Man this game is so underrated

Man this game is so underrated.
How the fuck has nobody done better physics in almost 10 years? What's the future of destructible environments?

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one of my favorite things to do in this game was to get a full wanted level and go stand out on the massive bridge and see how long I could hold out before the enemy's vehicles exploding inevitably destroys the bridge

i started playing the old Worms games again because no one's doing destructibility

get it together games industry

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Yeah, this game was the fucking shit. Are there any other games like it? Every building could be destroyed.

This game was a lot of fun. I played the demo of the sequel and it looked like they stripped everything good about it and made it a generic corridor shooter. why the fuck?

Also did you ever play the originals? even the first PS2 game was fucking amazing for it's time (I was pretty young, but the multiplayer with my friends and brothers, shooting tunnels and blasting walls and stuff, many hours of joy).

it is absolutely amazing

makes me wish mercenaries playground of destruction was on PC as well

This. Honestly, trying to defend places and not blow them up was awesome. Especially once the gauss APCs started coming, buildings would basically crumble around you.

I did play the originals.

And the latest is shit.

the cool thing about the bridge was sniping wings off the helicopters with the nano rifle so that they crash into bridge without blowing up immediately

Ramming buildings with vehicles never gets old

>That one multiplayer Map that had three smokestacks that turn into bridges
I remember CTF on that map was thrilling

It really isn't. Destroying things get olds really fast and the rest of the game is a chore. Also, fuck the collectibles. Small shit all over the place and no ingame-map. DLC was decent, I guess

God, the nanogun is so damn satisfying. Disintegrating a plane's wing and watching it fall and crash was the best.

>How the fuck has nobody done better physics in almost 10 years?
Wasn't Geo-Mod proprietary?

I used to love doing that too, would also ram raid EDF points in a truck driving it into buildings then jumping out to fuck shit up. Reinstalling this shit now god damn I miss THQ

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>Destroying things get olds really fast
I bet you played like some faggot teenager spamming rockets into everything.

mercenaries 2 is on pc, not sure how it is tho

>mfw they made the destruction physics run so smoothly on the 360

To this day I still don't understand how they pulled it off. That was some legit fucking software voodoo.

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original red faction is best

>Fear 2 has incredible AI
>Red Faction has incredible destructive scenarios
>Force Unleashed has great physics
>expect this to be just the beginning of video game evolution, and for more games to expand on those
>nothing comes even close to what these games accomplished

What went wrong?

>games used to be innovative and fun

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My favorite experience with this game was getting a max wanted level and escaping to some manor house in the upper class district. I camped on the second floor and for half an hour the house just crumbled around me while the cops battered it until it was finally rubble. Had nothing to do with plot or missions or scripted sequences, just great gameplay. And I'll always remember that.

people started caring for graphics as a top priority over everything, even gameplay

Casuals started entering the market in droves around that time and have now saturated the market. Smartphone/tablet games are cheap as fuck to produce and make way more money. You do the math.

People wanted scripted tunnel experiences, not a sandbox with wonderful things in it. You don't need AI or destruction physics when you can program enemies to do one smart thing or a building to explode on cue.

>Destroying things get olds really fast
>Implying
The puzzle challenges were amazing. Playing with the physics and looking for ways to destroy entire buildings with just a few mines was so much fun.

Underrated masterpiece indeed. Best game in the series (although there's no bad ones) and best GTA-like after Scrapland. One of those rare cases when open-world sandboxes actually give you some stuff to play with and approach game creatively.
Also that atmosphere of ongoing Mars colonization is absolutely wonderful.

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Who the fuck told you that you are allowed to have an opinion?

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