Has any other company held technology back as much?

Has any other company held technology back as much?

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theverge.com/2012/11/7/3614506/apple-patents-rectangle-with-rounded-corners
fortune.com/2015/08/19/apple-patents-rounded-corners/
androidpolice.com/2015/08/17/us-patent-office-overturns-infamous-apple-iphone-design-patent-samsung-may-not-be-paying-apple-much-after-all/
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applel

Apple.

Apple.

No

I wish I didn't have to defend Apple, but please do explain what they've done to hold technology back.
Microsoft has a recorded history of actual FUD, interoperability patents and other bullshit. I'm sure you can point to Apple doing that as well, but Microsoft has gone above and beyond, whereas it's difficult to Apple being worse than any other average company.

I guess you guys have a point. iOS is god awful

Having a bad product isn't the same thing as holding technology back, it's just a case of not actively progressing it. Whereas Microsoft have actively been holding the industry back with bullshit interoperability patents and whatnot.

That being said, I don't think iOS is all that bad. What's bad about iStuff is primarily the walled garden, but that's not a technological issue, but simply a business issue.

Did you forget about Apple suing over the slide to unlock screen and fucking trying to patent RECTANGLES?

Dunno if it counts but they, Sony and especially Nintendo have held gay men technology back for the last decade.

>trying to patent RECTANGLES
I don't doubt that this is true, but source please? I'd like to read the comedy myself.

>Dunno if it counts but they, Sony and especially Nintendo have held gay men technology back for the last decade
Please explain how. PCs being "better" is not an argument, because having an inferior product is not the same as "holding back", it's just a case of not actively progressing.

theverge.com/2012/11/7/3614506/apple-patents-rectangle-with-rounded-corners
fortune.com/2015/08/19/apple-patents-rounded-corners/
androidpolice.com/2015/08/17/us-patent-office-overturns-infamous-apple-iphone-design-patent-samsung-may-not-be-paying-apple-much-after-all/

>suing over the slide to unlock screen
I really don't want to defend Apple's behavior, but there is a part of me that can understand Apple being a bit butthurt over Android coming in and basically photocopying their successful UI structure.

But it's not even something they invented. Their slide to unlock patent was invalidated because of prior art (ie. someone else used it before them).

Patents are truly retarded.

Yes, yes, I wasn't really just talking about the slide-to-unlock thing, but the general feud between Apple and Android makers and Samsung in particular.

Well mainly because cross-platform titles can't reach their full potential because developers have to make it work hardware that it's coming out for. This was especially true during the transitional period for the current gen consoles. Some titles were made to work on as many as 6 systems(asscreed 4 for example).

Not that you don't have any point whatsoever, but by that logic the ideal situation would be if there were exactly one monolithic standard for everyone, and it's difficult to view that as a good thing.

sony and microsoft (xbox), sure, but not nintendo
up to the gamecube, nintendo had powerful systems, largely better than what pc's were doing around their launch
from the wii, they stopped trying to make powerful systems, and as such it didn't get the fancier games, all the best looking games were either first party, or otherwise only for their system
a game can only be considered 'held back' if it's released on multiple platforms, and the platforms are very uneven in performance

No.

>held back technology by competitively monetizing it
You don't understand how humans works, do you?

Go back to your English classes, rajesh,

when he was a businessman, he was pretty ruthless.

As is every good businessman. The nice, non-ruthless businessmen in the world are no longer in business.

intel

wtf I love Linux now

Apple.

...

>up to the gamecube, nintendo had powerful systems, largely better than what pc's were doing around their launch
You have to be kidding. The 6502 was almost ten years old when the NES was released; the SNES just used a 16-bit upgrade of basically the same processor; the N64 used a Scalar MIPS at a time when there were superscalar Pentiums at higher clockspeeds. All of them shipped with a fraction of the RAM that was common in PCs of the time. If they all had anything that PCs didn't have, it would be a PPU/GPU, but even those weren't particularly powerful, and likely well within the reach of software rendering of contemporary PCs.
No console ever has been performance-competitive with PCs of its time; they've always been about price, specialized I/O and a singular stable platform. Not that that's a bad thing; I'm just saying that you're objectively wrong if you thought otherwise.

>Intel Atom Inside
>this is somehow presented as a good thing