Here is a challenge Sup Forums. How would you change this "fight" scene to make it more intense and fluid...

Here is a challenge Sup Forums. How would you change this "fight" scene to make it more intense and fluid, without changing the character designs?

Other urls found in this thread:

youtube.com/watch?v=NHfAVeadej8
youtube.com/watch?v=L8K0NzuiguU
youtube.com/watch?v=7ms-7G8mlQE
ok-ko.wikia.com/wiki/Elodie
youtube.com/watch?v=5y-USIEHOg8
en.wikipedia.org/wiki/Rule_of_thirds
dannyducker.tumblr.com/post/165064131446/sorry-this-post-is-kinda-late-but-i-wanted-to
twitter.com/dannyducker/status/905606256131313664
twitter.com/dannyducker/status/905606595198861312
dannyducker.tumblr.com/post/164566750176/hope-everyone-enjoyed-last-nights-episode-of-ok
youtube.com/watch?v=bmkxsQnNujI
miraongchua.tumblr.com/post/164673632363/animatic-for-my-ko-vs-darrell-fight-from-the-first
miraongchua.tumblr.com/post/166759501813/animatic-for-the-relay-race-from-the-ok-ko
miraongchua.tumblr.com/post/164880491193/animatic-for-enid-and-rads-date-from-the-ok-ko
twitter.com/NSFWRedditVideo

I honestly don't see what the character designs have to do with anything so

Some anons think it's necessary to change the designs to improve fight scenes.

more interesting camera angles could help a lot, also not have the character stand around too much between segments of the fight and more movement overall, like during the clone part the clones could be spinning around the blonde girl to make it more dynamic.

>Implying it has anything to do with design

youtube.com/watch?v=NHfAVeadej8
Video related

Read

More angles, slightly increased speed, greater impact for the hits?

elodie's arm lengths are an issue throughout, lots of very weird unappealing drawings

solution: get better animators and stop hiring people off twitter

Well they are wrong. I know the characters looks very stiff but it's only because the animators are lazy. You can have the same character-design and have fluid animation.

In fact, just having interesting angles, more impact and speed can do wonder, a lot of japanese anime have "stiff animation" but the shots are very well crafter so it doesn't matter
Another video with stick figures fighting with different angles
youtube.com/watch?v=L8K0NzuiguU

>I think what blatantly hurts this ugly looking show is the fucking anime references. If I want to watch Naruto's wood replacement jutsu, I'll do that. It will be drawn better and it won't be a blatant rip off like this OK KO trash.

Pretty much this. It's a cartoon made by people who grew up in the DeviantArt community, all going "oh boy now we get to make cartoons just like the animes" and they're either producing Xeroxes of 'anime artstyle' or crayon drawings that rely on awareness of the reference being made. Hey Lois remember the time I was a Naruto

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Naruto didn't invent it you dumbdumb

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>However, the way the characters moved, did their actions, and used their skills? Refreshingly unique
Giancarlo Volpe directed ATLA and based all the movements off of specific martial arts styles.

/thread

The KO defence force is here

Not him but while Naruto might not have invented it it makes no sense to have wood here since they aren't fighting near wood or anything.
It's just an idiotic reference

the character designs suck

Elodie never bothers to attack Enid at close range since shes an arrow user meaning a long range fighter. The fight would be Elodie spamming arrows at Enid trying to make Enid misstep and get hit by a hail of arrows that would also severely injure Enid. Also Elodie is one level higher than Enid so she casually dodges all of Enid's attacks like nothing.

>/sug/fags trying to shit on other shows now that no one likes theirs

>It's just an idiotic reference
that's the show's problems, the references
IJQ & his lot try to defend it, saying shit like "other CN shows had references" and pointing to shit like Billy & Mandy, even though that shit didn't rely so heavily on them that what they referenced doesn't make sense if you don't know the source material

>as if you have to like SU to hate KO

It's weird. It's like the scene has been animated by different people.
It starts out pretty good I guess but then when the part that is the beginning of the webm kicks in, it's shit
youtube.com/watch?v=7ms-7G8mlQE


I understood that it's a problem. I used "idiotic" in its first sense. It's dumb to put it that way.
It's even more dumb when you realize they're fighting circled by a crowd of people

>It starts out pretty good
It starts out as bad as the rest

Meant for

Well for one I'd have hits land not just blocked at the beginning. maybe instead of just standing there have all the clones rush her or if the clones can't move than the moment the arrow is fired I'd have I dunno her name purple hair bumrush archer.

