to dispel to shit and whatnot first

you only need to lower magic resist for the tough guys, not hordes
a sequencer full of 3 lower resists works pretty well

Aren't there some spells that ignore mr and don't allow a save? Nwn had that, i think

Sorcerer is better because you get more casts, and most spells are garbage so if you know what you're doing you don't need too many of them

When creating a character, cheese it. You'd think a game would balance itself around the random roll thing but its pointless. Cha and int are dump stats.

Roam entire areas for wildlife to slaughter, you are expected to be max level by chapter 5.

Bows are insanely good while beeftards you only need one or two off.

>Cha and int are dump stats.
wis is more of a dump stat than int, at least int protects you from mind flayers

stop murdering innocent people you barbarian

What's wrong with forgotten realms? Not obscure enough for your hipster tastes?

EVERY CRIME, MUST BE PUNISHED.

>>What's wrong with forgotten realms?
the magical realm
>Not obscure enough for your hipster tastes?
Are you implying FR is obscure?

Magic resist is absolute. If the roll is successful the spell doesn't have an effect, except for the ones that lower magic resistance.

*Courts Aerie*

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RTWP is more flexible, for instance for easy encounters with small mobs you can play in realtime 99% of the time, it flows better. I only pause more aggressively in the more challenging encounters when you need tight control on what's happening.

>the magical realm
What about it?
>Are you implying FR is obscure?
Nice reading comprehension.

>can't go to Sigil in Baldur's Gate

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Cloudkill maybe? I remember killing the hardest boss in bg1 with that from offscreen, but bg1 is still low level stuff.
You'd have to test it, I imagine if they're immune to magic then they'd still be immune to disintegrate and whatnot

>I really don't understand the people who see turn based as completely different and so much better than real time with pause.
they're brainlets raised on JRPGs who, when faced with the ability to control the pace for themselves instead of having it dictated for them, feel bewildered and threatened

Imprisonment don't let you save and bypass magic resistance, bolt of glory bypass magic resistance, dragon's breath too

Only the spells that reduce magic resistance
Kind of giving you a hint there

>>What about it?
About the part where everyone is bisexual and there is prostitution everywhere
>nice reading comprehension
You implied that I found FR not obscure enough for my hipster tastes. That implies that FR is obscure (but not enough). If you didnt want to imply that you wouldve said "you want something thats obscure for your hipster tastes?"

Also, I bought BG2 in 98 and finished it like 15 times before EE came out. Why can't I get tired of this game?

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Let's say you have a saving throw of 10 against bumfucking.

An enemy casts Minor Bumfuck on you, so, as a Bumfuck spell, you now roll your Bumfuck saving throw. If you roll 10 or higher you "save" (which can negate the spell or lessen its effects as per what the spell description says).

If an enemy casts Greater Bumfuck, it hits at a "Bumfuck Saving Throw +5", so now you add 5 to your saving throw, and must roll a 15 or higher to save.

It's nothing of the sort, how can you not understand it? It's fairly simple
Rtwp is inconsistent in timing across different games for a start, but more importantly you have no indication of when your attack will start or when your next attack is available, even moreso with spellcasting as there's no indication of how long the chant is, and there's a hidden cooldown between releasing a spell and being able to start chanting the next one
Not to mention trying to create blockades and walls, enemies can often just pass through you, or you're able to kite them with one char in circles whilst the rest murder it which is gay
Rtwp is inferior purely because it hides a tonne of information from you for no real reason and its level of control is less precise

If your gonna be a pedant you should realize that any non big budget movie, Tolkien, or tv show, Martin, is pretty much obscure when it comes to fantasy or sci fi.

You are 100% wrong, baldur's gate even has an auto pause every round option.

even without aerie around i'd rather not get this guy in my party, he feels out of place

you're not listing the faults with RTWP, you're listing the faults of Infinity Engine games, and honestly the people who dislike it enough not to play a game that uses it have never played one enough for any of those things to matter

>no indication of how long the chant is
Casting Time
>hidden cooldown between releasing a spell and being able to start chanting the next one
what is a round?

Except it doesn't.
Sure, it has the option, but the option does not do what you say it does. The game will pause after your cast completes, but you are STILL unable to immediately start chanting another spell until the hidden cooldown expires.

And 100% wrong? If you think rtwp movement and positioning controls are precise, you're on a different planet lad. I've been playing these games for 20 odd years, and I assure you there have been thousands of times when I have been trying to move a character to a particular spot and they simply will not go there exactly where I want, or they will not line up close enough to another character I want them to, etc.
It is imprecise

All of those faults still exist in pillars of eternity and shit, so it's not limited to the infinity engine.
Dunno what your second point is meant to be. I've played all of these games multiple times, I enjoy them. But the shitty argument that rtwp is somehow better or has more benefits than turn based is retarded

>Casting Time
Cool, now show me in game where it tells you exactly how long that chant is going to take for each spell, and displays the time to you
>what is a round?
apparently a thousand different lengths, depending on which character you're discussing

>All of those faults still exist in pillars of eternity and shit, so it's not limited to the infinity engine.
does PoE have an invisible round based system? Either way, having pseudo-realtime turns isn't a requirement of real time with pause. Lots of other strategy games use RTWP like Paradox games and it certainly doesn't become a problem there. The extended edition of BG helps with it by displaying the action the character is taking on their portrait so you can pause as soon as it goes away

A round is 6 seconds, it says so in the manual.

Knights of the old republic

>Cool, now show me in game where it tells you exactly how long that chant is going to take for each spell, and displays the time to you
right click the spell and it has a Casting Time figure

You're retarded, my man. Forgotten Realms has plenty of problems, but your shitty exaggerations aren't it.