How do you become a storyboard artist?

How do you become a storyboard artist?

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youtube.com/watch?v=wmiH1xFyjRg
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cartoonbrew.com/artist-rights/rick-and-morty-co-creator-justin-roiland-fuck-the-union-103723.html
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I do not like the way this man is looking at me.

draw a little bean mouth and apply to calarts

be one of ((((them))))

Go to a non-shitty art school or post cool stuff on the internet.

Fuck skill and passion, get connections.

You remove our brain tumor and become a writer

*your

I'm not doing anything. I'm in the industry, I've worked on two shows so far. Ask me anything.

Answer to job ads, have a relevant portfolio, get an interview and do tests. Start as a storyboard revisionist.

Do you have to be a hideous troll creature to work at Cartoon Network?

>get into animation industry
>realize nobody actually animates in america anymore because of exported labor to countries with subsidies and tax exemptions for the arts
>realize the animator's union only benefits people who live in expensive cities to work in major studios, but fucks over smaller studios from competing, and wage fixing is a demonstrable thing that happens
>realize that if you go to art school, they train you on an artform you're basically never gonna do cause youre basically a glorified manager at best
>realize the people who get jobs aren't people who are good at their jobs, because the job is actually just a day care for trust fund art kids who invite their friends to trust fund art kid club, and there's actually no effort put into anything, and storyboard driven shit is a big scam and joke
>go into gamedev instead

How'd you get your start, and what would you recommend to aspiring boarders

It ain't fair, I'll give you that. But as a lawyer turned artist, I will say its the same with everything. You can't go anywhere with skill alone. And you can't survive long with connections alone. You need both for all career paths. So stop complaining, you fucking millennial.

I went to art school (not CalArts), and while you can surely improve on your own without art school if you're undisciplined art school will do you good (but you still have to make the effort to learn what you need).

After I graduated I sat on my ass for a while before taking the risk and moving my life to Los Angeles, there I networked a lot and also got back in touch with the friends I had made in college. Most of my "big jobs", the shows I've worked on, I've gotten from being referred to by friends. But I also get smaller gigs on my own, like commercial work.

I would recommend taking everything very seriously from the start. I wish I hadn't of dicked around so much in college, I didn't even graduate with a film. Take yourself and your work very seriously. Make stuff, make good stuff and put it online. The people who go farthest in the industry are always the ones producing work on their own.

Seriously though, how has this troglodyte not been axed and blacklisted yet?

>producing work on their own
Damn straight. Just look at Tommy Weiseu

>changed career options
>"complaining like a millenial"

I'm just telling it how it is, the (((industry))) as is, in toronto, LA, etc, is just a glorified silver spoon manchild daycare getting funded by money laundering schemes, shit genuinely isnt worth getting into if you want to make animation. Just go indie or go gamedev, the latter pays well and you have more creative freedom and better avenues to sell your work.

Hollywood in general is collapsing and I feel very bad for the people who think working hard for a dead entertainment sector will pay off. We're also due for another economic downturn as soon as this year, so they're probably gonna go broke compared to the dudes who sell cheap indie vidya on steam that even the poorest poorfag can afford for hours of fun.

Looking at this only makes me reflect on how Undertale with its shitty pixel art became more successful and recognized than tens of other indies with better art.

I think Rebecca started off drawing in-betweens or however they described it for Super Jail.

So you start with a smaller job like storyboard revisioning or something, and then you keep applying until you get lucky.

I don't think you want to be a storyboard artist, though. That shit probably sucks. Hitting deadline after deadline nonstop for a show you might not even like.

>Go to call arts
>Change gender
>Stick with your sexuality
>Make the campest bullshit you can think off
>Pushe as many agendas as possible in pilot
Enjoy your next 6 seasons of working at CN bro

And that's why I work in a game company in Vancouver

Ultimately, though, it makes sense. Undertale was several hours long, you could play it at your own pace, and it was a one and done finished product that, even if it took some years to make, ultimately came out in one go for the consumer.
Compare it to homestuck, which was big enough to get one of the biggest kickstarter payoffs at the time, which took years and years of groundswell to get going only to eventually peter out, and only barely made a profit once the game finally released. It would otherwise be a dead franchise because even experimental traditional media is a waste of time and money for the consumer.

Why pay for shit that'll be over in an hour or two when you can pay for shit that'll give you possibly hundreds of hours back? Its why hollywood stopped making movies for americans and started making movies for the chinese, who comparably dont have as big a videogame market aside from mobas.