Not saying it's a work of art or well animated but the arrow launching and when Elodie runs towards Enid are dynamic moments at least.
There is a clear downgrade after that with lazy (the punches...) or boring (the whole clone thing) shots

Doesn't look too bad to me
Though I'm trying to figure out wtf happened at 0:18

>Doesn't look too bad to me
Because you have very, very low standards

even by western cartoon standards that is just awful

Go yell at someone in the industry until this show can be animated in-house

Different* standards
Don't you think I'd want cartoons to look as good as they did back then too?
Flat out "bad" to me is shows where there isn't even any animation at all aside from walking / talking

>Elodie's appearance, abilities, and weapon are a reference to the magical girl genre. Elodie's name and outfit directly correspond with the character of Princess Elodie, the magical girl protagonist of the video game Long Live The Queen, and also an homage to the character Madoka Kaname from the magical girl anime Puella Magi Madoka Magica.

ok-ko.wikia.com/wiki/Elodie

Everything is just a fucking reference to anime isn't it?

>even the name is a reference
For fucks sake.

Have the camera actually move with the characters instead of just cutting to different angles.

The character designs make it easier to animate.
1st. Wide angles, the audience needs to see the action
2nd. Elodie doesn't just throw generic punches, she uses a mixture of kicks, chops and and arm strikes while Enid dodges and blocks where suitable
3rd. When Enid does catch Elodie's punch, she should instead retreat with a jump and then user her dust move , with Elodie attempting clear away the dust with her arms, implying the Elodie is beginning to get desperate. Enid can still try to kick her, that was pretty cool.
4th. If I had my way, the Enid clones would all attack at once and then the scene becomes a chase scene where Elodie has to try and dodge them on the parking lot using the environment to her advantage while taking out the clones one by one, tiring her out.
5th. Final scene is her trapped , facing down Enid. It then mirrors the first fight they had as kids with Enid stopping before the she can deliver the final blow and then just turning her back and walking away. Elodie sees this as her opening and shoots her arrow but then it turns out this Enid was also a clone, with the real one actually being behind her and then basically ends the fight in the same way as the webm.
This all takes place in 01:15 minutes

Their first fight in the flash back was a lot better then the plaza one.btw

>The character designs make it easier to animate.
then they must REALLY be shit if their animations look this bad

This isn't supposed to be a fight scene. This is just a conversation between two character while they imitate a fight scene. If they actually wanted to have a fight scene, they would've actually tried, I think.

God I hope that was their intention.

>The character designs make it easier to animate.
So, why is the animation so bad?

remove all portrait shots of just elodie punching towards the camera, and enid dodging punches from the camera. use some fucking moving shots, panning shots, it's like we're watching a sprinkler hit a ring or targets around it.
the arrows hitting the clones actually feel heavy, but how about makingthe logs be moved back by them.

It was a fight scene.
See :

Hell, I've seen pivot stickfigure fights made by one dude with no previous experience in animation make better fighting sequences han this.

Second, how the hell is it even possible that they combined western simplistic design and anime stiff animation to create such an abismal work? Like, why?! We purposely use simplistic designs to be able to use more expressive movements and remove workload in the in-betweens. Hell, some of the movements on this scene is fucking copy-paste it looks so lazy and uninspired. I can't even blame the budget of the show for this. This is fucking lazy work.

Whoever storyboarded this needs to be fired
>No extreme angles
>Character in center and not using the rule of 3
>Not using the line of action correctly for any single pose

It's like they were purposely cutting corners on every chance they got.

