Best puzzle games of all time

best puzzle games of all time
pic related

Attached: sausageroll.gif (500x333, 3.47M)

also this

Attached: valley.jpg (2170x1920, 1.74M)

Snakebird

Attached: images (21).jpg (443x332, 20K)

This has gotta count as puzzle game, definitely makes you work your brain hard enough.

Attached: itb.jpg (1280x720, 259K)

Picross DS

Attached: maxresdefault[3].jpg (1280x720, 107K)

The Witness

It is maybe the best of the "complexity out of simplicity" kind of puzzle, but this "genre" is quite stale, it is always the same formula.
>wow this looks easy
>turns out the obvious way does not work
>have to approach the puzzle in a different way
>rinse and repeat
There are some really twists puzzles like this can explore, but ultimately, they fail to communicate anything relevant.
This one is awful. It is on the same level of Fez. You don't have to think, there are so few options to consider in each level that the game solves itself once you mess around for a minute or two. It is more of a walking simulator than a puzzle game.

FEZ

These two are barely even games

fez is a proper platformer and all though

World of Goo, well not so much of a puzzle game since you're really just trying to somehow make your structure work by fucking around a bit, but it was pretty entertaining.

I fucking love Picross. There's online versions of this if you look up nonograms as well.

The platforming is never a challenge, it's just means to move from place to place. Same with the rotation gimmick.
You could say Fez in an exploration game, but I would prefer if the challenging parts would come from the main mechanics (platforming and rotating the view) instead of some cryptic puzzles that have absolutely nothing to do with them

Yeah. It's pretty rare they have as good of controls and everything. If you want similar stuff on PC (but a bit different) try the Hexcells series. Great shit.

well it's as challenging as your typical platformer, you know, like a mario game with a cool 2D/3D gimmick

>wow this looks easy
>turns out the obvious way does not work
>have to approach the puzzle in a different way
>rinse and repeat

just because a genre uses a formula, doesn't mean it's stale
the same could be said of every genre of games,movies, shows, books

and it's a good thing games are teaching players not to make assumptions

this just looks like a shittier version of the actual best puzzle game

Attached: index.png (261x193, 8K)

might have to check that out later, thanks

The problem is that once this becomes obvious, you start thinking about how the developers designed the game instead of how the puzzle presents itself. This takes me out of the game a little.
And this is pretty much the only way of making the game interesting, straight up puzzles with simple rules feel like they were made by AIs.
I might be on the minority, but I think riddle-based puzzles are way more interesting.

Even the simplest Mario game has progression of challenges with its level design (for example, from stationary platforms to moving ones), and punishment for failure. Fez has none of that.
And while the gimmick is a good concept, the game never gets anything interesting out of it. In a good puzzle game, you need to learn more and more ways to use the main mechanics, but in Fez it never gets beyond rotating the view until you see a platform you can land on

While maybe not the GOAT, Fire N Ice and the Lolo series on the NES is pretty damn good.

Game is awesome. Love it.

I can't really tell a difference so I'll just disagree with what you said.

>No one's posted this yet.
Shame

Attached: untitled.png (251x201, 118K)

good puzzles, shit game

this, but unironically

The Incredible Machine

Attached: TIM.png (576x382, 14K)

anyone know any other good Myst-likes?

Attached: Quern.jpg (1280x720, 106K)

Unironically great game. Still haven't finished all the puzzles though. Some are hard as fuck

I think a good puzzle game avoids avoids getting stale by introducing new ways to use its core mechanics or introducing new tools throughout the game. The design of the puzzles doesnt't have to constantly rely on misdirecting the player if they have to keep learning new concepts at a steady pace.

