Dark souls 3 was a great game

>Dark souls 3 was a great game
Do you agree with this statement?

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It was [spoilers]gud[/spoilers]

I don’t really like Dark Souls tho

Yeah

no

worst game in the series, still great tho

It's my first souls game. I reached the first bonfire in the catacombs of carthus yesterday. So far it's pretty fuckin fun.

see you in farron keep my dude

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The DLC bosses (and some from main game too, sure) are probably the closest a notable game has gotten to feeling like an anime battle.

youtube.com/watch?v=a032ANXWH5g

But farron keep is before the catacombs
It was also the worst place in the game so far

>worst area
>not the swamp

getting stunlocked by a hollow with a dagger is beyond frustrating. the flow of combat becomes "hit first or roll away". i mean i'm already being punished for hit trading with the damage taken, don't need my animation cancelled repeatedly

>not taking the plunge
why? you won't die.

Farron keep is a shitty poisonous swamp unless there is another one I haven't reached yet

I think you are safe, the smolder lake is knda gay tho.

Yeah

Yes. It is a great game
Still the worst of the series because of several nitpicks.

Yes.

No. Mediocre - above average, it starts out strong with High Wall - Settlement - Cathedral but declines.
Map was way too linear, also too much recycled from DS1 and especially BB.
Ashes of Ariandel is perhaps the worst Souls DLC, and I think basically representative of everything I don't like about the game.
>overall premise is a big DS1 cock-tease, make terrible shallow references to Priscilla, Artorias, and Araimis but expand on nothing
>despite Sully and (and likely Yorshka) being directly related to the painted world, add no exposition aside from a few shitty frost sorceries
>everything is smothered in the tired veneer of Bloodborne, from disgusting REEE-barf enemies, dex faggotry, to Friede herself
>one high production multi-phase boss, and then they run out of time so one absolute fucking joke boss on par with some of the shittier fights in DS2
>although it doesn't interest me, making PVPfags have to buy arenas (a reskinned boss area no less) when this shit was base in DS2 is lame as fuck

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AoA was a good DLC, only flaw I found was that it was really short and it only had one boss.

it ok

>it starts out strong with High Wall - Settlement - Cathedral but decline
I found the first 85% of the game mediocre, but Grand Archives was amazing.

it was an ok game with one trash DLC and one good DLC

It was FUCKING amazing. The only game that has come close or on par with capruting me like ninja gaiden did.

So everything bad that ever happened in these games is pretty much his fault?

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hit the nail on the head with that post, if they wanted to jerk off DaS1 so much they could have at least explained shit

Don’t lie, you faggots only like it because of the shiny graphics and the BB engine. If you took that away DaS3 would be nothing.

Meh: the game

Every Dark Souls game is great.

>Das 3 get's shit for trying to mimic das1
>Das 2 get's a free pass for trying to do the same

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the degree das2 references 1 doesn't come close to the horseshit in 3. Also das2 doesn't get a free pass for shit, it's trashed on rightfully

It was mediocre.

Recently finished it and thoroughly enjoy it. It's the first one in the series I completed. Will be playing DS remastered and BB next.

yes

now, if you said in comparison to other souls games, I would disagree

Nope

Smoldering Lake is pretty shit. I didn't find that area until way later on by watching a video but I wished I figured it out for myself. You can access it through catacombs. Here's a vague hint if you need it: a ladder that you make

Yes, I agree that Dark Souls 1 was a great game.

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It's decent but it exists under the shadow of Dark Souls 1, Demon's Souls and Bloodborne

>hardly ever get auto-summoned
>0.4% drop rate for the item
>have to get 30 for the spell
defend this

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see but it's like
>[that opening trio of cyclical interconnected areas]
>fucking God awful marathon run of [swamp central, 30 second catacomb, Irithyl Hallway, Anal Rodeo copy paste]
Archives, Irithyl Dungeon (deserved more enemy variety then "lmao jailers"), and Dragon Peak were pretty good design wise.
Archives had way too much of "oh wow this elevator only works on the top floor :^)" for my taste though, just lazy vertical design.

DS2 doesn't get a free pass, and also it depends on quality.
>GOOD: Nameless King resolving what happened to Gwyns firstborn, Ornstein's armor implying that he left to find him
>GOOD: ODK resolving what happened to the demons/chaos flame (now gone out)
>GOOD: SoC being an amalgam of the souls so story wise it makes sense to get Gwyn round 2

>BAD: lmao 'member Andre?
>BAD: lmao 'member the Storm Ruler? (doesn't even do bonus damage to the other giants)

Dark Souls III was contractual obligation, nothing more.

