Rip in peace nshitia

Rip in peace nshitia

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>AOTS randomized the amount of snow on the surface
>nvidia shills will bitch that theirs looks like it's higher graphic quality because they had less snow
>one 480 costs a third of the price of even 3rd party 1080s

>You have to rely on crossfire

I was curious about this since I had no idea what the game was.

>brute power is desirable over energy and cost efficiency

Have you ever used crossfire?
>new game released
>have to turn off crossfire till it is patched in
>running on one card, nearly complete the game
>crossfire support patched in
>it stutters and you only get 20% more fps

AMDOMINDATION

Why are they using shitty game for example? They talked about DOOM why not just use that instead

>you only get 20%
>nshitia fags are this mad
Fury X CF scaled more than 100% in Assassin's Creed

One of the main points of DX12 and Mantle is that they make Crossfire and SLI much more efficient and usable, without direct need of driver optimizations for each and every game.

>180w vs 2x150w is more efficient

GTX 1080 is $599 and doesn't have multi-GPU issues and doesn't output 300W of heat like 2 GPUs

>AYYMD has to lie, cheat & steal to look good

>multi-gpu
>ever

One specific game on one specific card.

I'm not being a nvidiafag, I've used crossfire and SLI before, never ever again.

Sure but the majority of games won't be DX12. I'd be very suspicious of claims that this shit is fixed, this stuff is a decade old and it's ALWAYS been trash. That goes for SLI and Crossfire.

>GTX 1080 is $599
It's that meme again...

but the 1080 does have multi-gpu issues.

>AYYMD & MULTI-GPU

KEK

sure it did, because brandwight overhead is not a thing

>GameWorks

It's a game that favors AMD cards

>2x Radeon RX480
>2x

>Sure but the majority of games won't be DX12
They won't be DX12 right now, but they will all be DX12 in the future. Just like DX11 games took a while to be released at first when DX9 was big, now DX12 games will also take a while to be mainstream. In 2-3 years, nothing will be released in DX11 anymore.
What do you mean by "majority of games won't be DX12"? DX12 offers performance boosts to pretty much any card that can use it, even if not made for it, and at worst, offers no difference at all in performance, not better or worse. There's no downside to using it, especially for gamedevs.

Look up SLI/Crossfire on DX12. They made significant improvements on them. There's even ways to SLI/Crossfire cards with Nvidia+AMD cards, that's an actual thing that works right now, and gives significant performance boosts over AMD or Nvidia-only SLI/CF. Ashes actually runs better on a FuryX/980ti CF than on a FuryX CF or 980ti SLI, no kidding.

There's no denying that CF/SLI might just become an actual thing with DX12.

>using nvidia game
>with nvidia shiteorks turned on
>on a underclocked r9 nano that never hits advertised clocks because of tdp limit

Link for reference, in case you're interested:
anandtech.com/show/9740/directx-12-geforce-plus-radeon-mgpu-preview/4

Also, there's no way of knowing if this will be a thing in the future. 10 dollars says Nvidia will find a way to not allow Crossfire with different cards, and I'd bet even more on them not allowing to Crossfire with AMD cards.

this

>Still costs less

just you w8 until async compute and the Nvidia gets btfo for real

>still requires 2 gpus

>2 much cheaper lower end cards vs
>1 very high end card

Gee I wonder why AMD made that comparison.

This is so true. Sadly. I own two R9 390Xs and it's been horrible.

>run compute jobs on the AMD GPGPU
>run rendering jobs on the Nvidia graphics ASIC
FUUUTUUURE

Topkek

>have no new highend GPU

>try to make a shitty argument with many middle class GPUs

>muuuh Crossfire

Kek, it doesn't work properly and won't in the near future.