What does Sup Forums think of this game?

What does Sup Forums think of this game?

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I pity those that actually played it during its peak and are still stuck here at that age.

Why?

>stuck here

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That poster was my first fap

p99 is still fun to play on and off

Never played it. But it sucks.

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Mind = Blown

Delet this

P99 is fantastic.

It was fun through planes of power

I wish we could go back to the days of unrestricted PvE.
Being able to cast spells on people not in your group. Weird novelty spells like levitate. Difficult but killable NPCs.

Dragon Quest X did this. But Japan only.

have a lot to say on this game.
I played with among the best people who ever played the game, and am not an active detriment to them, so I think what I say will have some validity

everquest - velious demanded you have a party that was good, friends that could help you though, I never had any of these, so my experience was usually bouncing around from class to class in the sub level 30 range, as all the fucking time, people would get me killed by being incompetent would lose levels and gear, and have to build up again from scratch.

the friend that got me into the game was also a dick at the time, so no going at it as a duo group.

I fell out of the game around luclin, and came back in in the middle of dragons of norath, but my friend more or less dumped me into shit I had no experience handling all the fucking time, blaming me for his failures

I fell out, and came back in right before DOD came out, and here is where my love of the game but inability to play due to others died and came back with an overwhelming hate due to monster missions killing the traditional game.

Yay I get to play with my friend, I get groups, but I never seen a non monster mission fucking anything.

>YFW Mass KEI Pot9 Aegis

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Remember that you made this comment because it will apply to you one day.

so came in and went away till The Serpent's Spine

at this point i'm more than capable of solo playing the game, but really don't like going passed level 65 due to the severe grind that happens in AA

around comes sof, and now me and my friend are playing as a team because I dont suck and he is getting good, but kid happens, and after 5 hours of being the best dps on their server and not getting a group during prime hours in the zones to be in, I give up entirely.

my friend pulls me back in for underfoot, he has gotten fairly good if not among the servers best players and was among the first system wide to box the expansion, he fucked off but I stuck with it, and this took me through house of thule and alaris, where I took over as one of the servers better mages till I just gave up because the solo game at the high end sucks.

me and my friend came back in full swing for reign of fear, where i am next to one of the best tanks on any server and am one of the best dps who is flexible to change to any class and be in the top. we plow the content till the darkened sea came out, and we fell out of the game a bit. we came back for broken mirror, but I haven't been called in since, as he no longer seriously plays the game and I don't want to play without my tank that knows what the fuck they are doing plays

so here is my thoughts

level 1 to 65 is a must play for anyone who even passively plays mmos, its great to see where the roots are from, how much everquest gets right, and how much it gets wrong, but even when its wrong, its not that far off.

for playing it through the first time

hell levels should have never been a thing
the playerbase of people who had no clue what they were doing was painful
the way you bartered was shit for a good number of years and even after the bazaar came in was still shit for many more.
the economy of the game was basically stolen and killed bot the introduction of the bazaar and then again by kronos, which one person in the game decided he would have a stranglehold on the market for. fucking genius, but fuck that guy.

the misteps everquest made were monster missions
They were cool the first time, but after that just go fuck yourself
they also fucked up on AA, and how AA's progress, they fucked it so hard that they still haven't fixed it and would need a full redo for every expansion to fix.

The player base basically died at some point, and so many useless players made bringing in an unknown an impossible proposition, mercs needed to be introduced far earlier than they were, and AA's needed to be dealt with when you needed to sit and grind 4000, not after having 10k was the norm and 'oh, now lets make it so you can just level and get some of these skills, not forcing you to spend months leveling up to even hope to be at the point of the lowest end of the high end game'

they also fucked up with missions, but honestly speaking, I can't think of a way for them to do it better without heavy instancing.

I love the game at the same time I hate so much of what it became.

But I still go back and play the 1-65 game every now and then, I honestly love that era of it and not needing to grind aa's makes it so much more enjoyable.

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The thing about getting old is you never feel angry about comments like this. You just wait for time to make them you.

Ruins of Kunark was my favorite expansion, it went to shit with planes of power

any 3d mmo pre-wow = trash

That sucks.

I played from vanilla to Lunclin.

Thing about older EQ that newer MMOs don't have is that if you were a total failure you got stuck at some point, level wise, due to exp loss and being shunned by the community. People wouldn't group with you and you couldn't solo (probably). At the top, the amount of retards, compared to now-a-days, was less as a result. A pleb filter. Forcing people to group together developed interesting reputations, that pulled people in as well, even introverts.

Obviously that model was abandoned.

