ReactOS thread

Let's talk about this half-baked open-source Windows 2000 - 2003 clone?
It is lightweight, as Windows XP, that could run on Pentium MMX without problems, and yet it is maintained (sort of).
And it supports Windows XP drivers. (sort of).

Attached: reactor.png (800x600, 68K)

Other urls found in this thread:

en.m.wikipedia.org/wiki/Physical_Address_Extension
reactos.org/wiki/Ntoskrnl.exe
twitter.com/AnonBabble

why are the minimize/maximize/close buttons smaller than actual windows classic?

Just to make sure, that microsoft will not sue them.

>no multicore
>no 64-bit

doa

That is the main issue with ReactOS I think.
I think they should disassemble Windows 7 (they did it with Windows 2000, and NT 4.51, and I see no problems doing it with Windows 7, but copyright) and make something similar.

>That is the main issue with ReactOS I think.
you think wrong
software compatibility is always #1 concern

Much like AROS, Haiku, and FreeDOS, it will only be ready for general use long after the OS it's aping ceases to be a viable choice for day to day use.

>Open source 2k with support for modern hardware
This would be the perfect OS. Shame it's still a decade away from being usable.

>no 64-bit
90% of windows programs are still 32bit

Software compatibility is a part of kernel. So yes, it is.
FreeDOS can be used already.
My ideal OS is Windows NT 10 with classical shell.
Indeed. But 32-bit OS can't make use of more than 4 gigs of RAM.

>32-bit OS can't make use of more than 4 gigs of RAM.
unless you use PAE

>PAE
What is it? Never heard of it.

en.m.wikipedia.org/wiki/Physical_Address_Extension
don't know if reactOS supports it

OK. It has indeed. But it doesn't have MP support. At least I can't make it use two threads on virtualbox.
reactos.org/wiki/Ntoskrnl.exe
I've a stupid question: why you can't run amd64 programs on 32-bit OS?

How do I make a USB-zip-disquette of it on MacOS? Have tried dd - it fucks up everything.

>At least I can't make it use two threads on virtualbox.

You meant to say "hardware threads"

CPU threads. It has only uniprocessor kernel.

The term is Hardware Thread

You can play San Andreas on it. What more do you need?

What do you want to talk about exactly?
A complex, underfunded project with low interest from OS community that at this rate won't even be at Windows XP level by 2030

dont need that for the only worthwhile windows programs, aka AutoCAD

>>no 64-bit
>doa
like .... visual studio?

ReactOS got some amazing developments recently.

it's always like that with emulators or reimplementations - you spend years of figuring out the basics, but if you get it all right then it is smooth sailing from now on

Try it in a virtual machine insted. The hardware support is still too limited

Can you play C&C Generals? I NEED TO KNOW!

Does it play EROTIC games yet?

Solitaire is pretty erotic

linux is on it

Attached: Screenshot_20180104_231220.png (1680x1050, 2.09M)

this steam is 32bit & still uses ipv4

The time for alternative OSs has passed a long time ago, and demands for computers are so varied that if you don't have the foundations there now you'll never catch up, and more importantly, keep up, with all the advancements.

I don't want to switch to Windows 10 or Windows Polaris. You shove your "advancements" up your ass.

I think it has more to do with how Windows is becoming more and more of a walled garden phone-friendly app store OS starting from Windows 8, which has increased interest in alternatives like ReactOS and Valve pushing for Linux support.

Does Princess Trainer have a non-bs ending yet?

wait, you mean there are more OSes than windows, mac, and linux variants? there is a 4th option? why wasn't this done sooner?

I'm talking more about how computers are required to be so much. The idea of the computer as a blank slate is what allowed for so many different OSs to exist, but now a useful computer needs to be so many different things all at once (media, web, office, etc.) that no one could start from scratch and ever get anywhere because they'd never have the expected features.

Half baked? It's not even quarter baked. Shit is raw and not in good way

t. vegan pajeet

Why do these visual novels have problems running outside of windows?

Attached: 1508616810226.png (128x128, 21K)

Because of japs having their own retarded standarts, that are properly implemented only in Windows.(For example ¥ instead of /)
That is why some games don't even run on windows with any locale but japs.
Yes, japs have some very retarded standarts, that are more retarded, than retarded units.

The last 32-bit AutoCAD version was in 2014 apparently. I heard that in my CAD class because some guy was still on 32 bit Win7.

Doesn't sound like anything that will be too hard to implement on a different OS

Yes, but majority of GNU/Linux devs don't give a fuck about japs.
Try using GNU/Linux pretending being Japanese. First thing that will drive you nuts - iBus that doesn't work as it should. No iBus - no IME. No IME - no retarded symbols, that make weaboo and other gaijin suffer.
On Windows you have Microsoft IME, that just works, as well, as on Mac OS X.
That is why they don't do gamez for GNU/Linux, because nobody uses it.
Sure, Wine can run different locales, but some porn games still won't work. And those porn games are not demanding at all, they are literally a slideshow with sfx.

By the way, I don't know why chinks and Kim Jong Un are using Linux, they should have identical problems.

Interesting.
If I were a reactos dev I would tackle this.

I think, since most of reactos devs are slavs, they won't give a fuck about proper IME and stuff, because we have enought problems with slavic runes.
But unlike japs, slavs didn't used runes in program components name, and that means that any program with slavs junes will work, but with fucked up runes.

> I've a stupid question: why you can't run amd64 programs on 32-bit OS?

AMD64 == x86_64 == x86 with 64bit opcode extension

x86 can't address more than 32bits and doesn't have the added opcodes in the x86_64 instruction set, while x86_64 has the same instruction set for backwards compatibility + new instructions for operating on 64bit memory addresses, doing math with 64bit integers etc