/prod/ - Music Production General

burger edition

Upload WIPs on clyp.it/

GIVE feedback and RECEIVE feedback.

>ATTENTION!
DON'T post Soundcloud, YouTube, or any other links where you are not anonymous (unless somebody asks you for it). That's considered self promotion and will result in bad feedback.

RESOURCES:

Sound Design:

>SeamlessR (in-depth music production and sound design tutorials, based on FL Studio)
youtube.com/user/SeamlessR

>Rocket Powered Sound (Constant quality uploads of various EDM sounds in Serum with explanations that help make something unique)
youtube.com/channel/UCFReVt5TAC1zGnuNkgHw-fg

>Syntorial (widely considered the best place to go to learn synthesis)
syntorial.com/

>Mr. Bill (Ableton based, some of the best sound design tutorials on the planet. Aimed more towards IDM-type stuff. He also posts his music here)
youtube.com/user/MrBillsTunes

>BusyWorksBeats (explains hip hop in very elaborate ways in FL Studio)
youtube.com/user/busyworksbeats

>Sadowick (explains old school electronic music in very elaborate ways in Ableton)
youtube.com/user/SadowickProduction

>ADSR Music Production Tutorials
youtube.com/channel/UCf5UKh_cj2_5pUomhyswWYQ

MIXING:

>Point Blank Music School
youtube.com/channel/UCIWNozFjO8yVdJFsGKVmPgg

>Pensado's Place
youtube.com/user/PensadosPlace

>Samori Coles (Compression, EQ, etc)
youtube.com/user/homestudiotutor/videos

>Modern Mixing
youtube.com/user/ModernMixing/videos

FL STUDIO:

>WarBeats (Getting comfortable in FL Studio)
youtube.com/user/nfxbeats/videos

>Image Line Tutorials
youtube.com/user/imageline/playlists

WRITING:

>12tone
youtube.com/channel/UCTUtqcDkzw7bisadh6AOx5w/playlists

>Micheal New
youtube.com/user/Rhaptapsody/playlists

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if you were kicked from the discord server due to someone's humongous faggotry:
discord.me/prodthread

Other urls found in this thread:

clyp.it/40e4j5hx
clyp.it/ruix5qwv
clyp.it/vhcuas2w
clyp.it/rwkuzahj
youtube.com/watch?v=toZDhQzImyw
clyp.it/f1opdoko
youtube.com/watch?v=wVvgWXX8RzU
clyp.it/vmdgflje
clyp.it/rwca5bmg
picosong.com/wyNRi
clyp.it/f4b3ceey
clyp.it/hhljxnak?token=cfc1e071d7e5a52de959cd3ffb3f02cf
clyp.it/jls4g4gf
clyp.it/yntly2iz
youtube.com/watch?v=J51r44VzNKo
youtube.com/watch?v=MslNaNafyr4
youtube.com/watch?v=TiwxtXaSZbM
clyp.it/5cqqbemt
clyp.it/xn2bx1wb
clyp.it/qabuc4zz
clyp.it/3drx0hfm
bedroomproducersblog.com/tag/free-software/
clyp.it/ha5kxdtd
youtu.be/PEFBVmv1w7M
clyp.it/dy1kgvzx
clyp.it/huta5vtd?token=20f7d6f0374994bb43df0d1f759b96eb
twitter.com/SFWRedditVideos

first for external hardware sequencing is better than DAW sequencing

Second for fuck the previous one died because I forgot to bump it.

Here's the link anyway:

theres an egg on that burger

clyp.it/40e4j5hx

Spent the last 4 days (straight, adhd hyper focus is a fucking super power) trying to learn how to use a DAW by dicking around with Reaper. Finished my first track just now. That was fun. Just have to properly master it (and figure out how to properly master). Sounds pretty neat to me but I've been hearing it on repeat for days so it's totally wormed its way into my brain. No idea if others would like it. Pretty satisfied given that I'm still relatively new to making music (only learned guitar for half a year or so).
Any feedback?

I'd say it depends, but why not both? What would you use?

>Check out aso's drumkits and foley packs too
Are these two the ones?
sellfy DOT com SLASH aso

If so, I can't find any DL link, so if you could upload them I'd be internally grateful.
Thank you very much in advance.

Dunno if you're still here. But I originally switched to Renoise because I was getting tired of using FL Studio for 6 years. The layout didn't feel intuitive and it got boring. I also wanted a challenge, I got hardware synthesizers, I learned how to use them, etc. Renoise pushed me to think outside the box and experiment. Trackers at first seem daunting but after a few hours of research you can get the hang of it pretty quickly. It may look like a bunch of random values but it's really not that confusing. I like the Renoise interface because everything is all on one screen, kinda like Ableton, so no fucking around with a bunch of windows like in fl studio. It's also pretty cheap compared to all the other DAW's, it goes on sale pretty often. I say go for it.