Even CN sees the writing on the wall and is experimenting with making videogame properties first, cartoons second, but its too little too late.

The real issue is that the animation industry is incestuous and creatively bankrupt, and the videogame industry, for all its flaws, is genuinely the most creative industry overall right now. It breeds competition instead of echo chambers, and there's a larger breath of influence besides disney and anime.

Netflix isnt gonna last long either, streaming tv is inevitable, but if you think its gonna save animation on its own, you're living a pipe dream.

ubishill pls go

>video games
>most creative industry

Unless we're not just talking about AAA and mobile, cause those are the last things I think of when I think "creative".

Still, it's not like other industries aren't incestuous, so I have basically no choice but to agree with you

Sup Forums related content isn't gonna make it past the decade, is it?

Probably not.
But atleast theres anime and vidya

Sadly this.

You know the answer to that.

This. Even googling only "wage fixes" gives you primarily results of animation studios working as collectives screwing over their employees.

Did you have to learn Loomis?

>So stop complaining, you fucking millennial.
Quit acting like a retard. What that user did has been done since the beginning of labor choices and markets in society. If the the occupation he wanted wasn't personally fulfilling nor financially fulfilling, changing careers is not "complaining."

Take the financially-ridiculous risk of moving to Los Angeles, go to CalArts, make sure you have a portfolio mimicking the graduates from 2009, and be prepared to work with "quirky" insecure artists in small white rooms and cheap figurines clogging up cubicals.

What shows?

I can't tell if that's a man or a woman.
what the fuck?

That's what Americans get for working for corporate shills. The American animation industry is a complete joke now. But at least it's not as bad as Japan's animation industry.

France is where the real talent is nowadays.

The short answer is:
The long answer is:
>Build a portfolio based around what you want. Google up example portfolios for what you want (IE: Storyboard Artist Portfolio)
>Put portfolio online.
>Answer ads via LinkedIn or other job-based websites.
>Submit your portfolio and resume (Even if resume is very sparse) to various studios.
>Do not limit yourself to just big names like Nickelodeon, Disney, etc. Look up studios around your area and apply to those (Google animation studios _location_). Relocating might be the only way you get work if you live in some country area where the animation scene is dead.
>When you do get work, be friendly with your co-workers and build relationships. This helps with connections.
>Go to animation expos (Such as CTN) and the such to also build connections. Having a business card with a link to your portfolio helps.
>If you cannot find work, live off of commissions until you can. You may have to sell out and do non-stop fanart or even porn if you have zero followers in the social media game.
>Having an ongoing web-comic or an animation short that you can submit to festivals (And then go to some of those festivals to build connections) is also an okay way of getting noticed.

rich parents. The secret of the majority of college grads.

>Animation is a highly profitable industry and some of the bigger studios make a billion dollars per fucking movie
>Still feel the need to outsource, wage-fix, and overpay actors more than the artists who make the film possible

Yeah, those shit conditions isn't limited to animation either, but it's still bullshit when it's called out. That's not people being "fucking generation", that's people being upset that a decades-old problem is still prevalent.

>I didn't even graduate with a film.
I graduated with a film. I graduated with two, actually. I can tell you unless your film was absolutely extraordinary and you had other people helping to advertise and push it alongside you (Such as winning an Academy award or even getting a CartoonBrew feature), you did not miss out on much.

Pfbbttt mien sides

Is pic related a man? If not then that's an abysmal waste of black hair.

Have a leftist agenda

I'm looking forward to the hollywood crash, last time there was a crash we got that good new wave cinema shit

And a beautiful singing voice

Seriously though, why does she look like a man...

Sup Forums will have to start making Sup Forums related content.

HAHAha...I'm kidding mods will ban that shit and trolls shit in it like they always do.

>>realize the animator's union only benefits people who live in expensive cities to work in major studios, but fucks over smaller studios from competing
You can blow the lid off this, user. I believe in you.

