>game has holiday-exclusive achievements
Game has holiday-exclusive achievements
I love that shit
achievements are time sink garbage anyway and artificial way to get people to still play games they're done with.
fuck achievements. when I finish a game on a casual first I expect to 100% everything by then.
>game with a dead multiplayer has multiplayer only achievements
>achievement for playing on Christmas
>remember it exists the day after Christmas
>game has achievments
Achievements are silly, but not wanting games to have any content beyond your first casual playthrough is a pretty retarded opinion and you should feel bad for having it.
>game makes you play through it on new years eve in order to get an achievement
>tfw missed mt chance 3 years in a row
did you comehere from s4s tayposter? why?
Just move the date on your console.
>game has achievements you can only get for a limited time
>if you don't get them then, you never will
>Kick starter backing achievement
it's exactly shit like this that made stop being an autistic completionist.
>Achievement - Kill a developer in online play
>kickstarter backer achievement
>unlock it with Steam Achievement Manager
isn't there a Christmas DLC?
Maybe. I don't know.
stanley parable has an achievement where you have to not play the game for 5 years
i know that you can just change your system clock but seriously, what the fuck kind of achievement
What about achievements that point your attention towards less known game mechanics? Or encourage you to explore hidden areas? That's why they are there imo.
your opinion is wrong just so you know
Indie dev here. I am making a design docu/plan/etc for my game. What holiday events do you want to see in a game?
Thats what they should be used for, imo.
Her music is terrible
That's what good game design should be used for.
>what is changing the clock
>what is SAM
that's good