So why aren't you playing the StarCraft remake right now?
Has sounds, music, cinematics, BW gameplay mechanics and everything.
So why aren't you playing the StarCraft remake right now?
Has sounds, music, cinematics, BW gameplay mechanics and everything.
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mega.nz
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Because I could just play the original instead.
Sounds AND music? Are we in the future?
But this has much better engine and visuals, not that garbage 640x480 silky smooth 25 fps locked (yes SC1 has 25 fps lock, as does Diablo 2 btw) 16bit color shit.
because then it will look like starcraft 2
Meant that it has the SC1/BW sounds and music obviously, rather than using new SC2 ones.
How is that a problem, are you autistic?
I like 2D more. The art style of SC2 also sucks.
because im trying to get my masters back after inactivity due to uni work
you have to buy sc2 you dolt. pretty good reason to not be playing your custom map.
arcade is free for everyone
You can play sc1/Broodwar at any resolution with the mca launcher, it even scales HUD for you and has widescreen, windowed, built in matchmaking and twitch chat integration for your streaming needs.
Only reason to play the SC2 mod is for the increase group selection.
SC2 is just a better looking SC1 though, the art style is the same.
Haven't gotten around to downloading it yet. It's on my list but I have a long list so it's going to be a while.
You need Heart of the Swarm or later to play Mass Recall. Starter edition isn't enough.
boy if you think that the tinker toys that made up starcraft 2 were good then im sorry for you
wrong
rip
That looks too "busy" and bland to me. I can't tell what the fuck is going on at first glance- I need to stare at it to pick out units.
This is SC2 as a whole, though, not just this mod.
You don't actually, piracy exists.
>custom map
You do realize it's a full fledged remake mod and not just 1 map right?
They even remade the Precursor campaign (the SC1 demo campaign on Chau Sara) and the Stukov mission from N64 version.
>or later
LotV or rather version 3.0 and onwards completely broke the remake, you literally need to pirate older version of SC2 to play this properly.
I can post instructions and download links if people want.
no
That's because SC2 has actual lighting based on time of day and map, while SC1 has only 1 prerendered lighting condition and never looks different.
How can you prefer that over realistic lighting of SC2 though is beyond my comprehension.
You're just wrong mate.
>all almost exactly 90 seconds apart
That's an amazing samefag user
Could be because you're used to SC1.
Thanks cunt
I knew there was something fundamentally wrong with SC2 that was a reason it never really clicked with me. They totally did fuck up the artstyle and so many buildings lookalike or blend it.
What a tragedy that the RTS Genre is probably doomed to obscurity because Blizzard and EA shit the beds. I can only hope that Dawn of War 3 scratches my RTS itch.
I too can use photoshop
I'm playing it on LOTV latest patch just fine. The only issue I have is flickering textures, but that's a problem with using the retro pack.
The game does feel harder in SC2 though, I played through the game originally a few weeks ago and it was much easier in Broodwar.
the right one looks like shit, bro
Sincerely get cancer and die if you can't tell the difference between something being in the light and something else being in the cover of the night. Here's SC2 screenshot in daylight for autist like you.
gtfo of this board, you don't belong here.
why the roads keel blinking?
>The only issue I have is flickering textures
Shit literally made the game unplayable for me, because half the textures on screen flickering to black is just awful and quite literally unplayable.
Also there's other bugs that LotV introduced.
>Hydralisk model persists on top of a Lurker Cocoon during morphing
>Silhouettes of units behind structures look out of place in certain cutscenes
>Cinematic transition loading screen is the standard Legacy of the Void loading screen
>The final rolling credits do not appear
>Flickering textures, possibly related to certain custom models.
>A Xel'Naga Temple problem in PX08.
That's why I'm playing on the older 2.1.9 version.
You're the cancerous old fuck that doesn't belong here, fuck off back to /vr/ and stop leaking from there you fat old sack of sperglord shit.
>SC2 is just a better looking SC1
Yeah I'd heard when someone else was talking about it a few months ago that it's harder than it was in the original for some reason.
SC2 has better AI and pathfinding than SC1 which results in some missions being harder as a result, mostly missions 6-10 of each campaign.
that's pretty cool but SC1 doesn't need a remake. it's a timeless classic.
Most, if not all of those issues are just minor. They don't break the game. I can play with flickering textures if it means I can group my buildings and have more than 12 lings in a single control group. Holy shit how did I ever play zerg with Broodwar control groups.