Riddle based games are just a completely different genre with almost 100% different design principles

Obduction

probably obduction as it's made by the same people who made myst

Is Quern comparable to Myst in quality?
I absolutely love the Myst series, but I haven't tried many of its clones, since the few I've played have been pretty shitty

>always the same formula
You're confusing the basic principles of a genre, with being formulaic

Psychologically speaking,
it's more rewarding for the player for them to make a few incorrect assumptions first,
Because there are 2 other shit possibilities

>player enters puzzle, guesses answer immediately
>too easy

>player enters puzzle, has no clue what they can do to solve it,
>spends ages brute forcing solutions, despite being clueless
>solves it, feeling burnt out, or gives up
>too hard

You're right about one thing though,
Monument Valley / Fez ARE shit

game created by Zachtronics

Spacechem and Shenzhen IO are phenomenal problem solving games

Deadly rooms of death, without parallel. Play gunthro or journey to rooted hold first. Actually, play flash drod, its free

I always wondered.
How autist must you be to make game that please autists so much? Is Zachtronic the Uber-autist?

it sits solidly in the "scratches that itch" area.
The level design is great, everything is well put together and the way you solve puzzles to open access to the island is very well done. My only complaint is it relies a bit too much on puzzles that are just "solve this to unlock the door" and for a chunk of them it gets a little rote where you have to solve the the same type of puzzle 3 times in a row with escalating difficulty.

Zachtronic is actually talented because he can channel his autism into games with well designed UI
If you want turbo autism Dorf Fortress is the game for you

Man, I wish I was autist enough to play DF. Seems comfy as fuck

That sounds pretty good to me, I think I'll give it a go. Thanks for mentioning the game, I had forgotten about it.
>where you have to solve the the same type of puzzle 3 times in a row with escalating difficulty
I don't think this will bother me too much, since I really loved The Witness, and that's pretty much everything you do in that game

I've never seen anyone other than CS majors enjoy Dorf Fort. When your game needs mods to even be playable it's a shit game no matter how good the content is.

I don't think there's anything wrong with that tho. It's not like the DF dev guy wanted to market it or make a shitload of money. He's just making the game he wants for free.
It's like complaining an artist with an artstyle you really like only draw porn of a fetish you hate. His work, his rules. Unless he's trying to pull some bullshit or scamming he ain't doing nothing wrong.

it's more when the fans brag about how it's the best game ever made and you have "work" for your fun when really all it is the game equivalent of Linux

>The consumer dictate the quality of a product
user please don't make a full of yourself. They are retards and that's it. If you can enjoy DF for what it is, great, if not, just go on with your day with another game.

I ain't saying this to excuse DF flaws, but as I said previously, all those claims aren't coming from the actual dev, but the retard fanbase.

Laserbreak

so are you referring to Stephen's Sausage Roll in your greentext here? because I don't remember many puzzles being designed in that way in this game
or many other puzzle games either

I think it's up to the individual player
whether or not they want to rush into a puzzle without thinking and fail immediately
or sit back and think it through more before attempting

interested to know what your top 5 puzzle games are

no it's not?
what?

Attached: laserbreak.jpg (1920x1080, 232K)

>don't make a full of yourself.
What a twist, I made a fool of myself.

Attached: really....png (372x334, 217K)

I absolutely love that game, but I can get why it's a bit divisive. It's not exactly what you might expect from looking at some screenshots

I think it definitely suffers from a lack of Developer empathy
expecting players to see the game from the same perspective as you

>of course the players will see the line puzzle in the
>river
>clouds
>flowers
>and the moon in this film they're expected to watch (pic related)

Attached: witness.jpg (1280x720, 69K)

but it's a game where you don't really have to solve everything to get everything it provides out of it, not him but I'd disagree because of that, it's filled with environmental puzzles so that you're bound to land on at least a few

I would call those secrets for 100% completion, you don't even get any reward for doing them. I can see why especially the 60 minute lecture thing would bother people that want to find everything though.
Still, most of the challenges in the game are very intuitive, even if they're demanding, so it's really hard for me to see it as a major problem

Look up Jupiter Inc, they make lots of picross games on a number of formats, most have the same quality interface as their Nintendo games.

