I'm sure we got some animators here on Sup Forums, either fledgling, amateur or otherwise

I'm sure we got some animators here on Sup Forums, either fledgling, amateur or otherwise

What're you all working on? Got anything you can share?

Other urls found in this thread:

youtu.be/FhhTfMoIfcw
1337x.to/torrent/1109783/The-Animator-s-Survival-Kit-Animated/
youtube.com/watch?v=peV2GzLUgsk
mega.nz/#!NtxXAIQR!w5RewanSoQg6e1kRZMOySQrnghNRsN_QSsSe-MU34JI
drive.google.com/file/d/0BxxfuhGn8LpNd2l4Z2lGNjhuUVE/view?usp=sharing
youtube.com/watch?v=7vhGJQ7-uj8&feature=youtu.be
ezgif.com/
youtube.com/watch?v=Wb0ZKQprCIs
twitter.com/SFWRedditGifs

Mainly working on nsfw stuff right now since thats were the money is at

I can't draw for shit, so I just write

making porn animations

can't post anything cause blueboard + commissioner paid for the rights repost it

>What're you all working on?
Work stuff

>Got anything you can share?
Not without being crucified in my NDA

Here's this
I'm just trying to simplify the process on my end because I tend to get overwhelmed when I overthink the animating process

I'm currently storyboarding my Clock Day movie for this year. It's been ten years since I started submitting to Newgrounds so I'd like to make it somewhat momentus.

Nice to see you are working on things though, Goudaknife. The style you developed is really cute!

And nice for lewds too.

I work at a local studio where we mostly animate using the cut-out technique, but occassionally traditional too. All digital of course.

Can't show anything cause NDA and all that.

We mostly do commercials and help other studious with their web series, so it's nothing glamorous, but it is a pretty rewarding job nonetheless, plus my fellow animators and artists are cool to interact with and my bosses don't overwork me (and if they do, they compensate).

I do illustration as a hobby on my spare time, which works great for me. Animate for a living and do detailed drawing for fun - neither crosses over.

I feel pretty glad to reach the position I'm in and I hope all aspiring animators realize that you don't have to be work at a A-List studio like Pixar to enjoy your work as an animator.

I am trying to remake the intro sequence to my old Senior Thesis animation in hopes it will help land me a job when I move to another state. The quality of what I'm trying to do compared to what I did in the past is like night and day.

>tfw young and eager
>Make ambitious things
>Stop animating and leave to learn to draw
>Too scared to try anything
I feel like I've been working backwards compared to when I just started
youtu.be/FhhTfMoIfcw

Just do it.

Question for animators. Do you have any formal training, or did you learn solo?

Especially interested if you actually work in the field.

Its a Lost in Space style story set after a failed colonisation, with a French noise soundtrack, permission and/or costs permitting.

I work in motion graphics but I'm making this short on the side, using a mix of 3d and 2d elements. I haven't gotten to do any frame animation since college so I'm rusty. Pic is a pre-texture model and a early character turnaround that I've thrown together, the finished product will have lots of layers of grungy splatter and brush stroke texture. There's a lot of mechanical elements, so right now I'm like George Lucas with his highlighters, going over the storyboard figuring out what will be modelled and what will be drawn in each shot.

I'm working on a loop of my original character, revealing her eyes for the first time. Been a bit stuck on the bangs since I have to add more bounce to them when she stops holding them in place.

what application(s) are you guys using to animate?

for everyone who wants the torrent of the dvds
1337x.to/torrent/1109783/The-Animator-s-Survival-Kit-Animated/

You should smooth out the movement of her hand around frame 8-9ish. Also is this a SU fan thing?

youtube.com/watch?v=peV2GzLUgsk

Moho pro
Here is the link
mega.nz/#!NtxXAIQR!w5RewanSoQg6e1kRZMOySQrnghNRsN_QSsSe-MU34JI

>Moho pro
thanks! watching an overview clip of the app -- that smart warp feature looks pretty nifty.

Cinema 4D and After Effects

Sometimes Maya

literally me

Ayy

how about making an animation general on Sup Forums there's clearly people here how actually animate and is a more active board (ic is pretty much a ghost town with force memes and maybe 4%-10% peoples who actually draw )

I'm for it.

There's a drawfag general, I don't see why there shouldn't be an animationfag general.

>>Stop animating and leave to learn to draw

Happened to me when I read that book, I went off and started practising bodies, faces and poses.

Started with Flash but I hate the look of the Flash brush and the colors. I wish Photoshop could be used to animate the same way, I like using Flash I just hate the look of it.

Just started working on my senior film. Applied for some summer internships. Next year will be my last year in school with a major in animation and storyboarding minor. And then I'll see where it goes from there. Pic related is a board from my animatic.

I use Clip Studio Paint, works pretty well

Also technically animated but also a comic

drive.google.com/file/d/0BxxfuhGn8LpNd2l4Z2lGNjhuUVE/view?usp=sharing

A little effects animation I did when I was bored.