There's also that WarCraft 1 remake that came out recently for WarCraft 3.
youtube.com
And WC2 remake came out 2 years ago.
hiveworkshop.com
hiveworkshop.com
You could always just pirate an older version of SC2 you know and have no bugs whatsoever.
does it require legacy of the void
Oooh I never played WC1, but I just got the original Warcraft 2(s) which I had played years ago. Was planning a marathon of 2 and 3 but throwing 1 on there too would be sweet.
How does it compare to the original?
I still think it blends in too much. Just compare the SC1 Hydralisk Den to the SC2 version.
SC1 has excellent readability. It had to because back then most people used very poor quality CRT monitors as shit was expensive as fuck. It's just not as readable in SC1.
Also Warcraft 3 does a much better job making clearly defined buildings as well.
If you pirate it doesn't requite buying anything.
Requires at least Heart of the Swarm I believe.
WarCraft 3 doesn't have realistic lighting so your point is moot.
The author is an autist and even ported WC1 limitations to the remake, so enjoy being able to only select 4 fucking units at once. It's a painful 1:1 recreation of WC1 down to its bugs, unbalance and limitations. Personally I think remaking those things is retarded but nostalgianiggers ITT would love it I'm sure.
Well I guess that shows dedication at least?
The 12 unit limit is actually a design decision they made to make the game better. Unlimited selection just results in making deathballs and a-moving across the map. Looking at pro games is a good example as to why it's better that way.
It wasn't a design decision, it was a limitation.
Postan instructions and download links for older version of SC2 that actually works properly with it without bugs.
Okay, first the links, instructions will come next.
SC2 HotS 2.1.9 version:
drive.google.com
Cracked Launcher:
drive.google.com
Offline Map Cache needed to actually play (from version 2.0.9 but it's universal for all versions up to 2.1.9):
docs.google.com
SC1 Remake itself:
mega.nz
Instructions:
1. Just unpack that SC2 anywhere you want but don't launch it or it will try to autoupdate to latest version and fuck everything up.
2. Unpack the cracked launcher (the StarFriend thiny) to any folder you want but make sure it's NOT the SC2 folder (it will even give you an error if you try launching it from within SC2 folder)
3. Unpack the Map Cache to the Launcher folder (just override the "Blizzard Entertainment" folder with the one from Map Cache archive)
4. Now just run the launcher (StarFriend) and configure your shit such as profile name etc if you give a shit about those (you can even also play SC2 online with other people running this cracked version of SC2).
5. You need to run SC2 once on the cracked servers to actually create ingame offline profile.
Just pick any of the servers from the list here (by double clicking in the top section first, pick your region of HotS one and then double click any of the ones in the bottom part) as in the pic and then press Start Game.
6. After you get to main menu input [email protected] as login and "gg" minus quotations as password. Then when you're in main menu you can quit and do that drag and drop thing to play the remake.
>The 12 unit limit is actually a design decision they made to make the game better
retards actually believe this
well its kinda like FPS engines pre-Quake, and then post-Quake as 3d models became more and more complex. there's something very different about sprites, the visual appeal, and how your brain deciphers it. with full real time 3d rendering the image, you create it trying to be representative, what we might call photo-realistic, whereas sprite-work is sometimes about representing the object or thing, but sometimes is more like an abstraction of it, that the imagination fills in. like the scales and perspectives of units and buildings in BW are all "wrong" like a Picasso painting but they have more visual distinctness, they are like pieces on a tabletop game board. with 3d models and SC2, you are more trying to represent a 3d world which more so has laws on scale and perspective, lighting and animation, etc. i think it comes down to like "iconography", when you saw BW on TV you can see all the pieces like icons, with SC2 on a stream you see a muddy mass of indistinct pixels, which have too much detail really from a distant isometric view. the 3d pieces look cooler when you zoom onto them but thats not what starcraft needs.
You could still make deathballs in the original SC1 (they sort of tried to reduce that behavior in WC with upkeep) you just had to have like 8 control groups which got a little tedious.
That concludes setting up SC2 itself, now for the remake.
1. Unpack the remake archive into your previously extracted main SC2 folder (so put the Maps and Mods folders within the main SC2 one)
2. Now to run the mod you need to only start the cracked launcher and then drag-and-drop SCMR Campaign Launcher.SC2map file on the window with it. That will launch the remake.
You can't launch the map file directly as that boots up SC2 editor which isn't cracked and it will give you an authentication error, just remember to drag and drop it on the cracked launcher and that's it.
3. Make sure to pick the SC1/BW soundtrack ingame in the Audio Tab since by default it's set to SC2.
That's it.
To add to that, in case you can't connect check this
Anyone know if someone remade the Beyond the Dark Portal WC2 expac for WC3?
