Who was right?
Romero vs Carmack, Desgin vs Tech
They're both right. You need good tech and design to get a dope ass game like Doom.
Whoever designed Doom 2 maps was wrong thats for sure
Is Masters of Doom a good read? I always wanted to give it a read, but none of my libraries stock it, so I have to buy it.
They both have to exist. If you don't have tech get Daikatana. If you don't have design you get RAGE and Doom 3.
It's pretty good.
Sandy Petersen?
You need both
I feel a little sorry for Romero not having Quake his way but deadlines do need to be a thing. And it turned out pretty good anyway
Fuck The Pit, fuck that map so much
I was thinking about what happened with the original quake.
my memory is shit but I remember hearing that Romero wanted it to be a melee game and he wanted all of Ids IPs to be different and not just make the same games over and over again while carmack thought the tech would be the focus.
>The Pit
what's wrong with the pit?
I just revisited it few weeks back and it was awesome
>nukeage pools
>those fucking back-to-back shotgun/chaingunner closets
Both. But Carmack was a grade-A dickhole.
I heard he was really stubborn during the development of Quake 3
That's one instance.
Another being where there used to be a cat that everybody but him seemed to love at the place they were staying.
He got rid of the cat anyway.
That's one my friend told me about that I hadn't heard about.
Try reading Masters of Doom sometime
It's quite interesting
>carmack only ever did tech
>romero only ever did design
I saw some bits of it from the Doom general on /vr/. What I saw was interesting.
While Carmack was making Quake 3, Romero was banging whores and "making" Daikatana. Guess who was wrong
Both were full of shit tobhonest
Carmack lacks the imagination user.
After that game, id games had no soul.
And after Daikatana, Ion Storm went on to make Deus Ex. And we all know how that went.
Romero. He might be a hack these days, but his design was top of the line back then. Carmack was a genius, but engine goes no where without design.
romero's made countless games and almost none of them except for maybe doom and quake are actually good.
>Ion Storm went on to make Deus Ex
yeah, it went excellent because they had Tom Hall, which -surprise, surprise- made an excellent game using the same devs and technology as Romero. Also Romero left Ion Storm before Deus Ex
Pretty much. They kinda rein each other in.
>Anachronox
How good was this?
Point is Carmack had no ideas guy to work with so ID games became meh after Q3
>Anachronox
It's American Final Fantasy
Is that a good or bad thing
I have not played a single FF game before
Quake was supposed to be an RPG.
Yeah...
Its a jrpg with a western aesthetic made by westerners.
"What?" Romero asked. The cat had become such a sidekick of Carmack's that the guys had even listed her on the company directory as his significant other - and now she was just gone ? "You know what this means?" Romero said. "They're going to put her to sleep! No one's going to want to claim her. She's going down! Down to Chinatown!"
carmack and romero need each other.
their individual autism complements each other to create a perfect dev team.
im pretty sure american mcgee and some one else no one gave a fuck about did that
Carmack was far, far more valuable to id at the time but in general especially now design is much more useful than having a lone programming god. But Romero's design is also pretty overrated. Tom Hall made better games than he ever did tbqf.
the issue was that carmack took forever to make the engine. every one was burnt out. romero was pushing for making a game that they never made before. however every one was exhausted from working and decided to just make another shooter. it would get out the door faster because they were familiar with making a shooter.
dang that sucks. couldnt he just go and pick the cat up though?
Carmack hates cats send him to hell
I can't say who was right, but without each other they both worked wrong.
Them working together (along with the other designers) almost always produced magic.
Really fun read. Especially if you're a Doom fan.
It's Final Fantasy 7 meets Hitchhiker's Guide To The Galaxy. If you remotely like either, you'll love it.
Only downside is the slow-as-fuck Quake Engine animations mean that even basic encounters take a long time.
>But Romero's design is also pretty overrated. Tom Hall made better games than he ever did tbqf.
Romero wasn't a designer in todays sense, he made tools out of Carmack's engine as well, he was a damn good programer to begin with.
Ion Storm Dallas was a disaster. Warren Specter's Austin branch was fine.