I would use both as well. It was but a mem

bump

disco/filter house mucking about: clyp.it/ruix5qwv

I use renoise, but how do I learn to program drums crazy and good?

This is as far as I get and I have no idea how to really continue it in a way that isn't just more retarded shit like this

clyp.it/vhcuas2w

What makes a good drill and bass beat is the sense of rhythm. Have a somewhat consistent kick snare rhythm going and build around that. Otherwise you're going to have a completely random and unsatisfying drum pattern. This song I made has some crazy drumming but maintains a sense of rhythm somewhere in the beat. This is also made in Renoise.

clyp.it/rwkuzahj

And even in the more detailed and crazy end of drum programming is this example below. Notice how there is constantly an instrument that maintains a pulse and rhythm? This is what you wanna go for if you're making drill n bass shit.

youtube.com/watch?v=toZDhQzImyw

clyp.it/f1opdoko

here's another example, also made in Renoise. Consistent pulse and chaos around it.

I've been listening to Arca a lot and I feel like I understand how to produce similar sounds but not rhythms. Anyone have any tips for wonky rhythms that are still rhythmic? I know playing with time signatures is part of it but I can't seem to put my finger on the other elements he uses in his rhythms.

those two tracks are awesome. How do you go about building beats though? what parts do you make first and how do you decide what you add over the first parts you make?

What I do is usually first create the higher pitched melodies, then find a snare and kick and find the basic rhythm. I usually do snare first and use that as my pulse for the song. Then add kick and find a not boring rhythm. Then build around that with percussion and basslines. Get the basic structure and progression of the song going by adding or removing all the elements. Then I lastly go back to all the patterns and change things up so the song doesn't get repetitive.

thanks.

You should vary your drums more. Use velocity, layer another snare, Put a compressor on each drum and automate the settings so it alters the character a fraction maybe for every hit if you're keen. Use detune, any kind of parameter, just to make the drums sound more played, less the same /repetitive. Listen to the kick in this song, notice how each hit is fractionally different

youtube.com/watch?v=wVvgWXX8RzU

i feel like Sup Forums´s bad for my morales and has too much porn and shitposting so ill just get my feedback elsewhere

fucking sucks how low this website has fallen because now reddit unironically looks like the better page.

Look up 'depth' in mixing and apply

clyp.it/vmdgflje
I just finished this beat tonight. Tear it apart, for me.

>clyp.it/vmdgflje
Oh yea, forgot to mention its a housey type thing. Also, how do I get rid of USB ground loop problems? (I'm broke it has to be free, or cheap solution)

clyp.it/rwca5bmg

looking for feedback on this piece its almost finshed

Whoever bought that MPK mini from canada last night. fuck you.

Is this bait?

thing i threw together out of boredom. no mixing or mastering. but i think it sounds good. thoughts?

picosong.com/wyNRi

clyp.it/f4b3ceey

How is this mix and mastering? Too much stereo seperation? Too much distortion near the end? I'm trying to make it sound like Ben Frost, I know it's impossible to achieve his audio engineering techniques but I'm trying to get it similar.

>can't afford $100
lol

sounds like Lorn

I thought this was a kitty w./chips at first

>Dunno if you're still here.
Yeah still here thanks for the reply.

>I originally switched to Renoise because I was getting tired of using FL Studio for 6 years. The layout didn't feel intuitive and it got boring. I also wanted a challenge. Renoise pushed me to think outside the box
I’m mostly put off by the fact that I’ve learnt a lot of DAWs over the years and feel like learning another is a bit of a waste of time that I could be using to actually make/write music. DAWs nowadays have evolved so much they all do the same things really. Although I realise that, I also think that the layout of Renoise is quite a bit different from your avaerage side scroller and this might well warrant investigating. I think it might well be different enough to get the creative thought train working on a different level.

>I like the Renoise interface because everything is all on one screen, kinda like Ableton
Can you detatch and drag those windows out onto separate monitors?
That’d be a nice feature for me. Although I realise having everything on one screen is dead handy it’s also a major pita sometimes and can feel cluttered as fuck.

I’ve alreade downloaded the demo of Renoise a few months ago and had a quick play about so I’m going to invest some time in learning it.

I really want to make some old Skool jungle with a tracker

>Is this bait?
Not sure but the second statement is 100% correct.
I’ve never really spent much time on reddit but I really can’t imagine it being much worse than here.