>stuck

just play project 99 or live if you want to experience what playing at level 50 is like,though really with everquest it really is about the journey then the destination

>that atmosphere & theme as you enter into qeynos for the first time

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the main issue with the game is you needed at least a solid dou to do anything

the problem is the people who knew their shit were already high level, and unless you made a friend or got in a guild that also knew their shit, or at least someone did, you would get stuck.

I can say objectively having played with some of the best people who ever played the game (around reign of fear is when I made these connections personally) along with being in guilds where people who were known for putting out their dps, were in full raid gear, fully supported, were coming up short to me, who had no raid gear, had a weapon that was for level 50ish at 105 and never bothered to get the best version of spells, because it was my pleasure to stomp people who thought raid gear mattered more than anything else into the ground, that I didn't suck now or even back then, the main issues I had were I came in just a bit to late to get on the first board with legacy of steel crowd, stuck with people who sucked dick, but made a connection and could brute force a level up.

I ended up needing to solo for the most part, and have to be one of the only people who never made it passed level 20 during original eq who had nearly 20k plat due to how much I had to kill to regain levels due to idiots fucking me hard.

me and my friend fell out of the game largely due how the eq team wants to 'make mana a resource again' effectively punishing people who got good at managing their resources.

keep in mind, when most people at my level were doing 5-7k dps, I was doing 70-80k sustained. knowing what you are doing is key to the game even now, but the devs want to punish people who know what to do... got so sick of needing to relearn every class I played due to be being flexible, we need a healer i got that covered, we need dps im on that, I only ever never went tank because like I said, my duo partner is one of if not the best, so why would I ever bother?

what game?

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Never played EQ1, but Everquest 2 was basically my first MMO all the way back in 2004. It had it's flaws, but it was a ton of fun and I enjoyed a lot of aspects of it, it sort of became the baseline for what I want in MMOs. I played it for about 3 years, sometimes on and off, until Rise of Kunark came out, something about the current state of the game had me lose interest and I quit it entirely.

Another MMO I really loved was Vanguard, it wasn't in the Everquest series, but it was basically the closest thing to EQ1. A large world with a ton of shit to do and see that doesn't necessarily hold your hand, some really interesting classes, gameplay that really required you to group up, and three different spheres of gameplay, combat, crafting, and diplomacy.

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The server's for II are still alive & kicking

ultima online

if you can find it, look up all the guilds and how they worked. competing for the top spot, all the drama that happened inside, its like eve online almost, just without promoting irl spying.

I remember ads for this game in my computer magazines were the closest thing to porn I had access to

Yeah, I actually checked it out some months ago just to get some nostalgia for the old areas. It's been so long since I played it and it kind of felt like a different game we've all the stuff they've changed and added. The continuing development of the game was sometimes mixed, with one updated drastically changing how some classes played and other balancing updates that changed how the game played a lot as well. It's those updates that I feel contributed to a decline in playerbase over time.

>spying

what happened?

Played 1887-2004. I spent most of my time doing dev work on MacroQuest and compiling databases for private servers.

My fondest memory is how wonderful the community guys. People that just started MMO's after the WoW era began (the normie invasion) have no idea what a great online community really is. Where it was truly self-regulating and assholes got shitlisted. Where GMs would get bored and and take the reigns of a buffed-to-hell common wolf and just go on killing sprees then drop amazing loot when a guild managed to take them out. Where people were respectful of each other's space and claims to hunting grounds. It was just another world. Definitely the golden years of MMOs, yet so short-lived.

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I'll post some stuff I got.

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This. You're here forever.

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I don't remember what this was, but it shows a bit of MacroQuest in action

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>base EQ, no expansions out yet
>played for a bit, leveled by Dark Elf Magician up far enough he had to find a trainer outside the city to learn better spells
>wikis arent a thing yet and the websites with information on where everything is havent taken off yet either, so i dont even consider a website
>ask around
>guy says he knows a place, but we need to get on a ship in freeport
>i can access the freeport underground and blackmarket but not the normal city
>we have to sneak me on board the ship and find a place on the ship nothing will aggro on me
>get out to sea
>we have to jump ship and swim to an island and hope a sea monster doesnt kill me
>get on the island, guy tries to show me the npc
>the NPC is hostile to dark elves i guess
>guy says he'll buy the spells off the trainer and give them to me
>agree
>guy goes over to the npc and tells me what spells he has on him
>i tell him which ones i want, and he comes back over to get the money after calculating the cost
>is he gonna screw me over?
>he goes over and buys the spells for me and delivers them without incident

I don't know how long it's been, but after all this time, you're still a bro ;_;7