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It was enjoyable, but the invading pvp was dumb and I wish they'd kept the dual wield system from DS2. Seems stupid to literally downgrade the combat but whatever.

its too linear for me to enjoy it. like, at least in 2 while the world isn't interconnected, you can choose where to go first and wrap around the areas (even if its a lazy warp.) 3 railroads you the entire time

ITT: boss fights Das2 fags will never understand

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Yes. I don't really buy that it was Ds1 fan service. Ds2 was obviously not a real sequel so I saw all the references and items from the first game in 3 as appropriate. Sure Siegward was a little silly but he is lovable and a fun character so I don't really care. The 5th game in a series is gonna have a hard time making everyone happy and I still think it gave a lot of people what they wanted.

nice red Artorias oc

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>one good dlc
there's a third dlc?

So having a cutscene that references the Artorias cut scene makes it red Artorias?

i enjoyed up until pontiff, then it became a slog to get through. from can't design a game with a good second half worth a damn

Have you played the game? His moveset and the music during the first phase are almost the same

Having a bell toll in a song doesn't make it the same song. I can see an attack or two being similar but Gael has a lot more going on even in his first phase.

>ODK resolving what happened to the demons/chaos flame (now gone out)
I liked the DS2 idea that the chaos kept growing regardless of the flame / darkness cycle more.
Aldia was a good character, and Ivory King is quite possibly the coolest dude in the setting.

of course not
we hate every game

other than hitting first or rolling away, what would you do in a self-defense situation?

you won't get stunlocked if you time your attacks right, even when you trade hits

Ivory King locked it down though.
Plus the implication of that chaos bug entering Lost Sinner implies that her attempt to re-light the first flame was really intended to create another chaos fire to bolster it.

Finally beat that bitch after a week. Goddamn i hate phase 2 more than anything else

At least you tried, user.

Depends what you consider to be "bad." He just set up a cycle that endured for a very long time. And yes, it was unnatural, and caused suffering, but who is to say that an Age of Dark wouldn't have any suffering, either? Gywn feared change and losing control. Which is a pretty natural thing. A human thing.

Not as novel as DaS
Not as interesting as DaS2
It's inoffensively good. It has some poor design choices and very good ones but it never really reaches greatness (except in graphics). Going back, I'd rather replay DaS2. But you can't like DaS2 on Sup Forums

It was an ok game that became good because of the franchise, but not great.

Im not entirely sure Gwyn actually set up the cycle. I think he was just the first sacrifice.
I think the flame and darkness themselves created the cycle. I think the Curse of the Undeads is the emergence measure of the flame. It keeps resurrecting the undead until a determined undead kindle the flame again.

Man alex has the most punchable face.

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Yeah I liked it better than Bloodborne

>it only had one boss.
You forgot the wolf

THIS GAME IS SO FUCKING HARD TO SL1
I TRIED TO KILL GUNDYR FOR 2 1/2 STRAIGHT HOURS AND COMPLETELY RAN OUT OF EMBERS
SOMEBODY HELP GIVE ME ADVICE

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Ariandel is squishy, slow, and can be poise broken. Phase 2 is a pushover, when she's spamming black flame is what pissed me off.

champion gundyr by the way, in case it wasn't obvious
i think you replied to the wrong post but I've personally almost never had problems with phase 3, phase 2 with its awful camera fuckery is so tedious and garbage for me

>AoA was a good DLC
Paying $15 for 2 hours of content, 1 decent boss, and nothing but shitty weapons is not "Good DLC". Especially compared to previous DLC releases.

>If he hadn't been so scared of the dark humans would still be naturally immortal pygmies who respected the Gods and would come to inherit the world naturally.

Just parry him. He's a fucking joke.

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I just wish the fucking Ringed City would go on sale, 15 fucking dollars for 2-3 hours of content is outrageous.

I don't parry bosses. Might seem silly to you, but after seeing what parrying does to great bosses like Gwyn, it's a personal choice I stand behind.

they both get trashed for it

This is the only souls game that fucks with me. I guess am too bad but every boss fucking annihilated me up to cinder then i couldn't get him. Fun though, just wont touch DLC til i feel like trying that faggot again.

inb4 thread gets flooded with:
>"if you don't parry (insert here) and complain they're hard you're retarded"
>"I don't like to use this mechanic that makes the fight easier because I like a challenge."

