/prod/ - Music Production General

/prod/

lazy pasta edition
also horrible brand design edition see pic releated, harmor is insanely good though.

>Production Resources:
>Pastebin - Links, books, videos, articles, tutorials and stuff
pastebin.com/pYGCLu6q

>/prod/ wiki - still looking for contributors
mu-sic-production.wikia.com
There's a severe lack of DAW descriptions in the wiki. If you're good with your tool of choice, consider writing a paragraph about it.

/prod/ IRC is up!
To join, you can go to rizon.net/chat
Choose a nick, put #/prod/ as channel. Enter!
Or you can get a lightweight desktop client here hexchat.github.io/downloads.html

Remember to use clyp.it to post your tracks/WIP: posting a clyp.it is just providing sound for a question, posting a Soundcloud link is making self-advertisement and the thread doesn't need that.

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clyp.it/exf1y05l

what free software can I use to master this better? I want some of the muddied lows less muddy. also if you have a chant pack help a nig out with the link pham

I dont know if this is the correct thread to ask this question

But do any of you know if there is some magical way of removing the trumpet from this song? By removing I mean making as indistinguishable as possible

youtube.com/watch?v=ZII-SOmQlks

Download an expensive program for free by torrenting it numbnuts.

I didn't say how to get the software, I said WHAT software, specifically

It sounds muddy I think, because you have not controlled the reverb you are drowning the tune in. Reverb when applied to any sound that has low / lower mid freqs will produce a shit load of muddy crap down in the low freqs. This is why using your reverb on sends is good, you can do EQ to just the reverb to filter out the muddy shit. In your tune its building up a LOT.

As far as what EQ or whatnot on the master, I trust Fabfilter Pro-Q 2 on the stereo mix bus.

>But do any of you know if there is some magical way of removing the trumpet from this song? By removing I mean making as indistinguishable as possible
No.

By re-orchestrating the entire thing, with an orchestral template mixed to reflect the way the original was recorded. That would do the trick.

thank you! I'll work on it tonight and put the new mix in the next thread maybe

Just to clarify, I meant, instead of applying the reverb directly to the instrument's channel- use an aux send to apply the reverb, and on that reverb's separate channel, placing EQ after the verb & lowcutting it or lowshelving it to drop out some of the low muddy shit.

If you consistently use the same reverb, or similar reverb preset across the entire project, you may even want to make several duplicates of these reverb sends- and tailor your corrective EQ on each to fit the sound in question.

A general rule of thumb (okay, maybe this is more opinion), is that the closer you get to the subbass, the more sine or triangle like you want the shit down there to be. Getting things really neat and pure down there will help make your bass powerful on subwoofers or bass capable systems. The Mud usually sits above that, however, somewhere in the 300hz area. I consistently find myself lowering 300hz or 350hz because of build up of that muddy shit that saps energy from your mix.

A cool trick you can use to establish depth is using different predelay settings (ideally, on just the early reflections), on these cloned reverbs. The instruments you want to push "further away" from the listener have their early reflections set shorter (20,30ish miliseconds), the instruments you want to push closer to the listener get a longer early reflection predelay 30,40ish miliseconds). This technique is usually used in (virtual) orchestral mixing, but can be cool in other types of tunes.

None of that may be necessary but try it out, its cool.