Attached: 7FC8FDDB-4F70-4738-B9C7-1200061E1178.png (600x1065, 465K)

Splitter

Not that guy, but my biggest gripe with the game was that some mechanics weren'¡t properly itnroduced, or that while in the middle of a "level", after several other puzzles, an unknown mechanic is introduced and you come to a halt in progress. The problem, tho, isn't stopping it, but not realizing that you don't have the knowledge/resources to progress.
Many mechanics were itnroduced in a confusing way or could be solved withouth realizing how they work, making the player feel confused when he's unable to complete future puzzles.

In conclusion, there was no problem with the puzzles, but with how some mechanics were introduced and the lack of feedback in general when doing a mistake and not realizing it. You can't fix something that you don't know why it isn't working.

that's true, but then there's one puzzle
where you're supposed to guess that the ambient sounds are the solution
but there's nothing to signal to the player that sound is involved

other puzzles signalled that sound was involved
by having a visible speaker playing the sound when you walk up to the puzzle
and the noise was clearly artificial

just lazy puzzle design IMO

Honestly? Fez without a doubt

the prequel was also good

Attached: 81fyp9mFZxL._SL1500_.jpg (1500x1371, 369K)

What are the best on android?

you're going to need stronger b8

>but not realizing that you don't have the knowledge/resources to progress.
how could this possibly happen? it's pretty obvious when it throws something new in the puzzle
what puzzles were introduced poorly? I must've played it in some real optimal way because never was there a scenario where I solved something without having any idea how it works apart from one instance, it was one of those random board scattered around the map, the ones with those triangles in them

there are speakers littered in that area and very clear patterns with the sounds, I don't think people missed that it was a sound puzzle but instead just found figuring out the pitch really fucking hard, I know I did, just very bad at hearing pitch

Too late.
Your (you) is mine.
Dumbass.

oh nvm you mean the boat puzzle, I lack reading comprehension 101

I don't remember the exact situation but I do remember that it was in some kind fo greenhouse with cool lightning. I completed several puzzles and suddenly I was introduced to a mechanic that I've never seen (I think it was the colored pieces, I never figured that out). In this case it was clear that they were introduced somewhere else and that I needed to complete (or learn the mechanic) somewhere else before progressing, but it was weird because iirc it happened during one of those sequence of 4-5 puzzles, instead of at the start of a new one, which could've made more clear that this was a separate section.

I also never udnerstood those spiky balls puzzles but that's probably more because I'm a retard. I enjoyed the game a lot, tho (at least what I played)

my recommendations

>1010
>Brain Dots
>Mekorama
>Okay?
>Snakebird
>Where's My Water

dw I should have been more specific

the greenhouse is actually a completely contained puzzle environment where none of the puzzles are introduced elsewhere

the puzzles involve looking through the tinted windows to play around with how the colors appear on the puzzle board

>the puzzles involve looking through the tinted windows to play around with how the colors appear on the puzzle board
Welp that's what I never figured out. Jesus I'm a retarded.
I should get back to it someday. I did wish they icnreased the walking speed.

We need another Panel de Pon game

yeah the windows act as color filters basically
here's a spoiler for the first one

Attached: 1498771125830.webm (359x319, 1.71M)

Stop it user, it hurts too much.

Attached: 1501956917547.gif (480x270, 2.03M)

I liked pic related

Attached: machinarium.jpg (462x260, 27K)

Enigma, a free clone of the Oxyd games

Attached: enigma.jpg (640x480, 75K)

>i know what i know

Puzzle Agent, it even has a pretty engaging story.

Attached: are you serious.jpg (600x600, 181K)

well one does not know what they don't know

is Portal overrated?
can't tell if the hype has gone too far

portal 1 takes like 5 hours to beat or something it had a quirky presentation for the time it was released in but I doubt you'd find it hilarious in 2018

One of my favourite games. I liked how the devs realized you could cheat some of the levels and just made it so you could get easter eggs/extra unlocks for it

Attached: TalosCat.jpg (1080x685, 117K)