>THIS GAME IS SO FUCKING HARD TO SL1
>Just use your fucking brain.
>I don't use my brain. Might seem silly to you, but after seeing what using your brain does to great bosses like Gwyn, it's a personal choice I stand behind.

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Please always wear your way of the blue covenant

Pontiff was the only boss that took me more than 2 or 3 tries, his first form constantly roll caught me untill I started rolling into his swinging hand. Nameless King was patheticly overhyped, his first form is only hard if you're a baddie who needs lock-on at all times.

It's hard to believe, but there are people that shred these games with what's given and want more cause why the fuck not. There's hardmode in plenty games.

There's a reason why people no hit run and shit.

Well, the nice thing about this series is that you can limit yourself in as many ways as you want. There's a video of some crazy jap doing a SL1 fist only Dancer fight which blows my mind given how difficult that fight is with low damage. Champ Gundyr is still my favorite fight in the game but having a limited health pool makes the shoulder check so devastating (and the knock-up combo instant kills when you're un-embered). I'll get him eventually though.

It's pretty good. I think The Ringed City is the best part about it. Excellent end to the series.

Agreed, parrying is really gimmicky and lame.

>500+ human dregs
>100 wolf's blood swordgrass
>100 sunlight medals
>20 shackles and 9 concords
Literally fuck covanants in every Souls game.

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>100 wolf's blood swordgrass
>and the wolf ring is shit
I'm still mad

>Well, the nice thing about this series is that you can limit yourself in as many ways as you want
You can do this with literally any game, it's not in any way, shape, or form, unique to Dark Souls.

I can scream about how Kirby Star Allies is the hardest game in the world because I limit myself by breaking all my fingers and pumping my room full of carbon monoxide.

>queers that played since Demon Souls say everything else is shit
>queers that played since DS1 say everything else is shit
>those very same queers say DS2 is the worst game ever
>now the queers are conflicted over DS3 because its not DS1 but its a callback jerkoff fest of it
>sonygers look on in the distance smugly about Bloodborne
What is it about the Souls franchise that turns people into raging autists?

just master the most advanced technique in the game and the game becomes a joke. impressive insight.

Why are you so angry about me playing a boss fight completely straight at SL1? It's hard and I was looking for advice beyond "abuse a mechanic that trivializes an otherwise extremely good fight"
Player limitations are built into Dark Souls because of the leveling and weapon systems; the game being possible with limited resources by relatively decent players is pretty special.

Anyone is a raging autist when they're reduced to a strawman.

it was amazing, first playthrough was better than das1 but has less replayability

>What is it about the Souls franchise that turns people into raging autists?
the games got progressively worse with every release

Not an argument.

>great
No, good? Sure, but great? Unfortunately its not consistent enough for that.

DeS 7/10
DaS 8/10
AotA 9/10
DaS2 5/10
Crowns dlc 7/10
BB 7/10
TOH 9/10
DaS3 7/10
AoA 5/10
TRC 8/10

I'm not angry, just calling you an idiot because you capslocked about how hard a game was because you're a moron that doesn't want to admit it's not that bad.

If they wanted Gundyr to be a hard fight, he wouldn't be able to be parried.

Thats objectively not true though.

At this point I'm completely sure that most "I don't parry" faggots are just people that suck dick at parrying, but want to pretend they're above it all to save face.

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parrying is hard, though.

>If they wanted Gundyr to be a hard fight, he wouldn't be able to be parried.
Sorry dude, I just don't buy this argument at all. From have not been consistent about parry design in the past, and they haven't changed now. Gwyn is a fantastic, emotional, and relentless boss fight that is turned into a complete and utter joke with parries.
Gundyr's move design and combos are some of the best I've seen in the three games I played, and completely ignoring all of that by pressing L2 when you see the attacks coming isn't fun or interesting in the least. How is this good gameplay? Parries are a gigantic crutch that allow you to override some bosses entirely by barely even fighting them.
Parrying is harder in 3, but as soon as you learn timings it's very consistent.

but parrying him is not what makes him easy, mastering the game mechanics (which is assumed if you have mastered parrying) is what makes him "easy" that guy know how to perfectly dodge all of his attacks. Eliminate the parrying mechanic and gundyr is still a cakewalk for that guy, even if takes him more time to beat it.

>I just don't buy this argument at all.
It doesn't matter if you buy it or not, it's a fact.
>M-m-muh Gwyn
It's blatantly obvious that the fight supposed to hard if you're a shitter that hasn't learned to parry by then. It's designed to punish you for being bad.

Except the dark sign was Gwyn's invention. He started it all