ITT: the perfect horror game
ITT: the perfect horror game
...
needs to have junji itto as lead designer
4th wall breaks everywhere
...
where is this?
...
where is that anime girl
here
ponce city johannesburg south africa
There's blood everywhere, then a skeleton pops out
For me it seems like all horror games immediately lose their magic when you get killed. Penumbra/Amnesia, Outlast, and other games like that prey on fear of the unknown. Once you die, that goes away. Silent Hill on the other hand still scares me to this day, because it brings out our more primal fears. So I guess just go for more psychological horror.
...
>NYEEEEEEEEEEEEES
>"doot" sound when game over
HUMAN
SIZED
HOLES
Is there ANY horror game that takes place in abandoned buildings like this? If not, how would it play out?
yep
when i have died once, i just go full speedrun and just sprint past the enemies i'm supposed to hide from
I liked silent hill because there were almost no jump scares.
You almost always knew in advance that monsters were near because of the radio noise.
Honestly, the radio noise is a big part of what made SH scary to me.
Lone Survivor
That's because you're living in the past, and ignorant of change.
>walked around
>get spooked
>rinse and repeat
Not very different from other types of horror games.
>there will never be a horror game after apartheid fell and you're a white south african trying to escape hordes of blacks wielding machetes.
I can't tell if you're serious or not.
All of these indie shit horror games tell their entire story through notes and audiologs which makes it difficult to give a shit about what's happening. It also means the bulk of the story has to already have occurred and that the events of the game are basically the third act.
This building inspired the setting in the Dredd movie. Cool as fuck in a disgusting sort of way
Fatal Frame takes places in abandoned run down areas. Silent Hill and Condemned also had these kind of areas
That's pretty retarded. For me, the best horror always has a clear descent into madness. Something like Kill List comes to mind.
How is that game? I heard it was pretty good for a horror game and most reviews I read don't really help me make a decision
...
>Abandoned
What are all those clothes then?
>Playing Amnesia for the first time
>Scared out of my fucking mind
>Make it through the whole game without dying
>Get to the part where you need to find that orb thing or whatever
>Get stuck on the bridge and enemy kills me
>Magically pop back to right where I was, ten feet behind me, with 0 penalty whatsoever
>Immediately lose all immersion and fear
That's because it's not a game user
IT'S REAL LIFE
It's alright. It has some amazing set pieces strung together with a cliche story and ineffective scares.
Maybe if they had something where if you died, a different monster would make its way to you or a new element comes into play like the environment begins to go against you. Something to make it interesting at least
fuck ive been in johannesburg.
silent hill 1-3
Isn't this the Kowloon Walled City?
making the game harder if you die would be an awesome horror element but a terrible gameplay element.
This sounds like fucking Dying Light, jesus christ.
The funny thing is that Dying Light takes place in Africa, too.
Zombies will not rape you, though.
God yes.
There's a game that attempts to mesh Kowloon with Silent Kill/Lovecraft style stuff, as well, but unfortunately falls flat despite that being a pretty godlike combination on paper.
>Don't believe this because pic related
>Look up videos of Johannesburg
youtube.com
Holy fucking shit how do they live like this? It looks like a fucking warzone.
This is like the backstory to some crazy ass JRPG that I would play.
Name of the game, user?
I've been trying to explain why the game is shallow but alright to someone for ages, this is very accurate, thanks
jesus christ
this sounds fucked up, i would play a game based on this
There's Phantasmal, which I just mentioned , but it's got awful gameplay that centers around stealth where the only strategies are either setting your brightness ridiculously high or bumping around in the dark trying to figure out where enemies are, and anything you do to defend yourself (which is made necessary, because of the randomly placed rooms and monsters) wakes up a fucking uber monster that floats through walls and oneshots you.
Well, white devil was chased away and people returned to their natural way of life.
This
if anyone's interested Louis Theroux has a short documentary on this same place
Obligitory
Anyone else reminded of detroit and san francisco looking at this?
fuck off
Oh man I love that guy.