I don't think you can move any of the ui elements off of the window. Which would be nice for dual monitor setups. Like throwing the mixer to the other screen and arrangment on primary display. What I did to learn how to use Renoise is look at some basic youtube tutorials then open one of the demo songs like the DnB one I forget what it's called. Then move around the elements of the instruments, played some notes, took a look at the mixer and understand how things work. Those demo songs are great for learning Renoise. I still once in a while come back to those songs to see how they mastered their songs and copy what they did.

>clyp.it/40e4j5hx
this isn't my type of thing, but it is really cool. Has a movie soundtrack kind of vibe to it. Keep em comin, you will only get better.

For a first this is extremely impressive, I can tell tons of effort to learn was put on your end. But the mastering is pretty bad, but that's understandable. Keep working you have a lot of potential.

>I don't think you can move any of the ui elements off of the window. Which would be nice for dual monitor setups.Like throwing the mixer to the other screen and arrangment on primary display
Ah that’s a shame, that would be my thing mixer one side arrangement the other. I wonder why company’s don’t make this standard, I’m used to this kinda thing from using Audiomulch 10 years ago! maybe I need bigger monitors. It can’t be as bad as using Reaktor though that interface is tiny.


>What I did to learn how to use Renoise is look at some basic youtube tutorials then open one of the demo songs like the DnB one I forget what it's called. Then move around the elements of the instruments, played some notes, took a look at the mixer and understand how things work. Those demo songs are great for learning Renoise. I still once in a while come back to those songs to see how they mastered their songs and copy what they did.
The first thing I did once I downloaded it was to just look at the way the break was being triggered. I must have spent an hour or two fumbling my way around the user interface before giving up very confused.

Thanks brehs.
So it isn't mastered yet, but does the mix sound alright? Tried to mix it so the master volume peaks at almost 0 dB. I have no clue about how this works but I read somewhere that setting each track to around -12dB (then adjusting relatively to each other) and then playing with the master volume was a good place to start.
Now for mastering it's just slapping on a compressor to up the loudness and limit the range so it sounds okay on different devices, right?

groovy, needs a vocal loop/more variation. You haven't really done much to the original sample so i can't really comment that much

sounds like video game music. nothing really stands out, but it isn't that bad. Kick needs more bass. the melody/chords are pretty basic, and don't seem to go anywhere. the percussion is nice, but would be better if it was down an ocatave. how long have you been producing for?

I like it, it does sound like lorn. feel like it would sound cool if you put a house loop over it and added more ambience

the sirens need more reverb. i feel like they should be pretty hazy and have thick reverb to match the rest of the song. i know this is pretty generic but i think vinyl distortion would go pretty well with it. plus tape distortion

rate my memerap
clyp.it/hhljxnak?token=cfc1e071d7e5a52de959cd3ffb3f02cf

Speaking of Lorn, how much money does he make?
He has a following but isn't really famous or touring like some other artists with a smaller fanbase.
He released a couple of albums on reputable labels and did a videogame soundtrack, but now he just releases on Bandcamp.
Does BC make him a lot of money or he's still earning from the old stuff?

>finally found the right words for the second verse of one of my songs

It's been like a year since I started it but it's coming together. Just need to write 3/4ths of the last verse and it'll all be complete

clyp.it/jls4g4gf
Does it sound too plastic to be used in a role similar to shoegaze-ish rhythm guitar?

Anyone knows how to trial Izotope Ozone once again? My 10 days trial expired and I need to more 10 or even 20 days to absolutely decide if that's what I really need.

...

email izotope and tell them you need more time and maybe they will help you or if they don't you can just pirate it

Pirating is not an option for me because I try to keep my rig clean. And their customer service is not very friendly nor quick, they answer questions of customers who paid with a weeks delay, I bet they will ignore my question, especially since I want to trial their low-end spin or Ozone.

that's why I recommended piracy I don't really think izotope is a great company they really don't give a shit about you