Not really. I often get this OC compared with Sapphire from SU, because of the long hair and blinding bangs, even though I created her like several months before the Jailbreak episode premiered. I will admit Garnet was a big inspiration for this OC.

Post it on imagur and put the link here using spoiler ...plz

Will Sup Forums ever make a second animation?

Average.

not smooth enough.

I've been working on a short 5 minute comedy animation for the past 9 months. At first I thought it was good, but after hearing all of the jokes 1000+ times, I'm not so sure any more. But I'm still in too deep to quit, so here's hoping that it turns out well.

Did this a while ago...

Also was working on this but had to stop because of a move and client work.

youtube.com/watch?v=7vhGJQ7-uj8&feature=youtu.be

>I can't draw for shit

Neither can modern CN animators, so don't give up on your dream.

I'm trying to keep myself down to 5 seconds of animation per image. Shit takes me a long ass time D:

Hey, that's pretty good.
Even if it's furry shit.

The flying scanners were animated with maya.

You're an idiot.
CN outsource their animation and pretty much all professional animators have at least decent drawing skills.

There isn't much animation to talks about but the drawing is good.

Yeah, got me there. Its barely 1 second for each gif D:

To elaborate on Fake Me's statement, it seems a little stiff to me. It's a good first pass, don't get me wrong. But I think it could stand to use a little more movement, something along the lines of vibration, like around the hair could use a bounce

.You got me right on the opinions, but you don't sound a bit like me.

Not an animator at all, but a while ago I tried making a small cartoon based on a certain comic that's fairly popular here (and apparenly only here). Using Opentoonz.

What program did you use?

That looks damn spiffy for not being an animator.

Part of an independent animation group.
Working on boards for a pilot about this guy, along with a cyberpunk short and a space opera short. It's gonna be a weird horror comedy blend with grungy aesthetics.

Trying to balance it out with comissions is a little stressful, but it's worth it all if it comes together in the end. We'd like to make a new movement in animation of ongoing, expressly adult content made without the studio system.

As far as loops go, don't be afraid to hold frames
I feel like a good loop would be
>hold on hair down pose
>lift up with some bounce
>hold with the eyes revealed
>drop hair with bounce
>return to neutral pose to complete the loop

You didn't ask for a mini tutorial, but here you go.
-----

Photoshop/Flash/Maya/Handbrake/Ezgif.com


For the first gif.

Photoshop for the drawings. I don't like drawing in flash. I made a new layer for each frame the head moved, or any other movement at that.

Went into flash and used the time line there to place it all onto a scene and lay out the frames. Exported it as a .mov, then used a program called Handbrake to convert it to a smaller .mp4 file. Went online for a gif converter. ezgif.com/

Similar process for the one in maya. Put the ship on an flat polly and the space BG with its own. Found a tutorial on moving objects on a line for the scanners.Exporting turned it into one image frame by frame. So going through the process with flash was a lot easier since they were all flat frames.

Exported as .mov. converted to .mp4, converted it to gif again with ezgif.com.

does anyone want stuff drawn for them? I'm trying to save up money for tvpaint license.

sample of mine ,
youtube.com/watch?v=Wb0ZKQprCIs

Honestly I think you're over-animating and creating more work for yourself.

Her arm on her hip and most of her body can be held. If you're constantly animating the arm and torso when there is almost no movement you're going to end up with a lot of boiling lines and your volumes are going to fluctuate if you're not careful. Same with her neck and maybe her face as well.

Looking good though!

Maya and Daz

Sorry for this being amateur but I wanted to mix traditional and digital animation

Thanks. It did take me way too long, but now I can see many of the mistaken I made.

Currently in school to be an animator, I'll share what I got. This was my most recent assignment for animation, just a walk cycle.

Does anyone use Toon Boom? Is it good?

an older one I did about a year ago.

Thank you. If I'm trash, I'd at least like to be competent trash.

last I'll post for now, this one is pretty recent.

You've got some potential. Stronger drawing skills and more experience with timing should help.

I should know, it took me years to get my drawing skills up to the level they should have been when I started animating.

Don't neglect those life-drawing classes, kids.

Autodesk sketchbook to both draw and animated, Anime studio to piece animations together.

>tfw had the choice between a life drawing class and "illustration" this semester, and chose illustration because its the last class my favorite teacher will be teaching before he leaves.

I'll still probably get life drawing in at some point, but hindsight being 20/20 I probably should have just taken it now.

You have a long way to go, but you seem to have skill and potential. That basket bounce was a little goofy, and while the magic fire was animated well enough, it clashed with the rest of the scene. But like I said, you have potential, just work on it. Especially on timing.

that stream of tears kinda looks like a penis. sorry, freudian slip

>that steam of tears kinda looks like a penis.

Believe me when I say I noticed that.

I made this the other day.

No audio allowed, though. He's saying "Stop being a big hallucinating baby."

I liked how the animation looked fluid in your video.