This show is a good idea that went to waste by an incompetent team with no actual ability to work.

so the here is my question not that any of these are pure examples of it but do have elements of it:
when did people start thinking that destruction porn makes a good fight scene, that shit has been plaguing anime for years and it feels like people use it as a cheap way to make the fight more dramatic instead of focusing on choreography

youtube.com/watch?v=5y-USIEHOg8
this is an example of how you can have an interesting well done fight without having to "break environments and blow shit up"

What's the rule of 3?

I think he means the rule of thirds.
en.wikipedia.org/wiki/Rule_of_thirds

>using something actually good to defend shit like KO
>missing the point of the webm of ben 10
Kys KOfag

Jesus christ I thought the shitty animation was just a meme

the point of the webm is to show vilgax's overwhelming power but it doesn't show him as a compliment force, it shows him as a brick wall for ben to smash against, it works for the setting but it is by far not a "good fight"
>implying I like that fucking dogshit of a show
ok bud, it was a defense it was a question why people like destruction porn over choreography you can have both but it is mostly used as a crutch instead of an accent
next you are gonna tell me the fight in One Punch Man with genos and saitama shows off how "good of a fighter" he is because he is strong and dodges

*it wasn't a defense
I really need to proof read

>how the hell is it even possible that they combined western simplistic design and anime stiff animation to create such an abismal work?

I didn't notice it but you are very right about it.
It's made by people raised by anime without any talent.
So they draw simply and think adding stiff animation is enough but they don't even use it right.

Technically, this webm is stiffer than OK K.O (the part where Goku use his leg to attack :Y ) and yet....


Destruction porn is a thing. But ultimately what matters are the impacts of the blows.
It's pointless to destroy shit if the main characters aren't affected by it; I agree that the ben 10 webm is nothing impressive.

Every time I see a LOK webm it makes me want to rewatch the show's third season

Why would sufags be complaining about anime references when their show suffers from the same issue? Hell, the next episode is going to replace character development in favor of another shitty anime reference.

You ever seen fist of the north star.

It's all about the drawings not the motion

“I would rather have original drawings with cheesy inbetweening than really smooth boring drawings and poses that we have seen a million times before.” (Kricfalusi, p. 1).

Levels in the show aren't just pure power (though that is a factor): "heroic/villainous deeds" play a factor as well (so two people with only one level of difference could easily have a similar level of power)

>stop hiring people off twitter
The boarder for that particular scene already worked at CN

Though she was a board revisionist on We Bare Bears, which isn't really an action show. The best fight scenes in the show are generally from Mira Ongchua (former board revisionist on the Nick TMNT series) and Parker Simmons (former titmouse animator)

>Powerlevels
I swear the shonen jump editor who introduced it in Dragon ball is a genius.
Most of the time it means nothing as whoever as the biggest plot armor will win but it serves for endless discussion for nerds and comparing characters who will never fight

>It's pointless to destroy shit if the main characters aren't affected by it. That ben 10 webm is nothing impressive.
Ben was faster than Vilgax. Stand still waiting for a punch like in Dragon Ball isn't a good strategy

Yes, I have seen fist of the north star. The fight scenes in it are amazing.

Can I get a gif of Gohan punching Botamo? that shit is hilarious

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Did Winnie The Pooh started working out?

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The only weight I felt during the whole thing was the beast falling over, everything else had like 0 impact that whole fight

>ok-ko.wikia.com/wiki/Elodie
was this intentional?

AAAATATATATATATATATATATATATATATATATATATATATA! WAAAAAAH! AAAATATATATATATATATATATATATATATA

All of their characters are references mashep together so... probably

dannyducker.tumblr.com/post/165064131446/sorry-this-post-is-kinda-late-but-i-wanted-to
twitter.com/dannyducker/status/905606256131313664
twitter.com/dannyducker/status/905606595198861312

dannyducker.tumblr.com/post/164566750176/hope-everyone-enjoyed-last-nights-episode-of-ok

>DUDE NARUTO LMAO
Not an ounce of originality in OKKO. This is worse than fucking SU

>Looks straight out of a deviantart account.
>Made by an important staff of the show
>Can't draw simplistic shapes without using chicken scratches

WHAT
THE
FUUUUUUUUUUUUUUUUUU

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why is that the people who are always trying to cram references in to to things always have the most plebeian taste?

