Are you programming 2d games ?
If yes, what engine(s) / lib(s) are you using ??
Btw, been learning love2d (pic related) for some days, find it good so far.
Are you programming 2d games ?
If yes, what engine(s) / lib(s) are you using ??
Btw, been learning love2d (pic related) for some days, find it good so far.
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LÖVE is good
I used LÖVE to try out Lua. It was pretty great and they have a very friendly community on IRC.
have you finished some games with it already ??
can agree !
one
hey that's actually looking great !
Didn't know you could code game in pure js; how is it ?
Just like coding in any other language that lets you draw images pixels and lines
What languages does this engine use?
Lua and it's a joy to play with it ! ( love2d.org
I tried to build a model implementing a neural net and ackerman steering on a highway to train drivers. It is a capable engine for sure, very fun to work with
I'd probably just use MonoGame
work has turned me into a C# monkey and it supports a gazillion platforms so why not
Is MonoGame as good as XNA was before Microsoft dropped its support ?
Bullet if i need physics
OpenGL
GLFW
Thats all you need for 2D aside from smaller stuff for loading inages easily
SDL and C
and Python.
Are you using Pygame when coding game with Python ??
I was using pygame, but I'm disappointed with the slow development and failire to adopt SDL 2. The version of pygame i used in 2013 is still the newest version available. I don't like the "pythonic" interface to PySDL2.
Unity because I like my games just I like my streets: shitty.
C++ GLFW glew glmath
Yeah I think the same thing and I find it really strange that we can't have a fine 2D graphic lib in such a beautiful language. Anyway, another reason why I don't like programming with Python/Pygame is the distribution problem. Distributing a python program plus a library to people with absolutly no knowledge in computing is such an annoyance ...
Good to see some love for löve
And for lua generally
SFML (C++) plus LuaBridge for some Lua scripting
I tried SFML and really loved it! Too bad i'm not good at all with C++
How does SFML compare to SDL and/or OpenGL?
Like, any particular features that make it worth looking into?
I've been a bit iffy on the idea since it's C++ as opposed to C.
The best thing about LÖVE is distributing your game, it's retardedly simple and platform agnostic. Lua is pretty cool, not my favourite language, but cool. Banged out a few weekend projects with it.
LÖVE is great
PySDL2 is great too
if you don't like pythonic wrappers just use the straight SDL2 bindings
real men use C + SDL2 ofcourse
How so? I distributed .exe and osx packages for mine and a love file for Linux people which was a bit of a pain but there are tools to automate packaging it up for you.
Ran into some issues a while ago when the version of love I was using was way newer than the one in Ubuntu repos so people couldn't run my game.
I made a Flappy Bird clone in libGDX. It was the first framework I used to program (still beginning, I'm in uni taking Computer Engineering and all my programming has involved using the default libs of Java and Haskell) and I found it quite nice.
You can easily find these informations on Google but what I can say is that if I ever wanted to make a 2D game with C++, i'd only go with SFML and I don't think i'd be lacking some features etc...
Also, there is an official C binding maintained by the creator of SFML himself :)
Pixi.js if I want to make 2D games.
I've used Allegro and SDL for 2d. They've both worked fine for me
I haven't made anything in a long time, but I used to use LOVE and was fairly happy with it.
>been trying to game dev for 6 years now
>still can't program
>can never keep focus
>I can spend a week learning but real life gets in the way and I get the downs and will play games for a month straight or stupid projects with vms
I don't think my genes allow me to