High quality video output profile (goes into mpv.conf): profile=opengl-hq video-sync=display-resample interpolation tscale=oversample mpv.io/manual/master/#configuration-files
dude raw mplayer installed as it comes works perfect.
Oliver James
what can I do with mpv that I can't do with mpc-hc
Ryder Garcia
Have non shit audio
Henry Morgan
NANI?!
Brayden Murphy
Do I have to configure anything? I'm fucking ready. Let's do this.
Chase Richardson
no just drag your movie into mpv retard. it just werks.
Lucas Baker
for those asking about acompressor.lua
It's an audio dynamic compression extension. You enable it fit SHIFT+N and change the parameters with Fx keys
Isaiah Gomez
Give her your money.
Evan Evans
>>I would also like to integrate the RetroArch/slang shader system if possible Are there any shaders potentially useful for video playback?
Colton Hernandez
>drag and drop nvm then; I only use keyboard driven command line interface
William Jones
github.com/Themaister/slang-shaders has a lot of them, including various scalers, nnedi3, denoisers, whatnot; which is what got me interested.
It's also arguably a better API than the mpv hook shit for writing new shaders.
Anthony Mitchell
Then do that
Ayden Nelson
This. Angle it's an horrible idea and a horrible project and needs to die ASAP.
Adrian Stewart
test
Wyatt Moore
How do I know if what I am watching actually looks good
John Sanchez
Autism.
Charles Clark
Having eyes helps a lot desu
Isaiah Harris
Post a screenshot and let a hive of autists yell at you for all the ringing
Sebastian Torres
doesn't d3d11 use angle
Nicholas White
if you're not seeing any issues, don't go looking for them
Jaxon Adams
How do you know what your favorite color is?
Bentley Perez
resource monitor while playing a video says NO
Nolan Gutierrez
How retarded are you? ANGLE is a translation layer from OpenGL to Direct3D
Joseph Hernandez
i can be your almost native graphics layer engine... or your developer's image library
Aiden Sullivan
and it' also a GLSL2HLSL translator
Andrew Gonzalez
shit sounds like ass out of the box
Adrian Harris
I can't tell the difference between mpv and mpc-hc quality, someone post the best mpv screenshot you can
Anthony Diaz
Visual quality is pretty comparable for the most part (at least with madVR on mpc), the real improvements on my end have been performance and audio quality.
Mason White
They probably look about the same by default. You can get higher quality rendering out of both, but mpv is much more customizable.
Noah White
I want stats to show what Api and context are running, is this possible?
Josiah Wilson
Would be relatively useful indeed.
Jackson Brown
I don't think ANGLE exposes the GLSL->HLSL compiler in any usable form. It's internal code
ra_d3d11 uses glslang -> SPIR-V Cross
Eli Morgan
How much better is ra_d3d11 supposed to be against angle? I know theoretically speaking opengl running on top of an opengl -> d3d11 abstraction layer should never really be able to be faster than d3d11 running natively, but doing some tests here with video-sync=display-desync vulkan-swap-mode=immediate opengl-swapinterval=0 Angle is actually faster, which doesn't really make any sense whatsoever. (Vulkan the fastest by far).
Michael Martin
Let me guess, you get exactly 60 fps with d3d11?
Jacob Lewis
No. Depends on the file but it's usually slower than anything else at around ~400fps
Nathan Thompson
I get 240fps with both angle and d3d11, 300fps with dxinterop, and 400fps with vulkan with a 780 nvidia card here.
Charles Lee
You need d3d11-sync-interval=0
Jace Sullivan
mpv opens just as fast for me with something other than angle, good enough for me
Ethan Carter
windows10
Christian Cooper
Sorry, forgot to put it in my message but I do have it too.
I am getting [vo/gpu] Unrecognized/unavailable FORMAT name: 'rgba16f'! [vo/gpu] Unrecognized/unavailable FORMAT name: 'rgba16f'!
when using ravu on d3d11
Carson Long
have you tried not using the vulkan one
Christian Harris
compute didn't work but normal ones did
Jaxson Gutierrez
Is this the best player for watching Rick and Morty?
Mason Lee
run with -v -v and mpv will dump all available texture formats
Jason Sullivan
To be fair, you have to have a very high IQ to understand mpv. The configuration is extremely subtle, and without a solid grasp of signal theory most of the options will go over a typical user’s head. There’s also wm4’s minimalistic outlook, which is deftly woven into his design choices- his personal philosophy draws heavily from the New Jersey style, for instance. The users understand this stuff; they have the intellectual capacity to truly appreciate the depths of these decisions, to realise that they’re not just efficient- they say something deep about software development. As a consequence people who dislike mpv truly ARE idiots- of course they wouldn’t appreciate, for instance, the efficiency in mpv’s rendering abstraction which itself is a distillation of the Vulkan API. I’m smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as haasn's genius programming unfolds itself on their computer monitors. What fools.. how I pity them. And yes, by the way, i DO have an mpv tattoo. And no, you cannot see it. It’s for the ladies’ eyes only- and even then they have to demonstrate that they’re within 5 IQ points of my own (preferably lower) beforehand.