His documentaries are always great
>pushed some buttons
>won the game
Not very different from other video games
>after observing user for a week, Im ready to try shitposting myself
>as I was ready to post my first provocative comment, user rushed to me and implored I used a smug japanese cartoon girl to give my post extra effect
I'm really fucking surprised no one has done a documentary on Sup Forums yet.
fox news did a news report
WHAT THE FUCK they literally rolled up and "woogie boogie gtfo faggot" Dude these are the truest of fucking niggers fuck that wheres muh marshall law and soldiers executing them?
>dat image
>Woooow Johannesburg is FUCKING HELL
Just look it up, it's a pretty normal city
en.wikipedia.org
See this series?
This is perfect
>I'm really fucking surprised no one has done a documentary on Sup Forums yet.
what about this one
Doesn't Dying Light take place in a fictional Turkish city?
Which probably isn't that much better knowing the average Turk...
some quarters of johannesburg are quite normal, not unlike any other city. But some parts are just completely wasted by feral niggers. Johannesburg is high on the list of most criminal cities
Not a horror game at all and not exactly a modern city but there's that one swamp slum city in runescape that's terrorized by vampires
youtube.com
I remember seeing this years ago, and it terrified me. Looking back on it now it seems very cliche thanks to the flooding on indie shite that we've experienced lately, but the sound design is still pretty spoopy.
>but there's that one swamp slum city in runescape that's terrorized by vampires
I always wanted to go there in rs since it was fucking huge and spooky but I was too much of a scrub to figure out how.
fuck that haunted mine quest
>That overseer floating above them.
holy fuck that looks rad
>tfw no l4d3 with this as the location
>South Africa
The perfect horror game indeed.
lmao that fucking ending
Its not real horror game but Suda is working on a game which has similarities with those buildings as far as we can tell.
...
>mfw sheltered Sup Forums babby's are getting their first dose of SA
You okes should try living here.
Just make the building look a little more Russian and turn it into a WW2 combat game.
There you go, you start out on the bottom floor and work your way up with a group of friends. Your character needs food, water, and sleep. And there's no respawns.
>survival horror game
>huge tower and you start at the top
>everything in the building is fully detailed with different rooms you can go into
>it's populated with humans that don't like you
>need to work your way down
>some people don't mind you but if you break into their rooms they will get violent
>have to sometimes hide from people and mobs actively trying to find you
Would this be possible? Basically Judge Dredd but from the top level.
nigger
>horror game
>the entire plot leads to the conclussion that the main character is either crazy, a psycho, or that everything that surrounds him is the product of his imagination / a surreal dream.
When will this meme end?
10 minutes on Google maps paints a different story, but believe what you wanna believe.
Shit, it looks cleaner than New York.
In mainstream games? Probably when some lesser known developer comes up with something fresh and triple-AAA devs begin to copy said ideas.
...
God, years ago I had a dream where I was James from silent hill 2 and I was walking through buildings exactly like this.
Is this a boss fight
I think it would. I'm imagining this like a vertical Snowpiercer with different gangs occuping different floors and the atmosphere changing radically as you make your way down. Maybe a lot more surreal. Everything has been converted into a living area, you walk through people's shit, pass next to people taking a bath right in the middle of a hallways, climb down abandoned elevator shafts, people get inexplicably scared or outright hostile if they learn you're trying to go down, some force or organization is trying to keep you upstairs. The few times you see outside everything is dark and stormy and you can just barely see other towers just like yours stretching upwards and downwards as far as the eye can see.
Someone make this
As a game? Probably not. Would work fine as a book or VN though
You've kinda just invented Elevator Action.
>Invincible monster trying to track you. >only knows your exact location when you save
>Action
I'd imagine it a lot more like a survival / survival-horror game, like I Am Alive or Amnesia depending on how realistic / supernatural you want it to be.
Anyone feeling the new Outlast?
Feasible, but if you're expecting good variety and detail expect to have a game in long development and with a shit tonne of loading screens
Closest thing or at least what made me think about this was those apartment missions in gta4. You had to walk up to the top floor and take detours like an elevator up to only a certain amount of levels and a maintenance room to the rooftop.
I had a nightmare once that I was on top of a tall tower.
There were enormous disfigured giants below, climbing up slowly.
I had to keep building the tower or else they would catch me.
The further I went up, the harder it was to breathe.
this guy making the soundtrack
I want a good horror game about werewolves, they havnt gotten good representation since zombies took over
Werewolves are gay.
You're gay
You're gayer.