I eventually worked my freeport faction up and abandoned the dark elf city, who were then hostile to me. Even made a journey all the way to Queynos to meet a friend who decided to play when I was fairly low level. In EQ traveling that far, at a low level, was a completely different experience than going from one WoW starting zone to another, especially since you actually risked losing gear if you died and couldnt make it back to your corpse before it despawned or someone looted it (there was a timer that would open up your corpse to be looted by anyone, after awhile, there was also a chat command you could give permission to guildies or whatever to loot your corpse if you couldnt make it back in time).

i made $600 from selling my level 40 barbarian warrior a few months after launch. had mostly bronze armor, but also had j-boots and the super fucking rare pegasus cloak that gave you infinite levitation. i think i also had that mask that let you turn into a dark elf. i was 15 and my mom was concerned as fuck when i picked up the cash from western union. no idea what i spent it on.

love/hate

Played '00 to '04

then like '08 or '09 in p99 and still play it on and off today

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The journey from Freeport to Qeynos on a low level dark elf magician to meet my Erudite Necro buddy and our long term grind to make the people of Qeynos not want to fucking kill us is one of my best MMO experiences. No MMO has quite matched EQ in terms of stories that it makes me tell, because in most modern MMOs the MMOs tell you stories and they're the same stories everyone else experiences.

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This is the last screenshot I have. I have some videos of Sleeper's Tomb raids, and some SWF files like Sayonara Norrath and Has Anybody Here Seen My Corpse, but nothing I can use here

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While I hated you DE scum at first (first char being a human monk) I came to love you fuckers when I had made my first ogre.

i used to imagine the day graphics and characters in a game would look like that poster. we're not there yet and even if the tech was there no one in the west would make their female characters look like that anymore.

>there was also a chat command you could give permission to guildies or whatever to loot your corpse

Yup. Many a fun night was had getting /consent from a friend then hiding their corpse.

Played an ogre warrior for years
got my DE mask
made bank on mana stone
rode that for years
got a guild
tanked shit in a corner for years while monks did most of the work in raids and clicked root nets
then wow happened

One of my favorite MMO's. It has its flaws and they are evident especially in Vanilla EQ1 which felt unfinished in certain areas (lack of proper pre-25 dungeons and equipment) along with the Western portion of Antonica feeling barren and too spaced out and irrelevant compared to its Eastern half. But it's one of the better non-sandbox experiences in MMO's. I won't say "WoW ruined everything" but it definitely had a horrible influence on every other publisher wanting to make an MMO after WoW. To them, the expectations were made unrealistically high of wanting an MMO not only play like WoW but also make 1 million+ subscribers.

Vanguard Saga of Heroes was a potential successor. So much so that I pre-ordered the god damn Collectors Edition a month prior to its release 11 years ago. Unfortunately that flopped and it was an unfinished buggy mess (breaks my heart) due to the incompetence of Brad Mcquaid.

P99 is a nice server, but again its filled with flaws. One of the biggest is that the exploration of uncharted lands is no longer a mystery. Everyone knows it ends at Velious for them and everyone knows every single thing from the raid content, drop rates of items, and where everything spawns that it all becomes predictable. On top of this, the metagame is really fucked up. Velious and Kunark were never originally intended to last more than a year in 1999-2000. The market for dropped gear is insane and has over saturated the community market so pimping yourself out with high end gear for a level 10 toon isn't too hard as long s you know what to do (auction dem bonechips).

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It's from an age when MMOs were made by people who knew nothing about making games.

I remember making an Iskar Monk and just getting random pointless joy from swimming around in the canals without surfacing due to water breathing.

in eve, fuck me, they will spy on you irl and show up with bolt cutters to the peoples homes with the good ships and cut them so they cant join in the fights, then there are people who will worm their way into spying on people irl though guilds to give info, there was one where someone stole half the guilds ships and ran off.

shit is fucking brutal and it's all allowed and encouraged.

And that was, somehow, for the better.

I stopped playing EQ2 in Jan 2015 when it was found out that SoE would become DBG. I knew the team would once again be downsized to a mere skeleton crew and it seems I was dead on about that. Even with the new overland terrain creation tools they have at the studio, they can only create one overland zone per expansion now.

EQ2 had its ups and downs and it went through so many gameplay revamps that it's really hard to tell when it was at its peak. RoK-SO is one of my favorite expansions. In terms of atmosphere, I loved the hell out of Sentinels Fate, some of the best music throughout the game.

realm of insanity was the only guild to beat out gates of discord in era right?

honestly I don't like the stagnation everquest went through when it came to gear, I forget which expansion fixed that