>Tried to mix it so the master volume peaks at almost 0 dB.
Mix it so the master volume stays well under 0dB. It should sit somewhere between -6 and -3, lower is better than higher. Stay away from 0.
>I have no clue about how this works but I read somewhere that setting each track to around -12dB (then adjusting relatively to each other) and then playing with the master volume was a good place to start.
Don't worry about where each track's volume is, just get a good mix. Then to make sure you're somewhere between -3 and -6, simply select all tracks and turn them down/up at the same time. In Ableton Live you can just select all tracks, select track volumes and then use the arrow to change all volumes. Then once your master level is sitting around -3, you can move onto mastering.
>Now for mastering it's just slapping on a compressor to up the loudness and limit the range so it sounds okay on different devices, right?
Yes basically. Here's my mastering chain:
EQ: high pass filter somewhere below 30Hz, 48dB/octave
Vintage tape for harmonics, you can use a saturator
Compressor: 3:1 ratio, 16ms attack, 80ms release, resulting in about 3dB of gain reduction
Imager: 0-100Hz = mono, widen highs
Maximizer(limiter): ceiling at -0.3dB, somewhere around 3-5db of gain reduction
It's really important that your ceiling is below 0dB. I set mine at -0.3dB. Some people even go down to -0.5dB.
And finally the most important thing is that you shouldn't get too focused on mastering. Mixing is always more important. Good mixes result in good masters. Good mixes mean you can go louder. Don't destroy your song by trying to get it as loud as professionally mastered songs. You simply cannot get it as loud as professional songs. So just get a few dB of gain reduction and be happy with it. As your mixes and masters get better, you will be able to afford more loudness. If your track is too quiet just turn your speakers up!

I'm not that user but this is fucking gold. Could you do a similar post where you tell briefly the main steps of your mixing process?

Where would one acquire such a fantastic looking cheeseburger with seasoned french fries?

clyp.it/yntly2iz

Hope you like.

>EQ: high pass filter somewhere below 30Hz, 48dB/octave
Generally, this is not a very good idea.
youtube.com/watch?v=J51r44VzNKo
youtube.com/watch?v=MslNaNafyr4
youtube.com/watch?v=TiwxtXaSZbM

I'm I've been producing for about 6 months now, with no prior musical knowledge. How do I make my melodies 'go somewhere'

Imagine your melodies like a rollercoaster. They can either go up, but not too far up. If they go too far up, bring them back down. Yadda yadda.

I suggest checking out the abundance of files and youtube channel links in the OP.

clyp.it/5cqqbemt

heck

i'm the rocknroll poster that posts covers on /prod/ and i'm looking for someone to help me produce a guitar/rock album

FiNaLlY making some original shit nice man

more circle jerky and more frequent parroting of opinions and ideas

the platform doesn't promote original/different opinions

though i will say on the music making subs they're generally more knowledgeable than /prod/, which seems to be 90% complete newbies and 10% guys that will probably never get serious but have an idea of what they're doing

kek cheers

Bump

I thought it was a lions nose and mouth with some of its mane

Anyone?

What's the biggest bang for your buck you can get in terms of VST?

Kontakt? Omnisphere 2?

Also, is there such a thing as an in depth Pipe Organ VST? I'm talking complexity of the real instrument tier with hundreds of pushs and pulls

I like Reaktor

>Komplete is "only" 600€
Wow, what the fuck
I expected it to be somewhere around 1500 bucks.
Might just grab it right now.

Yeah, it's well worth it. I bought Komplete 4 years ago and I've never needed anything else.

There's Komplete, which costs 600, and Komplete Ultimate (the more complete version), which costs 1200.

What's best for you depends on what exactly you're doing.
But Omnisphere is good for literally nothing anyway. It simply sounds shit as is a giant pain in the ass to tweak.
Try the free stuff first, there are like fuckzillions of libraries and VSTs. Some of that stuff is as good as expensive commercial plugins, and some is even better. Moreover there are stripped down version of commercial products that are also free.
Also, DAWs, especially Reaper. There's already enough synths and processing built in to produce professional record if you know what you're doing.
Buy when you know exactly what you need, don't already have and can't get for free.

Finally, $500 for software is fucking ridiculous. If you're prepared to shell out this much, get hardware. No matter what they say, hardware sounds better and has superior workflow.

Close to buying Diva, but anyone know how the linux build works and runs? That's the deciding factor and there isn't a lot of info on it. Are there any other linux based synths I should look into that are as nice as diva? Only ones I could find were cheap fm sounding synths, which I like but I'd like to get more than that from a synth.

>Spend $500 on a Minilogue instead of spending it on a software package that can do everything you'll ever need
Hardware defenders are disgusting

Kill me

>But Omnisphere is good for literally nothing anyway. It simply sounds shit as is a giant pain in the ass to tweak.

The fuck are you talking about? My friend owns a copy and it has tons of great sounds and adjusting it is retarded easy. Is ADSR and drop down menu effects rack too hard for you?

i have those same shelves in my kitchen

First time trying out vocals, found a torrent for a nice vocal pack. Any tips on making the mix generally more pleasing to the ear?

clyp.it/xn2bx1wb

Bitch, please.

