>be me >one week ago >decide, fuck it, I'm sick of building web apps, I'm going to make a game >going to give myself 7 days to do it >needs to be something different, not just a clone
I just released AstroMiner (Android) and I'd like some feedback from my boys. This is my first attempt at a game. Sure the art isn't up to much, I'm a coder not an art guy.
The goal is there is no goal. No, in all seriousness my plan is to allow players to build up their space station using the materials they collect (that's why the station screen seems underdeveloped). I get that just mining to upgrade your ship so you can mine more isn't enough. What do you think of the mining mechanics?
Asher Nguyen
is the gif all there is to it?
Mason Carter
Heart react
Andrew Gonzalez
The gif is the bulk of the gameplay. I'm basically putting it out there early (gave myself 7 days to build something). I want to see if it's worth continuing development on or if I should move onto my next project.
Matthew Ross
Thanks man!
Jordan Edwards
Nice but in my screen it's cutted. I can't read the green numbers above
Asher Morales
Anytime dude
Owen Hernandez
What device you on /bro?
Samuel Robinson
i suggest you add in like "watch ad for x resource" small button in top right, "distress signal, watch video for x resource" NO microtrans and NO forced ad
Matthew Jones
Nice, I like that. Great idea. I'm working on a better system for selecting asteroids (rather than just text). Maybe on the new asteroid selection screen display the distress signal? You watch a video and are taken to a larger more mineral rich asteroid (maybe based on the resources you are low on? Would that work?
Levi Lewis
but make it like worth the ad, 1/6th of selected upgrade, or upgrades that are a HUGE upgrade
upgrades that you can only get through ads like 10 ads for 10x current total gain with a 5hr cooldown per ad maybe upgrade to reduce cooldown timer 20 ads increase beam by 1 slot for five ads, increase by 2 for 10 more
Jonathan Lee
upgrades that you get after say 5hrs of ingame time, 10hrs, 30hrs etc... experience based upgrades, like after 20 individual asteroids automatically make satellite and beam faster, after 20hrs ingame + say 100 asteroids, 48hr cooldown, annhiliation beam: 1 entire asteroid for 15min of slow laser and satellite
Samuel Foster
I'm considering having the station screen as a 'base builder' screen. You can build up your station using the resources you mine, unlocking manufacturing etc. Do you guys think this is worth implementing?
The target orbit doesn't need to be an asteroid, it could be an enemy base (attacking another player's station eventually). Think the current mining screen but with another player's station as the target.
Jeremiah Williams
i dont recommend developing game apps. mobile gamers are terrible, they will rate your game 1/10 if they find the slightest problem and it will stick around forever regardless if you fix it or not. they will think you are raping them if you dare to charge 2 bucks instead of 1 buck for the game. they will rate 1/10 if you cripple the light version even the slightest compared to the non-free version. terrible people to deal with.
Jack Adams
I've built this in Unity, could build for PC and go for greenlight once I've developed it more. I thought if I go for mobile first its an easy way to get it to users and receive valuable feedback.
Isaac Nguyen
pc games that were originally mobile games lose sales because of (justified) anti-mobile prejudice.
Angel Richardson
this time and resource based repairs with an option 5x resource to finish now easy and common resource "20 copper + 15min" "100 copper finish now" also this, except unjust
Anthony Ross
>except unjust How so? The vast majority of western mobile games are crap, it's justified to to expect them to be.
Tyler Moore
Gotta love the reviews
Thomas Cox
What program did you use
Jacob Edwards
Built in Unity using C#.
Zachary Morgan
because they arent developed with people passionate about their jobs like this guy appears to be
it seems like the moment anyne comes up with anything original it gets tossed because it doesnt conform to "normality"
Cameron Lewis
I never said his game was crap or that he didn't care, I said that general expectation for mobile games to be shit is justified.
Brandon Morgan
I like the concept. I have an lgg4 and the screen bounds arnt alligned correctly missing text from top pf screen.