>screenshake = weight

Every time.

how can you put your stick figures next to those other things and not feel embarrassed?

It's normal for character designers to draw inspiration from artists/designs, but all of this is just so blatant and shameless.

I sear you have to have autism or something to scream this much about "originality", not even from the "autsm" meme. You do know it's alright to take inspiration from things (multiple things) and use it to make your own thing, right? You do know that doing so still makes it your own thing because it's how it's used that's important?

>You do know it's alright to take inspiration from things (multiple things) and use it to make your own thing, right? You do know that doing so still makes it your own thing because it's how it's used that's important?
there's a difference between drawing inspiration and blatantly ripping something off
get off deviantart, faggot, and learn how to actually be more original

>the "inspiration" defence
Man, you are pathetic

>has energy based arrows
>fighting multiple targets
>doesn't shoot a massive spray of arrows at once

Plot armor makes enemies stupid

I mean she's based on madoka magica and that's exactly the sort of magic they are known to do

There's a point around :30 where they forgot to draw the chick's neck.

Maybe have the characters actually move like real people? It's fine if it's just being silly and simplistic, but shooting a bow in a 360 degree radius with no change in footing is about as far from dynamic as you can get. And the entire punch/block cycle is already tedious when Dragon Ball uses it all the time. If you can't animate a decent combination, stick to single swings.

Dude I like this show but don't defend this shit. Taking inspiration from something is not the same thing as straight up plagiarism.

Actually put weight behind things. Add more movements, better camera angles, and don't have the majority of the fight chorohraphed around one of the characters being entirely still.

How hard would it have been to actually sell the punches in the first segment by putting a moving background behind the characters instead of the flashy DBZ lines? But more than anything, seriously, is weight. What is with all these floaty hits?

I really wanted that fight to go on longer

user, not to say your argument isn't valid, but the video you posted really doesn't show much of a fight. It's just Aang dodging shit.

great example of a fight with physical weight.

It was accomplished in a very simple manner, too. The camera shake. Its stylish without being overly fucking floaty.

Another good example is Dofus, which sells the weight behind its blows through body language. Joris is fast, but the camera tracks him and there's always a reaction not just in Atcham's body, but his own.

so which was the best SJ fight? my vote goes to the tower fight with the shadow ninja.
youtube.com/watch?v=bmkxsQnNujI

Correct. Nothing in this show is plagiarized.

The designs and the fight scene being bad are symptoms of the same issue.

It is a show helmed by lazy people with no talent.

>fix this without fixing the flaws.

Are you some upper management schmuck? Or the artist(s) responsible for that shit

why are people who try calling others pleb always the most retarded inbred people around?

why not post some of the better action scenes in the show
miraongchua.tumblr.com/post/164673632363/animatic-for-my-ko-vs-darrell-fight-from-the-first
miraongchua.tumblr.com/post/166759501813/animatic-for-the-relay-race-from-the-ok-ko
miraongchua.tumblr.com/post/164880491193/animatic-for-enid-and-rads-date-from-the-ok-ko

I know nothing about Dofus, but I fucking love what's happening in that clip.
The little guy is getting his tiny hiney handed to him, but the cat isn't exactly coming out unscathed. He's not getting "hit" technically, but it's clear that the kid's swings have impact and are straining him with each block, dodge and deflection.

I love seeing actual physical exertion in animated fights, especially when you can see the frustration in both fighters' faces.

So many times when a villain in a fight is "winning," or at least not losing, they're just doing it effortlessly; a common problem in the Dragonball series where the designated big bad can literally just take punches to the face without flinching, until Goku decides to Deus Ex Machina into a new form or some shit.

I could think of three things that can improve this fight scene.

1.) Distort the outlines to help indicate speed.

2.) Focus on the impact of the attacks, showing just how strong these characters are.

3.) More fluid motion.

It is helmed by a black guy

punches don't feel like they have much weight or impact

Well he’s not wrong