It's not rocket science, user
>union mostly organized for people who work in the entertainment industry
>which is concentrated in high expense cities
>so union demands people working in industry get paid a fair amount for living in those expensive cities
>which is fair
>but then it means people animating in less expensive cities without as much of an income as disney can't afford to stay in business unless they take drastic shortcuts, if they can do it at all
>which discourages people from making studios people can work in outside of those expensive cities
>which is why they move to those expensive cities in the first place, to find work
>which they need to be paid fairly for

you get the idea
go look up the salaries of animators and storyboard people, the myth that animators don't get paid enough is perpetuated by rich californians who think they have anything in common with korean sweatshop workers, when in fact, animators are paid so much that it makes actually hiring union animators too expensive, so it propagates shitty abusive practices and basically runs the job out of the country, all the while these rich trust fund kids wonder why their hobby-turned-dayjob doesn't let them make kool anime matrix cartoons because they're a bunch of literal manchildren.

You know how in comics, manchildren fanatic writers becoming actual writers for the real comics became a problem and closed off the market for a lot of people? Same thing happens in animation, it just gets called out a lot less. Maybe the reason people think cartoons are for kids is because the kind of people making cartoons are these guys

youtube.com/watch?v=wmiH1xFyjRg

>that video

peak numale

I'm not a legal expert, but why can't a studio just use non-union animators? Are people forced to join the union somehow?

I'm a lawyer too and I'm telling you that you're out of order.

Not him, but there was this a few years back

cartoonbrew.com/artist-rights/rick-and-morty-artists-push-to-unionize-their-show-and-succeed-103655.html
cartoonbrew.com/artist-rights/rick-and-morty-co-creator-justin-roiland-fuck-the-union-103723.html

Oh they're totally able to, the problem is the union pretty much strong arms its way the moment anyone gets too big for their britches. They have good reason to, the sausage party animators, for instance, were non union and were mistreated as fuck. Unionization is good for getting studios not to mistreat their animators.

Problem is the wage stuff is a side effect that's slowly killing the industry for everyone who can't afford unionized animators (basically anyone who isnt already a big name studio like pixar or disney) so it kind of kills competition.

It just wouldn't be as big of a problem if they didn't concentrate in big expensive cities. Good news is that most analysts say businesses are going to be pouring steadily out of california over the next few years because taxes are just way too high. Texas and, oddly enough, Utah are good contenders to becoming animation hubs. Things might improve, but I wouldn't count on it.

That was on a successful show being produced on L.A. I'm talking about something small and risky produced in.. let's say Texas.

>kyle carroza
>name sounds familiar
>look him up
>he's the creator of mighty magiswords

Well now I can't fap to vambre without imagining his sweaty digits drawing her thighs.

I'm surprised you hadn't heard of him before. He did Frog Raccoon Strawberry, which had an art style clearly influenced by John K. and also shat on John K.

You sound like you went to SCAD

Unions are just a nice word for mob strong-arming. except the mob is less evil

Reminder that the creators of TTG are the cutest creators on modern CN.

think about it like this. a guy walks into your business, tells you the following
>you're gonna pay people what we tell you to pay
>you're gonna hire who we want you to hire
>you can't fire anyone unless we say it's ok
>the people you hire are gonna give part of their paycheck to us
>you should primarily only do business with other business we say are ok
>if you don't do this, the people and business that are our friends won't do business with you and we will harass you until you agree to our terms or you go out of business.
now is that the mob or a union (or both)

>t. scab

for so many of them this is the answer

Actually there are a lot of jobs for animators in gamedev but you have to change a lot of things that you are used to like animating on 4s and 8s, knowing when to cut corners for the sake of speedy reaction to controls etc.

Better to be a Scab at $20/hr than unemployed at $40/hr

God fucking lord he is ugly. Why would anyone take a picture of this abomination

>You know how in comics, manchildren fanatic writers becoming actual writers for the real comics became a problem and closed off the market for a lot of people?
This is exactly how I felt when I watched a few episodes of OK:KO. Feels more like a circlejerk project than a show for the public.

Isn't Ubisoft in Montreal?

>I would recommend taking everything very seriously from the start.
This. Treat everything as something you can put on your demo reel for the next job

This man is so ugly.

>Used to work in the animation industry
>Hours and pay were garbage
>Got my MBA
>All my coworkers made fun of me for quitting and "selling out" with a desk job
>Hours are still shit but I now make 95k annually
>mfw

Getting out of the industry was the best thing that happened to me.

Teach me how to be a ouiaboo.

Step 1: Graduate from Gobelins and not CalArts
youtube.com/watch?v=k5j6vYTcgHY

be popular on the internet, befriend creators, land dream job then fuck it up by having a melt down over shipping

you would think becoming awhite cis male would be a step backwards for her

>man

By not understanding composition, apparently.