There's also this WC3 remake being work in progress on SC2 engine.
youtube.com
Why does the right look like such aids. I can't can't explain it.
You can't write properly either.
I remember they were also talking about doing WC2 in SC2 as well but that sort of fizzled and now they're just doing WC3.
Which is cool but I think Blizzard recently added all the WC3 assets to SC2 so you could just build the campaign from scratch.
They're not using the WC3 assets tho, why use that when you could simply play WC3? They're remaking the whole thing with new higher quality models for which I applaud them, too bad they won't be doing the campaigns tho.
Got a source on the claim that they were supposed to do wc2 too? Cause that would be double the amount of work
bump
I'm not quite sure why but It's way harder than I remembered.
I'm getting absolutely assraped on The Big Push so much that I just don't want to play anymore
SC2 AI is better as is the pathfinding so it doesn't get stuck as much as it did in SC1 and as a result ends up being more aggressive
Set to easy
no. sc2 is shit tier. sprite art > shitty 3d remakes
nostalgianigger pls
Go back to playing Pong
>shit tier sc2 artstyle
just not gonna touch this shit.
Your loss pal
sure, mister marketing guy.
>marketing for a free mod for a pirate version of sc2
ok
So, what is this SC1 resolution meme?
As far as I see you can not even adjust the window size in windowed mode. None of the launchers have resolution plugins as it seems.
Did I get rused into thinking that you can actually make SC1 look less pixelated on bigger monitors?
shitty 3d remakes and it's nothing new or original.
look at this, is this a bc? lol.
Yes. Just play the remake.
Yeah, I accidentally typed that word twice.
The problem with Starcraft 2's visuals is what they call "glow tech" (youtu.be
You can turn it off you know.
It's exactly as SC1, sans graphics then? Probably what SC2 should have been instead of the shit we got.
>Probably what SC2 should have been instead of the shit we got.
Pretty much.
2d > 3d
3D > 2D
No.
Yes.
if you really think SC1 mechanics would be acceptable for a game released on 2010 you really need to get your head out of your ass
>tassadar must survive
>dies second later in cutscene
WHY DO THEY KEEP GETTING AWAY WITH THIS
He must survive during the mission so that he's actually alive at the end to you know, sacrifice himself.
what remake. can someone give me the run down
>game mechanics must be idiotproof for mentally handicapped "gamers" like me
We live terrible times for the vidya.
SC2 arcade is F2P. there's a BW remake in the SC2 arcade called Mass Recall.
BW mechanics are extremely outdated and clunky. you shouldn't intentionally program bad mechanics for the sake of being hardcore
Because I'm reminded that it's a thing done on SCII.
And we all know how "good" SCII is both gameplay, plot and art-wise.
>what is 1A2A3A
it was literally a joke that protoss players would deathball carriers
Is it multiplayer yet?
This is Stargus right?
It only has BW mechanics in how units work and their stats, as in they have their BW stats and "abilities" (if any since not everything had that shit before SC2) and Terran building relocate in a straight line instead of rotating mid-air like they do in SC2, other shit like that.
You still get all the convenience of SC2 in form of much better pathfinding, bigger control groups etc.
SP campaigns only.
I don't know what Stargus is but this ain't it and I don't care about it.
>BW mechanics are extremely outdated and clunky
Not really, they only needed better pathfinding and easier access to skills (SC2 did improved this). But that's pretty far from "extremely outdated".
>you shouldn't intentionally program bad mechanics for the sake of being hardcore
Let me guess. You think things like strafe jumps or animation cancelling are mistakes, right?
SC2 gameplay was good. Plot was ass obviously, but art was passable.
Oh that's fine. I thought he was talking about no MBS and small control groups.
>1a2a3a
Man I wish there was more footage of terror
This guy is fucking mental
youtube.com
I know. But I still liked the WC3 system more where you could use an altar or like age of mythology where they would just get knocked out and revive after a while. I usually just kept the hero units back because I would be afraid they got surpriseraped
WC3 came AFTER SC1 you know and obviously improved upon that particular flaw.
there was warcraft 1 and 2 where they had the same hero system that was annoying. Would be nice if the mod would have some sort of system that made heroes more forgiving
>Play the original Starcraft
>Notice the AI will basically do nothing unless you attack it
>Realize that if you do actually attack it then it will immediately start training troops at every production facility it has until you back off or get destroyed
>Line up a huge column of siege tanks next to a large base
>Put this theory to the test by sending in a small squad of terrans to harass it
>Watch in horror for 15 minutes as the AI continually produces units with seemingly infinite resources as my siege tanks continue to destroy this
Goddamn whoever designed these campaigns was completely retarded