I have a program that can animate but I haven't even tried it

If I even bother trying anything ill just try a bouncing ball since that's the basic and first lesson of animation

It was at 24 fps iirc, before I knew any better

Do you at least know how to do life drawing?

Wait what do you mean? Isn't animation typically/supposed to be 24fps?

I spent a long time with that trying to draw frames at 24, then I put them on 12 just looking at the project files. You can do both, but for independents it's a bit if a waste of time

He probably means he did it completely on 1s instead of on 2s like a sensible animator

we did some figure drawing in my 2D design class 1st semester. I can draw from life but I'm not usually good at it in the slightest.

ready for canadian animation /10

Did this a while ago for the sagedevs on /vp/

This is rad. Love the use of smears.

Also did this for them.
I don't have anything recent to show, I hadn't animated in a while and only got back into it recently. I need to do it more or I'll get rusty.

I like these a lot, I'm a sucker for games with hand drawn animation instead of full on tweens

If you have the time, rather than wait to take the class, I would suggest trying to study up on what you can about life drawing and practice on your own. That way you aren't missing out from postponing on the class.

reminds me of this one I did.

Thanks. Hand drawn animation is all I know, though I probably should learn toonboon or 3D at some point if I ever wanna find another job.

an animation about a girl who just moved into a spooky house and runs into paintings that come to life.

Not very far at all, but the music is done.

>Mainly working on nsfw stuff right now since thats were the money is at

Adorable. Do most people here think this is true? Is that why none of you end up going anywhere in the industry?

Do you have a blog?

name of the group?

>pretty much all professional animators have at least decent drawing skills.

Blatantly false

not all people live in Saudi Arabia like you user, some of us live in free countries with free sexualities

Well, I have paintool-sai and flash. Also dowloading Moho-pro right now, I didn't paid for anything and I'm watching many drawing and animating tutorials. What other animating tool should I use? May I start my "artistic" route right now?

You what? I mean people thinking being a nsfw artist is somehow where the money is at. It's laughable. Being a senior at Pixar can net you 100k a year with benefits and a job you can be proud of. Drawing tits and dicks for internet manchildren comes nowhere near, and it comes with a complete loss of self respect.

The industry is hot right now and only a complete moron would think staying at the level of Patreon begger is somehow a smart career choice.

maybe we should see porn art in other eyes and stop consider it this bad way, sexuality must be a natural part of our lives, more than violence, and to be true "porn" sometimes is much better than the nowadays "modern art" (sorry for my bad english)

Teach me your ways, industry man.

I beg you

Step 1. Make/add to/improve a reel

Step 2. Apply literally everywhere

Step 3. Get hired as a junior/intern

Step 4. If you fail return to Step 1.

Repeat

There's no magic formula. Just be good, friendly and not a douchebag and you'll get hired. If you live in an area where there are no studios, then be prepared to move. Unless you want to try your chance at working for remote studios.

I'm in an animation program at a community college right now, and my second year is coming to an end and I'm going to graduate soon. My demo reel is ok-ish and I'm going to apply at this small studio near where I live and hopefully they'll let me in this time.

I'm just super stressed out. This industry is killer.

>Leaving out the step to build a network of industry people so that your reel might actually get watched by anyone that could potentially hire you

Literally everywhere? Even if they reject my sorry ass?

You have to learn to deal with failure and rejection buddo
It's a fact of life and literally nobody gets things right on the first try

You just have to get back out there and keep applying, mix in some self reflection in the process. Some studios will even give you feedback on why you weren't what the were looking.

Everyone will reject you. Consider how many people want to work in the animation industry. Consider how many job openings there ever actually are here in the US for that.

This is why it's not only important to have a good reel(because really, most of your competition have good reels too), but also good networking skills. It's a tight community in animation. If you get known as a sperg, you're less likely to find work.

Anyone here remember pivot?
I haven't used this program in about a decade (and it seems that no one else has either, sadly). This used to be the shit back in the day, but I got bored of it during my early teens and haven't done any animation since. I just went ahead blindly with this gif, wanted to see whether anything would start coming back to me. It was all frame-by-frame, didn't really have a plan at any point, and all things considered I expected to feel a lot rustier than I did. That said, I'm never going to finish this, and I probably won't do anything similar for a long time. Oh well, it was fun anyway.

Still maintain that this program is basically the best way of picking up the basics of animation. Since all of the puppets are completely rigid, and the extremely basic storyboard means you basically end up doing everything one frame at a time, there really is no place to hide as an animator and everything you make will look like utter trash until you really get the "feel" of animation down. I think that because animation is such a technical process, people can read the Animator's Survival Kit and assume that everything is about learning techniques and principles. But in my experience, at least, it's basically the same as drawing, where a lot of it comes down to developing a feeling for the process through repetition.
Not that what I have to say counts for anything, I was always a pretty bad animator and pic related probably proves it. That said, back then there used to be an absolute shitload of talent on forums like Darkdemon. I sometime wonder what those guys ended up doing with their lives.