Aiden Lee
Is SSimSuperRes 1-pass the best for anime 720p to 1080p?
Jayden Ramirez
RAVU
Aiden Reed
Btw, can the people benchmarking vulkan try increasing --vulkan-queue-count and seeing if that improves performance? Try a value of 2 or 4.
Camden Price
I tip my fedora to you, m'pv
Elijah Edwards
placebo meme
Matthew Ward
It slightly decreases performance for me with a nvidia 780.
I'm getting tearing (I think) on my stock mpv on debian, what could be causing this?
Aaron Cox
your gpu driver isn't doing tearing prevention and you're not using a compositor.
You can either force your GPU driver to do tearfree even for non-composited surfaces, or you can install a modern compositor which will do tearing avoidance for you.
If you're on Intel with modesetting, you'll see diagonal tearing lines without a compositor.
Brody Diaz
This
Xavier Carter
Ah, it worked, thanks man!
Bentley Walker
Absolute Shit.
William Gonzalez
found this cute picture of wm4 and haasn
Justin Watson
As expected for nvidia; which only exports “fake” graphics queues. Hmm, which probably also means that it doesn't correctly enable async compute on pascal, either. (I might have to add an option to force it)
Bentley James
>which probably also means that it doesn't correctly enable async compute on pascal, either Is that why the swapchain errors get spit out when it's enabled?
With the latest driver it went from not displaying anything with async-compute as you may recall (which prompted you to add that option to begin with, at least I think it did?) and now with the driver update it gives a black screen with audio and nothing else.
see
Michael Moore
rick and morty pasta
William Reyes
rust shitpost
Isaac Gutierrez
What are acceptable values for vsync-jitter? I used to get ~0.003 but now I'm on a fresh windows install and get ~0.030 with the same hardware and config.
Zachary Brooks
When I use
screenshot-template=%F%04n
It still gives me mpv-shot0004.png
I'm on debian, am I doing something wrong? I tried quotes and such.
Robert Hill
vsync jitter is just an estimation, try setting your cpu to never leave the high power states, if its sitting in low power ones the estimation will be less accurate (though no real problems will occur because of this)
John Anderson
nvm, fixed it.
Luis Davis
>Btw, can the people benchmarking vulkan try increasing --vulkan-queue-count and seeing if that improves performance? Try a value of 2 or 4. Last time i tested rev2 it didn't help. AMD Polaris, Windows 7. What site is that? Radio?
Ethan Carter
Ive heard anything lover than 0.500 is fine.
Tyler Wright
FLAC anime radio
Aaron Ramirez
>FSRCNN >Shader for mpv. >Trained with --distort=True (means it can remove minor compression artifacts) Very nice.
Jacob Anderson
nice! comparison screenshots? does it negatively affect "clean" videos/images?
Adrian Rogers
>Unsupported url >youtube-dl failed, trying to play URL directly
William Gonzalez
How do I get the highest possible quality?
Juan Hughes
Install MPC-HC and madVR
Charles Morgan
what is the MPV equivalent of Reclock's "Enable Dynamic Range Compressor"?
I used to enable this in MPC-HC to increase volume.
is this limited to AC-3 only? if this applies to all then this might be it.
the one with reclock works on all audio.
Isaac Peterson
how is that different from acompressor.lua?
Tyler Butler
That won't do anything for non ac3 audio (flac, mp3 etc). You need to use one of ffmpeg audio filters like loudnorm, dynaudnorm or acompressor. Use acompressor.lua for interactive changing or put something like af=lavfi=[acompressor=threshold=-25dB:ratio=3:makeup=8dB] in config
Connor Brown
>loudnorm >dynaudnorm >drc >acompressor take your pick?
Anybody on Arch that has gotten vulkan to work using the mpv-build package? Mine crashes and returns a segmentation error. I'm using amdgpu drivers.
William Jones
i have acompressor here. it seems to do what i meant.
im going to try the other options.
Liam James
using a 290X about a 10%-15% performance loss when set to 2 or 4 over default but the FPS is a lot more stable
Lincoln Ross
7 cycle-values af "dynaudnorm=s=30" "loudnorm" ""
loudnorm seems perfect.
James Evans
what do i type in order to cycle between loudnorm and acompressor?
i need to comapre the two.
Bentley Evans
Lads where are the config files located on windows? They're supposed to be under C:\users\USERNAME\AppData\Roaming\mpv\ but that folder is empty for me.
Logan Myers
You have to create them.
Chase Jenkins
Just make a config in the same folder as mpv.exe. Or you can run "install opengl-hq.bat" if youre using shinchiro build. It will create a config for you.
Jack Hall
create one. or you can create one inside mpv folder called "portable_config"