Michael White
i never thought you did, i was just explaining why most mobile to desktop games are generally bad or biased
Kayden Butler
I know why they're bad, but that doesn't really matter to my point that it's entirely justified to expect a mobile game to be trash. Passionate developers like OP are the reason good ones get recognized and gain a following, but "originally released on Android/iOS" scares people away, and for good reason.
Anthony Powell
as an ex-developer in the games industry, my main criticism is that I cant see any unique selling point that you can market to appeal to customers.
its very, very generic.
Charles Turner
Should I halt mobile development and work on turning this into a fully-featured game to release on steam?
Obviously there's a lot of work to do to get to that point. I would go for a Rimworld-like space station building approach, where resources are obtained via mining expeditions (using the current mining system as the base for it). I've done a lot of the ground work for a simple persistent Universe where system and asteroid maps would remain persistent for all players. A players station could be moved around the Universe and is vulnerable to attacks from other players.
Or should I continue on the mobile route and keep things simple?
Jose Collins
If you are really passionste go full pc. I think it would be a cool market to get into. I would back it.
Jaxson Anderson
Fair criticism. I'd class this as a demo at this point. I've put 7 days of development into this (2 of those days I never slept at all, other days was round the clock). I have a lot of ideas to build this out, I'm basically trying to get a feel for the direction to take it.
Josiah Green
sounds dangerously like feature creep.
If I were you I'd use this as proof of concept, and look at drawing up a full design document for a future version which could be produced later on, with higher-quality art assets and a well-designed level of gameplay, with feedback from that proof of concept
John Myers
do what you feel comfortable with
Xavier Lewis
what i would do, if i were you is make the fully featured mobile then not port it to desktop, but make a counterpart that uses this to go along with it like maybe the pc version is a planet hopper type where you explore to find the planet system you want to farm from
Asher Martinez
also, offline gainslike an upgradeable ai that starts out at 1/day and takes 5 days to level up from first playdate then goes to maybe 5/day closed and .5/hr open
Adam Allen
Goodjob
Jaxon Morris
I actually started out with a vision to make a larger full-featured game but having little experience in game development I decided to take the mobile route. I wanted to go through the experience of releasing something and experiencing the process before tackling my 'masterpiece'. I think I'll continue with mobile development until I'm happy with this project and continue fleshing out my larger project in the background. Thanks anons.
Adrian Ward
i say ai, but i dont mean ai, just something that does its own thing and takes little to no user interaction maybe it ties in with the system chart and reccomends a system to go to, not a forced decision, but like a helper, you dont need the help, but if you want to listen to it you can or maybe click a button for what ai reccomends best route is
Owen Phillips
Im that frog dude
Maybe do a tutorial at the start of the game
Carson Wood
Just want to say, you anons have been great and have given me a lot to think about. Everyone I know irl has told me not to be stupid and continue my web development career but I don't want to be a web developer, it's depressing, shit and I hate clients. I want to build games and I'll risk everything doing so if that's what it takes. If you want to follow my progress and see where things go look me up on twitter @Probe_Games
Ryder Bell
Thanks for the feedback user!
Jose Murphy
so will you add "jlkkljh" to credits? jw bc ive never been credited for anything, and i would like to help out with dev if you want was all me the ai litterallt shows an arrow of what to do, and thats how it starts out then it upgrades to text "hey there! sorry about a few days ago, i was that arrow, i hope you remember me. im an ai, and i was simple a few days ago, but now i can talk!"
Jonathan Green
Watch this space. I'll put a special thanks to "jlkkljh" in the credits, why not. I will take your credit virginity.
Austin Johnson
Hey man you gotta do what makes you happy. Might help to build up some money through web development, but when you get the chance take it. Hope to see you succeed in the future.
Zachary Taylor
Thanks man!
Jordan Carter
I'd love to make games as well user but I've the creativity of a moose, and i dont know dick about coding. So I'll support your game making instead.
Elijah Turner
:D >tfw your virginity was taken in such a great way >>uuuuhhhhhhhhh