Which loader is better GLEW or GLAD?

Which loader is better GLEW or GLAD?

Other urls found in this thread:

github.com/google/vulkan-cpp-library
github.com/nvpro-pipeline/VkHLF
twitter.com/NSFWRedditVideo

DirectX

wew lad

fpbp

/thread

but it's not cross-platform

Who fucking cares.

GLAD is more simple, smaller, and don't have stupid errors glew has.

the only reason why you find a lot of tutorials using glew is because is older than GLAD. But replacing glew with GLAD is goddamn simple

I see a lack of shitposts

GLFW

GLAD nowadays but either is fine

Not cross platform
Devs who want to make more money

>GLFW

That's not even an actual loader its just a window utility.
You can use the glfwLoadProcs() function but loading functions isn't the focus of GLFW.

>glfwLoadProcs
*glfwGetProcAddress

How do you even use GLAD?

Sdl

>github.com/google/vulkan-cpp-library
>github.com/nvpro-pipeline/VkHLF
Which one is better?

I think you give it a loading function and it uses it to load extensions. I usually see GLAD used with GLFW.

glLoadGen.

Simple, effective, to the point. Nothing extra. You specify what OpenGL version you want and glLoadGen gives it to you. That's it.

lol'd

vulkan

Just write your own, it's at most a dozen lines per platform, you can probably finish it yourself in less time than it takes to research which one of these other libraries you wanna use and how to use them.

Devs who want to make more money don't use shit tier APIs like opengl.

There is nothing wrong with it though. Name one thing

GLEW+GLUT