>ADSR and drop down menu effects rack
Such flexibility, only second to Max/MSP, wow. Omnisphere is nothing but a glorified rompler. And if you think it has 'great sounds', it only shows that you're deaf as a post. FFS, even ReFX Nexus sounds better. Let alone older hardware romplers and samplers you can get for a fraction of the price nowadays.

You told me it was hard to use, now you're saying it's too easy to use (which I agree with) Make up your mind.

All melodies were made with Omnisphere for this beat and it sounds good to me.
clyp.it/qabuc4zz

how does this sound for coming from free sound banks(except for the bass which I made)? useable or not?
clyp.it/3drx0hfm
did this today and im not sure if I want to continue this to a full track, since I have never done this kind of music before and no idea how I should continue

You can either keep listening to arca until you internalize the rythms and make them by ear, or you can analytically comb through his songs until you understand exactly what he did

Which free sound banks do you frequent?
The only one I know of is freesound.org

I'm not sure if this is true but I think he automates his bpm.

I get them as .vst from here bedroomproducersblog.com/tag/free-software/

clyp.it/ha5kxdtd
What do y’all think?
I can’t decide if the latter half with the sidechained kicks is better than the prior half. Obviously it still needs much more work.

YO, that sample is used in this graveyard productions song

youtu.be/PEFBVmv1w7M

The hats in the breakbeat you're using is a little too sharp, roll off the highs a little. At 1:05 I would half speed the sample so it doesn't get as repetitive and play around with effects at that section. I like it better with sidechaining, I would maybe make it prevelant so it's more noticeable.

Sounds good. Throw a bVI-bVII-I progression in there.

>You told me it was hard to use, now you're saying it's too easy to use
I said it was hard to tweak. That is, in a realistic scenario you either use sounds pretty much the way they are, or you're out of luck. Meanwile, for the same price you could buy a bunch of hardware Rolands, and Akais, and Kurzweils with more patches and better sound.

desu, screw you
want to spend $500 on a subpar rompler, be my guest
why would I fucking care about your money

pretty cool considering

clyp.it/dy1kgvzx
weird hip-hop/electronic beat i made. sounds sampled but i played the instruments on a midi controller
what do yall think? where are the areas i should focus on improving the most?

I refuse to go through the hastle of changing songs to clyp. Nobody on here is trying to self promote, thats why there's a soundcloud thread

You literally just drag and drop a file to clyp. Nobody needs to know who you are

Where the fuck are you getting a bunch of hardware Roland's, Akais, and Kurzweils for $500. What the fuck kinda fantasy world do you live in?

Pretty good but there's this hiss sound I can hear on it all, is that from a virtual tape emulation? If so I would just try to turn that down a bit or take it off

Pretty great job. My only notes are that if you put 2 compressors on that vocal with light ratios (One to dampen transients a bit and then a smooth vintage one like a LA2A or Puigchild) then those vocals will pop right up to the front. Also I would personally turn your highpass filter down on the kick till about like 30 since it's dance music. Just make sure any frequencies there below 100 are light and not gonna blow anyones speakers

But then you gotta delete your other clyp shit and wait for it to upload yada yada. Why the extra step. What is this an illuminati meeting?

look at what name your post is under and it might make sense

i made this hip hop/noise track a couple days ago, am i trash or what?
clyp.it/huta5vtd?token=20f7d6f0374994bb43df0d1f759b96eb

It could be from my MS20, it's known to have a shitty amp that hisses. I'll try and find it. It also could be from the tape sample I have looping in the background. I think after the intro bit I'll have it fade out because it's barely audible after all the elements are introduced. It also could be the rain sound effect that comes in halfway.

Why would you need to delete your other clyp songs? Why would you post an already released song in a prod thread? We're here to help crituiqe tracks before they're released, not after the fact, because what's the point in crituiqing a song you can't change because it's already released?

this The reason people buy software VST's is because it's easier, more cost effective, and can be taken everywhere. There's a place for hardware, but they're more niche in today's music production and more expensive. Good luck getting all that shit for $500.

The composition is nice the sounds not so much, maybe you should try looking into kontakt libraries for instruments. Would really sound great with more space, or making it sound more acoustic.

You can pick up a rack mount Akai sampler for about $150-200, a Roland rompler from $100-250, and a Kurzweil synth for about $100-300

why some say vocal mics have a narrower high frequency response - up to just 12k or 15k? dont vocals benefit from "air" of higher freqs?

>You can pick up a rack mount Akai sampler for about $150-200, a Roland rompler from $100-250, and a Kurzweil synth for about $100-300

Yeah, this is an ideal time to pick up cheap romplers, especially if you can do some repairs. It's more a question as to whether or not it's worthwhile.