Why are there no games with full view distance?

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Why are there no games with full view distance?

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seeing all the mountains makes wow look like extreme shit

Because shades, shadows, effects, etc aren't rendered.

not extreme sht, that is reserved for SOE games

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Because it's unrealistic

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Experimenting with config files and console commands to increase fidelity is fun.

Why not stop at step 16

>bloom

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Limiting view distance makes the game world feel larger.

>lens flare and glare
Just why? Your eyes aren't fucking lens.

>color grading
about as bad a design choice as chromatic aberration

Mostly it's because all the fucking mountains look retarded

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Don't they often wear goggle in Battlefield though

What the fuck is that tower-pillar thing N of SoS?

No wait, not SoS. I meant the othet place. E of yhe dwarfiah lands whats-it-called.

Step 14 looks the best. 15 is okay as well.

18 is disgusting. Blue tint on everything, obnoxious and unrealistic effects.

Read those comments for cringe.

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Standard youtube comment section, not that bad. fuck off reddit

It's that gay ass dragon tower in northrend.

>idiot, low end pcs cant run this, you will get a black screen or you computer will just stuck, besides the guy is playing on 2560x1600 which was like 4k back in 2012.
>2560x1600 which was like 4k back in 2012.

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you mean wow.gamepedia.com/Twilight_Citadel ?

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they are actually. but thats beside the point.

>acting like you know what the fuck you are talking about

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Are there any games with a dynamic view distance that scales with weather effects? I'm not talking about something like a scripted sequence but rather a random rain storm occurs or fog rolls in and it will limit your view distance.

Dragons Dogma. I think.

Excitebike 64
Call of Duty: Black Ops
Call of Duty: WWII

because it makes the world seem smaller (which it actually is)

top is objectively better

bottom looks like a completely different time of day due to the color temperature and the shadows are too dark for what appears to be an overcast day. The darker shadows only draw more attention to the shitty anti aliasing.

There are
>Just Cause 2

>How to make your game look like dogshit in 6 simple steps!

Step 15 is all we need.

>complaining about lack of AA in a screenshot from an SDK meant to showcase color grading

15 is the best though, so some of these steps are improvements

Only when developers decide drowning out the image with teal and orange looks more cinematic.