>Only bad JRPGs require just healing and attacking to win!
So where are all these mythical, highly tactical JRPGs that I keep hearing about?
>Only bad JRPGs require just healing and attacking to win!
So where are all these mythical, highly tactical JRPGs that I keep hearing about?
Ys
Etrian Odyssey
If you can compose adequate teams in Devil Survivor, you'll be decimated.
idk but in theory shouldn't they also involve tactics with buffs, debuffs and status effects etc. to be good? If it was just attack/heal that would be boring
Etrian Odyssey, now fuck off and make another thread about how EO is garbage and 'artificially difficult'
Doesn't this always depend on your level if you never level you have to defeat the enemies with buffs and items but if you level before you can just use attack.
FFXV
The ones were you tactically seduce little girls into having sex.
they don't exist in the classical sense
EO is a wizardry clone
Shut up and post floors.
This required decent reflexes.
Xenoblade
Devil May Cry
Still a JRPG
They don't exist desu lad.
I've been playing SMT Nocturne, and I can't even grind in that game without playing around with status effects and turn order.
>So where are all these mythical, highly tactical JRPGs that I keep hearing about?
Last Remnant.
Every JRPG is a wizardry clone
nah "jrpg" is defined by a particular brand of rpg/adventure game design focusing on style over substance to tell a nice little story chock full of cliches and tropes for casual players rather than the actual geographical location where it's made.
>I want a JRPG with x
>but if it has x that means it's not a JRPG :^)
Not this shit again
>it's not because I say so
The Worlds Ends With You.
This art looks cool where is it from
I might say Pokemon just because of how powerful buffs and debuffs are, its still just attack and heal but with that extra layer added.